glsl_to_tgsi: replace open-coded swizzle_for_size()
[mesa.git] / src / mesa / state_tracker / st_glsl_to_tgsi.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 * Copyright © 2011 Bryan Cain
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file glsl_to_tgsi.cpp
29 *
30 * Translate GLSL IR to TGSI.
31 */
32
33 #include <stdio.h>
34 #include "main/compiler.h"
35 #include "ir.h"
36 #include "ir_visitor.h"
37 #include "ir_print_visitor.h"
38 #include "ir_expression_flattening.h"
39 #include "glsl_types.h"
40 #include "glsl_parser_extras.h"
41 #include "../glsl/program.h"
42 #include "ir_optimization.h"
43 #include "ast.h"
44
45 extern "C" {
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/uniforms.h"
50 #include "program/hash_table.h"
51 #include "program/prog_instruction.h"
52 #include "program/prog_optimize.h"
53 #include "program/prog_print.h"
54 #include "program/program.h"
55 #include "program/prog_uniform.h"
56 #include "program/prog_parameter.h"
57 #include "program/sampler.h"
58
59 #include "pipe/p_compiler.h"
60 #include "pipe/p_context.h"
61 #include "pipe/p_screen.h"
62 #include "pipe/p_shader_tokens.h"
63 #include "pipe/p_state.h"
64 #include "util/u_math.h"
65 #include "tgsi/tgsi_ureg.h"
66 #include "tgsi/tgsi_info.h"
67 #include "st_context.h"
68 #include "st_program.h"
69 #include "st_glsl_to_tgsi.h"
70 #include "st_mesa_to_tgsi.h"
71 }
72
73 #define PROGRAM_IMMEDIATE PROGRAM_FILE_MAX
74 #define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
75 (1 << PROGRAM_ENV_PARAM) | \
76 (1 << PROGRAM_STATE_VAR) | \
77 (1 << PROGRAM_NAMED_PARAM) | \
78 (1 << PROGRAM_CONSTANT) | \
79 (1 << PROGRAM_UNIFORM))
80
81 #define MAX_TEMPS 4096
82
83 class st_src_reg;
84 class st_dst_reg;
85
86 static int swizzle_for_size(int size);
87
88 /**
89 * This struct is a corresponding struct to TGSI ureg_src.
90 */
91 class st_src_reg {
92 public:
93 st_src_reg(gl_register_file file, int index, const glsl_type *type)
94 {
95 this->file = file;
96 this->index = index;
97 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
98 this->swizzle = swizzle_for_size(type->vector_elements);
99 else
100 this->swizzle = SWIZZLE_XYZW;
101 this->negate = 0;
102 this->type = type ? type->base_type : GLSL_TYPE_ERROR;
103 this->reladdr = NULL;
104 }
105
106 st_src_reg(gl_register_file file, int index, int type)
107 {
108 this->type = type;
109 this->file = file;
110 this->index = index;
111 this->swizzle = SWIZZLE_XYZW;
112 this->negate = 0;
113 this->reladdr = NULL;
114 }
115
116 st_src_reg()
117 {
118 this->type = GLSL_TYPE_ERROR;
119 this->file = PROGRAM_UNDEFINED;
120 this->index = 0;
121 this->swizzle = 0;
122 this->negate = 0;
123 this->reladdr = NULL;
124 }
125
126 explicit st_src_reg(st_dst_reg reg);
127
128 gl_register_file file; /**< PROGRAM_* from Mesa */
129 int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
130 GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
131 int negate; /**< NEGATE_XYZW mask from mesa */
132 int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
133 /** Register index should be offset by the integer in this reg. */
134 st_src_reg *reladdr;
135 };
136
137 class st_dst_reg {
138 public:
139 st_dst_reg(gl_register_file file, int writemask, int type)
140 {
141 this->file = file;
142 this->index = 0;
143 this->writemask = writemask;
144 this->cond_mask = COND_TR;
145 this->reladdr = NULL;
146 this->type = type;
147 }
148
149 st_dst_reg()
150 {
151 this->type = GLSL_TYPE_ERROR;
152 this->file = PROGRAM_UNDEFINED;
153 this->index = 0;
154 this->writemask = 0;
155 this->cond_mask = COND_TR;
156 this->reladdr = NULL;
157 }
158
159 explicit st_dst_reg(st_src_reg reg);
160
161 gl_register_file file; /**< PROGRAM_* from Mesa */
162 int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
163 int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
164 GLuint cond_mask:4;
165 int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
166 /** Register index should be offset by the integer in this reg. */
167 st_src_reg *reladdr;
168 };
169
170 st_src_reg::st_src_reg(st_dst_reg reg)
171 {
172 this->type = reg.type;
173 this->file = reg.file;
174 this->index = reg.index;
175 this->swizzle = SWIZZLE_XYZW;
176 this->negate = 0;
177 this->reladdr = reg.reladdr;
178 }
179
180 st_dst_reg::st_dst_reg(st_src_reg reg)
181 {
182 this->type = reg.type;
183 this->file = reg.file;
184 this->index = reg.index;
185 this->writemask = WRITEMASK_XYZW;
186 this->cond_mask = COND_TR;
187 this->reladdr = reg.reladdr;
188 }
189
190 class glsl_to_tgsi_instruction : public exec_node {
191 public:
192 /* Callers of this ralloc-based new need not call delete. It's
193 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
194 static void* operator new(size_t size, void *ctx)
195 {
196 void *node;
197
198 node = rzalloc_size(ctx, size);
199 assert(node != NULL);
200
201 return node;
202 }
203
204 unsigned op;
205 st_dst_reg dst;
206 st_src_reg src[3];
207 /** Pointer to the ir source this tree came from for debugging */
208 ir_instruction *ir;
209 GLboolean cond_update;
210 bool saturate;
211 int sampler; /**< sampler index */
212 int tex_target; /**< One of TEXTURE_*_INDEX */
213 GLboolean tex_shadow;
214 int dead_mask; /**< Used in dead code elimination */
215
216 class function_entry *function; /* Set on TGSI_OPCODE_CAL or TGSI_OPCODE_BGNSUB */
217 };
218
219 class variable_storage : public exec_node {
220 public:
221 variable_storage(ir_variable *var, gl_register_file file, int index)
222 : file(file), index(index), var(var)
223 {
224 /* empty */
225 }
226
227 gl_register_file file;
228 int index;
229 ir_variable *var; /* variable that maps to this, if any */
230 };
231
232 class immediate_storage : public exec_node {
233 public:
234 immediate_storage(gl_constant_value *values, int size, int type)
235 {
236 memcpy(this->values, values, size * sizeof(gl_constant_value));
237 this->size = size;
238 this->type = type;
239 }
240
241 gl_constant_value values[4];
242 int size; /**< Number of components (1-4) */
243 int type; /**< GL_FLOAT, GL_INT, GL_BOOL, or GL_UNSIGNED_INT */
244 };
245
246 class function_entry : public exec_node {
247 public:
248 ir_function_signature *sig;
249
250 /**
251 * identifier of this function signature used by the program.
252 *
253 * At the point that TGSI instructions for function calls are
254 * generated, we don't know the address of the first instruction of
255 * the function body. So we make the BranchTarget that is called a
256 * small integer and rewrite them during set_branchtargets().
257 */
258 int sig_id;
259
260 /**
261 * Pointer to first instruction of the function body.
262 *
263 * Set during function body emits after main() is processed.
264 */
265 glsl_to_tgsi_instruction *bgn_inst;
266
267 /**
268 * Index of the first instruction of the function body in actual TGSI.
269 *
270 * Set after conversion from glsl_to_tgsi_instruction to TGSI.
271 */
272 int inst;
273
274 /** Storage for the return value. */
275 st_src_reg return_reg;
276 };
277
278 class glsl_to_tgsi_visitor : public ir_visitor {
279 public:
280 glsl_to_tgsi_visitor();
281 ~glsl_to_tgsi_visitor();
282
283 function_entry *current_function;
284
285 struct gl_context *ctx;
286 struct gl_program *prog;
287 struct gl_shader_program *shader_program;
288 struct gl_shader_compiler_options *options;
289
290 int next_temp;
291
292 int num_address_regs;
293 int samplers_used;
294 bool indirect_addr_temps;
295 bool indirect_addr_consts;
296
297 int glsl_version;
298
299 variable_storage *find_variable_storage(ir_variable *var);
300
301 int add_constant(gl_register_file file, gl_constant_value values[4],
302 int size, int datatype, GLuint *swizzle_out);
303
304 function_entry *get_function_signature(ir_function_signature *sig);
305
306 st_src_reg get_temp(const glsl_type *type);
307 void reladdr_to_temp(ir_instruction *ir, st_src_reg *reg, int *num_reladdr);
308
309 st_src_reg st_src_reg_for_float(float val);
310 st_src_reg st_src_reg_for_int(int val);
311 st_src_reg st_src_reg_for_type(int type, int val);
312
313 /**
314 * \name Visit methods
315 *
316 * As typical for the visitor pattern, there must be one \c visit method for
317 * each concrete subclass of \c ir_instruction. Virtual base classes within
318 * the hierarchy should not have \c visit methods.
319 */
320 /*@{*/
321 virtual void visit(ir_variable *);
322 virtual void visit(ir_loop *);
323 virtual void visit(ir_loop_jump *);
324 virtual void visit(ir_function_signature *);
325 virtual void visit(ir_function *);
326 virtual void visit(ir_expression *);
327 virtual void visit(ir_swizzle *);
328 virtual void visit(ir_dereference_variable *);
329 virtual void visit(ir_dereference_array *);
330 virtual void visit(ir_dereference_record *);
331 virtual void visit(ir_assignment *);
332 virtual void visit(ir_constant *);
333 virtual void visit(ir_call *);
334 virtual void visit(ir_return *);
335 virtual void visit(ir_discard *);
336 virtual void visit(ir_texture *);
337 virtual void visit(ir_if *);
338 /*@}*/
339
340 st_src_reg result;
341
342 /** List of variable_storage */
343 exec_list variables;
344
345 /** List of immediate_storage */
346 exec_list immediates;
347 int num_immediates;
348
349 /** List of function_entry */
350 exec_list function_signatures;
351 int next_signature_id;
352
353 /** List of glsl_to_tgsi_instruction */
354 exec_list instructions;
355
356 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op);
357
358 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
359 st_dst_reg dst, st_src_reg src0);
360
361 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
362 st_dst_reg dst, st_src_reg src0, st_src_reg src1);
363
364 glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
365 st_dst_reg dst,
366 st_src_reg src0, st_src_reg src1, st_src_reg src2);
367
368 unsigned get_opcode(ir_instruction *ir, unsigned op,
369 st_dst_reg dst,
370 st_src_reg src0, st_src_reg src1);
371
372 /**
373 * Emit the correct dot-product instruction for the type of arguments
374 */
375 void emit_dp(ir_instruction *ir,
376 st_dst_reg dst,
377 st_src_reg src0,
378 st_src_reg src1,
379 unsigned elements);
380
381 void emit_scalar(ir_instruction *ir, unsigned op,
382 st_dst_reg dst, st_src_reg src0);
383
384 void emit_scalar(ir_instruction *ir, unsigned op,
385 st_dst_reg dst, st_src_reg src0, st_src_reg src1);
386
387 void emit_arl(ir_instruction *ir, st_dst_reg dst, st_src_reg src0);
388
389 void emit_scs(ir_instruction *ir, unsigned op,
390 st_dst_reg dst, const st_src_reg &src);
391
392 GLboolean try_emit_mad(ir_expression *ir,
393 int mul_operand);
394 GLboolean try_emit_sat(ir_expression *ir);
395
396 void emit_swz(ir_expression *ir);
397
398 bool process_move_condition(ir_rvalue *ir);
399
400 void remove_output_reads(gl_register_file type);
401 void simplify_cmp(void);
402
403 void rename_temp_register(int index, int new_index);
404 int get_first_temp_read(int index);
405 int get_first_temp_write(int index);
406 int get_last_temp_read(int index);
407 int get_last_temp_write(int index);
408
409 void copy_propagate(void);
410 void eliminate_dead_code(void);
411 int eliminate_dead_code_advanced(void);
412 void merge_registers(void);
413 void renumber_registers(void);
414
415 void *mem_ctx;
416 };
417
418 static st_src_reg undef_src = st_src_reg(PROGRAM_UNDEFINED, 0, GLSL_TYPE_ERROR);
419
420 static st_dst_reg undef_dst = st_dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP, GLSL_TYPE_ERROR);
421
422 static st_dst_reg address_reg = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT);
423
424 static void
425 fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
426
427 static void
428 fail_link(struct gl_shader_program *prog, const char *fmt, ...)
429 {
430 va_list args;
431 va_start(args, fmt);
432 ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
433 va_end(args);
434
435 prog->LinkStatus = GL_FALSE;
436 }
437
438 static int
439 swizzle_for_size(int size)
440 {
441 int size_swizzles[4] = {
442 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
443 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
444 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
445 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
446 };
447
448 assert((size >= 1) && (size <= 4));
449 return size_swizzles[size - 1];
450 }
451
452 static bool
453 is_tex_instruction(unsigned opcode)
454 {
455 const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
456 return info->is_tex;
457 }
458
459 static unsigned
460 num_inst_dst_regs(unsigned opcode)
461 {
462 const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
463 return info->num_dst;
464 }
465
466 static unsigned
467 num_inst_src_regs(unsigned opcode)
468 {
469 const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
470 return info->is_tex ? info->num_src - 1 : info->num_src;
471 }
472
473 glsl_to_tgsi_instruction *
474 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
475 st_dst_reg dst,
476 st_src_reg src0, st_src_reg src1, st_src_reg src2)
477 {
478 glsl_to_tgsi_instruction *inst = new(mem_ctx) glsl_to_tgsi_instruction();
479 int num_reladdr = 0, i;
480
481 op = get_opcode(ir, op, dst, src0, src1);
482
483 /* If we have to do relative addressing, we want to load the ARL
484 * reg directly for one of the regs, and preload the other reladdr
485 * sources into temps.
486 */
487 num_reladdr += dst.reladdr != NULL;
488 num_reladdr += src0.reladdr != NULL;
489 num_reladdr += src1.reladdr != NULL;
490 num_reladdr += src2.reladdr != NULL;
491
492 reladdr_to_temp(ir, &src2, &num_reladdr);
493 reladdr_to_temp(ir, &src1, &num_reladdr);
494 reladdr_to_temp(ir, &src0, &num_reladdr);
495
496 if (dst.reladdr) {
497 emit_arl(ir, address_reg, *dst.reladdr);
498 num_reladdr--;
499 }
500 assert(num_reladdr == 0);
501
502 inst->op = op;
503 inst->dst = dst;
504 inst->src[0] = src0;
505 inst->src[1] = src1;
506 inst->src[2] = src2;
507 inst->ir = ir;
508 inst->dead_mask = 0;
509
510 inst->function = NULL;
511
512 if (op == TGSI_OPCODE_ARL)
513 this->num_address_regs = 1;
514
515 /* Update indirect addressing status used by TGSI */
516 if (dst.reladdr) {
517 switch(dst.file) {
518 case PROGRAM_TEMPORARY:
519 this->indirect_addr_temps = true;
520 break;
521 case PROGRAM_LOCAL_PARAM:
522 case PROGRAM_ENV_PARAM:
523 case PROGRAM_STATE_VAR:
524 case PROGRAM_NAMED_PARAM:
525 case PROGRAM_CONSTANT:
526 case PROGRAM_UNIFORM:
527 this->indirect_addr_consts = true;
528 break;
529 case PROGRAM_IMMEDIATE:
530 assert(!"immediates should not have indirect addressing");
531 break;
532 default:
533 break;
534 }
535 }
536 else {
537 for (i=0; i<3; i++) {
538 if(inst->src[i].reladdr) {
539 switch(inst->src[i].file) {
540 case PROGRAM_TEMPORARY:
541 this->indirect_addr_temps = true;
542 break;
543 case PROGRAM_LOCAL_PARAM:
544 case PROGRAM_ENV_PARAM:
545 case PROGRAM_STATE_VAR:
546 case PROGRAM_NAMED_PARAM:
547 case PROGRAM_CONSTANT:
548 case PROGRAM_UNIFORM:
549 this->indirect_addr_consts = true;
550 break;
551 case PROGRAM_IMMEDIATE:
552 assert(!"immediates should not have indirect addressing");
553 break;
554 default:
555 break;
556 }
557 }
558 }
559 }
560
561 this->instructions.push_tail(inst);
562
563 return inst;
564 }
565
566
567 glsl_to_tgsi_instruction *
568 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
569 st_dst_reg dst, st_src_reg src0, st_src_reg src1)
570 {
571 return emit(ir, op, dst, src0, src1, undef_src);
572 }
573
574 glsl_to_tgsi_instruction *
575 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
576 st_dst_reg dst, st_src_reg src0)
577 {
578 assert(dst.writemask != 0);
579 return emit(ir, op, dst, src0, undef_src, undef_src);
580 }
581
582 glsl_to_tgsi_instruction *
583 glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op)
584 {
585 return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
586 }
587
588 /**
589 * Determines whether to use an integer, unsigned integer, or float opcode
590 * based on the operands and input opcode, then emits the result.
591 *
592 * TODO: type checking for remaining TGSI opcodes
593 */
594 unsigned
595 glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op,
596 st_dst_reg dst,
597 st_src_reg src0, st_src_reg src1)
598 {
599 int type = GLSL_TYPE_FLOAT;
600
601 if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT)
602 type = GLSL_TYPE_FLOAT;
603 else if (glsl_version >= 130)
604 type = src0.type;
605
606 #define case4(c, f, i, u) \
607 case TGSI_OPCODE_##c: \
608 if (type == GLSL_TYPE_INT) op = TGSI_OPCODE_##i; \
609 else if (type == GLSL_TYPE_UINT) op = TGSI_OPCODE_##u; \
610 else op = TGSI_OPCODE_##f; \
611 break;
612 #define case3(f, i, u) case4(f, f, i, u)
613 #define case2fi(f, i) case4(f, f, i, i)
614 #define case2iu(i, u) case4(i, LAST, i, u)
615
616 switch(op) {
617 case2fi(ADD, UADD);
618 case2fi(MUL, UMUL);
619 case2fi(MAD, UMAD);
620 case3(DIV, IDIV, UDIV);
621 case3(MAX, IMAX, UMAX);
622 case3(MIN, IMIN, UMIN);
623 case2iu(MOD, UMOD);
624
625 case2fi(SEQ, USEQ);
626 case2fi(SNE, USNE);
627 case3(SGE, ISGE, USGE);
628 case3(SLT, ISLT, USLT);
629
630 case2iu(SHL, SHL);
631 case2iu(ISHR, USHR);
632 case2iu(NOT, NOT);
633 case2iu(AND, AND);
634 case2iu(OR, OR);
635 case2iu(XOR, XOR);
636
637 default: break;
638 }
639
640 assert(op != TGSI_OPCODE_LAST);
641 return op;
642 }
643
644 void
645 glsl_to_tgsi_visitor::emit_dp(ir_instruction *ir,
646 st_dst_reg dst, st_src_reg src0, st_src_reg src1,
647 unsigned elements)
648 {
649 static const unsigned dot_opcodes[] = {
650 TGSI_OPCODE_DP2, TGSI_OPCODE_DP3, TGSI_OPCODE_DP4
651 };
652
653 emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
654 }
655
656 /**
657 * Emits TGSI scalar opcodes to produce unique answers across channels.
658 *
659 * Some TGSI opcodes are scalar-only, like ARB_fp/vp. The src X
660 * channel determines the result across all channels. So to do a vec4
661 * of this operation, we want to emit a scalar per source channel used
662 * to produce dest channels.
663 */
664 void
665 glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op,
666 st_dst_reg dst,
667 st_src_reg orig_src0, st_src_reg orig_src1)
668 {
669 int i, j;
670 int done_mask = ~dst.writemask;
671
672 /* TGSI RCP is a scalar operation splatting results to all channels,
673 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
674 * dst channels.
675 */
676 for (i = 0; i < 4; i++) {
677 GLuint this_mask = (1 << i);
678 glsl_to_tgsi_instruction *inst;
679 st_src_reg src0 = orig_src0;
680 st_src_reg src1 = orig_src1;
681
682 if (done_mask & this_mask)
683 continue;
684
685 GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
686 GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
687 for (j = i + 1; j < 4; j++) {
688 /* If there is another enabled component in the destination that is
689 * derived from the same inputs, generate its value on this pass as
690 * well.
