st/mesa: improve sampler view handling
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34
35 #include "main/mtypes.h"
36
37
38 struct pipe_resource;
39
40
41 /**
42 * Subclass of gl_texure_image.
43 */
44 struct st_texture_image
45 {
46 struct gl_texture_image base;
47
48 /** Used to store texture data that doesn't fit in the parent
49 * object's mipmap buffer.
50 */
51 GLubyte *TexData;
52
53 /* If stImage->pt != NULL, image data is stored here.
54 * Else if stImage->TexData != NULL, image is stored there.
55 * Else there is no image data.
56 */
57 struct pipe_resource *pt;
58
59 struct pipe_transfer *transfer;
60 };
61
62
63 /**
64 * Subclass of gl_texure_object.
65 */
66 struct st_texture_object
67 {
68 struct gl_texture_object base; /* The "parent" object */
69
70 /* The texture must include at levels [0..lastLevel] once validated:
71 */
72 GLuint lastLevel;
73
74 /** The size of the level=0 mipmap image.
75 * Note that the number of 1D array layers will be in height0 and the
76 * number of 2D array layers will be in depth0, as in GL.
77 */
78 GLuint width0, height0, depth0;
79
80 /* On validation any active images held in main memory or in other
81 * textures will be copied to this texture and the old storage freed.
82 */
83 struct pipe_resource *pt;
84
85 /* Number of views in sampler_views array */
86 GLuint num_sampler_views;
87
88 /* Array of sampler views (one per context) attached to this texture
89 * object. Created lazily on first binding in context.
90 */
91 struct pipe_sampler_view **sampler_views;
92
93 /* True if this texture comes from the window system. Such a texture
94 * cannot be reallocated and the format can only be changed with a sampler
95 * view or a surface.
96 */
97 GLboolean surface_based;
98
99 /* If surface_based is true, this format should be used for all sampler
100 * views and surfaces instead of pt->format.
101 */
102 enum pipe_format surface_format;
103 };
104
105
106 static INLINE struct st_texture_image *
107 st_texture_image(struct gl_texture_image *img)
108 {
109 return (struct st_texture_image *) img;
110 }
111
112 static INLINE struct st_texture_object *
113 st_texture_object(struct gl_texture_object *obj)
114 {
115 return (struct st_texture_object *) obj;
116 }
117
118 static INLINE const struct st_texture_object *
119 st_texture_object_const(const struct gl_texture_object *obj)
120 {
121 return (const struct st_texture_object *) obj;
122 }
123
124
125 static INLINE struct pipe_resource *
126 st_get_texobj_resource(struct gl_texture_object *texObj)
127 {
128 struct st_texture_object *stObj = st_texture_object(texObj);
129 return stObj ? stObj->pt : NULL;
130 }
131
132
133 static INLINE struct pipe_resource *
134 st_get_stobj_resource(struct st_texture_object *stObj)
135 {
136 return stObj ? stObj->pt : NULL;
137 }
138
139
140 static INLINE struct pipe_sampler_view *
141 st_create_texture_sampler_view_format(struct pipe_context *pipe,
142 struct pipe_resource *texture,
143 enum pipe_format format)
144 {
145 struct pipe_sampler_view templ;
146
147 u_sampler_view_default_template(&templ, texture, format);
148
149 return pipe->create_sampler_view(pipe, texture, &templ);
150 }
151
152 static INLINE struct pipe_sampler_view *
153 st_create_texture_sampler_view(struct pipe_context *pipe,
154 struct pipe_resource *texture)
155 {
156 return st_create_texture_sampler_view_format(pipe, texture,
157 texture->format);
158 }
159
160
161
162 extern struct pipe_resource *
163 st_texture_create(struct st_context *st,
164 enum pipe_texture_target target,
165 enum pipe_format format,
166 GLuint last_level,
167 GLuint width0,
168 GLuint height0,
169 GLuint depth0,
170 GLuint layers,
171 GLuint nr_samples,
172 GLuint tex_usage );
173
174
175 extern void
176 st_gl_texture_dims_to_pipe_dims(GLenum texture,
177 GLuint widthIn,
178 GLuint heightIn,
179 GLuint depthIn,
180 GLuint *widthOut,
181 GLuint *heightOut,
182 GLuint *depthOut,
183 GLuint *layersOut);
184
185 /* Check if an image fits into an existing texture object.
186 */
187 extern GLboolean
188 st_texture_match_image(const struct pipe_resource *pt,
189 const struct gl_texture_image *image);
190
191 /* Return a pointer to an image within a texture. Return image stride as
192 * well.
193 */
194 extern GLubyte *
195 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
196 enum pipe_transfer_usage usage,
197 GLuint x, GLuint y, GLuint z,
198 GLuint w, GLuint h, GLuint d);
199
200 extern void
201 st_texture_image_unmap(struct st_context *st,
202 struct st_texture_image *stImage);
203
204
205 /* Return pointers to each 2d slice within an image. Indexed by depth
206 * value.
207 */
208 extern const GLuint *
209 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
210
211
212 /* Upload an image into a texture
213 */
214 extern void
215 st_texture_image_data(struct st_context *st,
216 struct pipe_resource *dst,
217 GLuint face, GLuint level, void *src,
218 GLuint src_row_pitch, GLuint src_image_pitch);
219
220
221 /* Copy an image between two textures
222 */
223 extern void
224 st_texture_image_copy(struct pipe_context *pipe,
225 struct pipe_resource *dst, GLuint dstLevel,
226 struct pipe_resource *src, GLuint srcLevel,
227 GLuint face);
228
229
230 extern struct pipe_resource *
231 st_create_color_map_texture(struct gl_context *ctx);
232
233 extern struct pipe_sampler_view **
234 st_texture_get_sampler_view(struct st_context *st,
235 struct st_texture_object *stObj);
236
237 extern void
238 st_texture_release_sampler_view(struct st_context *st,
239 struct st_texture_object *stObj);
240
241 extern void
242 st_texture_release_all_sampler_views(struct st_texture_object *stObj);
243
244 #endif