st/nir: Use sampler derefs in built-in shaders.
[mesa.git] / src / mesa / state_tracker / st_pbo.c
1 /*
2 * Copyright 2007 VMware, Inc.
3 * Copyright 2016 Advanced Micro Devices, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file
27 *
28 * Common helper functions for PBO up- and downloads.
29 */
30
31 #include "state_tracker/st_context.h"
32 #include "state_tracker/st_nir.h"
33 #include "state_tracker/st_pbo.h"
34 #include "state_tracker/st_cb_bufferobjects.h"
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "cso_cache/cso_context.h"
40 #include "tgsi/tgsi_ureg.h"
41 #include "util/u_format.h"
42 #include "util/u_inlines.h"
43 #include "util/u_upload_mgr.h"
44
45 #include "compiler/nir/nir_builder.h"
46
47 /* Conversion to apply in the fragment shader. */
48 enum st_pbo_conversion {
49 ST_PBO_CONVERT_NONE = 0,
50 ST_PBO_CONVERT_UINT_TO_SINT,
51 ST_PBO_CONVERT_SINT_TO_UINT,
52
53 ST_NUM_PBO_CONVERSIONS
54 };
55
56 /* Final setup of buffer addressing information.
57 *
58 * buf_offset is in pixels.
59 *
60 * Returns false if something (e.g. alignment) prevents PBO upload/download.
61 */
62 bool
63 st_pbo_addresses_setup(struct st_context *st,
64 struct pipe_resource *buf, intptr_t buf_offset,
65 struct st_pbo_addresses *addr)
66 {
67 unsigned skip_pixels;
68
69 /* Check alignment against texture buffer requirements. */
70 {
71 unsigned ofs = (buf_offset * addr->bytes_per_pixel) % st->ctx->Const.TextureBufferOffsetAlignment;
72 if (ofs != 0) {
73 if (ofs % addr->bytes_per_pixel != 0)
74 return false;
75
76 skip_pixels = ofs / addr->bytes_per_pixel;
77 buf_offset -= skip_pixels;
78 } else {
79 skip_pixels = 0;
80 }
81 }
82
83 assert(buf_offset >= 0);
84
85 addr->buffer = buf;
86 addr->first_element = buf_offset;
87 addr->last_element = buf_offset + skip_pixels + addr->width - 1
88 + (addr->height - 1 + (addr->depth - 1) * addr->image_height) * addr->pixels_per_row;
89
90 if (addr->last_element - addr->first_element > st->ctx->Const.MaxTextureBufferSize - 1)
91 return false;
92
93 /* This should be ensured by Mesa before calling our callbacks */
94 assert((addr->last_element + 1) * addr->bytes_per_pixel <= buf->width0);
95
96 addr->constants.xoffset = -addr->xoffset + skip_pixels;
97 addr->constants.yoffset = -addr->yoffset;
98 addr->constants.stride = addr->pixels_per_row;
99 addr->constants.image_size = addr->pixels_per_row * addr->image_height;
100 addr->constants.layer_offset = 0;
101
102 return true;
103 }
104
105 /* Validate and fill buffer addressing information based on GL pixelstore
106 * attributes.
107 *
108 * Returns false if some aspect of the addressing (e.g. alignment) prevents
109 * PBO upload/download.
110 */
111 bool
112 st_pbo_addresses_pixelstore(struct st_context *st,
113 GLenum gl_target, bool skip_images,
114 const struct gl_pixelstore_attrib *store,
115 const void *pixels,
116 struct st_pbo_addresses *addr)
117 {
118 struct pipe_resource *buf = st_buffer_object(store->BufferObj)->buffer;
119 intptr_t buf_offset = (intptr_t) pixels;
120
121 if (buf_offset % addr->bytes_per_pixel)
122 return false;
123
124 /* Convert to texels */
125 buf_offset = buf_offset / addr->bytes_per_pixel;
126
127 /* Determine image height */
128 if (gl_target == GL_TEXTURE_1D_ARRAY) {
129 addr->image_height = 1;
130 } else {
131 addr->image_height = store->ImageHeight > 0 ? store->ImageHeight : addr->height;
132 }
133
134 /* Compute the stride, taking store->Alignment into account */
135 {
136 unsigned pixels_per_row = store->RowLength > 0 ?