691 */
692 if (!(done_mask & (1 << j)) &&
693 GET_SWZ(src0.swizzle, j) == src0_swiz &&
694 GET_SWZ(src1.swizzle, j) == src1_swiz) {
695 this_mask |= (1 << j);
696 }
697 }
698 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
699 src0_swiz, src0_swiz);
700 src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
701 src1_swiz, src1_swiz);
702
703 inst = emit(ir, op, dst, src0, src1);
704 inst->dst.writemask = this_mask;
705 done_mask |= this_mask;
706 }
707 }
708
709 void
710 glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op,
711 st_dst_reg dst, st_src_reg src0)
712 {
713 st_src_reg undef = undef_src;
714
715 undef.swizzle = SWIZZLE_XXXX;
716
717 emit_scalar(ir, op, dst, src0, undef);
718 }
719
720 void
721 glsl_to_tgsi_visitor::emit_arl(ir_instruction *ir,
722 st_dst_reg dst, st_src_reg src0)
723 {
724 st_src_reg tmp = get_temp(glsl_type::float_type);
725
726 if (src0.type == GLSL_TYPE_INT)
727 emit(NULL, TGSI_OPCODE_I2F, st_dst_reg(tmp), src0);
728 else if (src0.type == GLSL_TYPE_UINT)
729 emit(NULL, TGSI_OPCODE_U2F, st_dst_reg(tmp), src0);
730 else
731 tmp = src0;
732
733 emit(NULL, TGSI_OPCODE_ARL, dst, tmp);
734 }
735
736 /**
737 * Emit an TGSI_OPCODE_SCS instruction
738 *
739 * The \c SCS opcode functions a bit differently than the other TGSI opcodes.
740 * Instead of splatting its result across all four components of the
741 * destination, it writes one value to the \c x component and another value to
742 * the \c y component.
743 *
744 * \param ir IR instruction being processed
745 * \param op Either \c TGSI_OPCODE_SIN or \c TGSI_OPCODE_COS depending
746 * on which value is desired.
747 * \param dst Destination register
748 * \param src Source register
749 */
750 void
751 glsl_to_tgsi_visitor::emit_scs(ir_instruction *ir, unsigned op,
752 st_dst_reg dst,
753 const st_src_reg &src)
754 {
755 /* Vertex programs cannot use the SCS opcode.
756 */
757 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
758 emit_scalar(ir, op, dst, src);
759 return;
760 }
761
762 const unsigned component = (op == TGSI_OPCODE_SIN) ? 0 : 1;
763 const unsigned scs_mask = (1U << component);
764 int done_mask = ~dst.writemask;
765 st_src_reg tmp;
766
767 assert(op == TGSI_OPCODE_SIN || op == TGSI_OPCODE_COS);
768
769 /* If there are compnents in the destination that differ from the component
770 * that will be written by the SCS instrution, we'll need a temporary.
771 */
772 if (scs_mask != unsigned(dst.writemask)) {
773 tmp = get_temp(glsl_type::vec4_type);
774 }
775
776 for (unsigned i = 0; i < 4; i++) {
777 unsigned this_mask = (1U << i);
778 st_src_reg src0 = src;
779
780 if ((done_mask & this_mask) != 0)
781 continue;
782
783 /* The source swizzle specified which component of the source generates
784 * sine / cosine for the current component in the destination. The SCS
785 * instruction requires that this value be swizzle to the X component.
786 * Replace the current swizzle with a swizzle that puts the source in
787 * the X component.
788 */
789 unsigned src0_swiz = GET_SWZ(src.swizzle, i);
790
791 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
792 src0_swiz, src0_swiz);
793 for (unsigned j = i + 1; j < 4; j++) {
794 /* If there is another enabled component in the destination that is
795 * derived from the same inputs, generate its value on this pass as
796 * well.
797 */
798 if (!(done_mask & (1 << j)) &&
799 GET_SWZ(src0.swizzle, j) == src0_swiz) {
800 this_mask |= (1 << j);
801 }
802 }
803
804 if (this_mask != scs_mask) {
805 glsl_to_tgsi_instruction *inst;
806 st_dst_reg tmp_dst = st_dst_reg(tmp);
807
808 /* Emit the SCS instruction.
809 */
810 inst = emit(ir, TGSI_OPCODE_SCS, tmp_dst, src0);
811 inst->dst.writemask = scs_mask;
812
813 /* Move the result of the SCS instruction to the desired location in
814 * the destination.
815 */
816 tmp.swizzle = MAKE_SWIZZLE4(component, component,
817 component, component);
818 inst = emit(ir, TGSI_OPCODE_SCS, dst, tmp);
819 inst->dst.writemask = this_mask;
820 } else {
821 /* Emit the SCS instruction to write directly to the destination.
822 */
823 glsl_to_tgsi_instruction *inst = emit(ir, TGSI_OPCODE_SCS, dst, src0);
824 inst->dst.writemask = scs_mask;
825 }
826
827 done_mask |= this_mask;
828 }
829 }
830
831 int
832 glsl_to_tgsi_visitor::add_constant(gl_register_file file,
833 gl_constant_value values[4], int size, int datatype,
834 GLuint *swizzle_out)
835 {
836 if (file == PROGRAM_CONSTANT) {
837 return _mesa_add_typed_unnamed_constant(this->prog->Parameters, values,
838 size, datatype, swizzle_out);
839 } else {
840 int index = 0;
841 immediate_storage *entry;
842 assert(file == PROGRAM_IMMEDIATE);
843
844 /* Search immediate storage to see if we already have an identical
845 * immediate that we can use instead of adding a duplicate entry.
846 */
847 foreach_iter(exec_list_iterator, iter, this->immediates) {
848 entry = (immediate_storage *)iter.get();
849
850 if (entry->size == size &&
851 entry->type == datatype &&
852 !memcmp(entry->values, values, size * sizeof(gl_constant_value))) {
853 return index;
854 }
855 index++;
856 }
857
858 /* Add this immediate to the list. */
859 entry = new(mem_ctx) immediate_storage(values, size, datatype);
860 this->immediates.push_tail(entry);
861 this->num_immediates++;
862 return index;
863 }
864 }
865
866 struct st_src_reg
867 glsl_to_tgsi_visitor::st_src_reg_for_float(float val)
868 {
869 st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_FLOAT);
870 union gl_constant_value uval;
871
872 uval.f = val;
873 src.index = add_constant(src.file, &uval, 1, GL_FLOAT, &src.swizzle);
874
875 return src;
876 }
877
878 struct st_src_reg
879 glsl_to_tgsi_visitor::st_src_reg_for_int(int val)
880 {
881 st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_INT);
882 union gl_constant_value uval;
883
884 assert(glsl_version >= 130);
885
886 uval.i = val;
887 src.index = add_constant(src.file, &uval, 1, GL_INT, &src.swizzle);
888
889 return src;
890 }
891
892 struct st_src_reg
893 glsl_to_tgsi_visitor::st_src_reg_for_type(int type, int val)
894 {
895 if (glsl_version >= 130)
896 return type == GLSL_TYPE_FLOAT ? st_src_reg_for_float(val) :
897 st_src_reg_for_int(val);
898 else
899 return st_src_reg_for_float(val);
900 }
901
902 static int
903 type_size(const struct glsl_type *type)
904 {
905 unsigned int i;
906 int size;
907
908 switch (type->base_type) {
909 case GLSL_TYPE_UINT:
910 case GLSL_TYPE_INT:
911 case GLSL_TYPE_FLOAT:
912 case GLSL_TYPE_BOOL:
913 if (type->is_matrix()) {
914 return type->matrix_columns;
915 } else {
916 /* Regardless of size of vector, it gets a vec4. This is bad
917 * packing for things like floats, but otherwise arrays become a
918 * mess. Hopefully a later pass over the code can pack scalars
919 * down if appropriate.
920 */
921 return 1;
922 }
923 case GLSL_TYPE_ARRAY:
924 assert(type->length > 0);
925 return type_size(type->fields.array) * type->length;
926 case GLSL_TYPE_STRUCT:
927 size = 0;
928 for (i = 0; i < type->length; i++) {
929 size += type_size(type->fields.structure[i].type);
930 }
931 return size;
932 case GLSL_TYPE_SAMPLER:
933 /* Samplers take up one slot in UNIFORMS[], but they're baked in
934 * at link time.
935 */
936 return 1;
937 default:
938 assert(0);
939 return 0;
940 }
941 }
942
943 /**
944 * In the initial pass of codegen, we assign temporary numbers to
945 * intermediate results. (not SSA -- variable assignments will reuse
946 * storage).
947 */
948 st_src_reg
949 glsl_to_tgsi_visitor::get_temp(const glsl_type *type)
950 {
951 st_src_reg src;
952
953 src.type = glsl_version >= 130 ? type->base_type : GLSL_TYPE_FLOAT;
954 src.file = PROGRAM_TEMPORARY;
955 src.index = next_temp;
956 src.reladdr = NULL;
957 next_temp += type_size(type);
958
959 if (type->is_array() || type->is_record()) {
960 src.swizzle = SWIZZLE_NOOP;
961 } else {
962 src.swizzle = swizzle_for_size(type->vector_elements);
963 }
964 src.negate = 0;
965
966 return src;
967 }
968
969 variable_storage *
970 glsl_to_tgsi_visitor::find_variable_storage(ir_variable *var)
971 {
972
973 variable_storage *entry;
974
975 foreach_iter(exec_list_iterator, iter, this->variables) {
976 entry = (variable_storage *)iter.get();
977
978 if (entry->var == var)
979 return entry;
980 }
981
982 return NULL;
983 }
984
985 void
986 glsl_to_tgsi_visitor::visit(ir_variable *ir)
987 {
988 if (strcmp(ir->name, "gl_FragCoord") == 0) {
989 struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
990
991 fp->OriginUpperLeft = ir->origin_upper_left;
992 fp->PixelCenterInteger = ir->pixel_center_integer;
993
994 } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
995 struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
996 switch (ir->depth_layout) {
997 case ir_depth_layout_none:
998 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
999 break;
1000 case ir_depth_layout_any:
1001 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
1002 break;
1003 case ir_depth_layout_greater:
1004 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
1005 break;
1006 case ir_depth_layout_less:
1007 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
1008 break;
1009 case ir_depth_layout_unchanged:
1010 fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
1011 break;
1012 default:
1013 assert(0);
1014 break;
1015 }
1016 }
1017
1018 if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
1019 unsigned int i;
1020 const ir_state_slot *const slots = ir->state_slots;
1021 assert(ir->state_slots != NULL);
1022
1023 /* Check if this statevar's setup in the STATE file exactly
1024 * matches how we'll want to reference it as a
1025 * struct/array/whatever. If not, then we need to move it into
1026 * temporary storage and hope that it'll get copy-propagated
1027 * out.
1028 */
1029 for (i = 0; i < ir->num_state_slots; i++) {
1030 if (slots[i].swizzle != SWIZZLE_XYZW) {
1031 break;
1032 }
1033 }
1034
1035 struct variable_storage *storage;
1036 st_dst_reg dst;
1037 if (i == ir->num_state_slots) {
1038 /* We'll set the index later. */
1039 storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
1040 this->variables.push_tail(storage);
1041
1042 dst = undef_dst;
1043 } else {
1044 /* The variable_storage constructor allocates slots based on the size
1045 * of the type. However, this had better match the number of state
1046 * elements that we're going to copy into the new temporary.
1047 */
1048 assert((int) ir->num_state_slots == type_size(ir->type));
1049
1050 storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
1051 this->next_temp);
1052 this->variables.push_tail(storage);
1053 this->next_temp += type_size(ir->type);
1054
1055 dst = st_dst_reg(st_src_reg(PROGRAM_TEMPORARY, storage->index,
1056 glsl_version >= 130 ? ir->type->base_type : GLSL_TYPE_FLOAT));
1057 }
1058
1059
1060 for (unsigned int i = 0; i < ir->num_state_slots; i++) {
1061 int index = _mesa_add_state_reference(this->prog->Parameters,
1062 (gl_state_index *)slots[i].tokens);
1063
1064 if (storage->file == PROGRAM_STATE_VAR) {
1065 if (storage->index == -1) {
1066 storage->index = index;
1067 } else {
1068 assert(index == storage->index + (int)i);
1069 }
1070 } else {
1071 st_src_reg src(PROGRAM_STATE_VAR, index,
1072 glsl_version >= 130 ? ir->type->base_type : GLSL_TYPE_FLOAT);
1073 src.swizzle = slots[i].swizzle;
1074 emit(ir, TGSI_OPCODE_MOV, dst, src);
1075 /* even a float takes up a whole vec4 reg in a struct/array. */
1076 dst.index++;
1077 }
1078 }
1079
1080 if (storage->file == PROGRAM_TEMPORARY &&
1081 dst.index != storage->index + (int) ir->num_state_slots) {
1082 fail_link(this->shader_program,
1083 "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
1084 ir->name, dst.index - storage->index,
1085 type_size(ir->type));
1086 }
1087 }
1088 }
1089
1090 void
1091 glsl_to_tgsi_visitor::visit(ir_loop *ir)
1092 {
1093 ir_dereference_variable *counter = NULL;
1094
1095 if (ir->counter != NULL)
1096 counter = new(ir) ir_dereference_variable(ir->counter);
1097
1098 if (ir->from != NULL) {
1099 assert(ir->counter != NULL);
1100
1101 ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
1102
1103 a->accept(this);
1104 delete a;
1105 }
1106
1107 emit(NULL, TGSI_OPCODE_BGNLOOP);
1108
1109 if (ir->to) {
1110 ir_expression *e =
1111 new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
1112 counter, ir->to);
1113 ir_if *if_stmt = new(ir) ir_if(e);
1114
1115 ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
1116
1117 if_stmt->then_instructions.push_tail(brk);
1118
1119 if_stmt->accept(this);
1120
1121 delete if_stmt;
1122 delete e;
1123 delete brk;
1124 }
1125
1126 visit_exec_list(&ir->body_instructions, this);
1127
1128 if (ir->increment) {
1129 ir_expression *e =
1130 new(ir) ir_expression(ir_binop_add, counter->type,
1131 counter, ir->increment);
1132
1133 ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
1134
1135 a->accept(this);
1136 delete a;
1137 delete e;
1138 }
1139
1140 emit(NULL, TGSI_OPCODE_ENDLOOP);
1141 }
1142
1143 void
1144 glsl_to_tgsi_visitor::visit(ir_loop_jump *ir)
1145 {
1146 switch (ir->mode) {
1147 case ir_loop_jump::jump_break:
1148 emit(NULL, TGSI_OPCODE_BRK);
1149 break;
1150 case ir_loop_jump::jump_continue:
1151 emit(NULL, TGSI_OPCODE_CONT);
1152 break;
1153 }
1154 }
1155
1156
1157 void
1158 glsl_to_tgsi_visitor::visit(ir_function_signature *ir)
1159 {
1160 assert(0);
1161 (void)ir;
1162 }
1163
1164 void
1165 glsl_to_tgsi_visitor::visit(ir_function *ir)
1166 {
1167 /* Ignore function bodies other than main() -- we shouldn't see calls to
1168 * them since they should all be inlined before we get to glsl_to_tgsi.
1169 */
1170 if (strcmp(ir->name, "main") == 0) {
1171 const ir_function_signature *sig;
1172 exec_list empty;
1173
1174 sig = ir->matching_signature(&empty);
1175
1176 assert(sig);
1177
1178 foreach_iter(exec_list_iterator, iter, sig->body) {
1179 ir_instruction *ir = (ir_instruction *)iter.get();
1180
1181 ir->accept(this);
1182 }
1183 }
1184 }
1185
1186 GLboolean
1187 glsl_to_tgsi_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
1188 {
1189 int nonmul_operand = 1 - mul_operand;
1190 st_src_reg a, b, c;
1191 st_dst_reg result_dst;
1192
1193 ir_expression *expr = ir->operands[mul_operand]->as_expression();
1194 if (!expr || expr->operation != ir_binop_mul)
1195 return false;
1196
1197 expr->operands[0]->accept(this);
1198 a = this->result;
1199 expr->operands[1]->accept(this);
1200 b = this->result;
1201 ir->operands[nonmul_operand]->accept(this);
1202 c = this->result;
1203
1204 this->result = get_temp(ir->type);
1205 result_dst = st_dst_reg(this->result);
1206 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1207 emit(ir, TGSI_OPCODE_MAD, result_dst, a, b, c);
1208
1209 return true;
1210 }
1211
1212 GLboolean
1213 glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir)
1214 {
1215 /* Saturates were only introduced to vertex programs in
1216 * NV_vertex_program3, so don't give them to drivers in the VP.
1217 */
1218 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
1219 return false;
1220
1221 ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
1222 if (!sat_src)
1223 return false;
1224
1225 sat_src->accept(this);
1226 st_src_reg src = this->result;
1227
1228 /* If we generated an expression instruction into a temporary in
1229 * processing the saturate's operand, apply the saturate to that
1230 * instruction. Otherwise, generate a MOV to do the saturate.
1231 *
1232 * Note that we have to be careful to only do this optimization if
1233 * the instruction in question was what generated src->result. For
1234 * example, ir_dereference_array might generate a MUL instruction
1235 * to create the reladdr, and return us a src reg using that
1236 * reladdr. That MUL result is not the value we're trying to
1237 * saturate.
1238 */
1239 ir_expression *sat_src_expr = sat_src->as_expression();
1240 if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul ||
1241 sat_src_expr->operation == ir_binop_add ||
1242 sat_src_expr->operation == ir_binop_dot)) {
1243 glsl_to_tgsi_instruction *new_inst;
1244 new_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
1245 new_inst->saturate = true;
1246 } else {
1247 this->result = get_temp(ir->type);
1248 st_dst_reg result_dst = st_dst_reg(this->result);
1249 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1250 glsl_to_tgsi_instruction *inst;
1251 inst = emit(ir, TGSI_OPCODE_MOV, result_dst, src);
1252 inst->saturate = true;
1253 }
1254
1255 return true;
1256 }
1257
1258 void
1259 glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir,
1260 st_src_reg *reg, int *num_reladdr)
1261 {
1262 if (!reg->reladdr)
1263 return;
1264
1265 emit_arl(ir, address_reg, *reg->reladdr);
1266
1267 if (*num_reladdr != 1) {
1268 st_src_reg temp = get_temp(glsl_type::vec4_type);
1269
1270 emit(ir, TGSI_OPCODE_MOV, st_dst_reg(temp), *reg);
1271 *reg = temp;
1272 }
1273
1274 (*num_reladdr)--;
1275 }
1276
1277 void
1278 glsl_to_tgsi_visitor::visit(ir_expression *ir)
1279 {
1280 unsigned int operand;
1281 st_src_reg op[Elements(ir->operands)];
1282 st_src_reg result_src;
1283 st_dst_reg result_dst;
1284
1285 /* Quick peephole: Emit MAD(a, b, c) instead of ADD(MUL(a, b), c)
1286 */
1287 if (ir->operation == ir_binop_add) {
1288 if (try_emit_mad(ir, 1))
1289 return;
1290 if (try_emit_mad(ir, 0))
1291 return;
1292 }
1293 if (try_emit_sat(ir))
1294 return;
1295
1296 if (ir->operation == ir_quadop_vector)
1297 assert(!"ir_quadop_vector should have been lowered");
1298
1299 for (operand = 0; operand < ir->get_num_operands(); operand++) {
1300 this->result.file = PROGRAM_UNDEFINED;
1301 ir->operands[operand]->accept(this);
1302 if (this->result.file == PROGRAM_UNDEFINED) {
1303 ir_print_visitor v;
1304 printf("Failed to get tree for expression operand:\n");
1305 ir->operands[operand]->accept(&v);
1306 exit(1);
1307 }
1308 op[operand] = this->result;
1309
1310 /* Matrix expression operands should have been broken down to vector
1311 * operations already.
1312 */
1313 assert(!ir->operands[operand]->type->is_matrix());
1314 }
1315
1316 int vector_elements = ir->operands[0]->type->vector_elements;
1317 if (ir->operands[1]) {
1318 vector_elements = MAX2(vector_elements,
1319 ir->operands[1]->type->vector_elements);
1320 }
1321
1322 this->result.file = PROGRAM_UNDEFINED;
1323
1324 /* Storage for our result. Ideally for an assignment we'd be using
1325 * the actual storage for the result here, instead.
1326 */
1327 result_src = get_temp(ir->type);
1328 /* convenience for the emit functions below. */
1329 result_dst = st_dst_reg(result_src);
1330 /* Limit writes to the channels that will be used by result_src later.
1331 * This does limit this temp's use as a temporary for multi-instruction
1332 * sequences.
