ab01d7ba8d0776a24be14a7b33b042ad740861e5
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "main/atifragshader.h"
39 #include "program/program.h"
40 #include "pipe/p_state.h"
41 #include "st_context.h"
42 #include "st_texture.h"
43 #include "st_glsl_to_tgsi.h"
44
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50 #define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xffffffff
51
52 struct st_external_sampler_key
53 {
54 GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
55 GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
56 };
57
58 static inline struct st_external_sampler_key
59 st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
60 {
61 unsigned mask = prog->ExternalSamplersUsed;
62 struct st_external_sampler_key key;
63
64 memset(&key, 0, sizeof(key));
65
66 while (unlikely(mask)) {
67 unsigned unit = u_bit_scan(&mask);
68 struct st_texture_object *stObj =
69 st_get_texture_object(st->ctx, prog, unit);
70
71 switch (st_get_view_format(stObj)) {
72 case PIPE_FORMAT_NV12:
73 key.lower_nv12 |= (1 << unit);
74 break;
75 case PIPE_FORMAT_IYUV:
76 key.lower_iyuv |= (1 << unit);
77 break;
78 default:
79 break;
80 }
81 }
82
83 return key;
84 }
85
86 /** Fragment program variant key */
87 struct st_fp_variant_key
88 {
89 struct st_context *st; /**< variants are per-context */
90
91 /** for glBitmap */
92 GLuint bitmap:1; /**< glBitmap variant? */
93
94 /** for glDrawPixels */
95 GLuint drawpixels:1; /**< glDrawPixels variant */
96 GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
97 GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
98
99 /** for ARB_color_buffer_float */
100 GLuint clamp_color:1;
101
102 /** for ARB_sample_shading */
103 GLuint persample_shading:1;
104
105 /** needed for ATI_fragment_shader */
106 GLuint fog:2;
107
108 /** needed for ATI_fragment_shader */
109 char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
110
111 struct st_external_sampler_key external;
112 };
113
114
115 /**
116 * Variant of a fragment program.
117 */
118 struct st_fp_variant
119 {
120 /** Parameters which generated this version of fragment program */
121 struct st_fp_variant_key key;
122
123 /** Driver's compiled shader */
124 void *driver_shader;
125
126 /** For glBitmap variants */
127 uint bitmap_sampler;
128
129 /** For glDrawPixels variants */
130 unsigned drawpix_sampler;
131 unsigned pixelmap_sampler;
132
133 /** next in linked list */
134 struct st_fp_variant *next;
135 };
136
137
138 /**
139 * Derived from Mesa gl_fragment_program:
140 */
141 struct st_fragment_program
142 {
143 struct gl_fragment_program Base;
144 struct pipe_shader_state tgsi;
145 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
146 struct ati_fragment_shader *ati_fs;
147 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
148
149 /* used when bypassing glsl_to_tgsi: */
150 struct gl_shader_program *shader_program;
151
152 struct st_fp_variant *variants;
153 };
154
155
156
157 /** Vertex program variant key */
158 struct st_vp_variant_key
159 {
160 struct st_context *st; /**< variants are per-context */
161 boolean passthrough_edgeflags;
162
163 /** for ARB_color_buffer_float */
164 boolean clamp_color;
165 };
166
167
168 /**
169 * This represents a vertex program, especially translated to match
170 * the inputs of a particular fragment shader.
171 */
172 struct st_vp_variant
173 {
174 /* Parameters which generated this translated version of a vertex
175 * shader:
176 */
177 struct st_vp_variant_key key;
178
179 /**
180 * TGSI tokens (to later generate a 'draw' module shader for
181 * selection/feedback/rasterpos)
182 */
183 struct pipe_shader_state tgsi;
184
185 /** Driver's compiled shader */
186 void *driver_shader;
187
188 /** For using our private draw module (glRasterPos) */
189 struct draw_vertex_shader *draw_shader;
190
191 /** Next in linked list */
192 struct st_vp_variant *next;
193
194 /** similar to that in st_vertex_program, but with edgeflags info too */
195 GLuint num_inputs;
196 };
197
198
199 /**
200 * Derived from Mesa gl_fragment_program:
201 */
202 struct st_vertex_program
203 {
204 struct gl_vertex_program Base; /**< The Mesa vertex program */
205 struct pipe_shader_state tgsi;
206 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
207 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
208
209 /* used when bypassing glsl_to_tgsi: */
210 struct gl_shader_program *shader_program;
211
212 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
213 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
214 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
215 GLuint num_inputs;
216
217 /** Maps VARYING_SLOT_x to slot */
218 GLuint result_to_output[VARYING_SLOT_MAX];
219
220 /** List of translated variants of this vertex program.
