st/mesa: fix computation of last_level in GenerateMipmap
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
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2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44
45
46 /**
47 * one-time init for generate mipmap
48 * XXX Note: there may be other times we need no-op/simple state like this.
49 * In that case, some code refactoring would be good.
50 */
51 void
52 st_init_generate_mipmap(struct st_context *st)
53 {
54 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
55 }
56
57
58 void
59 st_destroy_generate_mipmap(struct st_context *st)
60 {
61 util_destroy_gen_mipmap(st->gen_mipmap);
62 st->gen_mipmap = NULL;
63 }
64
65
66 /**
67 * Generate mipmap levels using hardware rendering.
68 * \return TRUE if successful, FALSE if not possible
69 */
70 static boolean
71 st_render_mipmap(struct st_context *st,
72 GLenum target,
73 struct st_texture_object *stObj,
74 uint baseLevel, uint lastLevel)
75 {
76 struct pipe_context *pipe = st->pipe;
77 struct pipe_screen *screen = pipe->screen;
78 struct pipe_sampler_view *psv;
79 const uint face = _mesa_tex_target_to_face(target);
80
81 #if 0
82 assert(target != GL_TEXTURE_3D); /* implemented but untested */
83 #endif
84
85 /* check if we can render in the texture's format */
86 /* XXX should probably kill this and always use util_gen_mipmap
87 since this implements a sw fallback as well */
88 if (!screen->is_format_supported(screen, stObj->pt->format,
89 stObj->pt->target,
90 0, PIPE_BIND_RENDER_TARGET)) {
91 return FALSE;
92 }
93
94 psv = st_create_texture_sampler_view(pipe, stObj->pt);
95
96 /* Disable conditional rendering. */
97 if (st->render_condition) {
98 pipe->render_condition(pipe, NULL, 0);
99 }
100
101 util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
102 PIPE_TEX_FILTER_LINEAR);
103
104 if (st->render_condition) {
105 pipe->render_condition(pipe, st->render_condition, st->condition_mode);
106 }
107
108 pipe_sampler_view_reference(&psv, NULL);
109
110 return TRUE;
111 }
112
113 /**
114 * Compute the expected number of mipmap levels in the texture given
115 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
116 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
117 * levels should be generated.
118 */
119 static GLuint
120 compute_num_levels(struct gl_context *ctx,
121 struct gl_texture_object *texObj,
122 GLenum target)
123 {
124 const struct gl_texture_image *baseImage;
125 GLuint numLevels;
126
127 baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
128
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131 assert(numLevels >= 1);
132
133 return numLevels;
134 }
135
136
137 /**
138 * Called via ctx->Driver.GenerateMipmap().
139 */
140 void
141 st_generate_mipmap(struct gl_context *ctx, GLenum target,
142 struct gl_texture_object *texObj)
143 {
144 struct st_context *st = st_context(ctx);
145 struct st_texture_object *stObj = st_texture_object(texObj);
146 struct pipe_resource *pt = st_get_texobj_resource(texObj);
147 const uint baseLevel = texObj->BaseLevel;
148 uint lastLevel;
149 uint dstLevel;
150
151 if (!pt)
152 return;
153
154 /* not sure if this ultimately actually should work,
155 but we're not supporting multisampled textures yet. */
156 assert(pt->nr_samples < 2);
157
158 /* find expected last mipmap level to generate*/
159 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
160
161 if (lastLevel == 0)
162 return;
163
164 /* The texture isn't in a "complete" state yet so set the expected
165 * lastLevel here, since it won't get done in st_finalize_texture().
166 */
167 stObj->lastLevel = lastLevel;
168
169 if (pt->last_level < lastLevel) {
170 /* The current gallium texture doesn't have space for all the
171 * mipmap levels we need to generate. So allocate a new texture.
172 */
173 struct pipe_resource *oldTex = stObj->pt;
174
175 /* create new texture with space for more levels */
176 stObj->pt = st_texture_create(st,
177 oldTex->target,
178 oldTex->format,
179 lastLevel,
180 oldTex->width0,
181 oldTex->height0,
182 oldTex->depth0,
183 oldTex->array_size,
184 oldTex->bind);
185
186 /* This will copy the old texture's base image into the new texture
187 * which we just allocated.
188 */
189 st_finalize_texture(ctx, st->pipe, texObj);
190
191 /* release the old tex (will likely be freed too) */
192 pipe_resource_reference(&oldTex, NULL);
193 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
194 }
195 else {
196 /* Make sure that the base texture image data is present in the
197 * texture buffer.
198 */
199 st_finalize_texture(ctx, st->pipe, texObj);
200 }
201
202 pt = stObj->pt;
203
204 assert(pt->last_level >= lastLevel);
205
206 /* Try to generate the mipmap by rendering/texturing. If that fails,
207 * use the software fallback.
208 */
209 if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
210 /* since the util code actually also has a fallback, should
211 probably make it never fail and kill this */
212 _mesa_generate_mipmap(ctx, target, texObj);
213 }
214
215 /* Fill in the Mesa gl_texture_image fields */
216 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
217 const uint srcLevel = dstLevel - 1;
218 const struct gl_texture_image *srcImage
219 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
220 struct gl_texture_image *dstImage;
221 struct st_texture_image *stImage;
222 uint border = srcImage->Border;
223 uint dstWidth, dstHeight, dstDepth;
224
225 dstWidth = u_minify(pt->width0, dstLevel);
226 if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
227 dstHeight = pt->array_size;
228 }
229 else {
230 dstHeight = u_minify(pt->height0, dstLevel);
231 }
232 if (texObj->Target == GL_TEXTURE_2D_ARRAY) {
233 dstDepth = pt->array_size;
234 }
235 else {
236 dstDepth = u_minify(pt->depth0, dstLevel);
237 }
238
239 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
240 if (!dstImage) {
241 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
242 return;
243 }
244
245 /* Free old image data */
246 ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
247
248 /* initialize new image */
249 _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
250 dstDepth, border, srcImage->InternalFormat,
251 srcImage->TexFormat);
252
253 stImage = st_texture_image(dstImage);
254
255 pipe_resource_reference(&stImage->pt, pt);
256 }
257 }