1333 */
1334 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1335
1336 switch (ir->operation) {
1337 case ir_unop_logic_not:
1338 emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], st_src_reg_for_type(result_dst.type, 0));
1339 break;
1340 case ir_unop_neg:
1341 assert(result_dst.type == GLSL_TYPE_FLOAT || result_dst.type == GLSL_TYPE_INT);
1342 if (result_dst.type == GLSL_TYPE_INT)
1343 emit(ir, TGSI_OPCODE_INEG, result_dst, op[0]);
1344 else {
1345 op[0].negate = ~op[0].negate;
1346 result_src = op[0];
1347 }
1348 break;
1349 case ir_unop_abs:
1350 assert(result_dst.type == GLSL_TYPE_FLOAT);
1351 emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]);
1352 break;
1353 case ir_unop_sign:
1354 emit(ir, TGSI_OPCODE_SSG, result_dst, op[0]);
1355 break;
1356 case ir_unop_rcp:
1357 emit_scalar(ir, TGSI_OPCODE_RCP, result_dst, op[0]);
1358 break;
1359
1360 case ir_unop_exp2:
1361 emit_scalar(ir, TGSI_OPCODE_EX2, result_dst, op[0]);
1362 break;
1363 case ir_unop_exp:
1364 case ir_unop_log:
1365 assert(!"not reached: should be handled by ir_explog_to_explog2");
1366 break;
1367 case ir_unop_log2:
1368 emit_scalar(ir, TGSI_OPCODE_LG2, result_dst, op[0]);
1369 break;
1370 case ir_unop_sin:
1371 emit_scalar(ir, TGSI_OPCODE_SIN, result_dst, op[0]);
1372 break;
1373 case ir_unop_cos:
1374 emit_scalar(ir, TGSI_OPCODE_COS, result_dst, op[0]);
1375 break;
1376 case ir_unop_sin_reduced:
1377 emit_scs(ir, TGSI_OPCODE_SIN, result_dst, op[0]);
1378 break;
1379 case ir_unop_cos_reduced:
1380 emit_scs(ir, TGSI_OPCODE_COS, result_dst, op[0]);
1381 break;
1382
1383 case ir_unop_dFdx:
1384 emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]);
1385 break;
1386 case ir_unop_dFdy:
1387 op[0].negate = ~op[0].negate;
1388 emit(ir, TGSI_OPCODE_DDY, result_dst, op[0]);
1389 break;
1390
1391 case ir_unop_noise: {
1392 /* At some point, a motivated person could add a better
1393 * implementation of noise. Currently not even the nvidia
1394 * binary drivers do anything more than this. In any case, the
1395 * place to do this is in the GL state tracker, not the poor
1396 * driver.
1397 */
1398 emit(ir, TGSI_OPCODE_MOV, result_dst, st_src_reg_for_float(0.5));
1399 break;
1400 }
1401
1402 case ir_binop_add:
1403 emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]);
1404 break;
1405 case ir_binop_sub:
1406 emit(ir, TGSI_OPCODE_SUB, result_dst, op[0], op[1]);
1407 break;
1408
1409 case ir_binop_mul:
1410 emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]);
1411 break;
1412 case ir_binop_div:
1413 if (result_dst.type == GLSL_TYPE_FLOAT)
1414 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1415 else
1416 emit(ir, TGSI_OPCODE_DIV, result_dst, op[0], op[1]);
1417 break;
1418 case ir_binop_mod:
1419 if (result_dst.type == GLSL_TYPE_FLOAT)
1420 assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
1421 else
1422 emit(ir, TGSI_OPCODE_MOD, result_dst, op[0], op[1]);
1423 break;
1424
1425 case ir_binop_less:
1426 emit(ir, TGSI_OPCODE_SLT, result_dst, op[0], op[1]);
1427 break;
1428 case ir_binop_greater:
1429 emit(ir, TGSI_OPCODE_SGT, result_dst, op[0], op[1]);
1430 break;
1431 case ir_binop_lequal:
1432 emit(ir, TGSI_OPCODE_SLE, result_dst, op[0], op[1]);
1433 break;
1434 case ir_binop_gequal:
1435 emit(ir, TGSI_OPCODE_SGE, result_dst, op[0], op[1]);
1436 break;
1437 case ir_binop_equal:
1438 emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
1439 break;
1440 case ir_binop_nequal:
1441 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
1442 break;
1443 case ir_binop_all_equal:
1444 /* "==" operator producing a scalar boolean. */
1445 if (ir->operands[0]->type->is_vector() ||
1446 ir->operands[1]->type->is_vector()) {
1447 st_src_reg temp = get_temp(glsl_version >= 130 ?
1448 glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
1449 glsl_type::vec4_type);
1450 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
1451 emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
1452 emit_dp(ir, result_dst, temp, temp, vector_elements);
1453 emit(ir, TGSI_OPCODE_SEQ, result_dst, result_src, st_src_reg_for_float(0.0));
1454 } else {
1455 emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
1456 }
1457 break;
1458 case ir_binop_any_nequal:
1459 /* "!=" operator producing a scalar boolean. */
1460 if (ir->operands[0]->type->is_vector() ||
1461 ir->operands[1]->type->is_vector()) {
1462 st_src_reg temp = get_temp(glsl_version >= 130 ?
1463 glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
1464 glsl_type::vec4_type);
1465 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
1466 emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
1467 emit_dp(ir, result_dst, temp, temp, vector_elements);
1468 emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0));
1469 } else {
1470 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
1471 }
1472 break;
1473
1474 case ir_unop_any:
1475 assert(ir->operands[0]->type->is_vector());
1476 emit_dp(ir, result_dst, op[0], op[0],
1477 ir->operands[0]->type->vector_elements);
1478 emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0));
1479 break;
1480
1481 case ir_binop_logic_xor:
1482 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
1483 break;
1484
1485 case ir_binop_logic_or:
1486 /* This could be a saturated add and skip the SNE. */
1487 emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]);
1488 emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0));
1489 break;
1490
1491 case ir_binop_logic_and:
1492 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
1493 emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]);
1494 break;
1495
1496 case ir_binop_dot:
1497 assert(ir->operands[0]->type->is_vector());
1498 assert(ir->operands[0]->type == ir->operands[1]->type);
1499 emit_dp(ir, result_dst, op[0], op[1],
1500 ir->operands[0]->type->vector_elements);
1501 break;
1502
1503 case ir_unop_sqrt:
1504 /* sqrt(x) = x * rsq(x). */
1505 emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
1506 emit(ir, TGSI_OPCODE_MUL, result_dst, result_src, op[0]);
1507 /* For incoming channels <= 0, set the result to 0. */
1508 op[0].negate = ~op[0].negate;
1509 emit(ir, TGSI_OPCODE_CMP, result_dst,
1510 op[0], result_src, st_src_reg_for_float(0.0));
1511 break;
1512 case ir_unop_rsq:
1513 emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
1514 break;
1515 case ir_unop_i2f:
1516 case ir_unop_b2f:
1517 if (glsl_version >= 130) {
1518 emit(ir, TGSI_OPCODE_I2F, result_dst, op[0]);
1519 break;
1520 }
1521 case ir_unop_i2u:
1522 case ir_unop_u2i:
1523 /* Converting between signed and unsigned integers is a no-op. */
1524 case ir_unop_b2i:
1525 /* Booleans are stored as integers (or floats in GLSL 1.20 and lower). */
1526 result_src = op[0];
1527 break;
1528 case ir_unop_f2i:
1529 if (glsl_version >= 130)
1530 emit(ir, TGSI_OPCODE_F2I, result_dst, op[0]);
1531 else
1532 emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
1533 break;
1534 case ir_unop_f2b:
1535 case ir_unop_i2b:
1536 emit(ir, TGSI_OPCODE_SNE, result_dst, op[0],
1537 st_src_reg_for_type(result_dst.type, 0));
1538 break;
1539 case ir_unop_trunc:
1540 emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
1541 break;
1542 case ir_unop_ceil:
1543 op[0].negate = ~op[0].negate;
1544 emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]);
1545 result_src.negate = ~result_src.negate;
1546 break;
1547 case ir_unop_floor:
1548 emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]);
1549 break;
1550 case ir_unop_fract:
1551 emit(ir, TGSI_OPCODE_FRC, result_dst, op[0]);
1552 break;
1553
1554 case ir_binop_min:
1555 emit(ir, TGSI_OPCODE_MIN, result_dst, op[0], op[1]);
1556 break;
1557 case ir_binop_max:
1558 emit(ir, TGSI_OPCODE_MAX, result_dst, op[0], op[1]);
1559 break;
1560 case ir_binop_pow:
1561 emit_scalar(ir, TGSI_OPCODE_POW, result_dst, op[0], op[1]);
1562 break;
1563
1564 case ir_unop_bit_not:
1565 if (glsl_version >= 130) {
1566 emit(ir, TGSI_OPCODE_NOT, result_dst, op[0]);
1567 break;
1568 }
1569 case ir_unop_u2f:
1570 if (glsl_version >= 130) {
1571 emit(ir, TGSI_OPCODE_U2F, result_dst, op[0]);
1572 break;
1573 }
1574 case ir_binop_lshift:
1575 if (glsl_version >= 130) {
1576 emit(ir, TGSI_OPCODE_SHL, result_dst, op[0]);
1577 break;
1578 }
1579 case ir_binop_rshift:
1580 if (glsl_version >= 130) {
1581 emit(ir, TGSI_OPCODE_ISHR, result_dst, op[0]);
1582 break;
1583 }
1584 case ir_binop_bit_and:
1585 if (glsl_version >= 130) {
1586 emit(ir, TGSI_OPCODE_AND, result_dst, op[0]);
1587 break;
1588 }
1589 case ir_binop_bit_xor:
1590 if (glsl_version >= 130) {
1591 emit(ir, TGSI_OPCODE_XOR, result_dst, op[0]);
1592 break;
1593 }
1594 case ir_binop_bit_or:
1595 if (glsl_version >= 130) {
1596 emit(ir, TGSI_OPCODE_OR, result_dst, op[0]);
1597 break;
1598 }
1599 case ir_unop_round_even:
1600 assert(!"GLSL 1.30 features unsupported");
1601 break;
1602
1603 case ir_quadop_vector:
1604 /* This operation should have already been handled.
1605 */
1606 assert(!"Should not get here.");
1607 break;
1608 }
1609
1610 this->result = result_src;
1611 }
1612
1613
1614 void
1615 glsl_to_tgsi_visitor::visit(ir_swizzle *ir)
1616 {
1617 st_src_reg src;
1618 int i;
1619 int swizzle[4];
1620
1621 /* Note that this is only swizzles in expressions, not those on the left
1622 * hand side of an assignment, which do write masking. See ir_assignment
1623 * for that.
1624 */
1625
1626 ir->val->accept(this);
1627 src = this->result;
1628 assert(src.file != PROGRAM_UNDEFINED);
1629
1630 for (i = 0; i < 4; i++) {
1631 if (i < ir->type->vector_elements) {
1632 switch (i) {
1633 case 0:
1634 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
1635 break;
1636 case 1:
1637 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
1638 break;
1639 case 2:
1640 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
1641 break;
1642 case 3:
1643 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
1644 break;
1645 }
1646 } else {
1647 /* If the type is smaller than a vec4, replicate the last
1648 * channel out.
1649 */
1650 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1651 }
1652 }
1653
1654 src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1655
1656 this->result = src;
1657 }
1658
1659 void
1660 glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
1661 {
1662 variable_storage *entry = find_variable_storage(ir->var);
1663 ir_variable *var = ir->var;
1664
1665 if (!entry) {
1666 switch (var->mode) {
1667 case ir_var_uniform:
1668 entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
1669 var->location);
1670 this->variables.push_tail(entry);
1671 break;
1672 case ir_var_in:
1673 case ir_var_inout:
1674 /* The linker assigns locations for varyings and attributes,
1675 * including deprecated builtins (like gl_Color), user-assign
1676 * generic attributes (glBindVertexLocation), and
1677 * user-defined varyings.
1678 *
1679 * FINISHME: We would hit this path for function arguments. Fix!
1680 */
1681 assert(var->location != -1);
1682 entry = new(mem_ctx) variable_storage(var,
1683 PROGRAM_INPUT,
1684 var->location);
1685 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
1686 var->location >= VERT_ATTRIB_GENERIC0) {
1687 _mesa_add_attribute(this->prog->Attributes,
1688 var->name,
1689 _mesa_sizeof_glsl_type(var->type->gl_type),
1690 var->type->gl_type,
1691 var->location - VERT_ATTRIB_GENERIC0);
1692 }
1693 break;
1694 case ir_var_out:
1695 assert(var->location != -1);
1696 entry = new(mem_ctx) variable_storage(var,
1697 PROGRAM_OUTPUT,
1698 var->location);
1699 break;
1700 case ir_var_system_value:
1701 entry = new(mem_ctx) variable_storage(var,
1702 PROGRAM_SYSTEM_VALUE,
1703 var->location);
1704 break;
1705 case ir_var_auto:
1706 case ir_var_temporary:
1707 entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
1708 this->next_temp);
1709 this->variables.push_tail(entry);
1710
1711 next_temp += type_size(var->type);
1712 break;
1713 }
1714
1715 if (!entry) {
1716 printf("Failed to make storage for %s\n", var->name);
1717 exit(1);
1718 }
1719 }
1720
1721 this->result = st_src_reg(entry->file, entry->index, var->type);
1722 if (glsl_version <= 120)
1723 this->result.type = GLSL_TYPE_FLOAT;
1724 }
1725
1726 void
1727 glsl_to_tgsi_visitor::visit(ir_dereference_array *ir)
1728 {
1729 ir_constant *index;
1730 st_src_reg src;
1731 int element_size = type_size(ir->type);
1732
1733 index = ir->array_index->constant_expression_value();
1734
1735 ir->array->accept(this);
1736 src = this->result;
1737
1738 if (index) {
1739 src.index += index->value.i[0] * element_size;
1740 } else {
1741 /* Variable index array dereference. It eats the "vec4" of the
1742 * base of the array and an index that offsets the TGSI register
1743 * index.
1744 */
1745 ir->array_index->accept(this);
1746
1747 st_src_reg index_reg;
1748
1749 if (element_size == 1) {
1750 index_reg = this->result;
1751 } else {
1752 index_reg = get_temp(glsl_type::float_type);
1753
1754 emit(ir, TGSI_OPCODE_MUL, st_dst_reg(index_reg),
1755 this->result, st_src_reg_for_float(element_size));
1756 }
1757
1758 /* If there was already a relative address register involved, add the
1759 * new and the old together to get the new offset.
1760 */
1761 if (src.reladdr != NULL) {
1762 st_src_reg accum_reg = get_temp(glsl_type::float_type);
1763
1764 emit(ir, TGSI_OPCODE_ADD, st_dst_reg(accum_reg),
1765 index_reg, *src.reladdr);
1766
1767 index_reg = accum_reg;
1768 }
1769
1770 src.reladdr = ralloc(mem_ctx, st_src_reg);
1771 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1772 }
1773
1774 /* If the type is smaller than a vec4, replicate the last channel out. */
1775 if (ir->type->is_scalar() || ir->type->is_vector())
1776 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1777 else
1778 src.swizzle = SWIZZLE_NOOP;
1779
1780 this->result = src;
1781 }
1782
1783 void
1784 glsl_to_tgsi_visitor::visit(ir_dereference_record *ir)
1785 {
1786 unsigned int i;
1787 const glsl_type *struct_type = ir->record->type;
1788 int offset = 0;
1789
1790 ir->record->accept(this);
1791
1792 for (i = 0; i < struct_type->length; i++) {
1793 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1794 break;
1795 offset += type_size(struct_type->fields.structure[i].type);
1796 }
1797
1798 /* If the type is smaller than a vec4, replicate the last channel out. */
1799 if (ir->type->is_scalar() || ir->type->is_vector())
1800 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1801 else
1802 this->result.swizzle = SWIZZLE_NOOP;
1803
1804 this->result.index += offset;
1805 }
1806
1807 /**
1808 * We want to be careful in assignment setup to hit the actual storage
1809 * instead of potentially using a temporary like we might with the
1810 * ir_dereference handler.
1811 */
1812 static st_dst_reg
1813 get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v)
1814 {
1815 /* The LHS must be a dereference. If the LHS is a variable indexed array
1816 * access of a vector, it must be separated into a series conditional moves
1817 * before reaching this point (see ir_vec_index_to_cond_assign).
1818 */
1819 assert(ir->as_dereference());
1820 ir_dereference_array *deref_array = ir->as_dereference_array();
1821 if (deref_array) {
1822 assert(!deref_array->array->type->is_vector());
1823 }
1824
1825 /* Use the rvalue deref handler for the most part. We'll ignore
1826 * swizzles in it and write swizzles using writemask, though.
1827 */
1828 ir->accept(v);
1829 return st_dst_reg(v->result);
1830 }
1831
1832 /**
1833 * Process the condition of a conditional assignment
1834 *
1835 * Examines the condition of a conditional assignment to generate the optimal
1836 * first operand of a \c CMP instruction. If the condition is a relational
1837 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
1838 * used as the source for the \c CMP instruction. Otherwise the comparison
1839 * is processed to a boolean result, and the boolean result is used as the
1840 * operand to the CMP instruction.
1841 */
1842 bool
1843 glsl_to_tgsi_visitor::process_move_condition(ir_rvalue *ir)
1844 {
1845 ir_rvalue *src_ir = ir;
1846 bool negate = true;
1847 bool switch_order = false;
1848
1849 ir_expression *const expr = ir->as_expression();
1850 if ((expr != NULL) && (expr->get_num_operands() == 2)) {
1851 bool zero_on_left = false;
1852
1853 if (expr->operands[0]->is_zero()) {
1854 src_ir = expr->operands[1];
1855 zero_on_left = true;
1856 } else if (expr->operands[1]->is_zero()) {
1857 src_ir = expr->operands[0];
1858 zero_on_left = false;
1859 }
1860
1861 /* a is - 0 + - 0 +
1862 * (a < 0) T F F ( a < 0) T F F
1863 * (0 < a) F F T (-a < 0) F F T
1864 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
1865 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
1866 * (a > 0) F F T (-a < 0) F F T
1867 * (0 > a) T F F ( a < 0) T F F
1868 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
1869 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
1870 *
1871 * Note that exchanging the order of 0 and 'a' in the comparison simply
1872 * means that the value of 'a' should be negated.
1873 */
1874 if (src_ir != ir) {
1875 switch (expr->operation) {
1876 case ir_binop_less:
1877 switch_order = false;
1878 negate = zero_on_left;
1879 break;
1880
1881 case ir_binop_greater:
1882 switch_order = false;
1883 negate = !zero_on_left;
1884 break;
1885
1886 case ir_binop_lequal:
1887 switch_order = true;
1888 negate = !zero_on_left;
1889 break;
1890
1891 case ir_binop_gequal:
1892 switch_order = true;
1893 negate = zero_on_left;
1894 break;
1895
1896 default:
1897 /* This isn't the right kind of comparison afterall, so make sure
1898 * the whole condition is visited.
1899 */
1900 src_ir = ir;
1901 break;
1902 }
1903 }
1904 }
1905
1906 src_ir->accept(this);
1907
1908 /* We use the TGSI_OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
1909 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
1910 * choose which value TGSI_OPCODE_CMP produces without an extra instruction
1911 * computing the condition.
1912 */
1913 if (negate)
1914 this->result.negate = ~this->result.negate;
1915
1916 return switch_order;
1917 }
1918
1919 void
1920 glsl_to_tgsi_visitor::visit(ir_assignment *ir)
1921 {
1922 st_dst_reg l;
1923 st_src_reg r;
1924 int i;
1925
1926 ir->rhs->accept(this);
1927 r = this->result;
1928
1929 l = get_assignment_lhs(ir->lhs, this);
1930
1931 /* FINISHME: This should really set to the correct maximal writemask for each
1932 * FINISHME: component written (in the loops below). This case can only
1933 * FINISHME: occur for matrices, arrays, and structures.
1934 */
1935 if (ir->write_mask == 0) {
1936 assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
1937 l.writemask = WRITEMASK_XYZW;
1938 } else if (ir->lhs->type->is_scalar() &&
1939 ir->lhs->variable_referenced()->mode == ir_var_out) {
1940 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
1941 * FINISHME: W component of fragment shader output zero, work correctly.
1942 */
1943 l.writemask = WRITEMASK_XYZW;
1944 } else {
1945 int swizzles[4];
1946 int first_enabled_chan = 0;
1947 int rhs_chan = 0;
1948
1949 l.writemask = ir->write_mask;
1950
1951 for (int i = 0; i < 4; i++) {
1952 if (l.writemask & (1 << i)) {
1953 first_enabled_chan = GET_SWZ(r.swizzle, i);
1954 break;
1955 }
1956 }
1957
1958 /* Swizzle a small RHS vector into the channels being written.
1959 *
1960 * glsl ir treats write_mask as dictating how many channels are
1961 * present on the RHS while TGSI treats write_mask as just
1962 * showing which channels of the vec4 RHS get written.