221 */
222 struct st_vp_variant *variants;
223 };
224
225
226
227 /** Key shared by all shaders except VP, FP */
228 struct st_basic_variant_key
229 {
230 struct st_context *st; /**< variants are per-context */
231 };
232
233
234 /**
235 * Geometry program variant.
236 */
237 struct st_basic_variant
238 {
239 /* Parameters which generated this variant. */
240 struct st_basic_variant_key key;
241
242 void *driver_shader;
243
244 struct st_basic_variant *next;
245 };
246
247
248 /**
249 * Derived from Mesa gl_program:
250 */
251 struct st_geometry_program
252 {
253 struct gl_program Base; /**< The Mesa geometry program */
254 struct pipe_shader_state tgsi;
255 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
256 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
257
258 struct st_basic_variant *variants;
259 };
260
261
262 /**
263 * Derived from Mesa gl_program:
264 */
265 struct st_tessctrl_program
266 {
267 struct gl_program Base; /**< The Mesa tess ctrl program */
268 struct pipe_shader_state tgsi;
269 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
270 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
271
272 struct st_basic_variant *variants;
273 };
274
275
276 /**
277 * Derived from Mesa gl_program:
278 */
279 struct st_tesseval_program
280 {
281 struct gl_program Base; /**< The Mesa tess eval program */
282 struct pipe_shader_state tgsi;
283 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
284 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
285
286 struct st_basic_variant *variants;
287 };
288
289
290 /**
291 * Derived from Mesa gl_compute_program:
292 */
293 struct st_compute_program
294 {
295 struct gl_compute_program Base; /**< The Mesa compute program */
296 struct pipe_compute_state tgsi;
297 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
298 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
299
300 struct st_basic_variant *variants;
301 };
302
303
304 static inline struct st_fragment_program *
305 st_fragment_program( struct gl_fragment_program *fp )
306 {
307 return (struct st_fragment_program *)fp;
308 }
309
310
311 static inline struct st_vertex_program *
312 st_vertex_program( struct gl_vertex_program *vp )
313 {
314 return (struct st_vertex_program *)vp;
315 }
316
317 static inline struct st_geometry_program *
318 st_geometry_program( struct gl_program *gp )
319 {
320 return (struct st_geometry_program *)gp;
321 }
322
323 static inline struct st_tessctrl_program *
324 st_tessctrl_program( struct gl_program *tcp )
325 {
326 return (struct st_tessctrl_program *)tcp;
327 }
328
329 static inline struct st_tesseval_program *
330 st_tesseval_program( struct gl_program *tep )
331 {
332 return (struct st_tesseval_program *)tep;
333 }
334
335 static inline struct st_compute_program *
336 st_compute_program( struct gl_compute_program *cp )
337 {
338 return (struct st_compute_program *)cp;
339 }
340
341 static inline void
342 st_reference_vertprog(struct st_context *st,
343 struct st_vertex_program **ptr,
344 struct st_vertex_program *prog)
345 {
346 _mesa_reference_program(st->ctx,
347 (struct gl_program **) ptr,
348 (struct gl_program *) prog);
349 }
350
351 static inline void
352 st_reference_geomprog(struct st_context *st,
353 struct st_geometry_program **ptr,
354 struct st_geometry_program *prog)
355 {
356 _mesa_reference_program(st->ctx,
357 (struct gl_program **) ptr,
358 (struct gl_program *) prog);
359 }
360
361 static inline void
362 st_reference_fragprog(struct st_context *st,
363 struct st_fragment_program **ptr,
364 struct st_fragment_program *prog)
365 {
366 _mesa_reference_program(st->ctx,
367 (struct gl_program **) ptr,
