draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34
35 #include "main/mtypes.h"
36
37
38 struct pipe_resource;
39
40
41 /**
42 * Subclass of gl_texure_image.
43 */
44 struct st_texture_image
45 {
46 struct gl_texture_image base;
47
48 /* These aren't stored in gl_texture_image
49 */
50 GLuint level;
51 GLuint face;
52
53 /* If stImage->pt != NULL, image data is stored here.
54 * Else if stImage->base.Data != NULL, image is stored there.
55 * Else there is no image data.
56 */
57 struct pipe_resource *pt;
58
59 struct pipe_transfer *transfer;
60 };
61
62
63 /**
64 * Subclass of gl_texure_object.
65 */
66 struct st_texture_object
67 {
68 struct gl_texture_object base; /* The "parent" object */
69
70 /* The texture must include at levels [0..lastLevel] once validated:
71 */
72 GLuint lastLevel;
73
74 /** The size of the level=0 mipmap image */
75 GLuint width0, height0, depth0;
76
77 /* On validation any active images held in main memory or in other
78 * textures will be copied to this texture and the old storage freed.
79 */
80 struct pipe_resource *pt;
81
82 /* Default sampler view attached to this texture object. Created lazily
83 * on first binding.
84 */
85 struct pipe_sampler_view *sampler_view;
86
87 /* True if there is/was a surface bound to this texture object. It helps
88 * track whether the texture object is surface based or not.
89 */
90 GLboolean surface_based;
91 };
92
93
94 static INLINE struct st_texture_image *
95 st_texture_image(struct gl_texture_image *img)
96 {
97 return (struct st_texture_image *) img;
98 }
99
100 static INLINE struct st_texture_object *
101 st_texture_object(struct gl_texture_object *obj)
102 {
103 return (struct st_texture_object *) obj;
104 }
105
106
107 static INLINE struct pipe_resource *
108 st_get_texobj_resource(struct gl_texture_object *texObj)
109 {
110 struct st_texture_object *stObj = st_texture_object(texObj);
111 return stObj ? stObj->pt : NULL;
112 }
113
114
115 static INLINE struct pipe_resource *
116 st_get_stobj_resource(struct st_texture_object *stObj)
117 {
118 return stObj ? stObj->pt : NULL;
119 }
120
121
122 static INLINE struct pipe_sampler_view *
123 st_create_texture_sampler_view(struct pipe_context *pipe,
124 struct pipe_resource *texture)
125 {
126 struct pipe_sampler_view templ;
127
128 u_sampler_view_default_template(&templ,
129 texture,
130 texture->format);
131
132 return pipe->create_sampler_view(pipe, texture, &templ);
133 }
134
135
136 static INLINE struct pipe_sampler_view *
137 st_get_texture_sampler_view(struct st_texture_object *stObj,
138 struct pipe_context *pipe)
139
140 {
141 if (!stObj || !stObj->pt) {
142 return NULL;
143 }
144
145 if (!stObj->sampler_view) {
146 stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
147 }
148
149 return stObj->sampler_view;
150 }
151
152
153 extern struct pipe_resource *
154 st_texture_create(struct st_context *st,
155 enum pipe_texture_target target,
156 enum pipe_format format,
157 GLuint last_level,
158 GLuint width0,
159 GLuint height0,
160 GLuint depth0,
161 GLuint tex_usage );
162
163
164 /* Check if an image fits into an existing texture object.
165 */
166 extern GLboolean
167 st_texture_match_image(const struct pipe_resource *pt,
168 const struct gl_texture_image *image,
169 GLuint face, GLuint level);
170
171 /* Return a pointer to an image within a texture. Return image stride as
172 * well.
173 */
174 extern GLubyte *
175 st_texture_image_map(struct st_context *st,
176 struct st_texture_image *stImage,
177 GLuint zoffset,
178 enum pipe_transfer_usage usage,
179 unsigned x, unsigned y,
180 unsigned w, unsigned h);
181
182 extern void
183 st_texture_image_unmap(struct st_context *st,
184 struct st_texture_image *stImage);
185
186
187 /* Return pointers to each 2d slice within an image. Indexed by depth
188 * value.
189 */
190 extern const GLuint *
191 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
192
193
194 /* Upload an image into a texture
195 */
196 extern void
197 st_texture_image_data(struct st_context *st,
198 struct pipe_resource *dst,
199 GLuint face, GLuint level, void *src,
200 GLuint src_row_pitch, GLuint src_image_pitch);
201
202
203 /* Copy an image between two textures
204 */
205 extern void
206 st_texture_image_copy(struct pipe_context *pipe,
207 struct pipe_resource *dst, GLuint dstLevel,
208 struct pipe_resource *src, GLuint srcLevel,
209 GLuint face);
210
211 #endif