137 store->RowLength : addr->width;
138 unsigned bytes_per_row = pixels_per_row * addr->bytes_per_pixel;
139 unsigned remainder = bytes_per_row % store->Alignment;
140 unsigned offset_rows;
141
142 if (remainder > 0)
143 bytes_per_row += store->Alignment - remainder;
144
145 if (bytes_per_row % addr->bytes_per_pixel)
146 return false;
147
148 addr->pixels_per_row = bytes_per_row / addr->bytes_per_pixel;
149
150 offset_rows = store->SkipRows;
151 if (skip_images)
152 offset_rows += addr->image_height * store->SkipImages;
153
154 buf_offset += store->SkipPixels + addr->pixels_per_row * offset_rows;
155 }
156
157 if (!st_pbo_addresses_setup(st, buf, buf_offset, addr))
158 return false;
159
160 /* Support GL_PACK_INVERT_MESA */
161 if (store->Invert) {
162 addr->constants.xoffset += (addr->height - 1) * addr->constants.stride;
163 addr->constants.stride = -addr->constants.stride;
164 }
165
166 return true;
167 }
168
169 /* For download from a framebuffer, we may have to invert the Y axis. The
170 * setup is as follows:
171 * - set viewport to inverted, so that the position sysval is correct for
172 * texel fetches
173 * - this function adjusts the fragment shader's constant buffer to compute
174 * the correct destination addresses.
175 */
176 void
177 st_pbo_addresses_invert_y(struct st_pbo_addresses *addr,
178 unsigned viewport_height)
179 {
180 addr->constants.xoffset +=
181 (viewport_height - 1 + 2 * addr->constants.yoffset) * addr->constants.stride;
182 addr->constants.stride = -addr->constants.stride;
183 }
184
185 /* Setup all vertex pipeline state, rasterizer state, and fragment shader
186 * constants, and issue the draw call for PBO upload/download.
187 *
188 * The caller is responsible for saving and restoring state, as well as for
189 * setting other fragment shader state (fragment shader, samplers), and
190 * framebuffer/viewport/DSA/blend state.
191 */
192 bool
193 st_pbo_draw(struct st_context *st, const struct st_pbo_addresses *addr,
194 unsigned surface_width, unsigned surface_height)
195 {
196 struct cso_context *cso = st->cso_context;
197
198 /* Setup vertex and geometry shaders */
199 if (!st->pbo.vs) {
200 st->pbo.vs = st_pbo_create_vs(st);
201 if (!st->pbo.vs)
202 return false;
203 }
204
205 if (addr->depth != 1 && st->pbo.use_gs && !st->pbo.gs) {
206 st->pbo.gs = st_pbo_create_gs(st);
207 if (!st->pbo.gs)
208 return false;
209 }
210
211 cso_set_vertex_shader_handle(cso, st->pbo.vs);
212
213 cso_set_geometry_shader_handle(cso, addr->depth != 1 ? st->pbo.gs : NULL);
214
215 cso_set_tessctrl_shader_handle(cso, NULL);
216
217 cso_set_tesseval_shader_handle(cso, NULL);
218
219 /* Upload vertices */
220 {
221 struct pipe_vertex_buffer vbo = {0};
222 struct pipe_vertex_element velem;
223
224 float x0 = (float) addr->xoffset / surface_width * 2.0f - 1.0f;
225 float y0 = (float) addr->yoffset / surface_height * 2.0f - 1.0f;
226 float x1 = (float) (addr->xoffset + addr->width) / surface_width * 2.0f - 1.0f;
227 float y1 = (float) (addr->yoffset + addr->height) / surface_height * 2.0f - 1.0f;
228
229 float *verts = NULL;
230
231 vbo.stride = 2 * sizeof(float);
232
233 u_upload_alloc(st->pipe->stream_uploader, 0, 8 * sizeof(float), 4,
234 &vbo.buffer_offset, &vbo.buffer.resource, (void **) &verts);
235 if (!verts)
