1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
35 #include "main/mtypes.h"
42 * Subclass of gl_texure_image.
44 struct st_texture_image
46 struct gl_texture_image base
;
48 /** Used to store texture data that doesn't fit in the parent
49 * object's mipmap buffer.
53 /* If stImage->pt != NULL, image data is stored here.
54 * Else if stImage->TexData != NULL, image is stored there.
55 * Else there is no image data.
57 struct pipe_resource
*pt
;
59 struct pipe_transfer
*transfer
;
64 * Subclass of gl_texure_object.
66 struct st_texture_object
68 struct gl_texture_object base
; /* The "parent" object */
70 /* The texture must include at levels [0..lastLevel] once validated:
74 /** The size of the level=0 mipmap image.
75 * Note that the number of 1D array layers will be in height0 and the
76 * number of 2D array layers will be in depth0, as in GL.
78 GLuint width0
, height0
, depth0
;
80 /* On validation any active images held in main memory or in other
81 * textures will be copied to this texture and the old storage freed.
83 struct pipe_resource
*pt
;
85 /* Number of views in sampler_views array */
86 GLuint num_sampler_views
;
88 /* Array of sampler views (one per context) attached to this texture
89 * object. Created lazily on first binding in context.
91 struct pipe_sampler_view
**sampler_views
;
93 /* True if this texture comes from the window system. Such a texture
94 * cannot be reallocated and the format can only be changed with a sampler
97 GLboolean surface_based
;
99 /* If surface_based is true, this format should be used for all sampler
100 * views and surfaces instead of pt->format.
102 enum pipe_format surface_format
;
106 static INLINE
struct st_texture_image
*
107 st_texture_image(struct gl_texture_image
*img
)
109 return (struct st_texture_image
*) img
;
112 static INLINE
struct st_texture_object
*
113 st_texture_object(struct gl_texture_object
*obj
)
115 return (struct st_texture_object
*) obj
;
118 static INLINE
const struct st_texture_object
*
119 st_texture_object_const(const struct gl_texture_object
*obj
)
121 return (const struct st_texture_object
*) obj
;
125 static INLINE
struct pipe_resource
*
126 st_get_texobj_resource(struct gl_texture_object
*texObj
)
128 struct st_texture_object
*stObj
= st_texture_object(texObj
);
129 return stObj
? stObj
->pt
: NULL
;
133 static INLINE
struct pipe_resource
*
134 st_get_stobj_resource(struct st_texture_object
*stObj
)
136 return stObj
? stObj
->pt
: NULL
;
140 static INLINE
struct pipe_sampler_view
*
141 st_create_texture_sampler_view_format(struct pipe_context
*pipe
,
142 struct pipe_resource
*texture
,
143 enum pipe_format format
)
145 struct pipe_sampler_view templ
;
147 u_sampler_view_default_template(&templ
, texture
, format
);
149 return pipe
->create_sampler_view(pipe
, texture
, &templ
);
152 static INLINE
struct pipe_sampler_view
*
153 st_create_texture_sampler_view(struct pipe_context
*pipe
,
154 struct pipe_resource
*texture
)
156 return st_create_texture_sampler_view_format(pipe
, texture
,
162 extern struct pipe_resource
*
163 st_texture_create(struct st_context
*st
,
164 enum pipe_texture_target target
,
165 enum pipe_format format
,
176 st_gl_texture_dims_to_pipe_dims(GLenum texture
,
185 /* Check if an image fits into an existing texture object.
188 st_texture_match_image(const struct pipe_resource
*pt
,
189 const struct gl_texture_image
*image
);
191 /* Return a pointer to an image within a texture. Return image stride as
195 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
196 enum pipe_transfer_usage usage
,
197 GLuint x
, GLuint y
, GLuint z
,
198 GLuint w
, GLuint h
, GLuint d
);
201 st_texture_image_unmap(struct st_context
*st
,
202 struct st_texture_image
*stImage
);
205 /* Return pointers to each 2d slice within an image. Indexed by depth
208 extern const GLuint
*
209 st_texture_depth_offsets(struct pipe_resource
*pt
, GLuint level
);
212 /* Upload an image into a texture
215 st_texture_image_data(struct st_context
*st
,
216 struct pipe_resource
*dst
,
217 GLuint face
, GLuint level
, void *src
,
218 GLuint src_row_pitch
, GLuint src_image_pitch
);
221 /* Copy an image between two textures
224 st_texture_image_copy(struct pipe_context
*pipe
,
225 struct pipe_resource
*dst
, GLuint dstLevel
,
226 struct pipe_resource
*src
, GLuint srcLevel
,
230 extern struct pipe_resource
*
231 st_create_color_map_texture(struct gl_context
*ctx
);
233 extern struct pipe_sampler_view
**
234 st_texture_get_sampler_view(struct st_context
*st
,
235 struct st_texture_object
*stObj
);
238 st_texture_release_sampler_view(struct st_context
*st
,
239 struct st_texture_object
*stObj
);
242 st_texture_release_all_sampler_views(struct st_texture_object
*stObj
);