Merge branch 'master' into glsl2
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "program/prog_print.h"
37 #include "program/programopt.h"
38
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "draw/draw_context.h"
43 #include "tgsi/tgsi_dump.h"
44 #include "tgsi/tgsi_ureg.h"
45
46 #include "st_debug.h"
47 #include "st_context.h"
48 #include "st_program.h"
49 #include "st_mesa_to_tgsi.h"
50 #include "cso_cache/cso_context.h"
51
52
53
54 /**
55 * Clean out any old compilations:
56 */
57 void
58 st_vp_release_varients( struct st_context *st,
59 struct st_vertex_program *stvp )
60 {
61 struct st_vp_varient *vpv;
62
63 for (vpv = stvp->varients; vpv; ) {
64 struct st_vp_varient *next = vpv->next;
65
66 if (vpv->driver_shader)
67 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
68
69 #if FEATURE_feedback || FEATURE_rastpos
70 if (vpv->draw_shader)
71 draw_delete_vertex_shader( st->draw, vpv->draw_shader );
72 #endif
73
74 if (vpv->tgsi.tokens)
75 st_free_tokens(vpv->tgsi.tokens);
76
77 FREE( vpv );
78
79 vpv = next;
80 }
81
82 stvp->varients = NULL;
83 }
84
85
86
87
88 /**
89 * Translate a Mesa vertex shader into a TGSI shader.
90 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
91 * to TGSI output slots
92 * \param tokensOut destination for TGSI tokens
93 * \return pointer to cached pipe_shader object.
94 */
95 void
96 st_prepare_vertex_program(struct st_context *st,
97 struct st_vertex_program *stvp)
98 {
99 GLuint attr;
100
101 stvp->num_inputs = 0;
102 stvp->num_outputs = 0;
103
104 if (stvp->Base.IsPositionInvariant)
105 _mesa_insert_mvp_code(st->ctx, &stvp->Base);
106
107 assert(stvp->Base.Base.NumInstructions > 1);
108
109 /*
110 * Determine number of inputs, the mappings between VERT_ATTRIB_x
111 * and TGSI generic input indexes, plus input attrib semantic info.
112 */
113 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
114 if (stvp->Base.Base.InputsRead & (1 << attr)) {
115 stvp->input_to_index[attr] = stvp->num_inputs;
116 stvp->index_to_input[stvp->num_inputs] = attr;
117 stvp->num_inputs++;
118 }
119 }
120 /* bit of a hack, presetup potentially unused edgeflag input */
121 stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
122 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
123
124 /* Compute mapping of vertex program outputs to slots.
125 */
126 for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
127 if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
128 stvp->result_to_output[attr] = ~0;
129 }
130 else {
131 unsigned slot = stvp->num_outputs++;
132
133 stvp->result_to_output[attr] = slot;
134
135 switch (attr) {
136 case VERT_RESULT_HPOS:
137 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
138 stvp->output_semantic_index[slot] = 0;
139 break;
140 case VERT_RESULT_COL0:
141 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
142 stvp->output_semantic_index[slot] = 0;
143 break;
144 case VERT_RESULT_COL1:
145 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
146 stvp->output_semantic_index[slot] = 1;
147 break;
148 case VERT_RESULT_BFC0:
149 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
150 stvp->output_semantic_index[slot] = 0;
151 break;
152 case VERT_RESULT_BFC1:
153 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
154 stvp->output_semantic_index[slot] = 1;
155 break;
156 case VERT_RESULT_FOGC:
157 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
158 stvp->output_semantic_index[slot] = 0;
159 break;
160 case VERT_RESULT_PSIZ:
161 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
162 stvp->output_semantic_index[slot] = 0;
163 break;
164 case VERT_RESULT_EDGE:
165 assert(0);
166 break;
167
168 case VERT_RESULT_TEX0:
169 case VERT_RESULT_TEX1:
170 case VERT_RESULT_TEX2:
171 case VERT_RESULT_TEX3:
172 case VERT_RESULT_TEX4:
173 case VERT_RESULT_TEX5:
174 case VERT_RESULT_TEX6:
175 case VERT_RESULT_TEX7:
176 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
177 stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
178 break;
179
180 case VERT_RESULT_VAR0:
181 default:
182 assert(attr < VERT_RESULT_MAX);
183 stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
184 stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
185 FRAG_ATTRIB_TEX0 +
186 attr -
187 VERT_RESULT_VAR0);
188 break;
189 }
190 }
191 }
192 /* similar hack to above, presetup potentially unused edgeflag output */
193 stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
194 stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
195 stvp->output_semantic_index[stvp->num_outputs] = 0;
196 }
197
198
199 struct st_vp_varient *
200 st_translate_vertex_program(struct st_context *st,
201 struct st_vertex_program *stvp,
202 const struct st_vp_varient_key *key)
203 {
204 struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient);
205 struct pipe_context *pipe = st->pipe;
206 struct ureg_program *ureg;
207 enum pipe_error error;
208 unsigned num_outputs;
209
