Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44
45
46 /**
47 * one-time init for generate mipmap
48 * XXX Note: there may be other times we need no-op/simple state like this.
49 * In that case, some code refactoring would be good.
50 */
51 void
52 st_init_generate_mipmap(struct st_context *st)
53 {
54 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
55 }
56
57
58 void
59 st_destroy_generate_mipmap(struct st_context *st)
60 {
61 util_destroy_gen_mipmap(st->gen_mipmap);
62 st->gen_mipmap = NULL;
63 }
64
65
66 /**
67 * Generate mipmap levels using hardware rendering.
68 * \return TRUE if successful, FALSE if not possible
69 */
70 static boolean
71 st_render_mipmap(struct st_context *st,
72 GLenum target,
73 struct st_texture_object *stObj,
74 uint baseLevel, uint lastLevel)
75 {
76 struct pipe_context *pipe = st->pipe;
77 struct pipe_screen *screen = pipe->screen;
78 struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
79 const uint face = _mesa_tex_target_to_face(target);
80
81 assert(psv->texture == stObj->pt);
82 #if 0
83 assert(target != GL_TEXTURE_3D); /* implemented but untested */
84 #endif
85
86 /* check if we can render in the texture's format */
87 /* XXX should probably kill this and always use util_gen_mipmap
88 since this implements a sw fallback as well */
89 if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
90 0, PIPE_BIND_RENDER_TARGET, 0)) {
91 return FALSE;
92 }
93
94 util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
95 PIPE_TEX_FILTER_LINEAR);
96
97 return TRUE;
98 }
99
100
101 /**
102 * Helper function to decompress an image. The result is a 32-bpp RGBA
103 * image with stride==width.
104 */
105 static void
106 decompress_image(enum pipe_format format,
107 const uint8_t *src, uint8_t *dst,
108 unsigned width, unsigned height, unsigned src_stride)
109 {
110 const struct util_format_description *desc = util_format_description(format);
111 const uint bw = util_format_get_blockwidth(format);
112 const uint bh = util_format_get_blockheight(format);
113 const uint dst_stride = 4 * MAX2(width, bw);
114
115 desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
116
117 if (width < bw || height < bh) {
118 /* We're decompressing an image smaller than the compression
119 * block size. We don't want garbage pixel values in the region
120 * outside (width x height) so replicate pixels from the (width
121 * x height) region to fill out the (bw x bh) block size.
122 */
123 uint x, y;
124 for (y = 0; y < bh; y++) {
125 for (x = 0; x < bw; x++) {
126 if (x >= width || y >= height) {
127 uint p = (y * bw + x) * 4;
128 dst[p + 0] = dst[0];
129 dst[p + 1] = dst[1];
130 dst[p + 2] = dst[2];
131 dst[p + 3] = dst[3];
132 }
133 }
134 }
135 }
136 }
137
138
139 /**
140 * Helper function to compress an image. The source is a 32-bpp RGBA image
141 * with stride==width.
142 */
143 static void
144 compress_image(enum pipe_format format,
145 const uint8_t *src, uint8_t *dst,
146 unsigned width, unsigned height, unsigned dst_stride)
147 {
148 const struct util_format_description *desc = util_format_description(format);
149 const uint src_stride = 4 * width;
150
151 desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
152 }
153
154
155 /**
156 * Software fallback for generate mipmap levels.