1963 */
1964 for (int i = 0; i < 4; i++) {
1965 if (l.writemask & (1 << i))
1966 swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
1967 else
1968 swizzles[i] = first_enabled_chan;
1969 }
1970 r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
1971 swizzles[2], swizzles[3]);
1972 }
1973
1974 assert(l.file != PROGRAM_UNDEFINED);
1975 assert(r.file != PROGRAM_UNDEFINED);
1976
1977 if (ir->condition) {
1978 const bool switch_order = this->process_move_condition(ir->condition);
1979 st_src_reg condition = this->result;
1980
1981 for (i = 0; i < type_size(ir->lhs->type); i++) {
1982 st_src_reg l_src = st_src_reg(l);
1983 l_src.swizzle = swizzle_for_size(ir->lhs->type->vector_elements);
1984
1985 if (switch_order) {
1986 emit(ir, TGSI_OPCODE_CMP, l, condition, l_src, r);
1987 } else {
1988 emit(ir, TGSI_OPCODE_CMP, l, condition, r, l_src);
1989 }
1990
1991 l.index++;
1992 r.index++;
1993 }
1994 } else if (ir->rhs->as_expression() &&
1995 this->instructions.get_tail() &&
1996 ir->rhs == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->ir &&
1997 type_size(ir->lhs->type) == 1) {
1998 /* To avoid emitting an extra MOV when assigning an expression to a
1999 * variable, emit the last instruction of the expression again, but
2000 * replace the destination register with the target of the assignment.
2001 * Dead code elimination will remove the original instruction.
2002 */
2003 glsl_to_tgsi_instruction *inst;
2004 inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
2005 emit(ir, inst->op, l, inst->src[0], inst->src[1], inst->src[2]);
2006 } else {
2007 for (i = 0; i < type_size(ir->lhs->type); i++) {
2008 emit(ir, TGSI_OPCODE_MOV, l, r);
2009 l.index++;
2010 r.index++;
2011 }
2012 }
2013 }
2014
2015
2016 void
2017 glsl_to_tgsi_visitor::visit(ir_constant *ir)
2018 {
2019 st_src_reg src;
2020 GLfloat stack_vals[4] = { 0 };
2021 gl_constant_value *values = (gl_constant_value *) stack_vals;
2022 GLenum gl_type = GL_NONE;
2023 unsigned int i;
2024 static int in_array = 0;
2025 gl_register_file file = in_array ? PROGRAM_CONSTANT : PROGRAM_IMMEDIATE;
2026
2027 /* Unfortunately, 4 floats is all we can get into
2028 * _mesa_add_typed_unnamed_constant. So, make a temp to store an
2029 * aggregate constant and move each constant value into it. If we
2030 * get lucky, copy propagation will eliminate the extra moves.
2031 */
2032 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
2033 st_src_reg temp_base = get_temp(ir->type);
2034 st_dst_reg temp = st_dst_reg(temp_base);
2035
2036 foreach_iter(exec_list_iterator, iter, ir->components) {
2037 ir_constant *field_value = (ir_constant *)iter.get();
2038 int size = type_size(field_value->type);
2039
2040 assert(size > 0);
2041
2042 field_value->accept(this);
2043 src = this->result;
2044
2045 for (i = 0; i < (unsigned int)size; i++) {
2046 emit(ir, TGSI_OPCODE_MOV, temp, src);
2047
2048 src.index++;
2049 temp.index++;
2050 }
2051 }
2052 this->result = temp_base;
2053 return;
2054 }
2055
2056 if (ir->type->is_array()) {
2057 st_src_reg temp_base = get_temp(ir->type);
2058 st_dst_reg temp = st_dst_reg(temp_base);
2059 int size = type_size(ir->type->fields.array);
2060
2061 assert(size > 0);
2062 in_array++;
2063
2064 for (i = 0; i < ir->type->length; i++) {
2065 ir->array_elements[i]->accept(this);
2066 src = this->result;
2067 for (int j = 0; j < size; j++) {
2068 emit(ir, TGSI_OPCODE_MOV, temp, src);
2069
2070 src.index++;
2071 temp.index++;
2072 }
2073 }
2074 this->result = temp_base;
2075 in_array--;
2076 return;
2077 }
2078
2079 if (ir->type->is_matrix()) {
2080 st_src_reg mat = get_temp(ir->type);
2081 st_dst_reg mat_column = st_dst_reg(mat);
2082
2083 for (i = 0; i < ir->type->matrix_columns; i++) {
2084 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
2085 values = (gl_constant_value *) &ir->value.f[i * ir->type->vector_elements];
2086
2087 src = st_src_reg(file, -1, ir->type->base_type);
2088 src.index = add_constant(file,
2089 values,
2090 ir->type->vector_elements,
2091 GL_FLOAT,
2092 &src.swizzle);
2093 emit(ir, TGSI_OPCODE_MOV, mat_column, src);
2094
2095 mat_column.index++;
2096 }
2097
2098 this->result = mat;
2099 return;
2100 }
2101
2102 switch (ir->type->base_type) {
2103 case GLSL_TYPE_FLOAT:
2104 gl_type = GL_FLOAT;
2105 for (i = 0; i < ir->type->vector_elements; i++) {
2106 values[i].f = ir->value.f[i];
2107 }
2108 break;
2109 case GLSL_TYPE_UINT:
2110 gl_type = glsl_version >= 130 ? GL_UNSIGNED_INT : GL_FLOAT;
2111 for (i = 0; i < ir->type->vector_elements; i++) {
2112 if (glsl_version >= 130)
2113 values[i].u = ir->value.u[i];
2114 else
2115 values[i].f = ir->value.u[i];
2116 }
2117 break;
2118 case GLSL_TYPE_INT:
2119 gl_type = glsl_version >= 130 ? GL_INT : GL_FLOAT;
2120 for (i = 0; i < ir->type->vector_elements; i++) {
2121 if (glsl_version >= 130)
2122 values[i].i = ir->value.i[i];
2123 else
2124 values[i].f = ir->value.i[i];
2125 }
2126 break;
2127 case GLSL_TYPE_BOOL:
2128 gl_type = glsl_version >= 130 ? GL_BOOL : GL_FLOAT;
2129 for (i = 0; i < ir->type->vector_elements; i++) {
2130 if (glsl_version >= 130)
2131 values[i].b = ir->value.b[i];
2132 else
2133 values[i].f = ir->value.b[i];
2134 }
2135 break;
2136 default:
2137 assert(!"Non-float/uint/int/bool constant");
2138 }
2139
2140 this->result = st_src_reg(file, -1, ir->type);
2141 this->result.index = add_constant(file,
2142 values,
2143 ir->type->vector_elements,
2144 gl_type,
2145 &this->result.swizzle);
2146 }
2147
2148 function_entry *
2149 glsl_to_tgsi_visitor::get_function_signature(ir_function_signature *sig)
2150 {
2151 function_entry *entry;
2152
2153 foreach_iter(exec_list_iterator, iter, this->function_signatures) {
2154 entry = (function_entry *)iter.get();
2155
2156 if (entry->sig == sig)
2157 return entry;
2158 }
2159
2160 entry = ralloc(mem_ctx, function_entry);
2161 entry->sig = sig;
2162 entry->sig_id = this->next_signature_id++;
2163 entry->bgn_inst = NULL;
2164
2165 /* Allocate storage for all the parameters. */
2166 foreach_iter(exec_list_iterator, iter, sig->parameters) {
2167 ir_variable *param = (ir_variable *)iter.get();
2168 variable_storage *storage;
2169
2170 storage = find_variable_storage(param);
2171 assert(!storage);
2172
2173 storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
2174 this->next_temp);
2175 this->variables.push_tail(storage);
2176
2177 this->next_temp += type_size(param->type);
2178 }
2179
2180 if (!sig->return_type->is_void()) {
2181 entry->return_reg = get_temp(sig->return_type);
2182 } else {
2183 entry->return_reg = undef_src;
2184 }
2185
2186 this->function_signatures.push_tail(entry);
2187 return entry;
2188 }
2189
2190 void
2191 glsl_to_tgsi_visitor::visit(ir_call *ir)
2192 {
2193 glsl_to_tgsi_instruction *call_inst;
2194 ir_function_signature *sig = ir->get_callee();
2195 function_entry *entry = get_function_signature(sig);
2196 int i;
2197
2198 /* Process in parameters. */
2199 exec_list_iterator sig_iter = sig->parameters.iterator();
2200 foreach_iter(exec_list_iterator, iter, *ir) {
2201 ir_rvalue *param_rval = (ir_rvalue *)iter.get();
2202 ir_variable *param = (ir_variable *)sig_iter.get();
2203
2204 if (param->mode == ir_var_in ||
2205 param->mode == ir_var_inout) {
2206 variable_storage *storage = find_variable_storage(param);
2207 assert(storage);
2208
2209 param_rval->accept(this);
2210 st_src_reg r = this->result;
2211
2212 st_dst_reg l;
2213 l.file = storage->file;
2214 l.index = storage->index;
2215 l.reladdr = NULL;
2216 l.writemask = WRITEMASK_XYZW;
2217 l.cond_mask = COND_TR;
2218
2219 for (i = 0; i < type_size(param->type); i++) {
2220 emit(ir, TGSI_OPCODE_MOV, l, r);
2221 l.index++;
2222 r.index++;
2223 }
2224 }
2225
2226 sig_iter.next();
2227 }
2228 assert(!sig_iter.has_next());
2229
2230 /* Emit call instruction */
2231 call_inst = emit(ir, TGSI_OPCODE_CAL);
2232 call_inst->function = entry;
2233
2234 /* Process out parameters. */
2235 sig_iter = sig->parameters.iterator();
2236 foreach_iter(exec_list_iterator, iter, *ir) {
2237 ir_rvalue *param_rval = (ir_rvalue *)iter.get();
2238 ir_variable *param = (ir_variable *)sig_iter.get();
2239
2240 if (param->mode == ir_var_out ||
2241 param->mode == ir_var_inout) {
2242 variable_storage *storage = find_variable_storage(param);
2243 assert(storage);
2244
2245 st_src_reg r;
2246 r.file = storage->file;
2247 r.index = storage->index;
2248 r.reladdr = NULL;
2249 r.swizzle = SWIZZLE_NOOP;
2250 r.negate = 0;
2251
2252 param_rval->accept(this);
2253 st_dst_reg l = st_dst_reg(this->result);
2254
2255 for (i = 0; i < type_size(param->type); i++) {
2256 emit(ir, TGSI_OPCODE_MOV, l, r);
2257 l.index++;
2258 r.index++;
2259 }
2260 }
2261
2262 sig_iter.next();
2263 }
2264 assert(!sig_iter.has_next());
2265
2266 /* Process return value. */
2267 this->result = entry->return_reg;
2268 }
2269
2270 void
2271 glsl_to_tgsi_visitor::visit(ir_texture *ir)
2272 {
2273 st_src_reg result_src, coord, lod_info, projector, dx, dy;
2274 st_dst_reg result_dst, coord_dst;
2275 glsl_to_tgsi_instruction *inst = NULL;
2276 unsigned opcode = TGSI_OPCODE_NOP;
2277
2278 ir->coordinate->accept(this);
2279
2280 /* Put our coords in a temp. We'll need to modify them for shadow,
2281 * projection, or LOD, so the only case we'd use it as is is if
2282 * we're doing plain old texturing. The optimization passes on
2283 * glsl_to_tgsi_visitor should handle cleaning up our mess in that case.
2284 */
2285 coord = get_temp(glsl_type::vec4_type);
2286 coord_dst = st_dst_reg(coord);
2287 emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result);
2288
2289 if (ir->projector) {
2290 ir->projector->accept(this);
2291 projector = this->result;
2292 }
2293
2294 /* Storage for our result. Ideally for an assignment we'd be using
2295 * the actual storage for the result here, instead.
2296 */
2297 result_src = get_temp(glsl_type::vec4_type);
2298 result_dst = st_dst_reg(result_src);
2299
2300 switch (ir->op) {
2301 case ir_tex:
2302 opcode = TGSI_OPCODE_TEX;
2303 break;
2304 case ir_txb:
2305 opcode = TGSI_OPCODE_TXB;
2306 ir->lod_info.bias->accept(this);
2307 lod_info = this->result;
2308 break;
2309 case ir_txl:
2310 opcode = TGSI_OPCODE_TXL;
2311 ir->lod_info.lod->accept(this);
2312 lod_info = this->result;
2313 break;
2314 case ir_txd:
2315 opcode = TGSI_OPCODE_TXD;
2316 ir->lod_info.grad.dPdx->accept(this);
2317 dx = this->result;
2318 ir->lod_info.grad.dPdy->accept(this);
2319 dy = this->result;
2320 break;
2321 case ir_txf: /* TODO: use TGSI_OPCODE_TXF here */
2322 assert(!"GLSL 1.30 features unsupported");
2323 break;
2324 }
2325
2326 if (ir->projector) {
2327 if (opcode == TGSI_OPCODE_TEX) {
2328 /* Slot the projector in as the last component of the coord. */
2329 coord_dst.writemask = WRITEMASK_W;
2330 emit(ir, TGSI_OPCODE_MOV, coord_dst, projector);
2331 coord_dst.writemask = WRITEMASK_XYZW;
2332 opcode = TGSI_OPCODE_TXP;
2333 } else {
2334 st_src_reg coord_w = coord;
2335 coord_w.swizzle = SWIZZLE_WWWW;
2336
2337 /* For the other TEX opcodes there's no projective version
2338 * since the last slot is taken up by LOD info. Do the
2339 * projective divide now.
2340 */
2341 coord_dst.writemask = WRITEMASK_W;
2342 emit(ir, TGSI_OPCODE_RCP, coord_dst, projector);
2343
2344 /* In the case where we have to project the coordinates "by hand,"
2345 * the shadow comparator value must also be projected.
2346 */
2347 st_src_reg tmp_src = coord;
2348 if (ir->shadow_comparitor) {
2349 /* Slot the shadow value in as the second to last component of the
2350 * coord.
2351 */
2352 ir->shadow_comparitor->accept(this);
2353
2354 tmp_src = get_temp(glsl_type::vec4_type);
2355 st_dst_reg tmp_dst = st_dst_reg(tmp_src);
2356
2357 tmp_dst.writemask = WRITEMASK_Z;
2358 emit(ir, TGSI_OPCODE_MOV, tmp_dst, this->result);
2359
2360 tmp_dst.writemask = WRITEMASK_XY;
2361 emit(ir, TGSI_OPCODE_MOV, tmp_dst, coord);
2362 }
2363
2364 coord_dst.writemask = WRITEMASK_XYZ;
2365 emit(ir, TGSI_OPCODE_MUL, coord_dst, tmp_src, coord_w);
2366
2367 coord_dst.writemask = WRITEMASK_XYZW;
2368 coord.swizzle = SWIZZLE_XYZW;
2369 }
2370 }
2371
2372 /* If projection is done and the opcode is not TGSI_OPCODE_TXP, then the shadow
2373 * comparator was put in the correct place (and projected) by the code,
2374 * above, that handles by-hand projection.
2375 */
2376 if (ir->shadow_comparitor && (!ir->projector || opcode == TGSI_OPCODE_TXP)) {
2377 /* Slot the shadow value in as the second to last component of the
2378 * coord.
2379 */
2380 ir->shadow_comparitor->accept(this);
2381 coord_dst.writemask = WRITEMASK_Z;
2382 emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result);
2383 coord_dst.writemask = WRITEMASK_XYZW;
2384 }
2385
2386 if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXB) {
2387 /* TGSI stores LOD or LOD bias in the last channel of the coords. */
2388 coord_dst.writemask = WRITEMASK_W;
2389 emit(ir, TGSI_OPCODE_MOV, coord_dst, lod_info);
2390 coord_dst.writemask = WRITEMASK_XYZW;
2391 }
2392
2393 if (opcode == TGSI_OPCODE_TXD)
2394 inst = emit(ir, opcode, result_dst, coord, dx, dy);
2395 else
2396 inst = emit(ir, opcode, result_dst, coord);
2397
2398 if (ir->shadow_comparitor)
2399 inst->tex_shadow = GL_TRUE;
2400
2401 inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
2402 this->shader_program,
2403 this->prog);
2404
2405 const glsl_type *sampler_type = ir->sampler->type;
2406
2407 switch (sampler_type->sampler_dimensionality) {
2408 case GLSL_SAMPLER_DIM_1D:
2409 inst->tex_target = (sampler_type->sampler_array)
2410 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
2411 break;
2412 case GLSL_SAMPLER_DIM_2D:
2413 inst->tex_target = (sampler_type->sampler_array)
2414 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
2415 break;
2416 case GLSL_SAMPLER_DIM_3D:
2417 inst->tex_target = TEXTURE_3D_INDEX;
2418 break;
2419 case GLSL_SAMPLER_DIM_CUBE:
2420 inst->tex_target = TEXTURE_CUBE_INDEX;
2421 break;
2422 case GLSL_SAMPLER_DIM_RECT:
2423 inst->tex_target = TEXTURE_RECT_INDEX;
2424 break;
2425 case GLSL_SAMPLER_DIM_BUF:
2426 assert(!"FINISHME: Implement ARB_texture_buffer_object");
2427 break;
2428 default:
2429 assert(!"Should not get here.");
2430 }
2431
2432 this->result = result_src;
2433 }
2434
2435 void
2436 glsl_to_tgsi_visitor::visit(ir_return *ir)
2437 {
2438 if (ir->get_value()) {
2439 st_dst_reg l;
2440 int i;
2441
2442 assert(current_function);
2443
2444 ir->get_value()->accept(this);
2445 st_src_reg r = this->result;
2446
2447 l = st_dst_reg(current_function->return_reg);
2448
2449 for (i = 0; i < type_size(current_function->sig->return_type); i++) {
2450 emit(ir, TGSI_OPCODE_MOV, l, r);
2451 l.index++;
2452 r.index++;
2453 }
2454 }
2455
2456 emit(ir, TGSI_OPCODE_RET);
2457 }
2458
2459 void
2460 glsl_to_tgsi_visitor::visit(ir_discard *ir)
2461 {
2462 struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
2463
2464 if (ir->condition) {
2465 ir->condition->accept(this);
2466 this->result.negate = ~this->result.negate;
2467 emit(ir, TGSI_OPCODE_KIL, undef_dst, this->result);
2468 } else {
2469 emit(ir, TGSI_OPCODE_KILP);
2470 }
2471
2472 fp->UsesKill = GL_TRUE;
2473 }
2474
2475 void
2476 glsl_to_tgsi_visitor::visit(ir_if *ir)
2477 {
2478 glsl_to_tgsi_instruction *cond_inst, *if_inst;
2479 glsl_to_tgsi_instruction *prev_inst;
2480
2481 prev_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
2482
2483 ir->condition->accept(this);
2484 assert(this->result.file != PROGRAM_UNDEFINED);
2485
2486 if (this->options->EmitCondCodes) {
2487 cond_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
2488
2489 /* See if we actually generated any instruction for generating
2490 * the condition. If not, then cook up a move to a temp so we
2491 * have something to set cond_update on.
2492 */
2493 if (cond_inst == prev_inst) {
2494 st_src_reg temp = get_temp(glsl_type::bool_type);
2495 cond_inst = emit(ir->condition, TGSI_OPCODE_MOV, st_dst_reg(temp), result);
2496 }
2497 cond_inst->cond_update = GL_TRUE;
2498
2499 if_inst = emit(ir->condition, TGSI_OPCODE_IF);
2500 if_inst->dst.cond_mask = COND_NE;
2501 } else {
2502 if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst, this->result);
2503 }
2504
2505 this->instructions.push_tail(if_inst);
2506
2507 visit_exec_list(&ir->then_instructions, this);
2508
2509 if (!ir->else_instructions.is_empty()) {
2510 emit(ir->condition, TGSI_OPCODE_ELSE);
2511 visit_exec_list(&ir->else_instructions, this);
2512 }
2513
2514 if_inst = emit(ir->condition, TGSI_OPCODE_ENDIF);
2515 }
2516
2517 glsl_to_tgsi_visitor::glsl_to_tgsi_visitor()
2518 {
2519 result.file = PROGRAM_UNDEFINED;
2520 next_temp = 1;
2521 next_signature_id = 1;
2522 num_immediates = 0;
2523 current_function = NULL;
2524 num_address_regs = 0;
2525 indirect_addr_temps = false;
2526 indirect_addr_consts = false;
2527 mem_ctx = ralloc_context(NULL);
2528 }
2529
2530 glsl_to_tgsi_visitor::~glsl_to_tgsi_visitor()
2531 {
2532 ralloc_free(mem_ctx);
2533 }
2534
2535 extern "C" void free_glsl_to_tgsi_visitor(glsl_to_tgsi_visitor *v)
2536 {
2537 delete v;
2538 }
2539
2540
2541 /**
2542 * Count resources used by the given gpu program (number of texture
2543 * samplers, etc).
