mesa/st: Remove internal flushes from Mesa state tracker.
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32 #include "main/texformat.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_gen_mipmap.h"
39
40 #include "st_debug.h"
41 #include "st_context.h"
42 #include "st_texture.h"
43 #include "st_gen_mipmap.h"
44 #include "st_cb_texture.h"
45
46
47 /**
48 * one-time init for generate mipmap
49 * XXX Note: there may be other times we need no-op/simple state like this.
50 * In that case, some code refactoring would be good.
51 */
52 void
53 st_init_generate_mipmap(struct st_context *st)
54 {
55 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
56 }
57
58
59 void
60 st_destroy_generate_mipmap(struct st_context *st)
61 {
62 util_destroy_gen_mipmap(st->gen_mipmap);
63 st->gen_mipmap = NULL;
64 }
65
66
67 /**
68 * Generate mipmap levels using hardware rendering.
69 * \return TRUE if successful, FALSE if not possible
70 */
71 static boolean
72 st_render_mipmap(struct st_context *st,
73 GLenum target,
74 struct st_texture_object *stObj,
75 uint baseLevel, uint lastLevel)
76 {
77 struct pipe_context *pipe = st->pipe;
78 struct pipe_screen *screen = pipe->screen;
79 struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
80 const uint face = _mesa_tex_target_to_face(target);
81
82 assert(psv->texture == stObj->pt);
83 assert(target != GL_TEXTURE_3D); /* not done yet */
84
85 /* check if we can render in the texture's format */
86 if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
87 PIPE_BIND_RENDER_TARGET, 0)) {
88 return FALSE;
89 }
90
91 util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
92 PIPE_TEX_FILTER_LINEAR);
93
94 return TRUE;
95 }
96
97
98 /**
99 * Helper function to decompress an image. The result is a 32-bpp RGBA
100 * image with stride==width.
101 */
102 static void
103 decompress_image(enum pipe_format format,
104 const uint8_t *src, uint8_t *dst,
105 unsigned width, unsigned height)
106 {
107 const struct util_format_description *desc = util_format_description(format);
108 const uint bw = util_format_get_blockwidth(format);
109 const uint bh = util_format_get_blockheight(format);
110 const uint dst_stride = 4 * MAX2(width, bw);
111 const uint src_stride = util_format_get_stride(format, width);
112
113 desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
114
115 if (width < bw || height < bh) {
116 /* We're decompressing an image smaller than the compression
117 * block size. We don't want garbage pixel values in the region
118 * outside (width x height) so replicate pixels from the (width
119 * x height) region to fill out the (bw x bh) block size.
120 */
121 uint x, y;
122 for (y = 0; y < bh; y++) {
123 for (x = 0; x < bw; x++) {
124 if (x >= width || y >= height) {
125 uint p = (y * bw + x) * 4;
126 dst[p + 0] = dst[0];
127 dst[p + 1] = dst[1];
128 dst[p + 2] = dst[2];
129 dst[p + 3] = dst[3];
130 }
131 }
132 }
133 }
134 }
135
136
137 /**
138 * Helper function to compress an image. The source is a 32-bpp RGBA image
139 * with stride==width.
140 */
141 static void
142 compress_image(enum pipe_format format,
143 const uint8_t *src, uint8_t *dst,
144 unsigned width, unsigned height)
145 {
146 const struct util_format_description *desc = util_format_description(format);
147 const uint dst_stride = util_format_get_stride(format, width);
148 const uint src_stride = 4 * width;
149
150 desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
151 }
152
153
154 /**
155 * Software fallback for generate mipmap levels.
156 */
157 static void
158 fallback_generate_mipmap(GLcontext *ctx, GLenum target,
159 struct gl_texture_object *texObj)
160 {
161 struct pipe_context *pipe = st_context(ctx)->pipe;
162 struct pipe_resource *pt = st_get_texobj_resource(texObj);
163 const uint baseLevel = texObj->BaseLevel;
164 const uint lastLevel = pt->last_level;
165 const uint face = _mesa_tex_target_to_face(target), zslice = 0;
166 uint dstLevel;
167 GLenum datatype;
168 GLuint comps;
169 GLboolean compressed;
170
171 if (ST_DEBUG & DEBUG_FALLBACK)
172 debug_printf("%s: fallback processing\n", __FUNCTION__);
173
174 assert(target != GL_TEXTURE_3D); /* not done yet */
175
176 compressed =
177 _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
178
179 if (compressed) {
180 datatype = GL_UNSIGNED_BYTE;
181 comps = 4;
182 }
183 else {
184 _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
185 &datatype, &comps);
186 assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
187 }
188
189 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
190 const uint srcLevel = dstLevel - 1;
191 const uint srcWidth = u_minify(pt->width0, srcLevel);
192 const uint srcHeight = u_minify(pt->height0, srcLevel);
193 const uint srcDepth = u_minify(pt->depth0, srcLevel);
194 const uint dstWidth = u_minify(pt->width0, dstLevel);
195 const uint dstHeight = u_minify(pt->height0, dstLevel);
196 const uint dstDepth = u_minify(pt->depth0, dstLevel);
197 struct pipe_transfer *srcTrans, *dstTrans;
198 const ubyte *srcData;
199 ubyte *dstData;
200 int srcStride, dstStride;
201
202 srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, face,
203 srcLevel, zslice,
204 PIPE_TRANSFER_READ, 0, 0,
205 srcWidth, srcHeight);
206
207
208 dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, face,
209 dstLevel, zslice,
210 PIPE_TRANSFER_WRITE, 0, 0,
211 dstWidth, dstHeight);
212
213 srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
214 dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
215
216 srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
