mesa: remove unused _mesa_init_teximage_fields() target parameter
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44
45
46 /**
47 * one-time init for generate mipmap
48 * XXX Note: there may be other times we need no-op/simple state like this.
49 * In that case, some code refactoring would be good.
50 */
51 void
52 st_init_generate_mipmap(struct st_context *st)
53 {
54 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
55 }
56
57
58 void
59 st_destroy_generate_mipmap(struct st_context *st)
60 {
61 util_destroy_gen_mipmap(st->gen_mipmap);
62 st->gen_mipmap = NULL;
63 }
64
65
66 /**
67 * Generate mipmap levels using hardware rendering.
68 * \return TRUE if successful, FALSE if not possible
69 */
70 static boolean
71 st_render_mipmap(struct st_context *st,
72 GLenum target,
73 struct st_texture_object *stObj,
74 uint baseLevel, uint lastLevel)
75 {
76 struct pipe_context *pipe = st->pipe;
77 struct pipe_screen *screen = pipe->screen;
78 struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
79 const uint face = _mesa_tex_target_to_face(target);
80
81 assert(psv->texture == stObj->pt);
82 #if 0
83 assert(target != GL_TEXTURE_3D); /* implemented but untested */
84 #endif
85
86 /* check if we can render in the texture's format */
87 /* XXX should probably kill this and always use util_gen_mipmap
88 since this implements a sw fallback as well */
89 if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
90 0, PIPE_BIND_RENDER_TARGET)) {
91 return FALSE;
92 }
93
94 /* Disable conditional rendering. */
95 if (st->render_condition) {
96 pipe->render_condition(pipe, NULL, 0);
97 }
98
99 util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
100 PIPE_TEX_FILTER_LINEAR);
101
102 if (st->render_condition) {
103 pipe->render_condition(pipe, st->render_condition, st->condition_mode);
104 }
105
106 return TRUE;
107 }
108
109 /**
110 * Compute the expected number of mipmap levels in the texture given
111 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
112 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
113 * levels should be generated.
114 */
115 static GLuint
116 compute_num_levels(struct gl_context *ctx,
117 struct gl_texture_object *texObj,
118 GLenum target)
119 {
120 if (target == GL_TEXTURE_RECTANGLE_ARB) {
121 return 1;
122 }
123 else {
124 const struct gl_texture_image *baseImage =
125 _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
126 GLuint size, numLevels;
127
128 size = MAX2(baseImage->Width2, baseImage->Height2);
129 size = MAX2(size, baseImage->Depth2);
130
131 numLevels = texObj->BaseLevel;
132
133 while (size > 0) {
134 numLevels++;
135 size >>= 1;
136 }
137
138 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
139
140 assert(numLevels >= 1);
141
142 return numLevels;
143 }
144 }
145
146
147 /**
148 * Called via ctx->Driver.GenerateMipmap().
149 */
150 void
151 st_generate_mipmap(struct gl_context *ctx, GLenum target,
152 struct gl_texture_object *texObj)
153 {
154 struct st_context *st = st_context(ctx);
155 struct st_texture_object *stObj = st_texture_object(texObj);
156 struct pipe_resource *pt = st_get_texobj_resource(texObj);
157 const uint baseLevel = texObj->BaseLevel;
158 uint lastLevel;
159 uint dstLevel;
160
161 if (!pt)
162 return;
163
164 /* not sure if this ultimately actually should work,
165 but we're not supporting multisampled textures yet. */
166 assert(pt->nr_samples < 2);
167
168 /* find expected last mipmap level to generate*/
169 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
170
171 if (lastLevel == 0)
172 return;
173
174 /* The texture isn't in a "complete" state yet so set the expected
175 * lastLevel here, since it won't get done in st_finalize_texture().
176 */
177 stObj->lastLevel = lastLevel;
178
179 if (pt->last_level < lastLevel) {
180 /* The current gallium texture doesn't have space for all the
181 * mipmap levels we need to generate. So allocate a new texture.
182 */
183 struct pipe_resource *oldTex = stObj->pt;
184
185 /* create new texture with space for more levels */
186 stObj->pt = st_texture_create(st,
187 oldTex->target,
188 oldTex->format,
189 lastLevel,
190 oldTex->width0,
191 oldTex->height0,
192 oldTex->depth0,
193 oldTex->array_size,
194 oldTex->bind);
195
196 /* This will copy the old texture's base image into the new texture
197 * which we just allocated.
198 */
199 st_finalize_texture(ctx, st->pipe, texObj);
200
201 /* release the old tex (will likely be freed too) */
202 pipe_resource_reference(&oldTex, NULL);
203 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
204 }
205 else {
206 /* Make sure that the base texture image data is present in the
207 * texture buffer.
208 */
209 st_finalize_texture(ctx, st->pipe, texObj);
210 }
211
212 pt = stObj->pt;
213
214 assert(pt->last_level >= lastLevel);
215
216 /* Try to generate the mipmap by rendering/texturing. If that fails,
217 * use the software fallback.
218 */
219 if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
220 /* since the util code actually also has a fallback, should
221 probably make it never fail and kill this */
222 _mesa_generate_mipmap(ctx, target, texObj);
223 }
224
225 /* Fill in the Mesa gl_texture_image fields */
226 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
227 const uint srcLevel = dstLevel - 1;
228 const struct gl_texture_image *srcImage
229 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
230 struct gl_texture_image *dstImage;
231 struct st_texture_image *stImage;
232 uint dstWidth = u_minify(pt->width0, dstLevel);
233 uint dstHeight = u_minify(pt->height0, dstLevel);
234 uint dstDepth = u_minify(pt->depth0, dstLevel);
235 uint border = srcImage->Border;
236
237 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
238 if (!dstImage) {
239 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
240 return;
241 }
242
243 /* Free old image data */
244 ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
245
246 /* initialize new image */
247 _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
248 dstDepth, border, srcImage->InternalFormat,
249 srcImage->TexFormat);
250
251 stImage = st_texture_image(dstImage);
252
253 pipe_resource_reference(&stImage->pt, pt);
254 }
255 }