1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32 #include "main/texformat.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_gen_mipmap.h"
41 #include "st_context.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44 #include "st_inlines.h"
48 * one-time init for generate mipmap
49 * XXX Note: there may be other times we need no-op/simple state like this.
50 * In that case, some code refactoring would be good.
53 st_init_generate_mipmap(struct st_context
*st
)
55 st
->gen_mipmap
= util_create_gen_mipmap(st
->pipe
, st
->cso_context
);
60 st_destroy_generate_mipmap(struct st_context
*st
)
62 util_destroy_gen_mipmap(st
->gen_mipmap
);
63 st
->gen_mipmap
= NULL
;
68 * Generate mipmap levels using hardware rendering.
69 * \return TRUE if successful, FALSE if not possible
72 st_render_mipmap(struct st_context
*st
,
74 struct st_texture_object
*stObj
,
75 uint baseLevel
, uint lastLevel
)
77 struct pipe_context
*pipe
= st
->pipe
;
78 struct pipe_screen
*screen
= pipe
->screen
;
79 struct pipe_sampler_view
*psv
= st_get_texture_sampler_view(stObj
, pipe
);
80 const uint face
= _mesa_tex_target_to_face(target
);
82 assert(target
!= GL_TEXTURE_3D
); /* not done yet */
84 /* check if we can render in the texture's format */
85 if (!screen
->is_format_supported(screen
, psv
->format
, psv
->texture
->target
,
86 PIPE_BIND_RENDER_TARGET
, 0)) {
90 util_gen_mipmap(st
->gen_mipmap
, psv
, face
, baseLevel
, lastLevel
,
91 PIPE_TEX_FILTER_LINEAR
);
98 * Helper function to decompress an image. The result is a 32-bpp RGBA
99 * image with stride==width.
102 decompress_image(enum pipe_format format
,
103 const uint8_t *src
, uint8_t *dst
,
104 unsigned width
, unsigned height
)
106 const struct util_format_description
*desc
= util_format_description(format
);
107 const uint bw
= util_format_get_blockwidth(format
);
108 const uint src_stride
= align(width
, bw
) / util_format_get_blocksize(format
);
109 const uint dst_stride
= 4 * width
;
112 printf("decompress %s %d x %d %d -> %d\n",
113 util_format_name(format), width, height, src_stride, dst_stride);
116 desc
->unpack_rgba_8unorm(dst
, dst_stride
, src
, src_stride
, width
, height
);
121 * Helper function to compress an image. The source is a 32-bpp RGBA image
122 * with stride==width.
125 compress_image(enum pipe_format format
,
126 const uint8_t *src
, uint8_t *dst
,
127 unsigned width
, unsigned height
)
129 const struct util_format_description
*desc
= util_format_description(format
);
130 const uint bw
= util_format_get_blockwidth(format
);
131 const uint src_stride
= 4 * width
;
132 const uint dst_stride
= align(width
, bw
) / util_format_get_blocksize(format
);
135 printf("compress %s %d x %d %d -> %d\n",
136 util_format_name(format), width, height, src_stride, dst_stride);
139 desc
->pack_rgba_8unorm(dst
, dst_stride
, src
, src_stride
, width
, height
);
144 * Software fallback for generate mipmap levels.
