Merge remote-tracking branch 'jekstrand/wip/i965-uniforms' into vulkan
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44
45
46 /**
47 * Compute the expected number of mipmap levels in the texture given
48 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
49 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
50 * levels should be generated.
51 */
52 static GLuint
53 compute_num_levels(struct gl_context *ctx,
54 struct gl_texture_object *texObj,
55 GLenum target)
56 {
57 const struct gl_texture_image *baseImage;
58 GLuint numLevels;
59
60 baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
61
62 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
63 numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
64 if (texObj->Immutable)
65 numLevels = MIN2(numLevels, texObj->NumLevels);
66 assert(numLevels >= 1);
67
68 return numLevels;
69 }
70
71
72 /**
73 * Called via ctx->Driver.GenerateMipmap().
74 */
75 void
76 st_generate_mipmap(struct gl_context *ctx, GLenum target,
77 struct gl_texture_object *texObj)
78 {
79 struct st_context *st = st_context(ctx);
80 struct st_texture_object *stObj = st_texture_object(texObj);
81 struct pipe_resource *pt = st_get_texobj_resource(texObj);
82 const uint baseLevel = texObj->BaseLevel;
83 enum pipe_format format;
84 uint lastLevel, first_layer, last_layer;
85 uint dstLevel;
86
87 if (!pt)
88 return;
89
90 /* not sure if this ultimately actually should work,
91 but we're not supporting multisampled textures yet. */
92 assert(pt->nr_samples < 2);
93
94 /* find expected last mipmap level to generate*/
95 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
96
97 if (lastLevel == 0)
98 return;
99
100 /* The texture isn't in a "complete" state yet so set the expected
101 * lastLevel here, since it won't get done in st_finalize_texture().
102 */
103 stObj->lastLevel = lastLevel;
104
105 if (!texObj->Immutable) {
106 if (pt->last_level < lastLevel) {
107 /* The current gallium texture doesn't have space for all the
108 * mipmap levels we need to generate. So allocate a new texture.
109 */
110 struct pipe_resource *oldTex = stObj->pt;
111
112 /* create new texture with space for more levels */
113 stObj->pt = st_texture_create(st,
114 oldTex->target,
115 oldTex->format,
116 lastLevel,
117 oldTex->width0,
118 oldTex->height0,
119 oldTex->depth0,
120 oldTex->array_size,
121 0,
122 oldTex->bind);
123
124 /* This will copy the old texture's base image into the new texture
125 * which we just allocated.
126 */
127 st_finalize_texture(ctx, st->pipe, texObj);
128
129 /* release the old tex (will likely be freed too) */
130 pipe_resource_reference(&oldTex, NULL);
131 st_texture_release_all_sampler_views(st, stObj);
132 }
133 else {
134 /* Make sure that the base texture image data is present in the
135 * texture buffer.
136 */
137 st_finalize_texture(ctx, st->pipe, texObj);
138 }
139 }
140
141 pt = stObj->pt;
142
143 assert(pt->last_level >= lastLevel);
144
145 if (pt->target == PIPE_TEXTURE_CUBE) {
146 first_layer = last_layer = _mesa_tex_target_to_face(target);
147 }
148 else {
149 first_layer = 0;
150 last_layer = util_max_layer(pt, baseLevel);
151 }
152
153 if (stObj->surface_based)
154 format = stObj->surface_format;
155 else
156 format = pt->format;
157
158 /* First see if the driver supports hardware mipmap generation,
159 * if not then generate the mipmap by rendering/texturing.
160 * If that fails, use the software fallback.
161 */
162 if (!st->pipe->screen->get_param(st->pipe->screen,
163 PIPE_CAP_GENERATE_MIPMAP) ||
164 !st->pipe->generate_mipmap(st->pipe, pt, format, baseLevel,
165 lastLevel, first_layer, last_layer)) {
166
167 if (!util_gen_mipmap(st->pipe, pt, format, baseLevel, lastLevel,
168 first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
169 _mesa_generate_mipmap(ctx, target, texObj);
170 }
171 }
172
173 /* Fill in the Mesa gl_texture_image fields */
174 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
175 const uint srcLevel = dstLevel - 1;
176 const struct gl_texture_image *srcImage
177 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
178 struct gl_texture_image *dstImage;
179 struct st_texture_image *stImage;
180 uint border = srcImage->Border;
181 uint dstWidth, dstHeight, dstDepth;
182
183 dstWidth = u_minify(pt->width0, dstLevel);
184 if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
185 dstHeight = pt->array_size;
186 }
187 else {
188 dstHeight = u_minify(pt->height0, dstLevel);
189 }
190 if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
191 texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
192 dstDepth = pt->array_size;
193 }
194 else {
195 dstDepth = u_minify(pt->depth0, dstLevel);
196 }
197
198 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
199 if (!dstImage) {
200 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
201 return;
202 }
203
204 /* Free old image data */
205 ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
206
207 /* initialize new image */
208 _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
209 dstDepth, border, srcImage->InternalFormat,
210 srcImage->TexFormat);
211
212 stImage = st_texture_image(dstImage);
213
214 pipe_resource_reference(&stImage->pt, pt);
215 }
216 }