236 return false;
237
238 verts[0] = x0;
239 verts[1] = y0;
240 verts[2] = x0;
241 verts[3] = y1;
242 verts[4] = x1;
243 verts[5] = y0;
244 verts[6] = x1;
245 verts[7] = y1;
246
247 u_upload_unmap(st->pipe->stream_uploader);
248
249 velem.src_offset = 0;
250 velem.instance_divisor = 0;
251 velem.vertex_buffer_index = 0;
252 velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
253
254 cso_set_vertex_elements(cso, 1, &velem);
255
256 cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
257
258 pipe_resource_reference(&vbo.buffer.resource, NULL);
259 }
260
261 /* Upload constants */
262 {
263 struct pipe_constant_buffer cb;
264
265 cb.buffer = NULL;
266 cb.user_buffer = &addr->constants;
267 cb.buffer_offset = 0;
268 cb.buffer_size = sizeof(addr->constants);
269
270 cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
271
272 pipe_resource_reference(&cb.buffer, NULL);
273 }
274
275 /* Rasterizer state */
276 cso_set_rasterizer(cso, &st->pbo.raster);
277
278 /* Disable stream output */
279 cso_set_stream_outputs(cso, 0, NULL, 0);
280
281 if (addr->depth == 1) {
282 cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
283 } else {
284 cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP,
285 0, 4, 0, addr->depth);
286 }
287
288 return true;
289 }
290
291 void *
292 st_pbo_create_vs(struct st_context *st)
293 {
294 struct pipe_screen *pscreen = st->pipe->screen;
295 bool use_nir = PIPE_SHADER_IR_NIR ==
296 pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
297 PIPE_SHADER_CAP_PREFERRED_IR);
298
299 if (use_nir) {
300 unsigned inputs[] = { VERT_ATTRIB_POS, SYSTEM_VALUE_INSTANCE_ID, };
301 unsigned outputs[] = { VARYING_SLOT_POS, VARYING_SLOT_LAYER };
302
303 return st_nir_make_passthrough_shader(st, "st/pbo VS",
304 MESA_SHADER_VERTEX,
305 st->pbo.layers ? 2 : 1,
306 inputs, outputs, NULL, (1 << 1));
307 }
308
309 struct ureg_program *ureg;
310 struct ureg_src in_pos;
311 struct ureg_src in_instanceid;
312 struct ureg_dst out_pos;
313 struct ureg_dst out_layer;
314
315 ureg = ureg_create(PIPE_SHADER_VERTEX);
316 if (!ureg)
317 return NULL;
318
319 in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION);
320
321 out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
322
323 if (st->pbo.layers) {
324 in_instanceid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
325
326 if (!st->pbo.use_gs)
327 out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
328 }
329
330 /* out_pos = in_pos */
331 ureg_MOV(ureg, out_pos, in_pos);
332
333 if (st->pbo.layers) {
334 if (st->pbo.use_gs) {
335 /* out_pos.z = i2f(gl_InstanceID) */
336 ureg_I2F(ureg, ureg_writemask(out_pos, TGSI_WRITEMASK_Z),
337 ureg_scalar(in_instanceid, TGSI_SWIZZLE_X));
338 } else {
339 /* out_layer = gl_InstanceID */
340 ureg_MOV(ureg, ureg_writemask(out_layer, TGSI_WRITEMASK_X),
341 ureg_scalar(in_instanceid, TGSI_SWIZZLE_X));
342 }
343 }
344
345 ureg_END(ureg);
346
347 return ureg_create_shader_and_destroy(ureg, st->pipe);
348 }
349
350 void *
351 st_pbo_create_gs(struct st_context *st)
352 {
353 static const int zero = 0;
354 struct ureg_program *ureg;
355 struct ureg_dst out_pos;
356 struct ureg_dst out_layer;
357 struct ureg_src in_pos;
358 struct ureg_src imm;
359 unsigned i;
360
361 ureg = ureg_create(PIPE_SHADER_GEOMETRY);
362 if (!ureg)
