simplify INIT_SPAN code
[mesa.git] / src / mesa / swrast / s_bitmap.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file swrast/s_bitmap.c
27 * \brief glBitmap rendering.
28 * \author Brian Paul
29 */
30
31 #include "glheader.h"
32 #include "bufferobj.h"
33 #include "image.h"
34 #include "macros.h"
35 #include "pixel.h"
36
37 #include "s_context.h"
38 #include "s_span.h"
39
40
41
42 /**
43 * Render a bitmap.
44 * Called via ctx->Driver.Bitmap()
45 * All parameter error checking will have been done before this is called.
46 */
47 void
48 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
49 GLsizei width, GLsizei height,
50 const struct gl_pixelstore_attrib *unpack,
51 const GLubyte *bitmap )
52 {
53 SWcontext *swrast = SWRAST_CONTEXT(ctx);
54 GLint row, col;
55 GLuint count = 0;
56 SWspan span;
57
58 ASSERT(ctx->RenderMode == GL_RENDER);
59
60 if (unpack->BufferObj->Name) {
61 /* unpack from PBO */
62 GLubyte *buf;
63 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
64 GL_COLOR_INDEX, GL_BITMAP,
65 (GLvoid *) bitmap)) {
66 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
67 return;
68 }
69 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
70 GL_READ_ONLY_ARB,
71 unpack->BufferObj);
72 if (!buf) {
73 /* buffer is already mapped - that's an error */
74 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
75 return;
76 }
77 bitmap = ADD_POINTERS(buf, bitmap);
78 }
79
80 RENDER_START(swrast,ctx);
81
82 if (SWRAST_CONTEXT(ctx)->NewState)
83 _swrast_validate_derived( ctx );
84
85 INIT_SPAN(span, GL_BITMAP);
86 span.end = width;
87 span.arrayMask = SPAN_XY;
88 _swrast_span_default_attribs(ctx, &span);
89
90 for (row = 0; row < height; row++) {
91 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
92 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
93
94 if (unpack->LsbFirst) {
95 /* Lsb first */
96 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
97 for (col = 0; col < width; col++) {
98 if (*src & mask) {
99 span.array->x[count] = px + col;
100 span.array->y[count] = py + row;
101 count++;
102 }
103 if (mask == 128U) {
104 src++;
105 mask = 1U;
106 }
107 else {
108 mask = mask << 1;
109 }
110 }
111
112 /* get ready for next row */
113 if (mask != 1)
114 src++;
115 }
116 else {
117 /* Msb first */
118 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
119 for (col = 0; col < width; col++) {
120 if (*src & mask) {
121 span.array->x[count] = px + col;
122 span.array->y[count] = py + row;
123 count++;
124 }
125 if (mask == 1U) {
126 src++;
127 mask = 128U;
128 }
129 else {
130 mask = mask >> 1;
131 }
132 }
133
134 /* get ready for next row */
135 if (mask != 128)
136 src++;
137 }
138
139 if (count + width >= MAX_WIDTH || row + 1 == height) {
140 /* flush the span */
141 span.end = count;
142 if (ctx->Visual.rgbMode)
143 _swrast_write_rgba_span(ctx, &span);
144 else
145 _swrast_write_index_span(ctx, &span);
146 span.end = 0;
147 count = 0;
148 }
149 }
150
151 RENDER_FINISH(swrast,ctx);
152
153 if (unpack->BufferObj->Name) {
154 /* done with PBO so unmap it now */
155 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
156 unpack->BufferObj);
157 }
158 }
159
160
161 #if 0
162 /*
163 * XXX this is another way to implement Bitmap. Use horizontal runs of
164 * fragments, initializing the mask array to indicate which fragments to
165 * draw or skip.
166 */
167 void
168 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
169 GLsizei width, GLsizei height,
170 const struct gl_pixelstore_attrib *unpack,
171 const GLubyte *bitmap )
172 {
173 SWcontext *swrast = SWRAST_CONTEXT(ctx);
174 GLint row, col;
175 SWspan span;
176
177 ASSERT(ctx->RenderMode == GL_RENDER);
178 ASSERT(bitmap);
179
180 RENDER_START(swrast,ctx);
181
182 if (SWRAST_CONTEXT(ctx)->NewState)
183 _swrast_validate_derived( ctx );
184
185 INIT_SPAN(span, GL_BITMAP);
186 span.end = width;
187 span.arrayMask = SPAN_MASK;
188 _swrast_span_default_attribs(ctx, &span);
189
190 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
191 span.x = px;
192 span.y = py;
193 /*span.end = width;*/
194
195 for (row=0; row<height; row++, span.y++) {
196 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
197 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
198
199 if (unpack->LsbFirst) {
200 /* Lsb first */
201 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
202 for (col=0; col<width; col++) {
203 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
204 if (mask == 128U) {
205 src++;
206 mask = 1U;
207 }
208 else {
209 mask = mask << 1;
210 }
211 }
212
213 if (ctx->Visual.rgbMode)
214 _swrast_write_rgba_span(ctx, &span);
215 else
216 _swrast_write_index_span(ctx, &span);
217
218 /* get ready for next row */
219 if (mask != 1)
220 src++;
221 }
222 else {
223 /* Msb first */
224 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
225 for (col=0; col<width; col++) {
226 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
227 if (mask == 1U) {
228 src++;
229 mask = 128U;
230 }
231 else {
232 mask = mask >> 1;
233 }
234 }
235
236 if (ctx->Visual.rgbMode)
237 _swrast_write_rgba_span(ctx, &span);
238 else
239 _swrast_write_index_span(ctx, &span);
240
241 /* get ready for next row */
242 if (mask != 128)
243 src++;
244 }
245 }
246
247 RENDER_FINISH(swrast,ctx);
248 }
249 #endif