st/mesa: Allow ASTC5x5 fallbacks separately from other ASTC LDR formats.
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34 #include "util/simple_mtx.h"
35
36 #include "main/mtypes.h"
37
38
39 struct pipe_resource;
40
41
42 struct st_texture_image_transfer
43 {
44 struct pipe_transfer *transfer;
45
46 /* For compressed texture fallback. */
47 GLubyte *temp_data; /**< Temporary compressed texture storage. */
48 unsigned temp_stride; /**< Stride of the compressed texture storage. */
49 GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
50 };
51
52
53 /**
54 * Container for one context's validated sampler view.
55 */
56 struct st_sampler_view
57 {
58 struct pipe_sampler_view *view;
59
60 /** The context which created this view */
61 struct st_context *st;
62
63 /** The glsl version of the shader seen during validation */
64 bool glsl130_or_later;
65 /** Derived from the sampler's sRGBDecode state during validation */
66 bool srgb_skip_decode;
67 };
68
69
70 /**
71 * Container for per-context sampler views of a texture.
72 */
73 struct st_sampler_views
74 {
75 struct st_sampler_views *next;
76 uint32_t max;
77 uint32_t count;
78 struct st_sampler_view views[0];
79 };
80
81
82 /**
83 * Subclass of gl_texure_image.
84 */
85 struct st_texture_image
86 {
87 struct gl_texture_image base;
88
89 /* If stImage->pt != NULL, image data is stored here.
90 * Else there is no image data.
91 */
92 struct pipe_resource *pt;
93
94 /* List of transfers, allocated on demand.
95 * transfer[layer] is a mapping for that layer.
96 */
97 struct st_texture_image_transfer *transfer;
98 unsigned num_transfers;
99
100 /* For compressed images unsupported by the driver. Keep track of
101 * the original data. This is necessary for mapping/unmapping,
102 * as well as image copies.
103 */
104 GLubyte *compressed_data;
105 };
106
107
108 /**
109 * Subclass of gl_texure_object.
110 */
111 struct st_texture_object
112 {
113 struct gl_texture_object base; /* The "parent" object */
114
115 /* The texture must include at levels [0..lastLevel] once validated:
116 */
117 GLuint lastLevel;
118
119 unsigned int validated_first_level;
120 unsigned int validated_last_level;
121
122 /* On validation any active images held in main memory or in other
123 * textures will be copied to this texture and the old storage freed.
124 */
125 struct pipe_resource *pt;
126
127 /* Protect modifications of the sampler_views array */
128 simple_mtx_t validate_mutex;
129
130 /* Container of sampler views (one per context) attached to this texture
131 * object. Created lazily on first binding in context.
132 *
133 * Purely read-only accesses to the current context's own sampler view
134 * require no locking. Another thread may simultaneously replace the
135 * container object in order to grow the array, but the old container will
136 * be kept alive.
137 *
138 * Writing to the container (even for modifying the current context's own
139 * sampler view) always requires taking the validate_mutex to protect against
140 * concurrent container switches.
141 *
142 * NULL'ing another context's sampler view is allowed only while
143 * implementing an API call that modifies the texture: an application which
144 * calls those while simultaneously reading the texture in another context
145 * invokes undefined behavior. (TODO: a dubious violation of this rule is
146 * st_finalize_texture, which is a lazy operation that corresponds to a
147 * texture modification.)
148 */
149 struct st_sampler_views *sampler_views;
150
151 /* Old sampler views container objects that have not been freed yet because
152 * other threads/contexts may still be reading from them.
153 */
154 struct st_sampler_views *sampler_views_old;
155
156 /* True if this texture comes from the window system. Such a texture
157 * cannot be reallocated and the format can only be changed with a sampler
158 * view or a surface.
159 */
160 GLboolean surface_based;
161
162 /* If surface_based is true, this format should be used for all sampler
163 * views and surfaces instead of pt->format.
164 */
165 enum pipe_format surface_format;
166
167 /* When non-negative, samplers should use this level instead of the level
168 * range specified by the GL state.
169 *
170 * This is used for EGL images, which may correspond to a single level out
171 * of an imported pipe_resources with multiple mip levels.
172 */
173 int level_override;
174
175 /* When non-negative, samplers should use this layer instead of the one
176 * specified by the GL state.
177 *
178 * This is used for EGL images and VDPAU interop, where imported
179 * pipe_resources may be cube, 3D, or array textures (containing layers
180 * with different fields in the case of VDPAU) even though the GL state
181 * describes one non-array texture per field.
182 */
183 int layer_override;
184
185 /**
186 * Set when the texture images of this texture object might not all be in
187 * the pipe_resource *pt above.