210 ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
211 if (ureg == NULL) {
212 FREE(vpv);
213 return NULL;
214 }
215
216 vpv->num_inputs = stvp->num_inputs;
217 num_outputs = stvp->num_outputs;
218 if (key->passthrough_edgeflags) {
219 vpv->num_inputs++;
220 num_outputs++;
221 }
222
223 if (ST_DEBUG & DEBUG_MESA) {
224 _mesa_print_program(&stvp->Base.Base);
225 _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
226 debug_printf("\n");
227 }
228
229 error =
230 st_translate_mesa_program(st->ctx,
231 TGSI_PROCESSOR_VERTEX,
232 ureg,
233 &stvp->Base.Base,
234 /* inputs */
235 vpv->num_inputs,
236 stvp->input_to_index,
237 NULL, /* input semantic name */
238 NULL, /* input semantic index */
239 NULL,
240 /* outputs */
241 num_outputs,
242 stvp->result_to_output,
243 stvp->output_semantic_name,
244 stvp->output_semantic_index,
245 key->passthrough_edgeflags );
246
247 if (error)
248 goto fail;
249
250 vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
251 if (!vpv->tgsi.tokens)
252 goto fail;
253
254 ureg_destroy( ureg );
255
256 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
257
258 if (ST_DEBUG & DEBUG_TGSI) {
259 tgsi_dump( vpv->tgsi.tokens, 0 );
260 debug_printf("\n");
261 }
262
263 return vpv;
264
265 fail:
266 debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
267 _mesa_print_program(&stvp->Base.Base);
268 debug_assert(0);
269
270 ureg_destroy( ureg );
271 return NULL;
272 }
273
274
275
276 /**
277 * Translate a Mesa fragment shader into a TGSI shader.
278 * \return pointer to cached pipe_shader object.
279 */
280 void
281 st_translate_fragment_program(struct st_context *st,
282 struct st_fragment_program *stfp )
283 {
284 struct pipe_context *pipe = st->pipe;
285 GLuint outputMapping[FRAG_RESULT_MAX];
286 GLuint inputMapping[FRAG_ATTRIB_MAX];
287 GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
288 GLuint attr;
289 enum pipe_error error;
290 const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
291 struct ureg_program *ureg;
292
293 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
294 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
295 uint fs_num_inputs = 0;
296
297 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
298 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
299 uint fs_num_outputs = 0;
300
301 /*
302 * Convert Mesa program inputs to TGSI input register semantics.
303 */
304 for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
305 if (inputsRead & (1 << attr)) {
306 const GLuint slot = fs_num_inputs++;
307
308 inputMapping[attr] = slot;
309
310 switch (attr) {
311 case FRAG_ATTRIB_WPOS:
312 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
313 input_semantic_index[slot] = 0;
314 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
315 break;
316 case FRAG_ATTRIB_COL0:
317 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
318 input_semantic_index[slot] = 0;
319 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
320 break;
321 case FRAG_ATTRIB_COL1:
322 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
323 input_semantic_index[slot] = 1;
324 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
325 break;
326 case FRAG_ATTRIB_FOGC:
327 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
328 input_semantic_index[slot] = 0;
329 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
330 break;
331 case FRAG_ATTRIB_FACE:
332 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
333 input_semantic_index[slot] = 0;
334 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
335 break;
336 case FRAG_ATTRIB_PNTC:
337 /* This is a hack. We really need a new semantic label for
338 * point coord. The draw module needs to know which fragment
339 * shader input is the point coord attribute so that it can set
340 * up the right vertex attribute values.
341 */
342 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
343 input_semantic_index[slot] = 0;
344 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
345 break;
346
347 /* In most cases, there is nothing special about these
348 * inputs, so adopt a convention to use the generic
349 * semantic name and the mesa FRAG_ATTRIB_ number as the
350 * index.
351 *
352 * All that is required is that the vertex shader labels
353 * its own outputs similarly, and that the vertex shader
354 * generates at least every output required by the
355 * fragment shader plus fixed-function hardware (such as
356 * BFC).
357 *
358 * There is no requirement that semantic indexes start at
359 * zero or be restricted to a particular range -- nobody
360 * should be building tables based on semantic index.
361 */
362 case FRAG_ATTRIB_TEX0:
363 case FRAG_ATTRIB_TEX1:
364 case FRAG_ATTRIB_TEX2:
365 case FRAG_ATTRIB_TEX3:
366 case FRAG_ATTRIB_TEX4:
367 case FRAG_ATTRIB_TEX5:
368 case FRAG_ATTRIB_TEX6:
369 case FRAG_ATTRIB_TEX7:
370 case FRAG_ATTRIB_VAR0:
371 default:
372 /* Actually, let's try and zero-base this just for
373 * readability of the generated TGSI.
