Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44 return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49 return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54 if (a < min)
55 return min;
56 else if (a > max)
57 return max;
58 else
59 return a;
60 }
61
62
63 /**
64 * Query driver to get implementation limits.
65 * Note that we have to limit/clamp against Mesa's internal limits too.
66 */
67 void st_init_limits(struct st_context *st)
68 {
69 struct pipe_screen *screen = st->pipe->screen;
70 struct gl_constants *c = &st->ctx->Const;
71 gl_shader_type sh;
72
73 c->MaxTextureLevels
74 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75 MAX_TEXTURE_LEVELS);
76
77 c->Max3DTextureLevels
78 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79 MAX_3D_TEXTURE_LEVELS);
80
81 c->MaxCubeTextureLevels
82 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83 MAX_CUBE_TEXTURE_LEVELS);
84
85 c->MaxTextureRectSize
86 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88 c->MaxTextureImageUnits
89 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90 MAX_TEXTURE_IMAGE_UNITS);
91
92 c->MaxVertexTextureImageUnits
93 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96 c->MaxCombinedTextureImageUnits
97 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100 c->MaxTextureCoordUnits
101 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105 c->MaxDrawBuffers
106 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107 1, MAX_DRAW_BUFFERS);
108
109 c->MaxLineWidth
110 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111 c->MaxLineWidthAA
112 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114 c->MaxPointSize
115 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116 c->MaxPointSizeAA
117 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118 /* called after _mesa_create_context/_mesa_init_point, fix default user
119 * settable max point size up
120 */
121 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123 * for non-aa sizes, but we can go down to 0.0 for aa points.
124 */
125 c->MinPointSize = 1.0f;
126 c->MinPointSizeAA = 0.0f;
127
128 c->MaxTextureMaxAnisotropy
129 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131 c->MaxTextureLodBias
132 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134 c->MaxDrawBuffers
135 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136 1, MAX_DRAW_BUFFERS);
137
138 /* Quads always follow GL provoking rules. */
139 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
140
141 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
142 struct gl_shader_compiler_options *options =
143 &st->ctx->ShaderCompilerOptions[sh];
144 struct gl_program_constants *pc;
145
146 switch (sh) {
147 case PIPE_SHADER_FRAGMENT:
148 pc = &c->FragmentProgram;
149 break;
150 case PIPE_SHADER_VERTEX:
151 pc = &c->VertexProgram;
152 break;
153 case PIPE_SHADER_GEOMETRY:
154 pc = &c->GeometryProgram;
155 break;
156 default:
157 assert(0);
158 continue;
159 }
160
161 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
162 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
163 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
164 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
165 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
166 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
167 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
168 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
169 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
170
171 options->EmitNoNoise = TRUE;
172
173 /* TODO: make these more fine-grained if anyone needs it */
174 options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
175 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
176 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
177 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
178
179 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
180
181 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
182 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
183 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
184 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
185 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
186 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
187 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
188 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
189
190 if(options->EmitNoLoops)
191 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
192 }
193
194 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
195 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
196 * attributes. The GLSL compiler never uses COLORn for varyings, so we
197 * subtract the 2 colors to get the maximum number of varyings (generic
198 * attributes) supported by a driver. */
199 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
200 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
201
202 /* XXX we'll need a better query here someday */
203 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
204 c->GLSLVersion = 120;
205 }
206 }
207
208
209 /**
210 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
211 * which GL extensions are supported.
212 * Quite a few extensions are always supported because they are standard
213 * features or can be built on top of other gallium features.
214 * Some fine tuning may still be needed.
215 */
216 void st_init_extensions(struct st_context *st)
217 {
218 struct pipe_screen *screen = st->pipe->screen;
219 struct gl_context *ctx = st->ctx;
220
221 /*
222 * Extensions that are supported by all Gallium drivers:
223 */
224 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
225 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
226 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
227 ctx->Extensions.ARB_fragment_program = GL_TRUE;
228 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
229 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
230 ctx->Extensions.ARB_multisample = GL_TRUE;
231 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
232 ctx->Extensions.ARB_texture_compression = GL_TRUE;
233 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
234 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
235 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
236 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
237 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
238 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
239 ctx->Extensions.ARB_vertex_program = GL_TRUE;
240 ctx->Extensions.ARB_window_pos = GL_TRUE;
241
242 ctx->Extensions.EXT_blend_color = GL_TRUE;
243 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
244 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
245 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
246 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
247 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
248 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
249 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
250 ctx->Extensions.EXT_fog_coord = GL_TRUE;
251 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
252 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
253 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
254 ctx->Extensions.EXT_point_parameters = GL_TRUE;
255 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
256 ctx->Extensions.EXT_secondary_color = GL_TRUE;
257 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
258 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
259 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
260 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
261 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
262 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
263 if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
264 ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
265
266 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
267
268 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
269
270 ctx->Extensions.MESA_pack_invert = GL_TRUE;
271
272 ctx->Extensions.NV_blend_square = GL_TRUE;
273 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
274 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
275 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
276 #if 0
277 /* possibly could support the following two */
278 ctx->Extensions.NV_vertex_program = GL_TRUE;
279 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
280 #endif
281
282 #if FEATURE_OES_EGL_image
283 ctx->Extensions.OES_EGL_image = GL_TRUE;
284 #endif
285 #if FEATURE_OES_draw_texture
286 ctx->Extensions.OES_draw_texture = GL_TRUE;
287 #endif
288
289 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
290
291 /*
292 * Extensions that depend on the driver/hardware:
293 */
294 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
295 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
296 }
297
298 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
299 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
300 }
301
302 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
303 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
304 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
305 ctx->Extensions.ARB_shader_objects = GL_TRUE;
306 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
307 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
308 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
309 }
310
311 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
312 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
313 }
314
315 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
316 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
317 }
318
319 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
320 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
321 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
322 }
323
324 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
325 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
326 }
327
328 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
329 ctx->Extensions.ARB_multitexture = GL_TRUE;
330 }
331
332 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
333 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
334 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
335 }
336
337 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
338 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
339 }
340
341 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
342 ctx->Extensions.ARB_point_sprite = GL_TRUE;
343 /* GL_NV_point_sprite is not supported by gallium because we don't
344 * support the GL_POINT_SPRITE_R_MODE_NV option.