363 return NULL;
364
365 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_TRIANGLES);
366 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_TRIANGLE_STRIP);
367 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 3);
368
369 out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
370 out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
371
372 in_pos = ureg_DECL_input(ureg, TGSI_SEMANTIC_POSITION, 0, 0, 1);
373
374 imm = ureg_DECL_immediate_int(ureg, &zero, 1);
375
376 for (i = 0; i < 3; ++i) {
377 struct ureg_src in_pos_vertex = ureg_src_dimension(in_pos, i);
378
379 /* out_pos = in_pos[i] */
380 ureg_MOV(ureg, out_pos, in_pos_vertex);
381
382 /* out_layer.x = f2i(in_pos[i].z) */
383 ureg_F2I(ureg, ureg_writemask(out_layer, TGSI_WRITEMASK_X),
384 ureg_scalar(in_pos_vertex, TGSI_SWIZZLE_Z));
385
386 ureg_EMIT(ureg, ureg_scalar(imm, TGSI_SWIZZLE_X));
387 }
388
389 ureg_END(ureg);
390
391 return ureg_create_shader_and_destroy(ureg, st->pipe);
392 }
393
394 static void
395 build_conversion(struct ureg_program *ureg, const struct ureg_dst *temp,
396 enum st_pbo_conversion conversion)
397 {
398 switch (conversion) {
399 case ST_PBO_CONVERT_SINT_TO_UINT:
400 ureg_IMAX(ureg, *temp, ureg_src(*temp), ureg_imm1i(ureg, 0));
401 break;
402 case ST_PBO_CONVERT_UINT_TO_SINT:
403 ureg_UMIN(ureg, *temp, ureg_src(*temp), ureg_imm1u(ureg, (1u << 31) - 1));
404 break;
405 default:
406 /* no-op */
407 break;
408 }
409 }
410
411 static const struct glsl_type *
412 sampler_type_for_target(enum pipe_texture_target target)
413 {
414 bool is_array = target >= PIPE_TEXTURE_1D_ARRAY;
415 static const enum glsl_sampler_dim dim[] = {
416 [PIPE_BUFFER] = GLSL_SAMPLER_DIM_BUF,
417 [PIPE_TEXTURE_1D] = GLSL_SAMPLER_DIM_1D,
418 [PIPE_TEXTURE_2D] = GLSL_SAMPLER_DIM_2D,
419 [PIPE_TEXTURE_3D] = GLSL_SAMPLER_DIM_3D,
420 [PIPE_TEXTURE_CUBE] = GLSL_SAMPLER_DIM_CUBE,
421 [PIPE_TEXTURE_RECT] = GLSL_SAMPLER_DIM_RECT,
422 [PIPE_TEXTURE_1D_ARRAY] = GLSL_SAMPLER_DIM_1D,
423 [PIPE_TEXTURE_2D_ARRAY] = GLSL_SAMPLER_DIM_2D,
424 [PIPE_TEXTURE_CUBE_ARRAY] = GLSL_SAMPLER_DIM_CUBE,
425 };
426
427 return glsl_sampler_type(dim[target], false, is_array, GLSL_TYPE_FLOAT);
428 }
429
430 static void *
431 create_fs_nir(struct st_context *st,
432 bool download,
433 enum pipe_texture_target target,
434 enum st_pbo_conversion conversion)
435 {
436 struct pipe_screen *screen = st->pipe->screen;
437 struct nir_builder b;
438 const nir_shader_compiler_options *options =
439 st->ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
440 bool pos_is_sysval =
441 screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
442
443 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options);
444
445 nir_ssa_def *zero = nir_imm_int(&b, 0);
446
447 /* param = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */
448 nir_variable *param_var =
449 nir_variable_create(b.shader, nir_var_uniform, glsl_vec4_type(), "param");
450 nir_ssa_def *param = nir_load_var(&b, param_var);
451
452 nir_variable *fragcoord =
453 nir_variable_create(b.shader, pos_is_sysval ? nir_var_system_value :
454 nir_var_shader_in, glsl_vec4_type(), "gl_FragCoord");
455 fragcoord->data.location = pos_is_sysval ? SYSTEM_VALUE_FRAG_COORD
456 : VARYING_SLOT_POS;
457 nir_ssa_def *coord = nir_load_var(&b, fragcoord);