2544 */
2545 static void
2546 count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
2547 {
2548 v->samplers_used = 0;
2549
2550 foreach_iter(exec_list_iterator, iter, v->instructions) {
2551 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
2552
2553 if (is_tex_instruction(inst->op)) {
2554 v->samplers_used |= 1 << inst->sampler;
2555
2556 prog->SamplerTargets[inst->sampler] =
2557 (gl_texture_index)inst->tex_target;
2558 if (inst->tex_shadow) {
2559 prog->ShadowSamplers |= 1 << inst->sampler;
2560 }
2561 }
2562 }
2563
2564 prog->SamplersUsed = v->samplers_used;
2565 _mesa_update_shader_textures_used(prog);
2566 }
2567
2568
2569 /**
2570 * Check if the given vertex/fragment/shader program is within the
2571 * resource limits of the context (number of texture units, etc).
2572 * If any of those checks fail, record a linker error.
2573 *
2574 * XXX more checks are needed...
2575 */
2576 static void
2577 check_resources(const struct gl_context *ctx,
2578 struct gl_shader_program *shader_program,
2579 glsl_to_tgsi_visitor *prog,
2580 struct gl_program *proginfo)
2581 {
2582 switch (proginfo->Target) {
2583 case GL_VERTEX_PROGRAM_ARB:
2584 if (_mesa_bitcount(prog->samplers_used) >
2585 ctx->Const.MaxVertexTextureImageUnits) {
2586 fail_link(shader_program, "Too many vertex shader texture samplers");
2587 }
2588 if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) {
2589 fail_link(shader_program, "Too many vertex shader constants");
2590 }
2591 break;
2592 case MESA_GEOMETRY_PROGRAM:
2593 if (_mesa_bitcount(prog->samplers_used) >
2594 ctx->Const.MaxGeometryTextureImageUnits) {
2595 fail_link(shader_program, "Too many geometry shader texture samplers");
2596 }
2597 if (proginfo->Parameters->NumParameters >
2598 MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) {
2599 fail_link(shader_program, "Too many geometry shader constants");
2600 }
2601 break;
2602 case GL_FRAGMENT_PROGRAM_ARB:
2603 if (_mesa_bitcount(prog->samplers_used) >
2604 ctx->Const.MaxTextureImageUnits) {
2605 fail_link(shader_program, "Too many fragment shader texture samplers");
2606 }
2607 if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) {
2608 fail_link(shader_program, "Too many fragment shader constants");
2609 }
2610 break;
2611 default:
2612 _mesa_problem(ctx, "unexpected program type in check_resources()");
2613 }
2614 }
2615
2616
2617
2618 struct uniform_sort {
2619 struct gl_uniform *u;
2620 int pos;
2621 };
2622
2623 /* The shader_program->Uniforms list is almost sorted in increasing
2624 * uniform->{Frag,Vert}Pos locations, but not quite when there are
2625 * uniforms shared between targets. We need to add parameters in
2626 * increasing order for the targets.
2627 */
2628 static int
2629 sort_uniforms(const void *a, const void *b)
2630 {
2631 struct uniform_sort *u1 = (struct uniform_sort *)a;
2632 struct uniform_sort *u2 = (struct uniform_sort *)b;
2633
2634 return u1->pos - u2->pos;
2635 }
2636
2637 /* Add the uniforms to the parameters. The linker chose locations
2638 * in our parameters lists (which weren't created yet), which the
2639 * uniforms code will use to poke values into our parameters list
2640 * when uniforms are updated.
2641 */
2642 static void
2643 add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
2644 struct gl_shader *shader,
2645 struct gl_program *prog)
2646 {
2647 unsigned int i;
2648 unsigned int next_sampler = 0, num_uniforms = 0;
2649 struct uniform_sort *sorted_uniforms;
2650
2651 sorted_uniforms = ralloc_array(NULL, struct uniform_sort,
2652 shader_program->Uniforms->NumUniforms);
2653
2654 for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
2655 struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i;
2656 int parameter_index = -1;
2657
2658 switch (shader->Type) {
2659 case GL_VERTEX_SHADER:
2660 parameter_index = uniform->VertPos;
2661 break;
2662 case GL_FRAGMENT_SHADER:
2663 parameter_index = uniform->FragPos;
2664 break;
2665 case GL_GEOMETRY_SHADER:
2666 parameter_index = uniform->GeomPos;
2667 break;
2668 }
2669
2670 /* Only add uniforms used in our target. */
2671 if (parameter_index != -1) {
2672 sorted_uniforms[num_uniforms].pos = parameter_index;
2673 sorted_uniforms[num_uniforms].u = uniform;
2674 num_uniforms++;
2675 }
2676 }
2677
2678 qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort),
2679 sort_uniforms);
2680
2681 for (i = 0; i < num_uniforms; i++) {
2682 struct gl_uniform *uniform = sorted_uniforms[i].u;
2683 int parameter_index = sorted_uniforms[i].pos;
2684 const glsl_type *type = uniform->Type;
2685 unsigned int size;
2686
2687 if (type->is_vector() ||
2688 type->is_scalar()) {
2689 size = type->vector_elements;
2690 } else {
2691 size = type_size(type) * 4;
2692 }
2693
2694 gl_register_file file;
2695 if (type->is_sampler() ||
2696 (type->is_array() && type->fields.array->is_sampler())) {
2697 file = PROGRAM_SAMPLER;
2698 } else {
2699 file = PROGRAM_UNIFORM;
2700 }
2701
2702 GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
2703 uniform->Name);
2704
2705 if (index < 0) {
2706 index = _mesa_add_parameter(prog->Parameters, file,
2707 uniform->Name, size, type->gl_type,
2708 NULL, NULL, 0x0);
2709
2710 /* Sampler uniform values are stored in prog->SamplerUnits,
2711 * and the entry in that array is selected by this index we
2712 * store in ParameterValues[].
2713 */
2714 if (file == PROGRAM_SAMPLER) {
2715 for (unsigned int j = 0; j < size / 4; j++)
2716 prog->Parameters->ParameterValues[index + j][0].f = next_sampler++;
2717 }
2718
2719 /* The location chosen in the Parameters list here (returned
2720 * from _mesa_add_uniform) has to match what the linker chose.
2721 */
2722 if (index != parameter_index) {
2723 fail_link(shader_program, "Allocation of uniform `%s' to target "
2724 "failed (%d vs %d)\n",
2725 uniform->Name, index, parameter_index);
2726 }
2727 }
2728 }
2729
2730 ralloc_free(sorted_uniforms);
2731 }
2732
2733 static void
2734 set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
2735 struct gl_shader_program *shader_program,
2736 const char *name, const glsl_type *type,
2737 ir_constant *val)
2738 {
2739 if (type->is_record()) {
2740 ir_constant *field_constant;
2741
2742 field_constant = (ir_constant *)val->components.get_head();
2743
2744 for (unsigned int i = 0; i < type->length; i++) {
2745 const glsl_type *field_type = type->fields.structure[i].type;
2746 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
2747 type->fields.structure[i].name);
2748 set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
2749 field_type, field_constant);
2750 field_constant = (ir_constant *)field_constant->next;
2751 }
2752 return;
2753 }
2754
2755 int loc = _mesa_get_uniform_location(ctx, shader_program, name);
2756
2757 if (loc == -1) {
2758 fail_link(shader_program,
2759 "Couldn't find uniform for initializer %s\n", name);
2760 return;
2761 }
2762
2763 for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
2764 ir_constant *element;
2765 const glsl_type *element_type;
2766 if (type->is_array()) {
2767 element = val->array_elements[i];
2768 element_type = type->fields.array;
2769 } else {
2770 element = val;
2771 element_type = type;
2772 }
2773
2774 void *values;
2775
2776 if (element_type->base_type == GLSL_TYPE_BOOL) {
2777 int *conv = ralloc_array(mem_ctx, int, element_type->components());
2778 for (unsigned int j = 0; j < element_type->components(); j++) {
2779 conv[j] = element->value.b[j];
2780 }
2781 values = (void *)conv;
2782 element_type = glsl_type::get_instance(GLSL_TYPE_INT,
2783 element_type->vector_elements,
2784 1);
2785 } else {
2786 values = &element->value;
2787 }
2788
2789 if (element_type->is_matrix()) {
2790 _mesa_uniform_matrix(ctx, shader_program,
2791 element_type->matrix_columns,
2792 element_type->vector_elements,
2793 loc, 1, GL_FALSE, (GLfloat *)values);
2794 loc += element_type->matrix_columns;
2795 } else {
2796 _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
2797 values, element_type->gl_type);
2798 loc += type_size(element_type);
2799 }
2800 }
2801 }
2802
2803 static void
2804 set_uniform_initializers(struct gl_context *ctx,
2805 struct gl_shader_program *shader_program)
2806 {
2807 void *mem_ctx = NULL;
2808
2809 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
2810 struct gl_shader *shader = shader_program->_LinkedShaders[i];
2811
2812 if (shader == NULL)
2813 continue;
2814
2815 foreach_iter(exec_list_iterator, iter, *shader->ir) {
2816 ir_instruction *ir = (ir_instruction *)iter.get();
2817 ir_variable *var = ir->as_variable();
2818
2819 if (!var || var->mode != ir_var_uniform || !var->constant_value)
2820 continue;
2821
2822 if (!mem_ctx)
2823 mem_ctx = ralloc_context(NULL);
2824
2825 set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
2826 var->type, var->constant_value);
2827 }
2828 }
2829
2830 ralloc_free(mem_ctx);
2831 }
2832
2833 /*
2834 * Scan/rewrite program to remove reads of custom (output) registers.
2835 * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
2836 * (for vertex shaders).
2837 * In GLSL shaders, varying vars can be read and written.
2838 * On some hardware, trying to read an output register causes trouble.
2839 * So, rewrite the program to use a temporary register in this case.
2840 *
2841 * Based on _mesa_remove_output_reads from programopt.c.
2842 */
2843 void
2844 glsl_to_tgsi_visitor::remove_output_reads(gl_register_file type)
2845 {
2846 GLuint i;
2847 GLint outputMap[VERT_RESULT_MAX];
2848 GLint outputTypes[VERT_RESULT_MAX];
2849 GLuint numVaryingReads = 0;
2850 GLboolean usedTemps[MAX_TEMPS];
2851 GLuint firstTemp = 0;
2852
2853 _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
2854 usedTemps, MAX_TEMPS);
2855
2856 assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
2857 assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
2858
2859 for (i = 0; i < VERT_RESULT_MAX; i++)
2860 outputMap[i] = -1;
2861
2862 /* look for instructions which read from varying vars */
2863 foreach_iter(exec_list_iterator, iter, this->instructions) {
2864 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
2865 const GLuint numSrc = num_inst_src_regs(inst->op);
2866 GLuint j;
2867 for (j = 0; j < numSrc; j++) {
2868 if (inst->src[j].file == type) {
2869 /* replace the read with a temp reg */
2870 const GLuint var = inst->src[j].index;
2871 if (outputMap[var] == -1) {
2872 numVaryingReads++;
2873 outputMap[var] = _mesa_find_free_register(usedTemps,
2874 MAX_TEMPS,
2875 firstTemp);
2876 outputTypes[var] = inst->src[j].type;
2877 firstTemp = outputMap[var] + 1;
2878 }
2879 inst->src[j].file = PROGRAM_TEMPORARY;
2880 inst->src[j].index = outputMap[var];
2881 }
2882 }
2883 }
2884
2885 if (numVaryingReads == 0)
2886 return; /* nothing to be done */
2887
2888 /* look for instructions which write to the varying vars identified above */
2889 foreach_iter(exec_list_iterator, iter, this->instructions) {
2890 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
2891 if (inst->dst.file == type && outputMap[inst->dst.index] >= 0) {
2892 /* change inst to write to the temp reg, instead of the varying */
2893 inst->dst.file = PROGRAM_TEMPORARY;
2894 inst->dst.index = outputMap[inst->dst.index];
2895 }
2896 }
2897
2898 /* insert new MOV instructions at the end */
2899 for (i = 0; i < VERT_RESULT_MAX; i++) {
2900 if (outputMap[i] >= 0) {
2901 /* MOV VAR[i], TEMP[tmp]; */
2902 st_src_reg src = st_src_reg(PROGRAM_TEMPORARY, outputMap[i], outputTypes[i]);
2903 st_dst_reg dst = st_dst_reg(type, WRITEMASK_XYZW, outputTypes[i]);
2904 dst.index = i;
2905 this->emit(NULL, TGSI_OPCODE_MOV, dst, src);
2906 }
2907 }
2908 }
2909
2910 /**
2911 * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which
2912 * are read from the given src in this instruction
2913 */
2914 static int
2915 get_src_arg_mask(st_dst_reg dst, st_src_reg src)
2916 {
2917 int read_mask = 0, comp;
2918
2919 /* Now, given the src swizzle and the written channels, find which
2920 * components are actually read
2921 */
2922 for (comp = 0; comp < 4; ++comp) {
2923 const unsigned coord = GET_SWZ(src.swizzle, comp);
2924 ASSERT(coord < 4);
2925 if (dst.writemask & (1 << comp) && coord <= SWIZZLE_W)
2926 read_mask |= 1 << coord;
2927 }
2928
2929 return read_mask;
2930 }
2931
2932 /**
2933 * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP
2934 * instruction is the first instruction to write to register T0. There are
2935 * several lowering passes done in GLSL IR (e.g. branches and
2936 * relative addressing) that create a large number of conditional assignments
2937 * that ir_to_mesa converts to CMP instructions like the one mentioned above.
2938 *
2939 * Here is why this conversion is safe:
2940 * CMP T0, T1 T2 T0 can be expanded to:
2941 * if (T1 < 0.0)
2942 * MOV T0, T2;
2943 * else
2944 * MOV T0, T0;
2945 *
2946 * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same
2947 * as the original program. If (T1 < 0.0) evaluates to false, executing
2948 * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized.
2949 * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2
2950 * because any instruction that was going to read from T0 after this was going
2951 * to read a garbage value anyway.
2952 */
2953 void
2954 glsl_to_tgsi_visitor::simplify_cmp(void)
2955 {
2956 unsigned tempWrites[MAX_TEMPS];
2957 unsigned outputWrites[MAX_PROGRAM_OUTPUTS];
2958
2959 memset(tempWrites, 0, sizeof(tempWrites));
2960 memset(outputWrites, 0, sizeof(outputWrites));
2961
2962 foreach_iter(exec_list_iterator, iter, this->instructions) {
2963 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
2964 unsigned prevWriteMask = 0;
2965
2966 /* Give up if we encounter relative addressing or flow control. */
2967 if (inst->dst.reladdr ||
2968 tgsi_get_opcode_info(inst->op)->is_branch ||
2969 inst->op == TGSI_OPCODE_BGNSUB ||
2970 inst->op == TGSI_OPCODE_CONT ||
2971 inst->op == TGSI_OPCODE_END ||
2972 inst->op == TGSI_OPCODE_ENDSUB ||
2973 inst->op == TGSI_OPCODE_RET) {
2974 return;
2975 }
2976
2977 if (inst->dst.file == PROGRAM_OUTPUT) {
2978 assert(inst->dst.index < MAX_PROGRAM_OUTPUTS);
2979 prevWriteMask = outputWrites[inst->dst.index];
2980 outputWrites[inst->dst.index] |= inst->dst.writemask;
2981 } else if (inst->dst.file == PROGRAM_TEMPORARY) {
2982 assert(inst->dst.index < MAX_TEMPS);
2983 prevWriteMask = tempWrites[inst->dst.index];
2984 tempWrites[inst->dst.index] |= inst->dst.writemask;
2985 }
2986
2987 /* For a CMP to be considered a conditional write, the destination
2988 * register and source register two must be the same. */
2989 if (inst->op == TGSI_OPCODE_CMP
2990 && !(inst->dst.writemask & prevWriteMask)
2991 && inst->src[2].file == inst->dst.file
2992 && inst->src[2].index == inst->dst.index
2993 && inst->dst.writemask == get_src_arg_mask(inst->dst, inst->src[2])) {
2994
2995 inst->op = TGSI_OPCODE_MOV;
2996 inst->src[0] = inst->src[1];
2997 }
2998 }
2999 }
3000
3001 /* Replaces all references to a temporary register index with another index. */
3002 void
3003 glsl_to_tgsi_visitor::rename_temp_register(int index, int new_index)
3004 {
3005 foreach_iter(exec_list_iterator, iter, this->instructions) {
3006 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3007 unsigned j;
3008
3009 for (j=0; j < num_inst_src_regs(inst->op); j++) {
3010 if (inst->src[j].file == PROGRAM_TEMPORARY &&
3011 inst->src[j].index == index) {
3012 inst->src[j].index = new_index;
3013 }
3014 }
3015
3016 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) {
3017 inst->dst.index = new_index;
3018 }
3019 }
3020 }
3021
3022 int
3023 glsl_to_tgsi_visitor::get_first_temp_read(int index)
3024 {
3025 int depth = 0; /* loop depth */
3026 int loop_start = -1; /* index of the first active BGNLOOP (if any) */
3027 unsigned i = 0, j;
3028
3029 foreach_iter(exec_list_iterator, iter, this->instructions) {
3030 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3031
3032 for (j=0; j < num_inst_src_regs(inst->op); j++) {
3033 if (inst->src[j].file == PROGRAM_TEMPORARY &&
3034 inst->src[j].index == index) {
3035 return (depth == 0) ? i : loop_start;
3036 }
3037 }
3038
3039 if (inst->op == TGSI_OPCODE_BGNLOOP) {
3040 if(depth++ == 0)
3041 loop_start = i;
3042 } else if (inst->op == TGSI_OPCODE_ENDLOOP) {
3043 if (--depth == 0)
3044 loop_start = -1;
3045 }
3046 assert(depth >= 0);
3047
3048 i++;
3049 }
3050
3051 return -1;
3052 }
3053
3054 int
3055 glsl_to_tgsi_visitor::get_first_temp_write(int index)
3056 {
3057 int depth = 0; /* loop depth */
3058 int loop_start = -1; /* index of the first active BGNLOOP (if any) */
3059 int i = 0;
3060
3061 foreach_iter(exec_list_iterator, iter, this->instructions) {
3062 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3063
3064 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) {
3065 return (depth == 0) ? i : loop_start;
3066 }
3067
3068 if (inst->op == TGSI_OPCODE_BGNLOOP) {
3069 if(depth++ == 0)
3070 loop_start = i;
3071 } else if (inst->op == TGSI_OPCODE_ENDLOOP) {
3072 if (--depth == 0)
3073 loop_start = -1;
3074 }
3075 assert(depth >= 0);
3076
3077 i++;
3078 }
3079
3080 return -1;
3081 }
3082
3083 int
3084 glsl_to_tgsi_visitor::get_last_temp_read(int index)
3085 {
3086 int depth = 0; /* loop depth */
3087 int last = -1; /* index of last instruction that reads the temporary */
3088 unsigned i = 0, j;
3089
3090 foreach_iter(exec_list_iterator, iter, this->instructions) {
3091 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3092
3093 for (j=0; j < num_inst_src_regs(inst->op); j++) {
3094 if (inst->src[j].file == PROGRAM_TEMPORARY &&
3095 inst->src[j].index == index) {
3096 last = (depth == 0) ? i : -2;
3097 }
3098 }
3099
3100 if (inst->op == TGSI_OPCODE_BGNLOOP)
3101 depth++;
3102 else if (inst->op == TGSI_OPCODE_ENDLOOP)
3103 if (--depth == 0 && last == -2)
3104 last = i;
3105 assert(depth >= 0);
3106
3107 i++;
3108 }
3109
3110 assert(last >= -1);
3111 return last;
3112 }
3113
3114 int
3115 glsl_to_tgsi_visitor::get_last_temp_write(int index)
3116 {
3117 int depth = 0; /* loop depth */
3118 int last = -1; /* index of last instruction that writes to the temporary */
3119 int i = 0;
3120
3121 foreach_iter(exec_list_iterator, iter, this->instructions) {
3122 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3123
3124 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index)
3125 last = (depth == 0) ? i : -2;
3126
3127 if (inst->op == TGSI_OPCODE_BGNLOOP)
3128 depth++;
3129 else if (inst->op == TGSI_OPCODE_ENDLOOP)
3130 if (--depth == 0 && last == -2)
3131 last = i;
3132 assert(depth >= 0);
3133
3134 i++;
3135 }
3136
3137 assert(last >= -1);
3138 return last;
3139 }
3140
3141 /*
3142 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
3143 * channels for copy propagation and updates following instructions to
3144 * use the original versions.
3145 *
3146 * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
3147 * will occur. As an example, a TXP production before this pass:
3148 *
3149 * 0: MOV TEMP[1], INPUT[4].xyyy;
3150 * 1: MOV TEMP[1].w, INPUT[4].wwww;
3151 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
3152 *
3153 * and after:
3154 *
3155 * 0: MOV TEMP[1], INPUT[4].xyyy;
3156 * 1: MOV TEMP[1].w, INPUT[4].wwww;
3157 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
3158 *
3159 * which allows for dead code elimination on TEMP[1]'s writes.