345 */
346 }
347
348 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
349 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
350 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
351 }
352 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
353 ctx->Extensions.EXT_timer_query = GL_TRUE;
354 }
355
356 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
357 ctx->Extensions.ARB_depth_texture = GL_TRUE;
358 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
359 ctx->Extensions.ARB_shadow = GL_TRUE;
360 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
361 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
362 }
363
364 /* GL_EXT_packed_depth_stencil requires both the ability to render to
365 * a depth/stencil buffer and texture from depth/stencil source.
366 */
367 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
368 PIPE_TEXTURE_2D, 0,
369 PIPE_BIND_DEPTH_STENCIL, 0) &&
370 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
371 PIPE_TEXTURE_2D, 0,
372 PIPE_BIND_SAMPLER_VIEW, 0)) {
373 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
374 }
375 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
376 PIPE_TEXTURE_2D, 0,
377 PIPE_BIND_DEPTH_STENCIL, 0) &&
378 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
379 PIPE_TEXTURE_2D, 0,
380 PIPE_BIND_SAMPLER_VIEW, 0)) {
381 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
382 }
383
384 /* sRGB support */
385 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
386 PIPE_TEXTURE_2D, 0,
387 PIPE_BIND_SAMPLER_VIEW, 0) ||
388 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
389 PIPE_TEXTURE_2D, 0,
390 PIPE_BIND_SAMPLER_VIEW, 0)) {
391 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
392 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
393 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
394 PIPE_TEXTURE_2D, 0,
395 PIPE_BIND_RENDER_TARGET, 0) ||
396 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
397 PIPE_TEXTURE_2D, 0,
398 PIPE_BIND_RENDER_TARGET, 0)) {
399 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
400 ctx->Const.sRGBCapable = GL_TRUE;
401 }
402 }
403
404 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
405 PIPE_TEXTURE_2D, 0,
406 PIPE_BIND_SAMPLER_VIEW, 0)) {
407 ctx->Extensions.ARB_texture_rg = GL_TRUE;
408 }
409
410 /* s3tc support */
411 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
412 PIPE_TEXTURE_2D, 0,
413 PIPE_BIND_SAMPLER_VIEW, 0) &&
414 ctx->Mesa_DXTn) {
415 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
416 ctx->Extensions.S3_s3tc = GL_TRUE;
417 }
418
419 /* ycbcr support */
420 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
421 PIPE_TEXTURE_2D, 0,
422 PIPE_BIND_SAMPLER_VIEW, 0) ||
423 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
424 PIPE_TEXTURE_2D, 0,
425 PIPE_BIND_SAMPLER_VIEW, 0)) {
426 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
427 }
428
429 /* GL_EXT_texture_array */
430 if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
431 ctx->Extensions.EXT_texture_array = GL_TRUE;
432 ctx->Extensions.MESA_texture_array = GL_TRUE;
433 }
434
435 /* GL_ARB_framebuffer_object */
436 if (ctx->Extensions.EXT_packed_depth_stencil) {
437 /* we support always support GL_EXT_framebuffer_blit */
438 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
439 }
440
441 if (st->pipe->render_condition) {
442 ctx->Extensions.NV_conditional_render = GL_TRUE;
443 }
444
445 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
446 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
447 }
448
449 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
450 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
451 }
452
453 /* GL_ARB_half_float_vertex */
454 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
455 PIPE_BUFFER, 0,
456 PIPE_BIND_VERTEX_BUFFER, 0)) {
457 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
458 }
459
460 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
461 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
462 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
463 #endif
464 }
465
466 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
467 ctx->Extensions.NV_primitive_restart = GL_TRUE;
468 }
469
470 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
471 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
472 }
473
474 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
475 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
476 }
477
478 if (screen->get_param(screen, PIPE_CAP_INSTANCED_DRAWING)) {
479 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
480 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
481 }
482 }