mesa: Move compute_num_levels from st_gen_mipmap.c to mipmap.c.
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_bitmap.h"
44 #include "st_cb_texture.h"
45
46
47 /**
48 * Called via ctx->Driver.GenerateMipmap().
49 */
50 void
51 st_generate_mipmap(struct gl_context *ctx, GLenum target,
52 struct gl_texture_object *texObj)
53 {
54 struct st_context *st = st_context(ctx);
55 struct st_texture_object *stObj = st_texture_object(texObj);
56 struct pipe_resource *pt = st_get_texobj_resource(texObj);
57 const uint baseLevel = texObj->BaseLevel;
58 enum pipe_format format;
59 uint lastLevel, first_layer, last_layer;
60
61 if (!pt)
62 return;
63
64 /* not sure if this ultimately actually should work,
65 but we're not supporting multisampled textures yet. */
66 assert(pt->nr_samples < 2);
67
68 /* find expected last mipmap level to generate*/
69 lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1;
70
71 if (lastLevel == 0)
72 return;
73
74 st_flush_bitmap_cache(st);
75 st_invalidate_readpix_cache(st);
76
77 /* The texture isn't in a "complete" state yet so set the expected
78 * lastLevel here, since it won't get done in st_finalize_texture().
79 */
80 stObj->lastLevel = lastLevel;
81
82 if (!texObj->Immutable) {
83 const GLboolean genSave = texObj->GenerateMipmap;
84
85 /* Temporarily set GenerateMipmap to true so that allocate_full_mipmap()
86 * makes the right decision about full mipmap allocation.
87 */
88 texObj->GenerateMipmap = GL_TRUE;
89
90 _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel);
91
92 texObj->GenerateMipmap = genSave;
93
94 /* At this point, memory for all the texture levels has been
95 * allocated. However, the base level image may be in one resource
96 * while the subsequent/smaller levels may be in another resource.
97 * Finalizing the texture will copy the base images from the former
98 * resource to the latter.
99 *
100 * After this, we'll have all mipmap levels in one resource.
101 */
102 st_finalize_texture(ctx, st->pipe, texObj, 0);
103 }
104
105 pt = stObj->pt;
106 if (!pt) {
107 _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
108 return;
109 }
110
111 assert(pt->last_level >= lastLevel);
112
113 if (pt->target == PIPE_TEXTURE_CUBE) {
114 first_layer = last_layer = _mesa_tex_target_to_face(target);
115 }
116 else {
117 first_layer = 0;
118 last_layer = util_max_layer(pt, baseLevel);
119 }
120
121 if (stObj->surface_based)
122 format = stObj->surface_format;
123 else
124 format = pt->format;
125
126 /* First see if the driver supports hardware mipmap generation,
127 * if not then generate the mipmap by rendering/texturing.
128 * If that fails, use the software fallback.
129 */
130 if (!st->pipe->screen->get_param(st->pipe->screen,
131 PIPE_CAP_GENERATE_MIPMAP) ||
132 !st->pipe->generate_mipmap(st->pipe, pt, format, baseLevel,
133 lastLevel, first_layer, last_layer)) {
134
135 if (!util_gen_mipmap(st->pipe, pt, format, baseLevel, lastLevel,
136 first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
137 _mesa_generate_mipmap(ctx, target, texObj);
138 }
139 }
140 }