3160 */
3161 void
3162 glsl_to_tgsi_visitor::copy_propagate(void)
3163 {
3164 glsl_to_tgsi_instruction **acp = rzalloc_array(mem_ctx,
3165 glsl_to_tgsi_instruction *,
3166 this->next_temp * 4);
3167 int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
3168 int level = 0;
3169
3170 foreach_iter(exec_list_iterator, iter, this->instructions) {
3171 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3172
3173 assert(inst->dst.file != PROGRAM_TEMPORARY
3174 || inst->dst.index < this->next_temp);
3175
3176 /* First, do any copy propagation possible into the src regs. */
3177 for (int r = 0; r < 3; r++) {
3178 glsl_to_tgsi_instruction *first = NULL;
3179 bool good = true;
3180 int acp_base = inst->src[r].index * 4;
3181
3182 if (inst->src[r].file != PROGRAM_TEMPORARY ||
3183 inst->src[r].reladdr)
3184 continue;
3185
3186 /* See if we can find entries in the ACP consisting of MOVs
3187 * from the same src register for all the swizzled channels
3188 * of this src register reference.
3189 */
3190 for (int i = 0; i < 4; i++) {
3191 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
3192 glsl_to_tgsi_instruction *copy_chan = acp[acp_base + src_chan];
3193
3194 if (!copy_chan) {
3195 good = false;
3196 break;
3197 }
3198
3199 assert(acp_level[acp_base + src_chan] <= level);
3200
3201 if (!first) {
3202 first = copy_chan;
3203 } else {
3204 if (first->src[0].file != copy_chan->src[0].file ||
3205 first->src[0].index != copy_chan->src[0].index) {
3206 good = false;
3207 break;
3208 }
3209 }
3210 }
3211
3212 if (good) {
3213 /* We've now validated that we can copy-propagate to
3214 * replace this src register reference. Do it.
3215 */
3216 inst->src[r].file = first->src[0].file;
3217 inst->src[r].index = first->src[0].index;
3218
3219 int swizzle = 0;
3220 for (int i = 0; i < 4; i++) {
3221 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
3222 glsl_to_tgsi_instruction *copy_inst = acp[acp_base + src_chan];
3223 swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
3224 (3 * i));
3225 }
3226 inst->src[r].swizzle = swizzle;
3227 }
3228 }
3229
3230 switch (inst->op) {
3231 case TGSI_OPCODE_BGNLOOP:
3232 case TGSI_OPCODE_ENDLOOP:
3233 /* End of a basic block, clear the ACP entirely. */
3234 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
3235 break;
3236
3237 case TGSI_OPCODE_IF:
3238 ++level;
3239 break;
3240
3241 case TGSI_OPCODE_ENDIF:
3242 case TGSI_OPCODE_ELSE:
3243 /* Clear all channels written inside the block from the ACP, but
3244 * leaving those that were not touched.
3245 */
3246 for (int r = 0; r < this->next_temp; r++) {
3247 for (int c = 0; c < 4; c++) {
3248 if (!acp[4 * r + c])
3249 continue;
3250
3251 if (acp_level[4 * r + c] >= level)
3252 acp[4 * r + c] = NULL;
3253 }
3254 }
3255 if (inst->op == TGSI_OPCODE_ENDIF)
3256 --level;
3257 break;
3258
3259 default:
3260 /* Continuing the block, clear any written channels from
3261 * the ACP.
3262 */
3263 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
3264 /* Any temporary might be written, so no copy propagation
3265 * across this instruction.
3266 */
3267 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
3268 } else if (inst->dst.file == PROGRAM_OUTPUT &&
3269 inst->dst.reladdr) {
3270 /* Any output might be written, so no copy propagation
3271 * from outputs across this instruction.
3272 */
3273 for (int r = 0; r < this->next_temp; r++) {
3274 for (int c = 0; c < 4; c++) {
3275 if (!acp[4 * r + c])
3276 continue;
3277
3278 if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
3279 acp[4 * r + c] = NULL;
3280 }
3281 }
3282 } else if (inst->dst.file == PROGRAM_TEMPORARY ||
3283 inst->dst.file == PROGRAM_OUTPUT) {
3284 /* Clear where it's used as dst. */
3285 if (inst->dst.file == PROGRAM_TEMPORARY) {
3286 for (int c = 0; c < 4; c++) {
3287 if (inst->dst.writemask & (1 << c)) {
3288 acp[4 * inst->dst.index + c] = NULL;
3289 }
3290 }
3291 }
3292
3293 /* Clear where it's used as src. */
3294 for (int r = 0; r < this->next_temp; r++) {
3295 for (int c = 0; c < 4; c++) {
3296 if (!acp[4 * r + c])
3297 continue;
3298
3299 int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
3300
3301 if (acp[4 * r + c]->src[0].file == inst->dst.file &&
3302 acp[4 * r + c]->src[0].index == inst->dst.index &&
3303 inst->dst.writemask & (1 << src_chan))
3304 {
3305 acp[4 * r + c] = NULL;
3306 }
3307 }
3308 }
3309 }
3310 break;
3311 }
3312
3313 /* If this is a copy, add it to the ACP. */
3314 if (inst->op == TGSI_OPCODE_MOV &&
3315 inst->dst.file == PROGRAM_TEMPORARY &&
3316 !inst->dst.reladdr &&
3317 !inst->saturate &&
3318 !inst->src[0].reladdr &&
3319 !inst->src[0].negate) {
3320 for (int i = 0; i < 4; i++) {
3321 if (inst->dst.writemask & (1 << i)) {
3322 acp[4 * inst->dst.index + i] = inst;
3323 acp_level[4 * inst->dst.index + i] = level;
3324 }
3325 }
3326 }
3327 }
3328
3329 ralloc_free(acp_level);
3330 ralloc_free(acp);
3331 }
3332
3333 /*
3334 * Tracks available PROGRAM_TEMPORARY registers for dead code elimination.
3335 *
3336 * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
3337 * will occur. As an example, a TXP production after copy propagation but
3338 * before this pass:
3339 *
3340 * 0: MOV TEMP[1], INPUT[4].xyyy;
3341 * 1: MOV TEMP[1].w, INPUT[4].wwww;
3342 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
3343 *
3344 * and after this pass:
3345 *
3346 * 0: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
3347 *
3348 * FIXME: assumes that all functions are inlined (no support for BGNSUB/ENDSUB)
3349 * FIXME: doesn't eliminate all dead code inside of loops; it steps around them
3350 */
3351 void
3352 glsl_to_tgsi_visitor::eliminate_dead_code(void)
3353 {
3354 int i;
3355
3356 for (i=0; i < this->next_temp; i++) {
3357 int last_read = get_last_temp_read(i);
3358 int j = 0;
3359
3360 foreach_iter(exec_list_iterator, iter, this->instructions) {
3361 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3362
3363 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == i &&
3364 j > last_read)
3365 {
3366 iter.remove();
3367 delete inst;
3368 }
3369
3370 j++;
3371 }
3372 }
3373 }
3374
3375 /*
3376 * On a basic block basis, tracks available PROGRAM_TEMPORARY registers for dead
3377 * code elimination. This is less primitive than eliminate_dead_code(), as it
3378 * is per-channel and can detect consecutive writes without a read between them
3379 * as dead code. However, there is some dead code that can be eliminated by
3380 * eliminate_dead_code() but not this function - for example, this function
3381 * cannot eliminate an instruction writing to a register that is never read and
3382 * is the only instruction writing to that register.
3383 *
3384 * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
3385 * will occur.
3386 */
3387 int
3388 glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void)
3389 {
3390 glsl_to_tgsi_instruction **writes = rzalloc_array(mem_ctx,
3391 glsl_to_tgsi_instruction *,
3392 this->next_temp * 4);
3393 int *write_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
3394 int level = 0;
3395 int removed = 0;
3396
3397 foreach_iter(exec_list_iterator, iter, this->instructions) {
3398 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3399
3400 assert(inst->dst.file != PROGRAM_TEMPORARY
3401 || inst->dst.index < this->next_temp);
3402
3403 switch (inst->op) {
3404 case TGSI_OPCODE_BGNLOOP:
3405 case TGSI_OPCODE_ENDLOOP:
3406 /* End of a basic block, clear the write array entirely.
3407 * FIXME: This keeps us from killing dead code when the writes are
3408 * on either side of a loop, even when the register isn't touched
3409 * inside the loop.
3410 */
3411 memset(writes, 0, sizeof(*writes) * this->next_temp * 4);
3412 break;
3413
3414 case TGSI_OPCODE_ENDIF:
3415 --level;
3416 break;
3417
3418 case TGSI_OPCODE_ELSE:
3419 /* Clear all channels written inside the preceding if block from the
3420 * write array, but leave those that were not touched.
3421 *
3422 * FIXME: This destroys opportunities to remove dead code inside of
3423 * IF blocks that are followed by an ELSE block.
3424 */
3425 for (int r = 0; r < this->next_temp; r++) {
3426 for (int c = 0; c < 4; c++) {
3427 if (!writes[4 * r + c])
3428 continue;
3429
3430 if (write_level[4 * r + c] >= level)
3431 writes[4 * r + c] = NULL;
3432 }
3433 }
3434 break;
3435
3436 case TGSI_OPCODE_IF:
3437 ++level;
3438 /* fallthrough to default case to mark the condition as read */
3439
3440 default:
3441 /* Continuing the block, clear any channels from the write array that
3442 * are read by this instruction.
3443 */
3444 for (int i = 0; i < 4; i++) {
3445 if (inst->src[i].file == PROGRAM_TEMPORARY && inst->src[i].reladdr){
3446 /* Any temporary might be read, so no dead code elimination
3447 * across this instruction.
3448 */
3449 memset(writes, 0, sizeof(*writes) * this->next_temp * 4);
3450 } else if (inst->src[i].file == PROGRAM_TEMPORARY) {
3451 /* Clear where it's used as src. */
3452 int src_chans = 1 << GET_SWZ(inst->src[i].swizzle, 0);
3453 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 1);
3454 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 2);
3455 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 3);
3456
3457 for (int c = 0; c < 4; c++) {
3458 if (src_chans & (1 << c)) {
3459 writes[4 * inst->src[i].index + c] = NULL;
3460 }
3461 }
3462 }
3463 }
3464 break;
3465 }
3466
3467 /* If this instruction writes to a temporary, add it to the write array.
3468 * If there is already an instruction in the write array for one or more
3469 * of the channels, flag that channel write as dead.
3470 */
3471 if (inst->dst.file == PROGRAM_TEMPORARY &&
3472 !inst->dst.reladdr &&
3473 !inst->saturate) {
3474 for (int c = 0; c < 4; c++) {
3475 if (inst->dst.writemask & (1 << c)) {
3476 if (writes[4 * inst->dst.index + c]) {
3477 if (write_level[4 * inst->dst.index + c] < level)
3478 continue;
3479 else
3480 writes[4 * inst->dst.index + c]->dead_mask |= (1 << c);
3481 }
3482 writes[4 * inst->dst.index + c] = inst;
3483 write_level[4 * inst->dst.index + c] = level;
3484 }
3485 }
3486 }
3487 }
3488
3489 /* Anything still in the write array at this point is dead code. */
3490 for (int r = 0; r < this->next_temp; r++) {
3491 for (int c = 0; c < 4; c++) {
3492 glsl_to_tgsi_instruction *inst = writes[4 * r + c];
3493 if (inst)
3494 inst->dead_mask |= (1 << c);
3495 }
3496 }
3497
3498 /* Now actually remove the instructions that are completely dead and update
3499 * the writemask of other instructions with dead channels.
3500 */
3501 foreach_iter(exec_list_iterator, iter, this->instructions) {
3502 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3503
3504 if (!inst->dead_mask || !inst->dst.writemask)
3505 continue;
3506 else if (inst->dead_mask == inst->dst.writemask) {
3507 iter.remove();
3508 delete inst;
3509 removed++;
3510 } else
3511 inst->dst.writemask &= ~(inst->dead_mask);
3512 }
3513
3514 ralloc_free(write_level);
3515 ralloc_free(writes);
3516
3517 return removed;
3518 }
3519
3520 /* Merges temporary registers together where possible to reduce the number of
3521 * registers needed to run a program.
3522 *
3523 * Produces optimal code only after copy propagation and dead code elimination
3524 * have been run. */
3525 void
3526 glsl_to_tgsi_visitor::merge_registers(void)
3527 {
3528 int *last_reads = rzalloc_array(mem_ctx, int, this->next_temp);
3529 int *first_writes = rzalloc_array(mem_ctx, int, this->next_temp);
3530 int i, j;
3531
3532 /* Read the indices of the last read and first write to each temp register
3533 * into an array so that we don't have to traverse the instruction list as
3534 * much. */
3535 for (i=0; i < this->next_temp; i++) {
3536 last_reads[i] = get_last_temp_read(i);
3537 first_writes[i] = get_first_temp_write(i);
3538 }
3539
3540 /* Start looking for registers with non-overlapping usages that can be
3541 * merged together. */
3542 for (i=0; i < this->next_temp; i++) {
3543 /* Don't touch unused registers. */
3544 if (last_reads[i] < 0 || first_writes[i] < 0) continue;
3545
3546 for (j=0; j < this->next_temp; j++) {
3547 /* Don't touch unused registers. */
3548 if (last_reads[j] < 0 || first_writes[j] < 0) continue;
3549
3550 /* We can merge the two registers if the first write to j is after or
3551 * in the same instruction as the last read from i. Note that the
3552 * register at index i will always be used earlier or at the same time
3553 * as the register at index j. */
3554 if (first_writes[i] <= first_writes[j] &&
3555 last_reads[i] <= first_writes[j])
3556 {
3557 rename_temp_register(j, i); /* Replace all references to j with i.*/
3558
3559 /* Update the first_writes and last_reads arrays with the new
3560 * values for the merged register index, and mark the newly unused
3561 * register index as such. */
3562 last_reads[i] = last_reads[j];
3563 first_writes[j] = -1;
3564 last_reads[j] = -1;
3565 }
3566 }
3567 }
3568
3569 ralloc_free(last_reads);
3570 ralloc_free(first_writes);
3571 }
3572
3573 /* Reassign indices to temporary registers by reusing unused indices created
3574 * by optimization passes. */
3575 void
3576 glsl_to_tgsi_visitor::renumber_registers(void)
3577 {
3578 int i = 0;
3579 int new_index = 0;
3580
3581 for (i=0; i < this->next_temp; i++) {
3582 if (get_first_temp_read(i) < 0) continue;
3583 if (i != new_index)
3584 rename_temp_register(i, new_index);
3585 new_index++;
3586 }
3587
3588 this->next_temp = new_index;
3589 }
3590
3591 /**
3592 * Returns a fragment program which implements the current pixel transfer ops.
3593 * Based on get_pixel_transfer_program in st_atom_pixeltransfer.c.
3594 */
3595 extern "C" void
3596 get_pixel_transfer_visitor(struct st_fragment_program *fp,
3597 glsl_to_tgsi_visitor *original,
3598 int scale_and_bias, int pixel_maps)
3599 {
3600 glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
3601 struct st_context *st = st_context(original->ctx);
3602 struct gl_program *prog = &fp->Base.Base;
3603 struct gl_program_parameter_list *params = _mesa_new_parameter_list();
3604 st_src_reg coord, src0;
3605 st_dst_reg dst0;
3606 glsl_to_tgsi_instruction *inst;
3607
3608 /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
3609 v->ctx = original->ctx;
3610 v->prog = prog;
3611 v->glsl_version = original->glsl_version;
3612 v->options = original->options;
3613 v->next_temp = original->next_temp;
3614 v->num_address_regs = original->num_address_regs;
3615 v->samplers_used = prog->SamplersUsed = original->samplers_used;
3616 v->indirect_addr_temps = original->indirect_addr_temps;
3617 v->indirect_addr_consts = original->indirect_addr_consts;
3618 memcpy(&v->immediates, &original->immediates, sizeof(v->immediates));
3619
3620 /*
3621 * Get initial pixel color from the texture.
3622 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
3623 */
3624 coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
3625 src0 = v->get_temp(glsl_type::vec4_type);
3626 dst0 = st_dst_reg(src0);
3627 inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
3628 inst->sampler = 0;
3629 inst->tex_target = TEXTURE_2D_INDEX;
3630
3631 prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0);
3632 prog->SamplersUsed |= (1 << 0); /* mark sampler 0 as used */
3633 v->samplers_used |= (1 << 0);
3634
3635 if (scale_and_bias) {
3636 static const gl_state_index scale_state[STATE_LENGTH] =
3637 { STATE_INTERNAL, STATE_PT_SCALE,
3638 (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 };
3639 static const gl_state_index bias_state[STATE_LENGTH] =
3640 { STATE_INTERNAL, STATE_PT_BIAS,
3641 (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 };
3642 GLint scale_p, bias_p;
3643 st_src_reg scale, bias;
3644
3645 scale_p = _mesa_add_state_reference(params, scale_state);
3646 bias_p = _mesa_add_state_reference(params, bias_state);
3647
3648 /* MAD colorTemp, colorTemp, scale, bias; */
3649 scale = st_src_reg(PROGRAM_STATE_VAR, scale_p, GLSL_TYPE_FLOAT);
3650 bias = st_src_reg(PROGRAM_STATE_VAR, bias_p, GLSL_TYPE_FLOAT);
3651 inst = v->emit(NULL, TGSI_OPCODE_MAD, dst0, src0, scale, bias);
3652 }
3653
3654 if (pixel_maps) {
3655 st_src_reg temp = v->get_temp(glsl_type::vec4_type);
3656 st_dst_reg temp_dst = st_dst_reg(temp);
3657
3658 assert(st->pixel_xfer.pixelmap_texture);
3659
3660 /* With a little effort, we can do four pixel map look-ups with
3661 * two TEX instructions:
3662 */
3663
3664 /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
3665 temp_dst.writemask = WRITEMASK_XY; /* write R,G */
3666 inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
3667 inst->sampler = 1;
3668 inst->tex_target = TEXTURE_2D_INDEX;
3669
3670 /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
3671 src0.swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W);
3672 temp_dst.writemask = WRITEMASK_ZW; /* write B,A */
3673 inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
3674 inst->sampler = 1;
3675 inst->tex_target = TEXTURE_2D_INDEX;
3676
3677 prog->SamplersUsed |= (1 << 1); /* mark sampler 1 as used */
3678 v->samplers_used |= (1 << 1);
3679
3680 /* MOV colorTemp, temp; */
3681 inst = v->emit(NULL, TGSI_OPCODE_MOV, dst0, temp);
3682 }
3683
3684 /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
3685 * new visitor. */
3686 foreach_iter(exec_list_iterator, iter, original->instructions) {
3687 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3688 st_src_reg src_regs[3];
3689
3690 if (inst->dst.file == PROGRAM_OUTPUT)
3691 prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
3692
3693 for (int i=0; i<3; i++) {
3694 src_regs[i] = inst->src[i];
3695 if (src_regs[i].file == PROGRAM_INPUT &&
3696 src_regs[i].index == FRAG_ATTRIB_COL0)
3697 {
3698 src_regs[i].file = PROGRAM_TEMPORARY;
3699 src_regs[i].index = src0.index;
3700 }
3701 else if (src_regs[i].file == PROGRAM_INPUT)
3702 prog->InputsRead |= (1 << src_regs[i].index);
3703 }
3704
3705 v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
3706 }
3707
3708 /* Make modifications to fragment program info. */
3709 prog->Parameters = _mesa_combine_parameter_lists(params,
3710 original->prog->Parameters);
3711 prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
3712 prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
3713 _mesa_free_parameter_list(params);
3714 count_resources(v, prog);
3715 fp->glsl_to_tgsi = v;
3716 }
3717
3718 /**
3719 * Make fragment program for glBitmap:
3720 * Sample the texture and kill the fragment if the bit is 0.
3721 * This program will be combined with the user's fragment program.
3722 *
3723 * Based on make_bitmap_fragment_program in st_cb_bitmap.c.