368 (struct gl_program *) prog);
369 }
370
371 static inline void
372 st_reference_tesscprog(struct st_context *st,
373 struct st_tessctrl_program **ptr,
374 struct st_tessctrl_program *prog)
375 {
376 _mesa_reference_program(st->ctx,
377 (struct gl_program **) ptr,
378 (struct gl_program *) prog);
379 }
380
381 static inline void
382 st_reference_tesseprog(struct st_context *st,
383 struct st_tesseval_program **ptr,
384 struct st_tesseval_program *prog)
385 {
386 _mesa_reference_program(st->ctx,
387 (struct gl_program **) ptr,
388 (struct gl_program *) prog);
389 }
390
391 static inline void
392 st_reference_compprog(struct st_context *st,
393 struct st_compute_program **ptr,
394 struct st_compute_program *prog)
395 {
396 _mesa_reference_program(st->ctx,
397 (struct gl_program **) ptr,
398 (struct gl_program *) prog);
399 }
400
401 /**
402 * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
403 */
404 static inline unsigned
405 st_get_generic_varying_index(struct st_context *st, GLuint attr)
406 {
407 if (attr >= VARYING_SLOT_VAR0) {
408 if (st->needs_texcoord_semantic)
409 return attr - VARYING_SLOT_VAR0;
410 else
411 return 9 + (attr - VARYING_SLOT_VAR0);
412 }
413 if (attr == VARYING_SLOT_PNTC) {
414 assert(!st->needs_texcoord_semantic);
415 return 8;
416 }
417 if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
418 assert(!st->needs_texcoord_semantic);
419 return attr - VARYING_SLOT_TEX0;
420 }
421
422 assert(0);
423 return 0;
424 }
425
426
427 extern struct st_vp_variant *
428 st_get_vp_variant(struct st_context *st,
429 struct st_vertex_program *stvp,
430 const struct st_vp_variant_key *key);
431
432
433 extern struct st_fp_variant *
434 st_get_fp_variant(struct st_context *st,
435 struct st_fragment_program *stfp,
436 const struct st_fp_variant_key *key);
437
438 extern struct st_basic_variant *
439 st_get_cp_variant(struct st_context *st,
440 struct pipe_compute_state *tgsi,
441 struct st_basic_variant **variants);
442
443 extern struct st_basic_variant *
444 st_get_basic_variant(struct st_context *st,
445 unsigned pipe_shader,
446 struct pipe_shader_state *tgsi,
447 struct st_basic_variant **variants);
448
449 extern void
450 st_release_vp_variants( struct st_context *st,
451 struct st_vertex_program *stvp );
452
453 extern void
454 st_release_fp_variants( struct st_context *st,
455 struct st_fragment_program *stfp );
456
457 extern void
458 st_release_cp_variants(struct st_context *st,
459 struct st_compute_program *stcp);
460
461 extern void
462 st_release_basic_variants(struct st_context *st, GLenum target,
463 struct st_basic_variant **variants,
464 struct pipe_shader_state *tgsi);
465
466 extern void
467 st_destroy_program_variants(struct st_context *st);
468
469 extern bool
470 st_translate_vertex_program(struct st_context *st,
471 struct st_vertex_program *stvp);
472
473 extern bool
474 st_translate_fragment_program(struct st_context *st,
475 struct st_fragment_program *stfp);
476
477 extern bool
478 st_translate_geometry_program(struct st_context *st,
479 struct st_geometry_program *stgp);
480
481 extern bool
482 st_translate_tessctrl_program(struct st_context *st,
483 struct st_tessctrl_program *sttcp);
484
485 extern bool
486 st_translate_tesseval_program(struct st_context *st,
487 struct st_tesseval_program *sttep);
488
489 extern bool
490 st_translate_compute_program(struct st_context *st,
491 struct st_compute_program *stcp);
492
493 extern void
494 st_print_current_vertex_program(void);
495
496 extern void
497 st_precompile_shader_variant(struct st_context *st,
498 struct gl_program *prog);
499
500 #ifdef __cplusplus
501 }
502 #endif
503
504 #endif