1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
35 #include "main/mtypes.h"
41 struct st_texture_image_transfer
{
42 struct pipe_transfer
*transfer
;
44 /* For ETC fallback. */
45 GLubyte
*temp_data
; /**< Temporary ETC texture storage. */
46 unsigned temp_stride
; /**< Stride of the ETC texture storage. */
47 GLubyte
*map
; /**< Saved map pointer of the uncompressed transfer. */
52 * Subclass of gl_texure_image.
54 struct st_texture_image
56 struct gl_texture_image base
;
58 /** Used to store texture data that doesn't fit in the parent
59 * object's mipmap buffer.
63 /* If stImage->pt != NULL, image data is stored here.
64 * Else if stImage->TexData != NULL, image is stored there.
65 * Else there is no image data.
67 struct pipe_resource
*pt
;
69 /* List of transfers, allocated on demand.
70 * transfer[layer] is a mapping for that layer.
72 struct st_texture_image_transfer
*transfer
;
73 unsigned num_transfers
;
78 * Subclass of gl_texure_object.
80 struct st_texture_object
82 struct gl_texture_object base
; /* The "parent" object */
84 /* The texture must include at levels [0..lastLevel] once validated:
88 /** The size of the level=0 mipmap image.
89 * Note that the number of 1D array layers will be in height0 and the
90 * number of 2D array layers will be in depth0, as in GL.
92 GLuint width0
, height0
, depth0
;
94 /* On validation any active images held in main memory or in other
95 * textures will be copied to this texture and the old storage freed.
97 struct pipe_resource
*pt
;
99 /* Number of views in sampler_views array */
100 GLuint num_sampler_views
;
102 /* Array of sampler views (one per context) attached to this texture
103 * object. Created lazily on first binding in context.
105 struct pipe_sampler_view
**sampler_views
;
107 /* True if this texture comes from the window system. Such a texture
108 * cannot be reallocated and the format can only be changed with a sampler
111 GLboolean surface_based
;
113 /* If surface_based is true, this format should be used for all sampler
114 * views and surfaces instead of pt->format.
116 enum pipe_format surface_format
;
120 static INLINE
struct st_texture_image
*
121 st_texture_image(struct gl_texture_image
*img
)
123 return (struct st_texture_image
*) img
;
126 static INLINE
const struct st_texture_image
*
127 st_texture_image_const(const struct gl_texture_image
*img
)
129 return (const struct st_texture_image
*) img
;
132 static INLINE
struct st_texture_object
*
133 st_texture_object(struct gl_texture_object
*obj
)
135 return (struct st_texture_object
*) obj
;
138 static INLINE
const struct st_texture_object
*
139 st_texture_object_const(const struct gl_texture_object
*obj
)
141 return (const struct st_texture_object
*) obj
;
145 static INLINE
struct pipe_resource
*
146 st_get_texobj_resource(struct gl_texture_object
*texObj
)
148 struct st_texture_object
*stObj
= st_texture_object(texObj
);
149 return stObj
? stObj
->pt
: NULL
;
153 static INLINE
struct pipe_resource
*
154 st_get_stobj_resource(struct st_texture_object
*stObj
)
156 return stObj
? stObj
->pt
: NULL
;
160 static INLINE
struct pipe_sampler_view
*
161 st_create_texture_sampler_view_format(struct pipe_context
*pipe
,
162 struct pipe_resource
*texture
,
163 enum pipe_format format
)
165 struct pipe_sampler_view templ
;
167 u_sampler_view_default_template(&templ
, texture
, format
);
169 return pipe
->create_sampler_view(pipe
, texture
, &templ
);
172 static INLINE
struct pipe_sampler_view
*
173 st_create_texture_sampler_view(struct pipe_context
*pipe
,
174 struct pipe_resource
*texture
)
176 return st_create_texture_sampler_view_format(pipe
, texture
,
182 extern struct pipe_resource
*
183 st_texture_create(struct st_context
*st
,
184 enum pipe_texture_target target
,
185 enum pipe_format format
,
196 st_gl_texture_dims_to_pipe_dims(GLenum texture
,
205 /* Check if an image fits into an existing texture object.
208 st_texture_match_image(struct st_context
*st
,
209 const struct pipe_resource
*pt
,
210 const struct gl_texture_image
*image
);
212 /* Return a pointer to an image within a texture. Return image stride as
216 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
217 enum pipe_transfer_usage usage
,
218 GLuint x
, GLuint y
, GLuint z
,
219 GLuint w
, GLuint h
, GLuint d
,
220 struct pipe_transfer
**transfer
);
223 st_texture_image_unmap(struct st_context
*st
,
224 struct st_texture_image
*stImage
, unsigned slice
);
227 /* Return pointers to each 2d slice within an image. Indexed by depth
230 extern const GLuint
*
231 st_texture_depth_offsets(struct pipe_resource
*pt
, GLuint level
);
234 /* Upload an image into a texture
237 st_texture_image_data(struct st_context
*st
,
238 struct pipe_resource
*dst
,
239 GLuint face
, GLuint level
, void *src
,
240 GLuint src_row_pitch
, GLuint src_image_pitch
);
243 /* Copy an image between two textures
246 st_texture_image_copy(struct pipe_context
*pipe
,
247 struct pipe_resource
*dst
, GLuint dstLevel
,
248 struct pipe_resource
*src
, GLuint srcLevel
,
252 extern struct pipe_resource
*
253 st_create_color_map_texture(struct gl_context
*ctx
);
255 extern struct pipe_sampler_view
**
256 st_texture_get_sampler_view(struct st_context
*st
,
257 struct st_texture_object
*stObj
);
260 st_texture_release_sampler_view(struct st_context
*st
,
261 struct st_texture_object
*stObj
);
264 st_texture_release_all_sampler_views(struct st_context
*st
,
265 struct st_texture_object
*stObj
);
268 st_texture_free_sampler_views(struct st_texture_object
*stObj
);