3724 */
3725 extern "C" void
3726 get_bitmap_visitor(struct st_fragment_program *fp,
3727 glsl_to_tgsi_visitor *original, int samplerIndex)
3728 {
3729 glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
3730 struct st_context *st = st_context(original->ctx);
3731 struct gl_program *prog = &fp->Base.Base;
3732 st_src_reg coord, src0;
3733 st_dst_reg dst0;
3734 glsl_to_tgsi_instruction *inst;
3735
3736 /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
3737 v->ctx = original->ctx;
3738 v->prog = prog;
3739 v->glsl_version = original->glsl_version;
3740 v->options = original->options;
3741 v->next_temp = original->next_temp;
3742 v->num_address_regs = original->num_address_regs;
3743 v->samplers_used = prog->SamplersUsed = original->samplers_used;
3744 v->indirect_addr_temps = original->indirect_addr_temps;
3745 v->indirect_addr_consts = original->indirect_addr_consts;
3746 memcpy(&v->immediates, &original->immediates, sizeof(v->immediates));
3747
3748 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
3749 coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
3750 src0 = v->get_temp(glsl_type::vec4_type);
3751 dst0 = st_dst_reg(src0);
3752 inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
3753 inst->sampler = samplerIndex;
3754 inst->tex_target = TEXTURE_2D_INDEX;
3755
3756 prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0);
3757 prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */
3758 v->samplers_used |= (1 << samplerIndex);
3759
3760 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
3761 src0.negate = NEGATE_XYZW;
3762 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
3763 src0.swizzle = SWIZZLE_XXXX;
3764 inst = v->emit(NULL, TGSI_OPCODE_KIL, undef_dst, src0);
3765
3766 /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
3767 * new visitor. */
3768 foreach_iter(exec_list_iterator, iter, original->instructions) {
3769 glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
3770 st_src_reg src_regs[3];
3771
3772 if (inst->dst.file == PROGRAM_OUTPUT)
3773 prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
3774
3775 for (int i=0; i<3; i++) {
3776 src_regs[i] = inst->src[i];
3777 if (src_regs[i].file == PROGRAM_INPUT)
3778 prog->InputsRead |= (1 << src_regs[i].index);
3779 }
3780
3781 v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
3782 }
3783
3784 /* Make modifications to fragment program info. */
3785 prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
3786 prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
3787 prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
3788 count_resources(v, prog);
3789 fp->glsl_to_tgsi = v;
3790 }
3791
3792 /* ------------------------- TGSI conversion stuff -------------------------- */
3793 struct label {
3794 unsigned branch_target;
3795 unsigned token;
3796 };
3797
3798 /**
3799 * Intermediate state used during shader translation.
3800 */
3801 struct st_translate {
3802 struct ureg_program *ureg;
3803
3804 struct ureg_dst temps[MAX_TEMPS];
3805 struct ureg_src *constants;
3806 struct ureg_src *immediates;
3807 struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
3808 struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
3809 struct ureg_dst address[1];
3810 struct ureg_src samplers[PIPE_MAX_SAMPLERS];
3811 struct ureg_src systemValues[SYSTEM_VALUE_MAX];
3812
3813 /* Extra info for handling point size clamping in vertex shader */
3814 struct ureg_dst pointSizeResult; /**< Actual point size output register */
3815 struct ureg_src pointSizeConst; /**< Point size range constant register */
3816 GLint pointSizeOutIndex; /**< Temp point size output register */
3817 GLboolean prevInstWrotePointSize;
3818
3819 const GLuint *inputMapping;
3820 const GLuint *outputMapping;
3821
3822 /* For every instruction that contains a label (eg CALL), keep
3823 * details so that we can go back afterwards and emit the correct
3824 * tgsi instruction number for each label.
3825 */
3826 struct label *labels;
3827 unsigned labels_size;
3828 unsigned labels_count;
3829
3830 /* Keep a record of the tgsi instruction number that each mesa
3831 * instruction starts at, will be used to fix up labels after
3832 * translation.
3833 */
3834 unsigned *insn;
3835 unsigned insn_size;
3836 unsigned insn_count;
3837
3838 unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
3839
3840 boolean error;
3841 };
3842
3843 /** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
3844 static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
3845 TGSI_SEMANTIC_FACE,
3846 TGSI_SEMANTIC_INSTANCEID
3847 };
3848
3849 /**
3850 * Make note of a branch to a label in the TGSI code.
3851 * After we've emitted all instructions, we'll go over the list
3852 * of labels built here and patch the TGSI code with the actual
3853 * location of each label.
3854 */
3855 static unsigned *get_label(struct st_translate *t, unsigned branch_target)
3856 {
3857 unsigned i;
3858
3859 if (t->labels_count + 1 >= t->labels_size) {
3860 t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
3861 t->labels = (struct label *)realloc(t->labels,
3862 t->labels_size * sizeof(struct label));
3863 if (t->labels == NULL) {
3864 static unsigned dummy;
3865 t->error = TRUE;
3866 return &dummy;
3867 }
3868 }
3869
3870 i = t->labels_count++;
3871 t->labels[i].branch_target = branch_target;
3872 return &t->labels[i].token;
3873 }
3874
3875 /**
3876 * Called prior to emitting the TGSI code for each instruction.
3877 * Allocate additional space for instructions if needed.
3878 * Update the insn[] array so the next glsl_to_tgsi_instruction points to
3879 * the next TGSI instruction.
3880 */
3881 static void set_insn_start(struct st_translate *t, unsigned start)
3882 {
3883 if (t->insn_count + 1 >= t->insn_size) {
3884 t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
3885 t->insn = (unsigned *)realloc(t->insn, t->insn_size * sizeof(t->insn[0]));
3886 if (t->insn == NULL) {
3887 t->error = TRUE;
3888 return;
3889 }
3890 }
3891
3892 t->insn[t->insn_count++] = start;
3893 }
3894
3895 /**
3896 * Map a glsl_to_tgsi constant/immediate to a TGSI immediate.
3897 */
3898 static struct ureg_src
3899 emit_immediate(struct st_translate *t,
3900 gl_constant_value values[4],
3901 int type, int size)
3902 {
3903 struct ureg_program *ureg = t->ureg;
3904
3905 switch(type)
3906 {
3907 case GL_FLOAT:
3908 return ureg_DECL_immediate(ureg, &values[0].f, size);
3909 case GL_INT:
3910 return ureg_DECL_immediate_int(ureg, &values[0].i, size);
3911 case GL_UNSIGNED_INT:
3912 case GL_BOOL:
3913 return ureg_DECL_immediate_uint(ureg, &values[0].u, size);
3914 default:
3915 assert(!"should not get here - type must be float, int, uint, or bool");
3916 return ureg_src_undef();
3917 }
3918 }
3919
3920 /**
3921 * Map a glsl_to_tgsi dst register to a TGSI ureg_dst register.
3922 */
3923 static struct ureg_dst
3924 dst_register(struct st_translate *t,
3925 gl_register_file file,
3926 GLuint index)
3927 {
3928 switch(file) {
3929 case PROGRAM_UNDEFINED:
3930 return ureg_dst_undef();
3931
3932 case PROGRAM_TEMPORARY:
3933 if (ureg_dst_is_undef(t->temps[index]))
3934 t->temps[index] = ureg_DECL_temporary(t->ureg);
3935
3936 return t->temps[index];
3937
3938 case PROGRAM_OUTPUT:
3939 if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
3940 t->prevInstWrotePointSize = GL_TRUE;
3941
3942 if (t->procType == TGSI_PROCESSOR_VERTEX)
3943 assert(index < VERT_RESULT_MAX);
3944 else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
3945 assert(index < FRAG_RESULT_MAX);
3946 else
3947 assert(index < GEOM_RESULT_MAX);
3948
3949 assert(t->outputMapping[index] < Elements(t->outputs));
3950
3951 return t->outputs[t->outputMapping[index]];
3952
3953 case PROGRAM_ADDRESS:
3954 return t->address[index];
3955
3956 default:
3957 assert(!"unknown dst register file");
3958 return ureg_dst_undef();
3959 }
3960 }
3961
3962 /**
3963 * Map a glsl_to_tgsi src register to a TGSI ureg_src register.
3964 */
3965 static struct ureg_src
3966 src_register(struct st_translate *t,
3967 gl_register_file file,
3968 GLuint index)
3969 {
3970 switch(file) {
3971 case PROGRAM_UNDEFINED:
3972 return ureg_src_undef();
3973
3974 case PROGRAM_TEMPORARY:
3975 assert(index >= 0);
3976 assert(index < Elements(t->temps));
3977 if (ureg_dst_is_undef(t->temps[index]))
3978 t->temps[index] = ureg_DECL_temporary(t->ureg);
3979 return ureg_src(t->temps[index]);
3980
3981 case PROGRAM_NAMED_PARAM:
3982 case PROGRAM_ENV_PARAM:
3983 case PROGRAM_LOCAL_PARAM:
3984 case PROGRAM_UNIFORM:
3985 assert(index >= 0);
3986 return t->constants[index];
3987 case PROGRAM_STATE_VAR:
3988 case PROGRAM_CONSTANT: /* ie, immediate */
3989 if (index < 0)
3990 return ureg_DECL_constant(t->ureg, 0);
3991 else
3992 return t->constants[index];
3993
3994 case PROGRAM_IMMEDIATE:
3995 return t->immediates[index];
3996
3997 case PROGRAM_INPUT:
3998 assert(t->inputMapping[index] < Elements(t->inputs));
3999 return t->inputs[t->inputMapping[index]];
4000
4001 case PROGRAM_OUTPUT:
4002 assert(t->outputMapping[index] < Elements(t->outputs));
4003 return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
4004
4005 case PROGRAM_ADDRESS:
4006 return ureg_src(t->address[index]);
4007
4008 case PROGRAM_SYSTEM_VALUE:
4009 assert(index < Elements(t->systemValues));
4010 return t->systemValues[index];
4011
4012 default:
4013 assert(!"unknown src register file");
4014 return ureg_src_undef();
4015 }
4016 }
4017
4018 /**
4019 * Create a TGSI ureg_dst register from an st_dst_reg.
4020 */
4021 static struct ureg_dst
4022 translate_dst(struct st_translate *t,
4023 const st_dst_reg *dst_reg,
4024 bool saturate)
4025 {
4026 struct ureg_dst dst = dst_register(t,
4027 dst_reg->file,
4028 dst_reg->index);
4029
4030 dst = ureg_writemask(dst, dst_reg->writemask);
4031
4032 if (saturate)
4033 dst = ureg_saturate(dst);
4034
4035 if (dst_reg->reladdr != NULL)
4036 dst = ureg_dst_indirect(dst, ureg_src(t->address[0]));
4037
4038 return dst;
4039 }
4040
4041 /**
4042 * Create a TGSI ureg_src register from an st_src_reg.
4043 */
4044 static struct ureg_src
4045 translate_src(struct st_translate *t, const st_src_reg *src_reg)
4046 {
4047 struct ureg_src src = src_register(t, src_reg->file, src_reg->index);
4048
4049 src = ureg_swizzle(src,
4050 GET_SWZ(src_reg->swizzle, 0) & 0x3,
4051 GET_SWZ(src_reg->swizzle, 1) & 0x3,
4052 GET_SWZ(src_reg->swizzle, 2) & 0x3,
4053 GET_SWZ(src_reg->swizzle, 3) & 0x3);
4054
4055 if ((src_reg->negate & 0xf) == NEGATE_XYZW)
4056 src = ureg_negate(src);
4057
4058 if (src_reg->reladdr != NULL) {
4059 /* Normally ureg_src_indirect() would be used here, but a stupid compiler
4060 * bug in g++ makes ureg_src_indirect (an inline C function) erroneously
4061 * set the bit for src.Negate. So we have to do the operation manually
4062 * here to work around the compiler's problems. */
4063 /*src = ureg_src_indirect(src, ureg_src(t->address[0]));*/
4064 struct ureg_src addr = ureg_src(t->address[0]);
4065 src.Indirect = 1;
4066 src.IndirectFile = addr.File;
4067 src.IndirectIndex = addr.Index;
4068 src.IndirectSwizzle = addr.SwizzleX;
4069
4070 if (src_reg->file != PROGRAM_INPUT &&
4071 src_reg->file != PROGRAM_OUTPUT) {
4072 /* If src_reg->index was negative, it was set to zero in
4073 * src_register(). Reassign it now. But don't do this
4074 * for input/output regs since they get remapped while
4075 * const buffers don't.
4076 */
4077 src.Index = src_reg->index;
4078 }
4079 }
4080
4081 return src;
4082 }
4083
4084 static void
4085 compile_tgsi_instruction(struct st_translate *t,
4086 const struct glsl_to_tgsi_instruction *inst)
4087 {
4088 struct ureg_program *ureg = t->ureg;
4089 GLuint i;
4090 struct ureg_dst dst[1];
4091 struct ureg_src src[4];
4092 unsigned num_dst;
4093 unsigned num_src;
4094
4095 num_dst = num_inst_dst_regs(inst->op);
4096 num_src = num_inst_src_regs(inst->op);
4097
4098 if (num_dst)
4099 dst[0] = translate_dst(t,
4100 &inst->dst,
4101 inst->saturate);
4102
4103 for (i = 0; i < num_src; i++)
4104 src[i] = translate_src(t, &inst->src[i]);
4105
4106 switch(inst->op) {
4107 case TGSI_OPCODE_BGNLOOP:
4108 case TGSI_OPCODE_CAL:
4109 case TGSI_OPCODE_ELSE:
4110 case TGSI_OPCODE_ENDLOOP:
4111 case TGSI_OPCODE_IF:
4112 assert(num_dst == 0);
4113 ureg_label_insn(ureg,
4114 inst->op,
4115 src, num_src,
4116 get_label(t,
4117 inst->op == TGSI_OPCODE_CAL ? inst->function->sig_id : 0));
4118 return;
4119
4120 case TGSI_OPCODE_TEX:
4121 case TGSI_OPCODE_TXB:
4122 case TGSI_OPCODE_TXD:
4123 case TGSI_OPCODE_TXL:
4124 case TGSI_OPCODE_TXP:
4125 src[num_src++] = t->samplers[inst->sampler];
4126 ureg_tex_insn(ureg,
4127 inst->op,
4128 dst, num_dst,
4129 translate_texture_target(inst->tex_target, inst->tex_shadow),
4130 src, num_src);
4131 return;
4132
4133 case TGSI_OPCODE_SCS:
4134 dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY);
4135 ureg_insn(ureg, inst->op, dst, num_dst, src, num_src);
4136 break;
4137
4138 default:
4139 ureg_insn(ureg,
4140 inst->op,
4141 dst, num_dst,
4142 src, num_src);
4143 break;
4144 }
4145 }
4146
4147 /**
4148 * Emit the TGSI instructions to adjust the WPOS pixel center convention
4149 * Basically, add (adjX, adjY) to the fragment position.
4150 */
4151 static void
4152 emit_adjusted_wpos(struct st_translate *t,
4153 const struct gl_program *program,
4154 float adjX, float adjY)
4155 {
4156 struct ureg_program *ureg = t->ureg;
4157 struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
4158 struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
4159
4160 /* Note that we bias X and Y and pass Z and W through unchanged.
4161 * The shader might also use gl_FragCoord.w and .z.
4162 */
4163 ureg_ADD(ureg, wpos_temp, wpos_input,
4164 ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
4165
4166 t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
4167 }
4168
4169
4170 /**
4171 * Emit the TGSI instructions for inverting the WPOS y coordinate.
4172 * This code is unavoidable because it also depends on whether
4173 * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
4174 */
4175 static void
4176 emit_wpos_inversion(struct st_translate *t,
4177 const struct gl_program *program,
4178 bool invert)
4179 {
4180 struct ureg_program *ureg = t->ureg;
4181
4182 /* Fragment program uses fragment position input.
4183 * Need to replace instances of INPUT[WPOS] with temp T
4184 * where T = INPUT[WPOS] by y is inverted.
4185 */
4186 static const gl_state_index wposTransformState[STATE_LENGTH]
4187 = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM,
4188 (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 };
4189
4190 /* XXX: note we are modifying the incoming shader here! Need to
4191 * do this before emitting the constant decls below, or this
4192 * will be missed:
4193 */
4194 unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
4195 wposTransformState);
4196
4197 struct ureg_src wpostrans = ureg_DECL_constant(ureg, wposTransConst);
4198 struct ureg_dst wpos_temp;
4199 struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
4200
4201 /* MOV wpos_temp, input[wpos]
4202 */
4203 if (wpos_input.File == TGSI_FILE_TEMPORARY)
4204 wpos_temp = ureg_dst(wpos_input);
4205 else {
4206 wpos_temp = ureg_DECL_temporary(ureg);
4207 ureg_MOV(ureg, wpos_temp, wpos_input);
4208 }
4209
4210 if (invert) {
4211 /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
4212 */
4213 ureg_MAD(ureg,
4214 ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y),
4215 wpos_input,
4216 ureg_scalar(wpostrans, 0),
4217 ureg_scalar(wpostrans, 1));
4218 } else {
4219 /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
4220 */
4221 ureg_MAD(ureg,
4222 ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y),
4223 wpos_input,
4224 ureg_scalar(wpostrans, 2),
4225 ureg_scalar(wpostrans, 3));
4226 }
4227
4228 /* Use wpos_temp as position input from here on:
4229 */
4230 t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
4231 }
4232
4233
4234 /**
4235 * Emit fragment position/ooordinate code.
4236 */
4237 static void
4238 emit_wpos(struct st_context *st,
4239 struct st_translate *t,
4240 const struct gl_program *program,
4241 struct ureg_program *ureg)
4242 {
4243 const struct gl_fragment_program *fp =
4244 (const struct gl_fragment_program *) program;
4245 struct pipe_screen *pscreen = st->pipe->screen;
4246 boolean invert = FALSE;
4247
4248 if (fp->OriginUpperLeft) {
4249 /* Fragment shader wants origin in upper-left */
4250 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
4251 /* the driver supports upper-left origin */
4252 }
4253 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
4254 /* the driver supports lower-left origin, need to invert Y */
4255 ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
4256 invert = TRUE;
4257 }
4258 else
4259 assert(0);
4260 }
4261 else {
4262 /* Fragment shader wants origin in lower-left */
4263 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
4264 /* the driver supports lower-left origin */
4265 ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
4266 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
4267 /* the driver supports upper-left origin, need to invert Y */
4268 invert = TRUE;
4269 else
4270 assert(0);
4271 }
4272
4273 if (fp->PixelCenterInteger) {
4274 /* Fragment shader wants pixel center integer */
4275 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
4276 /* the driver supports pixel center integer */
4277 ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
4278 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
4279 /* the driver supports pixel center half integer, need to bias X,Y */
4280 emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
4281 else
4282 assert(0);
4283 }
4284 else {
4285 /* Fragment shader wants pixel center half integer */
4286 if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
4287 /* the driver supports pixel center half integer */
4288 }
4289 else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
4290 /* the driver supports pixel center integer, need to bias X,Y */
4291 ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
4292 emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
4293 }
4294 else
4295 assert(0);
4296 }
4297
4298 /* we invert after adjustment so that we avoid the MOV to temporary,
4299 * and reuse the adjustment ADD instead */
4300 emit_wpos_inversion(t, program, invert);
4301 }
4302
4303 /**
4304 * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
4305 * TGSI uses +1 for front, -1 for back.
4306 * This function converts the TGSI value to the GL value. Simply clamping/
4307 * saturating the value to [0,1] does the job.
4308 */
4309 static void
4310 emit_face_var(struct st_translate *t)
4311 {
4312 struct ureg_program *ureg = t->ureg;
4313 struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
4314 struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
4315
4316 /* MOV_SAT face_temp, input[face] */
4317 face_temp = ureg_saturate(face_temp);
4318 ureg_MOV(ureg, face_temp, face_input);
4319
4320 /* Use face_temp as face input from here on: */
4321 t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
4322 }
4323
4324 static void
4325 emit_edgeflags(struct st_translate *t)
4326 {
4327 struct ureg_program *ureg = t->ureg;
4328 struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
4329 struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
4330
4331 ureg_MOV(ureg, edge_dst, edge_src);
4332 }
4333
4334 /**
4335 * Translate intermediate IR (glsl_to_tgsi_instruction) to TGSI format.
4336 * \param program the program to translate
4337 * \param numInputs number of input registers used
4338 * \param inputMapping maps Mesa fragment program inputs to TGSI generic
4339 * input indexes
4340 * \param inputSemanticName the TGSI_SEMANTIC flag for each input
4341 * \param inputSemanticIndex the semantic index (ex: which texcoord) for
4342 * each input
4343 * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
4344 * \param numOutputs number of output registers used
4345 * \param outputMapping maps Mesa fragment program outputs to TGSI
4346 * generic outputs
4347 * \param outputSemanticName the TGSI_SEMANTIC flag for each output
4348 * \param outputSemanticIndex the semantic index (ex: which texcoord) for
4349 * each output
4350 *
4351 * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
4352 */
4353 extern "C" enum pipe_error
4354 st_translate_program(
4355 struct gl_context *ctx,
4356 uint procType,
4357 struct ureg_program *ureg,
4358 glsl_to_tgsi_visitor *program,
4359 const struct gl_program *proginfo,
4360 GLuint numInputs,
4361 const GLuint inputMapping[],
4362 const ubyte inputSemanticName[],
4363 const ubyte inputSemanticIndex[],
4364 const GLuint interpMode[],
4365 GLuint numOutputs,
4366 const GLuint outputMapping[],
4367 const ubyte outputSemanticName[],
4368 const ubyte outputSemanticIndex[],
4369 boolean passthrough_edgeflags)
4370 {
4371 struct st_translate translate, *t;
4372 unsigned i;
4373 enum pipe_error ret = PIPE_OK;
4374
4375 assert(numInputs <= Elements(t->inputs));
4376 assert(numOutputs <= Elements(t->outputs));
4377
4378 t = &translate;
4379 memset(t, 0, sizeof *t);
4380
4381 t->procType = procType;
4382 t->inputMapping = inputMapping;
4383 t->outputMapping = outputMapping;
4384 t->ureg = ureg;
4385 t->pointSizeOutIndex = -1;
4386 t->prevInstWrotePointSize = GL_FALSE;
4387
4388 /*
4389 * Declare input attributes.