157 */
158 static void
159 fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
160 struct gl_texture_object *texObj)
161 {
162 struct pipe_context *pipe = st_context(ctx)->pipe;
163 struct pipe_resource *pt = st_get_texobj_resource(texObj);
164 const uint baseLevel = texObj->BaseLevel;
165 const uint lastLevel = pt->last_level;
166 const uint face = _mesa_tex_target_to_face(target);
167 uint dstLevel;
168 GLenum datatype;
169 GLuint comps;
170 GLboolean compressed;
171
172 if (ST_DEBUG & DEBUG_FALLBACK)
173 debug_printf("%s: fallback processing\n", __FUNCTION__);
174
175 assert(target != GL_TEXTURE_3D); /* not done yet */
176
177 compressed =
178 _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
179
180 if (compressed) {
181 datatype = GL_UNSIGNED_BYTE;
182 comps = 4;
183 }
184 else {
185 _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
186 &datatype, &comps);
187 assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
188 }
189
190 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
191 const uint srcLevel = dstLevel - 1;
192 const uint srcWidth = u_minify(pt->width0, srcLevel);
193 const uint srcHeight = u_minify(pt->height0, srcLevel);
194 const uint srcDepth = u_minify(pt->depth0, srcLevel);
195 const uint dstWidth = u_minify(pt->width0, dstLevel);
196 const uint dstHeight = u_minify(pt->height0, dstLevel);
197 const uint dstDepth = u_minify(pt->depth0, dstLevel);
198 struct pipe_transfer *srcTrans, *dstTrans;
199 const ubyte *srcData;
200 ubyte *dstData;
201 int srcStride, dstStride;
202
203 srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
204 face,
205 PIPE_TRANSFER_READ, 0, 0,
206 srcWidth, srcHeight);
207
208 dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
209 face,
210 PIPE_TRANSFER_WRITE, 0, 0,
211 dstWidth, dstHeight);
212
213 srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
214 dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
215
216 srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
217 dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
218
219 /* this cannot work correctly for 3d since it does
220 not respect layerStride. */
221 if (compressed) {
222 const enum pipe_format format = pt->format;
223 const uint bw = util_format_get_blockwidth(format);
224 const uint bh = util_format_get_blockheight(format);
225 const uint srcWidth2 = align(srcWidth, bw);
226 const uint srcHeight2 = align(srcHeight, bh);
227 const uint dstWidth2 = align(dstWidth, bw);
228 const uint dstHeight2 = align(dstHeight, bh);
229 uint8_t *srcTemp, *dstTemp;
230
231 assert(comps == 4);
232
233 srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
234 dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
235
236 /* decompress the src image: srcData -> srcTemp */
237 decompress_image(format, srcData, srcTemp, srcWidth, srcHeight, srcTrans->stride);
238
239 _mesa_generate_mipmap_level(target, datatype, comps,
240 0 /*border*/,
241 srcWidth2, srcHeight2, srcDepth,
242 srcTemp,
243 srcWidth2, /* stride in texels */
244 dstWidth2, dstHeight2, dstDepth,
245 dstTemp,
246 dstWidth2); /* stride in texels */
247
248 /* compress the new image: dstTemp -> dstData */
249 compress_image(format, dstTemp, dstData, dstWidth, dstHeight, dstTrans->stride);
250
251 free(srcTemp);
252 free(dstTemp);
253 }
254 else {
255 _mesa_generate_mipmap_level(target, datatype, comps,
256 0 /*border*/,
257 srcWidth, srcHeight, srcDepth,
258 srcData,
259 srcStride, /* stride in texels */
260 dstWidth, dstHeight, dstDepth,
261 dstData,
262 dstStride); /* stride in texels */
263 }
264
265 pipe_transfer_unmap(pipe, srcTrans);
266 pipe_transfer_unmap(pipe, dstTrans);
267
268 pipe->transfer_destroy(pipe, srcTrans);
269 pipe->transfer_destroy(pipe, dstTrans);
270 }
271 }
272
273
274 /**
275 * Compute the expected number of mipmap levels in the texture given
276 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
277 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
278 * levels should be generated.