374 */
375 assert(attr >= FRAG_ATTRIB_TEX0);
376 input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
377 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
378 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
379 break;
380 }
381 }
382 else {
383 inputMapping[attr] = -1;
384 }
385 }
386
387 /*
388 * Semantics and mapping for outputs
389 */
390 {
391 uint numColors = 0;
392 GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
393
394 /* if z is written, emit that first */
395 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
396 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
397 fs_output_semantic_index[fs_num_outputs] = 0;
398 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
399 fs_num_outputs++;
400 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
401 }
402
403 /* handle remaning outputs (color) */
404 for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
405 if (outputsWritten & BITFIELD64_BIT(attr)) {
406 switch (attr) {
407 case FRAG_RESULT_DEPTH:
408 /* handled above */
409 assert(0);
410 break;
411 default:
412 assert(attr == FRAG_RESULT_COLOR ||
413 (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
414 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
415 fs_output_semantic_index[fs_num_outputs] = numColors;
416 outputMapping[attr] = fs_num_outputs;
417 numColors++;
418 break;
419 }
420
421 fs_num_outputs++;
422 }
423 }
424 }
425
426 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
427 if (ureg == NULL)
428 return;
429
430 if (ST_DEBUG & DEBUG_MESA) {
431 _mesa_print_program(&stfp->Base.Base);
432 _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
433 debug_printf("\n");
434 }
435
436 error =
437 st_translate_mesa_program(st->ctx,
438 TGSI_PROCESSOR_FRAGMENT,
439 ureg,
440 &stfp->Base.Base,
441 /* inputs */
442 fs_num_inputs,
443 inputMapping,
444 input_semantic_name,
445 input_semantic_index,
446 interpMode,
447 /* outputs */
448 fs_num_outputs,
449 outputMapping,
450 fs_output_semantic_name,
451 fs_output_semantic_index, FALSE );
452
453 stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
454 ureg_destroy( ureg );
455 stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
456
457 if (ST_DEBUG & DEBUG_TGSI) {
458 tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
459 debug_printf("\n");
460 }
461 }
462
463 void
464 st_translate_geometry_program(struct st_context *st,
465 struct st_geometry_program *stgp)
466 {
467 GLuint inputMapping[GEOM_ATTRIB_MAX];
468 GLuint outputMapping[GEOM_RESULT_MAX];
469 struct pipe_context *pipe = st->pipe;
470 enum pipe_error error;
471 GLuint attr;
472 const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
473 GLuint vslot = 0;
474 GLuint num_generic = 0;
475
476 uint gs_num_inputs = 0;
477 uint gs_builtin_inputs = 0;
478 uint gs_array_offset = 0;
479
480 ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
481 ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
482 uint gs_num_outputs = 0;
483
484 GLint i;
485 GLuint maxSlot = 0;
486 struct ureg_program *ureg;
487
488 ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
489 if (ureg == NULL) {
490 return;
491 }
492
493 /* which vertex output goes to the first geometry input */
494 vslot = 0;
495
496 memset(inputMapping, 0, sizeof(inputMapping));
497 memset(outputMapping, 0, sizeof(outputMapping));
498
499 /*
500 * Convert Mesa program inputs to TGSI input register semantics.
501 */
502 for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
503 if (inputsRead & (1 << attr)) {
504 const GLuint slot = gs_num_inputs;
505
506 gs_num_inputs++;
507
508 inputMapping[attr] = slot;
509
510 stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
511 stgp->input_to_index[attr] = vslot;
512 stgp->index_to_input[vslot] = attr;
513 ++vslot;
514
515 if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
516 gs_array_offset += 2;
517 } else
518 ++gs_builtin_inputs;
519
520 #if 1
521 debug_printf("input map at %d = %d\n",
522 slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
523 #endif
524
525 switch (attr) {
526 case GEOM_ATTRIB_PRIMITIVE_ID:
527 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
528 stgp->input_semantic_index[slot] = 0;
529 break;
530 case GEOM_ATTRIB_POSITION:
531 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
532 stgp->input_semantic_index[slot] = 0;
533 break;
534 case GEOM_ATTRIB_COLOR0:
535 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
536 stgp->input_semantic_index[slot] = 0;
537 break;
538 case GEOM_ATTRIB_COLOR1:
539 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
540 stgp->input_semantic_index[slot] = 1;
541 break;
542 case GEOM_ATTRIB_FOG_FRAG_COORD:
543 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
544 stgp->input_semantic_index[slot] = 0;
545 break;
546 case GEOM_ATTRIB_TEX_COORD:
547 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
548 stgp->input_semantic_index[slot] = num_generic++;
549 break;
550 case GEOM_ATTRIB_VAR0:
551 /* fall-through */
552 default:
553 stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
554 stgp->input_semantic_index[slot] = num_generic++;
555 }
556 }
557 }
558
559 /* initialize output semantics to defaults */
560 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
561 gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
562 gs_output_semantic_index[i] = 0;
563 }
564
565 num_generic = 0;
566 /*
567 * Determine number of outputs, the (default) output register
568 * mapping and the semantic information for each output.