188 */
189 bool needs_validation;
190 };
191
192
193 static inline struct st_texture_image *
194 st_texture_image(struct gl_texture_image *img)
195 {
196 return (struct st_texture_image *) img;
197 }
198
199 static inline const struct st_texture_image *
200 st_texture_image_const(const struct gl_texture_image *img)
201 {
202 return (const struct st_texture_image *) img;
203 }
204
205 static inline struct st_texture_object *
206 st_texture_object(struct gl_texture_object *obj)
207 {
208 return (struct st_texture_object *) obj;
209 }
210
211 static inline const struct st_texture_object *
212 st_texture_object_const(const struct gl_texture_object *obj)
213 {
214 return (const struct st_texture_object *) obj;
215 }
216
217
218 static inline struct pipe_resource *
219 st_get_texobj_resource(struct gl_texture_object *texObj)
220 {
221 struct st_texture_object *stObj = st_texture_object(texObj);
222 return stObj ? stObj->pt : NULL;
223 }
224
225
226 static inline struct pipe_resource *
227 st_get_stobj_resource(struct st_texture_object *stObj)
228 {
229 return stObj ? stObj->pt : NULL;
230 }
231
232
233 static inline struct st_texture_object *
234 st_get_texture_object(struct gl_context *ctx,
235 const struct gl_program *prog,
236 unsigned unit)
237 {
238 const GLuint texUnit = prog->SamplerUnits[unit];
239 struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
240
241 if (!texObj)
242 return NULL;
243
244 return st_texture_object(texObj);
245 }
246
247 static inline enum pipe_format
248 st_get_view_format(struct st_texture_object *stObj)
249 {
250 if (!stObj)
251 return PIPE_FORMAT_NONE;
252 return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
253 }
254
255
256 extern struct pipe_resource *
257 st_texture_create(struct st_context *st,
258 enum pipe_texture_target target,
259 enum pipe_format format,
260 GLuint last_level,
261 GLuint width0,
262 GLuint height0,
263 GLuint depth0,
264 GLuint layers,
265 GLuint nr_samples,
266 GLuint tex_usage );
267
268
269 extern void
270 st_gl_texture_dims_to_pipe_dims(GLenum texture,
271 unsigned widthIn,
272 uint16_t heightIn,
273 uint16_t depthIn,
274 unsigned *widthOut,
275 uint16_t *heightOut,
276 uint16_t *depthOut,
277 uint16_t *layersOut);
278
279 /* Check if an image fits into an existing texture object.
280 */
281 extern GLboolean
282 st_texture_match_image(struct st_context *st,
283 const struct pipe_resource *pt,
284 const struct gl_texture_image *image);
285
286 /* Return a pointer to an image within a texture. Return image stride as
287 * well.
288 */
289 extern GLubyte *
290 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
291 enum pipe_transfer_usage usage,
292 GLuint x, GLuint y, GLuint z,
293 GLuint w, GLuint h, GLuint d,
294 struct pipe_transfer **transfer);
295
296 extern void
297 st_texture_image_unmap(struct st_context *st,
298 struct st_texture_image *stImage, unsigned slice);
299
300
301 /* Return pointers to each 2d slice within an image. Indexed by depth
302 * value.
303 */
304 extern const GLuint *
305 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
306
307 /* Copy an image between two textures
308 */
309 extern void
310 st_texture_image_copy(struct pipe_context *pipe,
311 struct pipe_resource *dst, GLuint dstLevel,
312 struct pipe_resource *src, GLuint srcLevel,
313 GLuint face);
314
315
316 extern struct pipe_resource *
317 st_create_color_map_texture(struct gl_context *ctx);
318
319 void
320 st_destroy_bound_texture_handles(struct st_context *st);
321
322 void
323 st_destroy_bound_image_handles(struct st_context *st);
324
325 bool
326 st_astc_format_fallback(const struct st_context *st, mesa_format format);
327
328 bool
329 st_compressed_format_fallback(struct st_context *st, mesa_format format);
330
331 void
332 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
333 struct pipe_image_view *img, unsigned shader_access);
334
335 void
336 st_convert_image_from_unit(const struct st_context *st,
337 struct pipe_image_view *img,
338 GLuint imgUnit,
339 unsigned shader_access);
340
341 void
342 st_convert_sampler(const struct st_context *st,
343 const struct gl_texture_object *texobj,
344 const struct gl_sampler_object *msamp,
345 float tex_unit_lod_bias,
346 struct pipe_sampler_state *sampler);
347
348 void
349 st_convert_sampler_from_unit(const struct st_context *st,
350 struct pipe_sampler_state *sampler,
351 GLuint texUnit);
352
353 void
354 st_update_single_texture(struct st_context *st,
355 struct pipe_sampler_view **sampler_view,
356 GLuint texUnit, bool glsl130_or_later,
357 bool ignore_srgb_decode);
358
359 void
360 st_make_bound_samplers_resident(struct st_context *st,
361 struct gl_program *prog);
362
363 void
364 st_make_bound_images_resident(struct st_context *st,
365 struct gl_program *prog);
366
367 #endif