4390 */
4391 if (procType == TGSI_PROCESSOR_FRAGMENT) {
4392 for (i = 0; i < numInputs; i++) {
4393 t->inputs[i] = ureg_DECL_fs_input(ureg,
4394 inputSemanticName[i],
4395 inputSemanticIndex[i],
4396 interpMode[i]);
4397 }
4398
4399 if (proginfo->InputsRead & FRAG_BIT_WPOS) {
4400 /* Must do this after setting up t->inputs, and before
4401 * emitting constant references, below:
4402 */
4403 emit_wpos(st_context(ctx), t, proginfo, ureg);
4404 }
4405
4406 if (proginfo->InputsRead & FRAG_BIT_FACE)
4407 emit_face_var(t);
4408
4409 /*
4410 * Declare output attributes.
4411 */
4412 for (i = 0; i < numOutputs; i++) {
4413 switch (outputSemanticName[i]) {
4414 case TGSI_SEMANTIC_POSITION:
4415 t->outputs[i] = ureg_DECL_output(ureg,
4416 TGSI_SEMANTIC_POSITION, /* Z/Depth */
4417 outputSemanticIndex[i]);
4418 t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Z);
4419 break;
4420 case TGSI_SEMANTIC_STENCIL:
4421 t->outputs[i] = ureg_DECL_output(ureg,
4422 TGSI_SEMANTIC_STENCIL, /* Stencil */
4423 outputSemanticIndex[i]);
4424 t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Y);
4425 break;
4426 case TGSI_SEMANTIC_COLOR:
4427 t->outputs[i] = ureg_DECL_output(ureg,
4428 TGSI_SEMANTIC_COLOR,
4429 outputSemanticIndex[i]);
4430 break;
4431 default:
4432 assert(!"fragment shader outputs must be POSITION/STENCIL/COLOR");
4433 return PIPE_ERROR_BAD_INPUT;
4434 }
4435 }
4436 }
4437 else if (procType == TGSI_PROCESSOR_GEOMETRY) {
4438 for (i = 0; i < numInputs; i++) {
4439 t->inputs[i] = ureg_DECL_gs_input(ureg,
4440 i,
4441 inputSemanticName[i],
4442 inputSemanticIndex[i]);
4443 }
4444
4445 for (i = 0; i < numOutputs; i++) {
4446 t->outputs[i] = ureg_DECL_output(ureg,
4447 outputSemanticName[i],
4448 outputSemanticIndex[i]);
4449 }
4450 }
4451 else {
4452 assert(procType == TGSI_PROCESSOR_VERTEX);
4453
4454 for (i = 0; i < numInputs; i++) {
4455 t->inputs[i] = ureg_DECL_vs_input(ureg, i);
4456 }
4457
4458 for (i = 0; i < numOutputs; i++) {
4459 t->outputs[i] = ureg_DECL_output(ureg,
4460 outputSemanticName[i],
4461 outputSemanticIndex[i]);
4462 if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && proginfo->Id) {
4463 /* Writing to the point size result register requires special
4464 * handling to implement clamping.
4465 */
4466 static const gl_state_index pointSizeClampState[STATE_LENGTH]
4467 = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 };
4468 /* XXX: note we are modifying the incoming shader here! Need to
4469 * do this before emitting the constant decls below, or this
4470 * will be missed.
4471 */
4472 unsigned pointSizeClampConst =
4473 _mesa_add_state_reference(proginfo->Parameters,
4474 pointSizeClampState);
4475 struct ureg_dst psizregtemp = ureg_DECL_temporary(ureg);
4476 t->pointSizeConst = ureg_DECL_constant(ureg, pointSizeClampConst);
4477 t->pointSizeResult = t->outputs[i];
4478 t->pointSizeOutIndex = i;
4479 t->outputs[i] = psizregtemp;
4480 }
4481 }
4482 if (passthrough_edgeflags)
4483 emit_edgeflags(t);
4484 }
4485
4486 /* Declare address register.
4487 */
4488 if (program->num_address_regs > 0) {
4489 assert(program->num_address_regs == 1);
4490 t->address[0] = ureg_DECL_address(ureg);
4491 }
4492
4493 /* Declare misc input registers
4494 */
4495 {
4496 GLbitfield sysInputs = proginfo->SystemValuesRead;
4497 unsigned numSys = 0;
4498 for (i = 0; sysInputs; i++) {
4499 if (sysInputs & (1 << i)) {
4500 unsigned semName = mesa_sysval_to_semantic[i];
4501 t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
4502 numSys++;
4503 sysInputs &= ~(1 << i);
4504 }
4505 }
4506 }
4507
4508 if (program->indirect_addr_temps) {
4509 /* If temps are accessed with indirect addressing, declare temporaries
4510 * in sequential order. Else, we declare them on demand elsewhere.
4511 * (Note: the number of temporaries is equal to program->next_temp)
4512 */
4513 for (i = 0; i < (unsigned)program->next_temp; i++) {
4514 /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
4515 t->temps[i] = ureg_DECL_temporary(t->ureg);
4516 }
4517 }
4518
4519 /* Emit constants and uniforms. TGSI uses a single index space for these,
4520 * so we put all the translated regs in t->constants.
4521 */
4522 if (proginfo->Parameters) {
4523 t->constants = (struct ureg_src *)CALLOC(proginfo->Parameters->NumParameters * sizeof(t->constants[0]));
4524 if (t->constants == NULL) {
4525 ret = PIPE_ERROR_OUT_OF_MEMORY;
4526 goto out;
4527 }
4528
4529 for (i = 0; i < proginfo->Parameters->NumParameters; i++) {
4530 switch (proginfo->Parameters->Parameters[i].Type) {
4531 case PROGRAM_ENV_PARAM:
4532 case PROGRAM_LOCAL_PARAM:
4533 case PROGRAM_STATE_VAR:
4534 case PROGRAM_NAMED_PARAM:
4535 case PROGRAM_UNIFORM:
4536 t->constants[i] = ureg_DECL_constant(ureg, i);
4537 break;
4538
4539 /* Emit immediates for PROGRAM_CONSTANT only when there's no indirect
4540 * addressing of the const buffer.
4541 * FIXME: Be smarter and recognize param arrays:
4542 * indirect addressing is only valid within the referenced
4543 * array.
4544 */
4545 case PROGRAM_CONSTANT:
4546 if (program->indirect_addr_consts)
4547 t->constants[i] = ureg_DECL_constant(ureg, i);
4548 else
4549 t->constants[i] = emit_immediate(t,
4550 proginfo->Parameters->ParameterValues[i],
4551 proginfo->Parameters->Parameters[i].DataType,
4552 4);
4553 break;
4554 default:
4555 break;
4556 }
4557 }
4558 }
4559
4560 /* Emit immediate values.
4561 */
4562 t->immediates = (struct ureg_src *)CALLOC(program->num_immediates * sizeof(struct ureg_src));
4563 if (t->immediates == NULL) {
4564 ret = PIPE_ERROR_OUT_OF_MEMORY;
4565 goto out;
4566 }
4567 i = 0;
4568 foreach_iter(exec_list_iterator, iter, program->immediates) {
4569 immediate_storage *imm = (immediate_storage *)iter.get();
4570 t->immediates[i++] = emit_immediate(t, imm->values, imm->type, imm->size);
4571 }
4572
4573 /* texture samplers */
4574 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
4575 if (program->samplers_used & (1 << i)) {
4576 t->samplers[i] = ureg_DECL_sampler(ureg, i);
4577 }
4578 }
4579
4580 /* Emit each instruction in turn:
4581 */
4582 foreach_iter(exec_list_iterator, iter, program->instructions) {
4583 set_insn_start(t, ureg_get_instruction_number(ureg));
4584 compile_tgsi_instruction(t, (glsl_to_tgsi_instruction *)iter.get());
4585
4586 if (t->prevInstWrotePointSize && proginfo->Id) {
4587 /* The previous instruction wrote to the (fake) vertex point size
4588 * result register. Now we need to clamp that value to the min/max
4589 * point size range, putting the result into the real point size
4590 * register.
4591 * Note that we can't do this easily at the end of program due to
4592 * possible early return.
4593 */
4594 set_insn_start(t, ureg_get_instruction_number(ureg));
4595 ureg_MAX(t->ureg,
4596 ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
4597 ureg_src(t->outputs[t->pointSizeOutIndex]),
4598 ureg_swizzle(t->pointSizeConst, 1,1,1,1));
4599 ureg_MIN(t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
4600 ureg_src(t->outputs[t->pointSizeOutIndex]),
4601 ureg_swizzle(t->pointSizeConst, 2,2,2,2));
4602 }
4603 t->prevInstWrotePointSize = GL_FALSE;
4604 }
4605
4606 /* Fix up all emitted labels:
4607 */
4608 for (i = 0; i < t->labels_count; i++) {
4609 ureg_fixup_label(ureg, t->labels[i].token,
4610 t->insn[t->labels[i].branch_target]);
4611 }
4612
4613 out:
4614 FREE(t->insn);
4615 FREE(t->labels);
4616 FREE(t->constants);
4617 FREE(t->immediates);
4618
4619 if (t->error) {
4620 debug_printf("%s: translate error flag set\n", __FUNCTION__);
4621 }
4622
4623 return ret;
4624 }
4625 /* ----------------------------- End TGSI code ------------------------------ */
4626
4627 /**
4628 * Convert a shader's GLSL IR into a Mesa gl_program, although without
4629 * generating Mesa IR.
4630 */
4631 static struct gl_program *
4632 get_mesa_program(struct gl_context *ctx,
4633 struct gl_shader_program *shader_program,
4634 struct gl_shader *shader)
4635 {
4636 glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
4637 struct gl_program *prog;
4638 GLenum target;
4639 const char *target_string;
4640 bool progress;
4641 struct gl_shader_compiler_options *options =
4642 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
4643
4644 switch (shader->Type) {
4645 case GL_VERTEX_SHADER:
4646 target = GL_VERTEX_PROGRAM_ARB;
4647 target_string = "vertex";
4648 break;
4649 case GL_FRAGMENT_SHADER:
4650 target = GL_FRAGMENT_PROGRAM_ARB;
4651 target_string = "fragment";
4652 break;
4653 case GL_GEOMETRY_SHADER:
4654 target = GL_GEOMETRY_PROGRAM_NV;
4655 target_string = "geometry";
4656 break;
4657 default:
4658 assert(!"should not be reached");
4659 return NULL;
4660 }
4661
4662 validate_ir_tree(shader->ir);
4663
4664 prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
4665 if (!prog)
4666 return NULL;
4667 prog->Parameters = _mesa_new_parameter_list();
4668 prog->Varying = _mesa_new_parameter_list();
4669 prog->Attributes = _mesa_new_parameter_list();
4670 v->ctx = ctx;
4671 v->prog = prog;
4672 v->shader_program = shader_program;
4673 v->options = options;
4674 v->glsl_version = ctx->Const.GLSLVersion;
4675
4676 add_uniforms_to_parameters_list(shader_program, shader, prog);
4677
4678 /* Emit intermediate IR for main(). */
4679 visit_exec_list(shader->ir, v);
4680
4681 /* Now emit bodies for any functions that were used. */
4682 do {
4683 progress = GL_FALSE;
4684
4685 foreach_iter(exec_list_iterator, iter, v->function_signatures) {
4686 function_entry *entry = (function_entry *)iter.get();
4687
4688 if (!entry->bgn_inst) {
4689 v->current_function = entry;
4690
4691 entry->bgn_inst = v->emit(NULL, TGSI_OPCODE_BGNSUB);
4692 entry->bgn_inst->function = entry;
4693
4694 visit_exec_list(&entry->sig->body, v);
4695
4696 glsl_to_tgsi_instruction *last;
4697 last = (glsl_to_tgsi_instruction *)v->instructions.get_tail();
4698 if (last->op != TGSI_OPCODE_RET)
4699 v->emit(NULL, TGSI_OPCODE_RET);
4700
4701 glsl_to_tgsi_instruction *end;
4702 end = v->emit(NULL, TGSI_OPCODE_ENDSUB);
4703 end->function = entry;
4704
4705 progress = GL_TRUE;
4706 }
4707 }
4708 } while (progress);
4709
4710 #if 0
4711 /* Print out some information (for debugging purposes) used by the
4712 * optimization passes. */
4713 for (i=0; i < v->next_temp; i++) {
4714 int fr = v->get_first_temp_read(i);
4715 int fw = v->get_first_temp_write(i);
4716 int lr = v->get_last_temp_read(i);
4717 int lw = v->get_last_temp_write(i);
4718
4719 printf("Temp %d: FR=%3d FW=%3d LR=%3d LW=%3d\n", i, fr, fw, lr, lw);
4720 assert(fw <= fr);
4721 }
4722 #endif
4723
4724 /* Remove reads to output registers, and to varyings in vertex shaders. */
4725 v->remove_output_reads(PROGRAM_OUTPUT);
4726 if (target == GL_VERTEX_PROGRAM_ARB)
4727 v->remove_output_reads(PROGRAM_VARYING);
4728
4729 /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */
4730 v->simplify_cmp();
4731 v->copy_propagate();
4732 while (v->eliminate_dead_code_advanced());
4733
4734 /* FIXME: These passes to optimize temporary registers don't work when there
4735 * is indirect addressing of the temporary register space. We need proper
4736 * array support so that we don't have to give up these passes in every
4737 * shader that uses arrays.
4738 */
4739 if (!v->indirect_addr_temps) {
4740 v->eliminate_dead_code();
4741 v->merge_registers();
4742 v->renumber_registers();
4743 }
4744
4745 /* Write the END instruction. */
4746 v->emit(NULL, TGSI_OPCODE_END);
4747
4748 if (ctx->Shader.Flags & GLSL_DUMP) {
4749 printf("\n");
4750 printf("GLSL IR for linked %s program %d:\n", target_string,
4751 shader_program->Name);
4752 _mesa_print_ir(shader->ir, NULL);
4753 printf("\n");
4754 printf("\n");
4755 }
4756
4757 prog->Instructions = NULL;
4758 prog->NumInstructions = 0;
4759
4760 do_set_program_inouts(shader->ir, prog);
4761 count_resources(v, prog);
4762
4763 check_resources(ctx, shader_program, v, prog);
4764
4765 _mesa_reference_program(ctx, &shader->Program, prog);
4766
4767 struct st_vertex_program *stvp;
4768 struct st_fragment_program *stfp;
4769 struct st_geometry_program *stgp;
4770
4771 switch (shader->Type) {
4772 case GL_VERTEX_SHADER:
4773 stvp = (struct st_vertex_program *)prog;
4774 stvp->glsl_to_tgsi = v;
4775 break;
4776 case GL_FRAGMENT_SHADER:
4777 stfp = (struct st_fragment_program *)prog;
4778 stfp->glsl_to_tgsi = v;
4779 break;
4780 case GL_GEOMETRY_SHADER:
4781 stgp = (struct st_geometry_program *)prog;
4782 stgp->glsl_to_tgsi = v;
4783 break;
4784 default:
4785 assert(!"should not be reached");
4786 return NULL;
4787 }
4788
4789 return prog;
4790 }
4791
4792 extern "C" {
4793
4794 struct gl_shader *
4795 st_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
4796 {
4797 struct gl_shader *shader;
4798 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
4799 type == GL_GEOMETRY_SHADER_ARB);
4800 shader = rzalloc(NULL, struct gl_shader);
4801 if (shader) {
4802 shader->Type = type;
4803 shader->Name = name;
4804 _mesa_init_shader(ctx, shader);
4805 }
4806 return shader;
4807 }
4808
4809 struct gl_shader_program *
4810 st_new_shader_program(struct gl_context *ctx, GLuint name)
4811 {
4812 struct gl_shader_program *shProg;
4813 shProg = rzalloc(NULL, struct gl_shader_program);
4814 if (shProg) {
4815 shProg->Name = name;
4816 _mesa_init_shader_program(ctx, shProg);
4817 }
4818 return shProg;
4819 }
4820
4821 /**
4822 * Link a shader.
4823 * Called via ctx->Driver.LinkShader()
4824 * This actually involves converting GLSL IR into an intermediate TGSI-like IR
4825 * with code lowering and other optimizations.
4826 */
4827 GLboolean
4828 st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
4829 {
4830 assert(prog->LinkStatus);
4831
4832 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
4833 if (prog->_LinkedShaders[i] == NULL)
4834 continue;
4835
4836 bool progress;
4837 exec_list *ir = prog->_LinkedShaders[i]->ir;
4838 const struct gl_shader_compiler_options *options =
4839 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
4840
4841 do {
4842 progress = false;
4843
4844 /* Lowering */
4845 do_mat_op_to_vec(ir);
4846 lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
4847 | LOG_TO_LOG2
4848 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
4849
4850 progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
4851
4852 progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
4853
4854 progress = lower_quadop_vector(ir, false) || progress;
4855
4856 if (options->EmitNoIfs) {
4857 progress = lower_discard(ir) || progress;
4858 progress = lower_if_to_cond_assign(ir) || progress;
4859 }
4860
4861 if (options->EmitNoNoise)
4862 progress = lower_noise(ir) || progress;
4863
4864 /* If there are forms of indirect addressing that the driver
4865 * cannot handle, perform the lowering pass.
4866 */
4867 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
4868 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
4869 progress =
4870 lower_variable_index_to_cond_assign(ir,
4871 options->EmitNoIndirectInput,
4872 options->EmitNoIndirectOutput,
4873 options->EmitNoIndirectTemp,
4874 options->EmitNoIndirectUniform)
4875 || progress;
4876
4877 progress = do_vec_index_to_cond_assign(ir) || progress;
4878 } while (progress);
4879
4880 validate_ir_tree(ir);
4881 }
4882
4883 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
4884 struct gl_program *linked_prog;
4885
4886 if (prog->_LinkedShaders[i] == NULL)
4887 continue;
4888
4889 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
4890
4891 if (linked_prog) {
4892 bool ok = true;
4893
4894 switch (prog->_LinkedShaders[i]->Type) {
4895 case GL_VERTEX_SHADER:
4896 _mesa_reference_vertprog(ctx, &prog->VertexProgram,
4897 (struct gl_vertex_program *)linked_prog);
4898 ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
4899 linked_prog);
4900 break;
4901 case GL_FRAGMENT_SHADER:
4902 _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
4903 (struct gl_fragment_program *)linked_prog);
4904 ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
4905 linked_prog);
4906 break;
4907 case GL_GEOMETRY_SHADER:
4908 _mesa_reference_geomprog(ctx, &prog->GeometryProgram,
4909 (struct gl_geometry_program *)linked_prog);
4910 ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
4911 linked_prog);
4912 break;
4913 }
4914 if (!ok) {
4915 return GL_FALSE;
4916 }
4917 }
4918
4919 _mesa_reference_program(ctx, &linked_prog, NULL);
4920 }
4921
4922 return GL_TRUE;
4923 }
4924
4925
4926 /**
4927 * Link a GLSL shader program. Called via glLinkProgram().
4928 */
4929 void
4930 st_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
4931 {
4932 unsigned int i;
4933
4934 _mesa_clear_shader_program_data(ctx, prog);
4935
4936 prog->LinkStatus = GL_TRUE;
4937
4938 for (i = 0; i < prog->NumShaders; i++) {
4939 if (!prog->Shaders[i]->CompileStatus) {
4940 fail_link(prog, "linking with uncompiled shader");
4941 prog->LinkStatus = GL_FALSE;
4942 }
4943 }
4944
4945 prog->Varying = _mesa_new_parameter_list();
4946 _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
4947 _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
4948 _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
4949
4950 if (prog->LinkStatus) {
4951 link_shaders(ctx, prog);
4952 }
4953
4954 if (prog->LinkStatus) {
4955 if (!ctx->Driver.LinkShader(ctx, prog)) {
4956 prog->LinkStatus = GL_FALSE;
4957 }
4958 }
4959
4960 set_uniform_initializers(ctx, prog);
4961
4962 if (ctx->Shader.Flags & GLSL_DUMP) {
4963 if (!prog->LinkStatus) {
4964 printf("GLSL shader program %d failed to link\n", prog->Name);
4965 }
4966
4967 if (prog->InfoLog && prog->InfoLog[0] != 0) {
4968 printf("GLSL shader program %d info log:\n", prog->Name);
4969 printf("%s\n", prog->InfoLog);
4970 }
4971 }
4972 }
4973
4974 } /* extern "C" */