569 */
570 for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
571 if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
572 GLuint slot;
573
574 slot = gs_num_outputs;
575 gs_num_outputs++;
576 outputMapping[attr] = slot;
577
578 switch (attr) {
579 case GEOM_RESULT_POS:
580 assert(slot == 0);
581 gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
582 gs_output_semantic_index[slot] = 0;
583 break;
584 case GEOM_RESULT_COL0:
585 gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
586 gs_output_semantic_index[slot] = 0;
587 break;
588 case GEOM_RESULT_COL1:
589 gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
590 gs_output_semantic_index[slot] = 1;
591 break;
592 case GEOM_RESULT_SCOL0:
593 gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
594 gs_output_semantic_index[slot] = 0;
595 break;
596 case GEOM_RESULT_SCOL1:
597 gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
598 gs_output_semantic_index[slot] = 1;
599 break;
600 case GEOM_RESULT_FOGC:
601 gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
602 gs_output_semantic_index[slot] = 0;
603 break;
604 case GEOM_RESULT_PSIZ:
605 gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
606 gs_output_semantic_index[slot] = 0;
607 break;
608 case GEOM_RESULT_TEX0:
609 case GEOM_RESULT_TEX1:
610 case GEOM_RESULT_TEX2:
611 case GEOM_RESULT_TEX3:
612 case GEOM_RESULT_TEX4:
613 case GEOM_RESULT_TEX5:
614 case GEOM_RESULT_TEX6:
615 case GEOM_RESULT_TEX7:
616 /* fall-through */
617 case GEOM_RESULT_VAR0:
618 /* fall-through */
619 default:
620 assert(slot < Elements(gs_output_semantic_name));
621 /* use default semantic info */
622 gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
623 gs_output_semantic_index[slot] = num_generic++;
624 }
625 }
626 }
627
628 assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
629
630 /* find max output slot referenced to compute gs_num_outputs */
631 for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
632 if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
633 maxSlot = outputMapping[attr];
634 }
635 gs_num_outputs = maxSlot + 1;
636
637 #if 0 /* debug */
638 {
639 GLuint i;
640 printf("outputMapping? %d\n", outputMapping ? 1 : 0);
641 if (outputMapping) {
642 printf("attr -> slot\n");
643 for (i = 0; i < 16; i++) {
644 printf(" %2d %3d\n", i, outputMapping[i]);
645 }
646 }
647 printf("slot sem_name sem_index\n");
648 for (i = 0; i < gs_num_outputs; i++) {
649 printf(" %2d %d %d\n",
650 i,
651 gs_output_semantic_name[i],
652 gs_output_semantic_index[i]);
653 }
654 }
655 #endif
656
657 /* free old shader state, if any */
658 if (stgp->tgsi.tokens) {
659 st_free_tokens(stgp->tgsi.tokens);
660 stgp->tgsi.tokens = NULL;
661 }
662 if (stgp->driver_shader) {
663 cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
664 stgp->driver_shader = NULL;
665 }
666
667 ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
668 ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
669 ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
670
671 error = st_translate_mesa_program(st->ctx,
672 TGSI_PROCESSOR_GEOMETRY,
673 ureg,
674 &stgp->Base.Base,
675 /* inputs */
676 gs_num_inputs,
677 inputMapping,
678 stgp->input_semantic_name,
679 stgp->input_semantic_index,
680 NULL,
681 /* outputs */
682 gs_num_outputs,
683 outputMapping,
684 gs_output_semantic_name,
685 gs_output_semantic_index,
686 FALSE);
687
688
689 stgp->num_inputs = gs_num_inputs;
690 stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
691 ureg_destroy( ureg );
692 stgp->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
693
694 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
695 _mesa_print_program(&stgp->Base.Base);
696 debug_printf("\n");
697 }
698
699 if (ST_DEBUG & DEBUG_TGSI) {
700 tgsi_dump(stgp->tgsi.tokens, 0);
701 debug_printf("\n");
702 }
703 }
704
705 /**
706 * Debug- print current shader text
707 */
708 void
709 st_print_shaders(GLcontext *ctx)
710 {
711 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
712 if (shProg) {
713 GLuint i;
714 for (i = 0; i < shProg->NumShaders; i++) {
715 printf("GLSL shader %u of %u:\n", i, shProg->NumShaders);
716 printf("%s\n", shProg->Shaders[i]->Source);
717 }
718 }
719 }