replace _mesa_logbase2 with util_logbase2
[mesa.git] / src / mesa / state_tracker / st_nir_builtins.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "tgsi/tgsi_from_mesa.h"
24 #include "st_nir.h"
25
26 #include "compiler/nir/nir_builder.h"
27
28 struct pipe_shader_state *
29 st_nir_finish_builtin_shader(struct st_context *st,
30 nir_shader *nir,
31 const char *name)
32 {
33 struct pipe_context *pipe = st->pipe;
34 struct pipe_screen *screen = pipe->screen;
35
36 nir->info.name = ralloc_strdup(nir, name);
37 nir->info.separate_shader = true;
38 if (nir->info.stage == MESA_SHADER_FRAGMENT)
39 nir->info.fs.untyped_color_outputs = true;
40
41 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
42 NIR_PASS_V(nir, nir_split_var_copies);
43 NIR_PASS_V(nir, nir_lower_var_copies);
44 NIR_PASS_V(nir, nir_lower_system_values);
45
46 if (nir->options->lower_to_scalar) {
47 nir_variable_mode mask =
48 (nir->info.stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) |
49 (nir->info.stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0);
50
51 NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
52 }
53
54 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
55
56 st_nir_assign_vs_in_locations(nir);
57 st_nir_assign_varying_locations(st, nir);
58
59 st_nir_lower_samplers(screen, nir, NULL, NULL);
60 st_nir_lower_uniforms(st, nir);
61
62 if (screen->finalize_nir)
63 screen->finalize_nir(screen, nir, true);
64 else
65 st_nir_opts(nir);
66
67 struct pipe_shader_state state = {
68 .type = PIPE_SHADER_IR_NIR,
69 .ir.nir = nir,
70 };
71
72 switch (nir->info.stage) {
73 case MESA_SHADER_VERTEX:
74 return pipe->create_vs_state(pipe, &state);
75 case MESA_SHADER_TESS_CTRL:
76 return pipe->create_tcs_state(pipe, &state);
77 case MESA_SHADER_TESS_EVAL:
78 return pipe->create_tes_state(pipe, &state);
79 case MESA_SHADER_GEOMETRY:
80 return pipe->create_gs_state(pipe, &state);
81 case MESA_SHADER_FRAGMENT:
82 return pipe->create_fs_state(pipe, &state);
83 default:
84 unreachable("unsupported shader stage");
85 return NULL;
86 }
87 }
88
89 /**
90 * Make a simple shader that copies inputs to corresponding outputs.
91 */
92 struct pipe_shader_state *
93 st_nir_make_passthrough_shader(struct st_context *st,
94 const char *shader_name,
95 gl_shader_stage stage,
96 unsigned num_vars,
97 unsigned *input_locations,
98 unsigned *output_locations,
99 unsigned *interpolation_modes,
100 unsigned sysval_mask)
101 {
102 struct nir_builder b;
103 const struct glsl_type *vec4 = glsl_vec4_type();
104 const nir_shader_compiler_options *options =
105 st->ctx->Const.ShaderCompilerOptions[stage].NirOptions;
106
107 nir_builder_init_simple_shader(&b, NULL, stage, options);
108
109 char var_name[15];
110
111 for (unsigned i = 0; i < num_vars; i++) {
112 nir_variable *in;
113 if (sysval_mask & (1 << i)) {
114 snprintf(var_name, sizeof(var_name), "sys_%u", input_locations[i]);
115 in = nir_variable_create(b.shader, nir_var_system_value,
116 glsl_int_type(), var_name);
117 in->data.interpolation = INTERP_MODE_FLAT;
118 } else {
119 snprintf(var_name, sizeof(var_name), "in_%u", input_locations[i]);
120 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
121 }
122 in->data.location = input_locations[i];
123 if (interpolation_modes)
124 in->data.interpolation = interpolation_modes[i];
125
126 snprintf(var_name, sizeof(var_name), "out_%u", output_locations[i]);
127 nir_variable *out =
128 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name);
129 out->data.location = output_locations[i];
130 out->data.interpolation = in->data.interpolation;
131
132 nir_copy_var(&b, out, in);
133 }
134
135 return st_nir_finish_builtin_shader(st, b.shader, shader_name);
136 }