458
459 nir_ssa_def *layer = NULL;
460 if (st->pbo.layers && (!download || target == PIPE_TEXTURE_1D_ARRAY ||
461 target == PIPE_TEXTURE_2D_ARRAY ||
462 target == PIPE_TEXTURE_3D ||
463 target == PIPE_TEXTURE_CUBE ||
464 target == PIPE_TEXTURE_CUBE_ARRAY)) {
465 nir_variable *var = nir_variable_create(b.shader, nir_var_shader_in,
466 glsl_int_type(), "gl_Layer");
467 var->data.location = VARYING_SLOT_LAYER;
468 var->data.interpolation = INTERP_MODE_FLAT;
469 layer = nir_load_var(&b, var);
470 }
471
472 /* offset_pos = param.xy + f2i(coord.xy) */
473 nir_ssa_def *offset_pos =
474 nir_iadd(&b, nir_channels(&b, param, TGSI_WRITEMASK_XY),
475 nir_f2i32(&b, nir_channels(&b, coord, TGSI_WRITEMASK_XY)));
476
477 /* addr = offset_pos.x + offset_pos.y * stride */
478 nir_ssa_def *pbo_addr =
479 nir_iadd(&b, nir_channel(&b, offset_pos, 0),
480 nir_imul(&b, nir_channel(&b, offset_pos, 1),
481 nir_channel(&b, param, 2)));
482 if (layer) {
483 /* pbo_addr += image_height * layer */
484 pbo_addr = nir_iadd(&b, pbo_addr,
485 nir_imul(&b, layer, nir_channel(&b, param, 3)));
486 }
487
488 nir_ssa_def *texcoord;
489 if (download) {
490 texcoord = nir_f2i32(&b, nir_channels(&b, coord, TGSI_WRITEMASK_XY));
491
492 if (layer) {
493 nir_ssa_def *src_layer = layer;
494
495 if (target == PIPE_TEXTURE_3D) {
496 nir_variable *layer_offset_var =
497 nir_variable_create(b.shader, nir_var_uniform,
498 glsl_int_type(), "layer_offset");
499 layer_offset_var->data.driver_location = 4;
500 nir_ssa_def *layer_offset = nir_load_var(&b, layer_offset_var);
501
502 src_layer = nir_iadd(&b, layer, layer_offset);
503 }
504
505 texcoord = nir_vec3(&b, nir_channel(&b, texcoord, 0),
506 nir_channel(&b, texcoord, 1),
507 src_layer);
508 }
509 } else {
510 texcoord = pbo_addr;
511 }
512
513 nir_variable *tex_var =
514 nir_variable_create(b.shader, nir_var_uniform,
515 sampler_type_for_target(target), "tex");
516 tex_var->data.explicit_binding = true;
517 tex_var->data.binding = 0;
518
519 nir_deref_instr *tex_deref = nir_build_deref_var(&b, tex_var);
520
521 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
522 tex->op = nir_texop_txf;
523 tex->sampler_dim = glsl_get_sampler_dim(tex_var->type);
524 tex->coord_components =
525 glsl_get_sampler_coordinate_components(tex_var->type);
526 tex->dest_type = nir_type_float;
527 tex->src[0].src_type = nir_tex_src_texture_deref;
528 tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa);
529 tex->src[1].src_type = nir_tex_src_sampler_deref;
530 tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa);
531 tex->src[2].src_type = nir_tex_src_coord;
532 tex->src[2].src = nir_src_for_ssa(texcoord);
533 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
534 nir_builder_instr_insert(&b, &tex->instr);
535 nir_ssa_def *result = &tex->dest.ssa;
536
537 if (conversion == ST_PBO_CONVERT_SINT_TO_UINT)
538 result = nir_imax(&b, result, zero);
539 else if (conversion == ST_PBO_CONVERT_UINT_TO_SINT)
540 result = nir_umin(&b, result, nir_imm_int(&b, (1u << 31) - 1));
541
542 if (download) {
543 nir_variable *img_var =
544 nir_variable_create(b.shader, nir_var_uniform,
545 glsl_image_type(GLSL_SAMPLER_DIM_BUF, false,
546 GLSL_TYPE_FLOAT), "img");
547 img_var->data.image.access = ACCESS_NON_READABLE;
548 img_var->data.explicit_binding = true;