279 */
280 static GLuint
281 compute_num_levels(struct gl_context *ctx,
282 struct gl_texture_object *texObj,
283 GLenum target)
284 {
285 if (target == GL_TEXTURE_RECTANGLE_ARB) {
286 return 1;
287 }
288 else {
289 const struct gl_texture_image *baseImage =
290 _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
291 GLuint size, numLevels;
292
293 size = MAX2(baseImage->Width2, baseImage->Height2);
294 size = MAX2(size, baseImage->Depth2);
295
296 numLevels = texObj->BaseLevel;
297
298 while (size > 0) {
299 numLevels++;
300 size >>= 1;
301 }
302
303 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
304
305 assert(numLevels >= 1);
306
307 return numLevels;
308 }
309 }
310
311
312 /**
313 * Called via ctx->Driver.GenerateMipmap().
314 */
315 void
316 st_generate_mipmap(struct gl_context *ctx, GLenum target,
317 struct gl_texture_object *texObj)
318 {
319 struct st_context *st = st_context(ctx);
320 struct st_texture_object *stObj = st_texture_object(texObj);
321 struct pipe_resource *pt = st_get_texobj_resource(texObj);
322 const uint baseLevel = texObj->BaseLevel;
323 uint lastLevel;
324 uint dstLevel;
325
326 if (!pt)
327 return;
328
329 /* not sure if this ultimately actually should work,
330 but we're not supporting multisampled textures yet. */
331 assert(pt->nr_samples < 2);
332
333 /* find expected last mipmap level to generate*/
334 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
335
336 if (lastLevel == 0)
337 return;
338
339 /* The texture isn't in a "complete" state yet so set the expected
340 * lastLevel here, since it won't get done in st_finalize_texture().
341 */
342 stObj->lastLevel = lastLevel;
343
344 if (pt->last_level < lastLevel) {
345 /* The current gallium texture doesn't have space for all the
346 * mipmap levels we need to generate. So allocate a new texture.
347 */
348 struct pipe_resource *oldTex = stObj->pt;
349
350 /* create new texture with space for more levels */
351 stObj->pt = st_texture_create(st,
352 oldTex->target,
353 oldTex->format,
354 lastLevel,
355 oldTex->width0,
356 oldTex->height0,
357 oldTex->depth0,
358 oldTex->array_size,
359 oldTex->bind);
360
361 /* This will copy the old texture's base image into the new texture
362 * which we just allocated.
363 */
364 st_finalize_texture(ctx, st->pipe, texObj);
365
366 /* release the old tex (will likely be freed too) */
367 pipe_resource_reference(&oldTex, NULL);
368 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
369 }
370 else {
371 /* Make sure that the base texture image data is present in the
372 * texture buffer.
373 */
374 st_finalize_texture(ctx, st->pipe, texObj);
375 }
376
377 pt = stObj->pt;
378
379 assert(pt->last_level >= lastLevel);
380
381 /* Try to generate the mipmap by rendering/texturing. If that fails,
382 * use the software fallback.
383 */
384 if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
385 /* since the util code actually also has a fallback, should
386 probably make it never fail and kill this */
387 fallback_generate_mipmap(ctx, target, texObj);
388 }
389
390 /* Fill in the Mesa gl_texture_image fields */
391 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
392 const uint srcLevel = dstLevel - 1;
393 const struct gl_texture_image *srcImage
394 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
395 struct gl_texture_image *dstImage;
396 struct st_texture_image *stImage;
397 uint dstWidth = u_minify(pt->width0, dstLevel);
398 uint dstHeight = u_minify(pt->height0, dstLevel);
399 uint dstDepth = u_minify(pt->depth0, dstLevel);
400 uint border = srcImage->Border;
401
402 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
403 if (!dstImage) {
404 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
405 return;
406 }
407
408 /* Free old image data */
409 if (dstImage->Data)
410 ctx->Driver.FreeTexImageData(ctx, dstImage);
411
412 /* initialize new image */
413 _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
414 dstDepth, border, srcImage->InternalFormat,
415 srcImage->TexFormat);
416
417 stImage = st_texture_image(dstImage);
418 stImage->level = dstLevel;
419
420 pipe_resource_reference(&stImage->pt, pt);
421 }
422 }