217 dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
218
219 if (compressed) {
220 const enum pipe_format format = pt->format;
221 const uint bw = util_format_get_blockwidth(format);
222 const uint bh = util_format_get_blockheight(format);
223 const uint srcWidth2 = align(srcWidth, bw);
224 const uint srcHeight2 = align(srcHeight, bh);
225 const uint dstWidth2 = align(dstWidth, bw);
226 const uint dstHeight2 = align(dstHeight, bh);
227 uint8_t *srcTemp, *dstTemp;
228
229 assert(comps == 4);
230
231 srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
232 dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
233
234 /* decompress the src image: srcData -> srcTemp */
235 decompress_image(format, srcData, srcTemp, srcWidth, srcHeight);
236
237 _mesa_generate_mipmap_level(target, datatype, comps,
238 0 /*border*/,
239 srcWidth2, srcHeight2, srcDepth,
240 srcTemp,
241 srcWidth2, /* stride in texels */
242 dstWidth2, dstHeight2, dstDepth,
243 dstTemp,
244 dstWidth2); /* stride in texels */
245
246 /* compress the new image: dstTemp -> dstData */
247 compress_image(format, dstTemp, dstData, dstWidth, dstHeight);
248
249 free(srcTemp);
250 free(dstTemp);
251 }
252 else {
253 _mesa_generate_mipmap_level(target, datatype, comps,
254 0 /*border*/,
255 srcWidth, srcHeight, srcDepth,
256 srcData,
257 srcStride, /* stride in texels */
258 dstWidth, dstHeight, dstDepth,
259 dstData,
260 dstStride); /* stride in texels */
261 }
262
263 pipe_transfer_unmap(pipe, srcTrans);
264 pipe_transfer_unmap(pipe, dstTrans);
265
266 pipe->transfer_destroy(pipe, srcTrans);
267 pipe->transfer_destroy(pipe, dstTrans);
268 }
269 }
270
271
272 /**
273 * Compute the expected number of mipmap levels in the texture given
274 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
275 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
276 * levels should be generated.
277 */
278 static GLuint
279 compute_num_levels(GLcontext *ctx,
280 struct gl_texture_object *texObj,
281 GLenum target)
282 {
283 if (target == GL_TEXTURE_RECTANGLE_ARB) {
284 return 1;
285 }
286 else {
287 const struct gl_texture_image *baseImage =
288 _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
289 GLuint size, numLevels;
290
291 size = MAX2(baseImage->Width2, baseImage->Height2);
292 size = MAX2(size, baseImage->Depth2);
293
294 numLevels = texObj->BaseLevel;
295
296 while (size > 0) {
297 numLevels++;
298 size >>= 1;
299 }
300
301 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
302
303 assert(numLevels >= 1);
304
305 return numLevels;
306 }
307 }
308
309
310 /**
311 * Called via ctx->Driver.GenerateMipmap().
312 */
313 void
314 st_generate_mipmap(GLcontext *ctx, GLenum target,
315 struct gl_texture_object *texObj)
316 {
317 struct st_context *st = st_context(ctx);
318 struct st_texture_object *stObj = st_texture_object(texObj);
319 struct pipe_resource *pt = st_get_texobj_resource(texObj);
320 const uint baseLevel = texObj->BaseLevel;
321 uint lastLevel;
322 uint dstLevel;
323
324 if (!pt)
325 return;
326
327 /* find expected last mipmap level to generate */
328 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
329
330 if (lastLevel == 0)
331 return;
332
333 if (pt->last_level < lastLevel) {
334 /* The current gallium texture doesn't have space for all the
335 * mipmap levels we need to generate. So allocate a new texture.
336 */
337 struct pipe_resource *oldTex = stObj->pt;
338
339 /* create new texture with space for more levels */
340 stObj->pt = st_texture_create(st,
341 oldTex->target,
342 oldTex->format,
343 lastLevel,
344 oldTex->width0,
345 oldTex->height0,
346 oldTex->depth0,
347 oldTex->bind);
348
349 /* The texture isn't in a "complete" state yet so set the expected
350 * lastLevel here, since it won't get done in st_finalize_texture().
351 */
352 stObj->lastLevel = lastLevel;
353
354 /* This will copy the old texture's base image into the new texture
355 * which we just allocated.
356 */
357 st_finalize_texture(ctx, st->pipe, texObj);
358
359 /* release the old tex (will likely be freed too) */
360 pipe_resource_reference(&oldTex, NULL);
361 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
362
363 pt = stObj->pt;
364 }
365
366 assert(pt->last_level >= lastLevel);
367
368 /* Try to generate the mipmap by rendering/texturing. If that fails,
369 * use the software fallback.
370 */
371 if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
372 fallback_generate_mipmap(ctx, target, texObj);
373 }
374
375 /* Fill in the Mesa gl_texture_image fields */
376 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
377 const uint srcLevel = dstLevel - 1;
378 const struct gl_texture_image *srcImage
379 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
380 struct gl_texture_image *dstImage;
381 struct st_texture_image *stImage;
382 uint dstWidth = u_minify(pt->width0, dstLevel);
383 uint dstHeight = u_minify(pt->height0, dstLevel);
384 uint dstDepth = u_minify(pt->depth0, dstLevel);
385 uint border = srcImage->Border;
386
387 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
388 if (!dstImage) {
389 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
390 return;
391 }
392
393 /* Free old image data */
394 if (dstImage->Data)
395 ctx->Driver.FreeTexImageData(ctx, dstImage);
396
397 /* initialize new image */
398 _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
399 dstDepth, border, srcImage->InternalFormat);
400
401 dstImage->TexFormat = srcImage->TexFormat;
402
403 stImage = st_texture_image(dstImage);
404 stImage->level = dstLevel;
405
406 pipe_resource_reference(&stImage->pt, pt);
407 }
408 }