549 img_var->data.binding = 0;
550 nir_deref_instr *img_deref = nir_build_deref_var(&b, img_var);
551 nir_intrinsic_instr *intrin =
552 nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_deref_store);
553 intrin->src[0] = nir_src_for_ssa(&img_deref->dest.ssa);
554 intrin->src[1] =
555 nir_src_for_ssa(nir_vec4(&b, pbo_addr, zero, zero, zero));
556 intrin->src[2] = nir_src_for_ssa(zero);
557 intrin->src[3] = nir_src_for_ssa(result);
558 intrin->num_components = 4;
559 nir_builder_instr_insert(&b, &intrin->instr);
560 } else {
561 nir_variable *color =
562 nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(),
563 "gl_FragColor");
564 color->data.location = FRAG_RESULT_COLOR;
565
566 nir_store_var(&b, color, result, TGSI_WRITEMASK_XYZW);
567 }
568
569 return st_nir_finish_builtin_shader(st, b.shader, download ?
570 "st/pbo download FS" :
571 "st/pbo upload FS");
572 }
573
574 static void *
575 create_fs_tgsi(struct st_context *st, bool download,
576 enum pipe_texture_target target,
577 enum st_pbo_conversion conversion)
578 {
579 struct pipe_context *pipe = st->pipe;
580 struct pipe_screen *screen = pipe->screen;
581 struct ureg_program *ureg;
582 bool have_layer;
583 struct ureg_dst out;
584 struct ureg_src sampler;
585 struct ureg_src pos;
586 struct ureg_src layer;
587 struct ureg_src const0;
588 struct ureg_src const1;
589 struct ureg_dst temp0;
590
591 have_layer =
592 st->pbo.layers &&
593 (!download || target == PIPE_TEXTURE_1D_ARRAY
594 || target == PIPE_TEXTURE_2D_ARRAY
595 || target == PIPE_TEXTURE_3D
596 || target == PIPE_TEXTURE_CUBE
597 || target == PIPE_TEXTURE_CUBE_ARRAY);
598
599 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
600 if (!ureg)
601 return NULL;
602
603 if (!download) {
604 out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
605 } else {
606 struct ureg_src image;
607
608 /* writeonly images do not require an explicitly given format. */
609 image = ureg_DECL_image(ureg, 0, TGSI_TEXTURE_BUFFER, PIPE_FORMAT_NONE,
610 true, false);
611 out = ureg_dst(image);
612 }
613
614 sampler = ureg_DECL_sampler(ureg, 0);
615 if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL)) {
616 pos = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_POSITION, 0);
617 } else {
618 pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0,
619 TGSI_INTERPOLATE_LINEAR);
620 }
621 if (have_layer) {
622 layer = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_LAYER, 0,
623 TGSI_INTERPOLATE_CONSTANT);
624 }
625 const0 = ureg_DECL_constant(ureg, 0);
626 const1 = ureg_DECL_constant(ureg, 1);
627 temp0 = ureg_DECL_temporary(ureg);
628
629 /* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */
630
631 /* temp0.xy = f2i(temp0.xy) */
632 ureg_F2I(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
633 ureg_swizzle(pos,
634 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
635 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
636
637 /* temp0.xy = temp0.xy + const0.xy */
638 ureg_UADD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
639 ureg_swizzle(ureg_src(temp0),
640 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
641 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y),
642 ureg_swizzle(const0,
643 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