147 fallback_generate_mipmap(GLcontext
*ctx
, GLenum target
,
148 struct gl_texture_object
*texObj
)
150 struct pipe_context
*pipe
= st_context(ctx
)->pipe
;
151 struct pipe_resource
*pt
= st_get_texobj_resource(texObj
);
152 const uint baseLevel
= texObj
->BaseLevel
;
153 const uint lastLevel
= pt
->last_level
;
154 const uint face
= _mesa_tex_target_to_face(target
), zslice
= 0;
158 GLboolean compressed
;
160 if (ST_DEBUG
& DEBUG_FALLBACK
)
161 debug_printf("%s: fallback processing\n", __FUNCTION__
);
163 assert(target
!= GL_TEXTURE_3D
); /* not done yet */
166 _mesa_is_format_compressed(texObj
->Image
[face
][baseLevel
]->TexFormat
);
169 datatype
= GL_UNSIGNED_BYTE
;
173 _mesa_format_to_type_and_comps(texObj
->Image
[face
][baseLevel
]->TexFormat
,
175 assert(comps
> 0 && "bad texture format in fallback_generate_mipmap()");
178 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
179 const uint srcLevel
= dstLevel
- 1;
180 const uint srcWidth
= u_minify(pt
->width0
, srcLevel
);
181 const uint srcHeight
= u_minify(pt
->height0
, srcLevel
);
182 const uint srcDepth
= u_minify(pt
->depth0
, srcLevel
);
183 const uint dstWidth
= u_minify(pt
->width0
, dstLevel
);
184 const uint dstHeight
= u_minify(pt
->height0
, dstLevel
);
185 const uint dstDepth
= u_minify(pt
->depth0
, dstLevel
);
186 struct pipe_transfer
*srcTrans
, *dstTrans
;
187 const ubyte
*srcData
;
189 int srcStride
, dstStride
;
191 srcTrans
= st_cond_flush_get_tex_transfer(st_context(ctx
), pt
, face
,
193 PIPE_TRANSFER_READ
, 0, 0,
194 srcWidth
, srcHeight
);
197 dstTrans
= st_cond_flush_get_tex_transfer(st_context(ctx
), pt
, face
,
199 PIPE_TRANSFER_WRITE
, 0, 0,
200 dstWidth
, dstHeight
);
202 srcData
= (ubyte
*) pipe_transfer_map(pipe
, srcTrans
);
203 dstData
= (ubyte
*) pipe_transfer_map(pipe
, dstTrans
);
205 srcStride
= srcTrans
->stride
/ util_format_get_blocksize(srcTrans
->resource
->format
);
206 dstStride
= dstTrans
->stride
/ util_format_get_blocksize(dstTrans
->resource
->format
);
209 const enum pipe_format format
= pt
->format
;
210 const uint bw
= util_format_get_blockwidth(format
);
211 const uint bh
= util_format_get_blockheight(format
);
212 const uint srcWidth2
= align(srcWidth
, bw
);
213 const uint srcHeight2
= align(srcHeight
, bh
);
214 const uint dstWidth2
= align(dstWidth
, bw
);
215 const uint dstHeight2
= align(dstHeight
, bh
);
216 uint8_t *srcTemp
, *dstTemp
;
220 srcTemp
= malloc(srcWidth2
* srcHeight2
* comps
+ 000);
221 dstTemp
= malloc(dstWidth2
* dstHeight2
* comps
+ 000);
223 /* decompress the src image: srcData -> srcTemp */
224 decompress_image(format
, srcData
, srcTemp
, srcWidth
, srcHeight
);
226 _mesa_generate_mipmap_level(target
, datatype
, comps
,
228 srcWidth2
, srcHeight2
, srcDepth
,
230 srcWidth2
, /* stride in texels */
231 dstWidth2
, dstHeight2
, dstDepth
,
233 dstWidth2
); /* stride in texels */
235 /* compress the new image: dstTemp -> dstData */
236 compress_image(format
, dstTemp
, dstData
, dstWidth2
, dstHeight2
);
242 _mesa_generate_mipmap_level(target
, datatype
, comps
,
244 srcWidth
, srcHeight
, srcDepth
,
246 srcStride
, /* stride in texels */
247 dstWidth
, dstHeight
, dstDepth
,
249 dstStride
); /* stride in texels */
252 pipe_transfer_unmap(pipe
, srcTrans
);
253 pipe_transfer_unmap(pipe
, dstTrans
);
255 pipe
->transfer_destroy(pipe
, srcTrans
);
256 pipe
->transfer_destroy(pipe
, dstTrans
);
262 * Compute the expected number of mipmap levels in the texture given
263 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
264 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
265 * levels should be generated.