644 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
645
646 /* temp0.x = const0.z * temp0.y + temp0.x */
647 ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
648 ureg_scalar(const0, TGSI_SWIZZLE_Z),
649 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_Y),
650 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
651
652 if (have_layer) {
653 /* temp0.x = const0.w * layer + temp0.x */
654 ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
655 ureg_scalar(const0, TGSI_SWIZZLE_W),
656 ureg_scalar(layer, TGSI_SWIZZLE_X),
657 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
658 }
659
660 /* temp0.w = 0 */
661 ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0));
662
663 if (download) {
664 struct ureg_dst temp1;
665 struct ureg_src op[2];
666
667 temp1 = ureg_DECL_temporary(ureg);
668
669 /* temp1.xy = pos.xy */
670 ureg_F2I(ureg, ureg_writemask(temp1, TGSI_WRITEMASK_XY), pos);
671
672 /* temp1.zw = 0 */
673 ureg_MOV(ureg, ureg_writemask(temp1, TGSI_WRITEMASK_ZW), ureg_imm1u(ureg, 0));
674
675 if (have_layer) {
676 struct ureg_dst temp1_layer =
677 ureg_writemask(temp1, target == PIPE_TEXTURE_1D_ARRAY ? TGSI_WRITEMASK_Y
678 : TGSI_WRITEMASK_Z);
679
680 /* temp1.y/z = layer */
681 ureg_MOV(ureg, temp1_layer, ureg_scalar(layer, TGSI_SWIZZLE_X));
682
683 if (target == PIPE_TEXTURE_3D) {
684 /* temp1.z += layer_offset */
685 ureg_UADD(ureg, temp1_layer,
686 ureg_scalar(ureg_src(temp1), TGSI_SWIZZLE_Z),
687 ureg_scalar(const1, TGSI_SWIZZLE_X));
688 }
689 }
690
691 /* temp1 = txf(sampler, temp1) */
692 ureg_TXF(ureg, temp1, util_pipe_tex_to_tgsi_tex(target, 1),
693 ureg_src(temp1), sampler);
694
695 build_conversion(ureg, &temp1, conversion);
696
697 /* store(out, temp0, temp1) */
698 op[0] = ureg_src(temp0);
699 op[1] = ureg_src(temp1);
700 ureg_memory_insn(ureg, TGSI_OPCODE_STORE, &out, 1, op, 2, 0,
701 TGSI_TEXTURE_BUFFER, PIPE_FORMAT_NONE);
702
703 ureg_release_temporary(ureg, temp1);
704 } else {
705 /* out = txf(sampler, temp0.x) */
706 ureg_TXF(ureg, temp0, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler);
707
708 build_conversion(ureg, &temp0, conversion);
709
710 ureg_MOV(ureg, out, ureg_src(temp0));
711 }
712
713 ureg_release_temporary(ureg, temp0);
714
715 ureg_END(ureg);
716
717 return ureg_create_shader_and_destroy(ureg, pipe);
718 }
719
720 static void *
721 create_fs(struct st_context *st, bool download,
722 enum pipe_texture_target target,
723 enum st_pbo_conversion conversion)
724 {
725 struct pipe_screen *pscreen = st->pipe->screen;
726 bool use_nir = PIPE_SHADER_IR_NIR ==
727 pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
728 PIPE_SHADER_CAP_PREFERRED_IR);
729
730 if (use_nir)
731 return create_fs_nir(st, download, target, conversion);
732
733 return create_fs_tgsi(st, download, target, conversion);
734 }
735
736 static enum st_pbo_conversion
737 get_pbo_conversion(enum pipe_format src_format, enum pipe_format dst_format)
738 {
739 if (util_format_is_pure_uint(src_format)) {
740 if (util_format_is_pure_sint(dst_format))
741 return ST_PBO_CONVERT_UINT_TO_SINT;
742 } else if (util_format_is_pure_sint(src_format)) {
743 if (util_format_is_pure_uint(dst_format))
744 return ST_PBO_CONVERT_SINT_TO_UINT;
745 }
746
747 return ST_PBO_CONVERT_NONE;
748 }
749
750 void *
751 st_pbo_get_upload_fs(struct st_context *st,
752 enum pipe_format src_format,
753 enum pipe_format dst_format)
754 {
755 STATIC_ASSERT(ARRAY_SIZE(st->pbo.upload_fs) == ST_NUM_PBO_CONVERSIONS);
756
757 enum st_pbo_conversion conversion = get_pbo_conversion(src_format, dst_format);
758
759 if (!st->pbo.upload_fs[conversion])
760 st->pbo.upload_fs[conversion] = create_fs(st, false, 0, conversion);
761
762 return st->pbo.upload_fs[conversion];
763 }
764
765 void *
766 st_pbo_get_download_fs(struct st_context *st, enum pipe_texture_target target,
767 enum pipe_format src_format,
768 enum pipe_format dst_format)
769 {
770 STATIC_ASSERT(ARRAY_SIZE(st->pbo.download_fs) == ST_NUM_PBO_CONVERSIONS);
771 assert(target < PIPE_MAX_TEXTURE_TYPES);
772
773 enum st_pbo_conversion conversion = get_pbo_conversion(src_format, dst_format);
774
775 if (!st->pbo.download_fs[conversion][target])
776 st->pbo.download_fs[conversion][target] = create_fs(st, true, target, conversion);
777
778 return st->pbo.download_fs[conversion][target];
779 }
780
781 void
782 st_init_pbo_helpers(struct st_context *st)
783 {
784 struct pipe_context *pipe = st->pipe;
785 struct pipe_screen *screen = pipe->screen;
786
787 st->pbo.upload_enabled =
788 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS) &&
789 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT) >= 1 &&
790 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
791 if (!st->pbo.upload_enabled)
792 return;
793
794 st->pbo.download_enabled =
795 st->pbo.upload_enabled &&
796 screen->get_param(screen, PIPE_CAP_SAMPLER_VIEW_TARGET) &&
797 screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
798 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
799 PIPE_SHADER_CAP_MAX_SHADER_IMAGES) >= 1;
800
801 st->pbo.rgba_only =
802 screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY);
803
804 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
805 if (screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
806 st->pbo.layers = true;
807 } else if (screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES) >= 3) {
808 st->pbo.layers = true;
809 st->pbo.use_gs = true;
810 }
811 }
812
813 /* Blend state */
814 memset(&st->pbo.upload_blend, 0, sizeof(struct pipe_blend_state));
815 st->pbo.upload_blend.rt[0].colormask = PIPE_MASK_RGBA;
816
817 /* Rasterizer state */
818 memset(&st->pbo.raster, 0, sizeof(struct pipe_rasterizer_state));
819 st->pbo.raster.half_pixel_center = 1;
820 }
821
822 void
823 st_destroy_pbo_helpers(struct st_context *st)
824 {
825 unsigned i;
826
827 for (i = 0; i < ARRAY_SIZE(st->pbo.upload_fs); ++i) {
828 if (st->pbo.upload_fs[i]) {
829 cso_delete_fragment_shader(st->cso_context, st->pbo.upload_fs[i]);
830 st->pbo.upload_fs[i] = NULL;
831 }
832 }
833
834 for (i = 0; i < ARRAY_SIZE(st->pbo.download_fs); ++i) {
835 for (unsigned j = 0; j < ARRAY_SIZE(st->pbo.download_fs[0]); ++j) {
836 if (st->pbo.download_fs[i][j]) {
837 cso_delete_fragment_shader(st->cso_context, st->pbo.download_fs[i][j]);
838 st->pbo.download_fs[i][j] = NULL;
839 }
840 }
841 }
842
843 if (st->pbo.gs) {
844 cso_delete_geometry_shader(st->cso_context, st->pbo.gs);
845 st->pbo.gs = NULL;
846 }
847
848 if (st->pbo.vs) {
849 cso_delete_vertex_shader(st->cso_context, st->pbo.vs);
850 st->pbo.vs = NULL;
851 }
852 }