268 compute_num_levels(GLcontext
*ctx
,
269 struct gl_texture_object
*texObj
,
272 if (target
== GL_TEXTURE_RECTANGLE_ARB
) {
276 const GLuint maxLevels
= texObj
->MaxLevel
- texObj
->BaseLevel
+ 1;
277 const struct gl_texture_image
*baseImage
=
278 _mesa_get_tex_image(ctx
, texObj
, target
, texObj
->BaseLevel
);
279 GLuint size
, numLevels
;
281 size
= MAX2(baseImage
->Width2
, baseImage
->Height2
);
282 size
= MAX2(size
, baseImage
->Depth2
);
291 numLevels
= MIN2(numLevels
, maxLevels
);
299 * Called via ctx->Driver.GenerateMipmap().
302 st_generate_mipmap(GLcontext
*ctx
, GLenum target
,
303 struct gl_texture_object
*texObj
)
305 struct st_context
*st
= st_context(ctx
);
306 struct st_texture_object
*stObj
= st_texture_object(texObj
);
307 struct pipe_resource
*pt
= st_get_texobj_resource(texObj
);
308 const uint baseLevel
= texObj
->BaseLevel
;
315 /* find expected last mipmap level */
316 lastLevel
= compute_num_levels(ctx
, texObj
, target
) - 1;
321 if (pt
->last_level
< lastLevel
) {
322 /* The current gallium texture doesn't have space for all the
323 * mipmap levels we need to generate. So allocate a new texture.
325 struct pipe_resource
*oldTex
= stObj
->pt
;
328 /* create new texture with space for more levels */
329 stObj
->pt
= st_texture_create(st
,
338 /* The texture isn't in a "complete" state yet so set the expected
339 * lastLevel here, since it won't get done in st_finalize_texture().
341 stObj
->lastLevel
= lastLevel
;
343 /* This will copy the old texture's base image into the new texture
344 * which we just allocated.
346 st_finalize_texture(ctx
, st
->pipe
, texObj
, &needFlush
);
348 /* release the old tex (will likely be freed too) */
349 pipe_resource_reference(&oldTex
, NULL
);
350 pipe_sampler_view_reference(&stObj
->sampler_view
, NULL
);
355 assert(lastLevel
<= pt
->last_level
);
357 /* Recall that the Mesa BaseLevel image is stored in the gallium
358 * texture's level[0] position. So pass baseLevel=0 here.
360 if (!st_render_mipmap(st
, target
, stObj
, 0, lastLevel
)) {
361 fallback_generate_mipmap(ctx
, target
, texObj
);
364 /* Fill in the Mesa gl_texture_image fields */
365 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
366 const uint srcLevel
= dstLevel
- 1;
367 const struct gl_texture_image
*srcImage
368 = _mesa_get_tex_image(ctx
, texObj
, target
, srcLevel
);
369 struct gl_texture_image
*dstImage
;
370 struct st_texture_image
*stImage
;
371 uint dstWidth
= u_minify(pt
->width0
, dstLevel
);
372 uint dstHeight
= u_minify(pt
->height0
, dstLevel
);
373 uint dstDepth
= u_minify(pt
->depth0
, dstLevel
);
374 uint border
= srcImage
->Border
;
376 dstImage
= _mesa_get_tex_image(ctx
, texObj
, target
, dstLevel
);
378 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
382 /* Free old image data */
384 ctx
->Driver
.FreeTexImageData(ctx
, dstImage
);
386 /* initialize new image */
387 _mesa_init_teximage_fields(ctx
, target
, dstImage
, dstWidth
, dstHeight
,
388 dstDepth
, border
, srcImage
->InternalFormat
);
390 dstImage
->TexFormat
= srcImage
->TexFormat
;
392 stImage
= (struct st_texture_image
*) dstImage
;
393 pipe_resource_reference(&stImage
->pt
, pt
);