mesa: remove a bunch of gl_renderbuffer fields
[mesa.git] / src / mesa / swrast / s_clear.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "main/glheader.h"
26 #include "main/colormac.h"
27 #include "main/formats.h"
28 #include "main/macros.h"
29 #include "main/imports.h"
30 #include "main/mtypes.h"
31
32 #include "s_accum.h"
33 #include "s_context.h"
34 #include "s_depth.h"
35 #include "s_masking.h"
36 #include "s_stencil.h"
37
38
39 /**
40 * Clear the color buffer when glColorMask is in effect.
41 */
42 static void
43 clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
44 {
45 const GLint x = ctx->DrawBuffer->_Xmin;
46 const GLint y = ctx->DrawBuffer->_Ymin;
47 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
48 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
49 SWspan span;
50 GLint i;
51
52 ASSERT(ctx->Visual.rgbMode);
53 ASSERT(rb->PutRow);
54
55 /* Initialize color span with clear color */
56 /* XXX optimize for clearcolor == black/zero (bzero) */
57 INIT_SPAN(span, GL_BITMAP);
58 span.end = width;
59 span.arrayMask = SPAN_RGBA;
60 span.array->ChanType = rb->DataType;
61 if (span.array->ChanType == GL_UNSIGNED_BYTE) {
62 GLubyte clearColor[4];
63 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
64 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
65 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
66 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
67 for (i = 0; i < width; i++) {
68 COPY_4UBV(span.array->rgba[i], clearColor);
69 }
70 }
71 else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
72 GLushort clearColor[4];
73 UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
74 UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
75 UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
76 UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
77 for (i = 0; i < width; i++) {
78 COPY_4V(span.array->rgba[i], clearColor);
79 }
80 }
81 else {
82 ASSERT(span.array->ChanType == GL_FLOAT);
83 for (i = 0; i < width; i++) {
84 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
85 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
86 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
87 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
88 }
89 }
90
91 /* Note that masking will change the color values, but only the
92 * channels for which the write mask is GL_FALSE. The channels
93 * which which are write-enabled won't get modified.
94 */
95 for (i = 0; i < height; i++) {
96 span.x = x;
97 span.y = y + i;
98 _swrast_mask_rgba_span(ctx, rb, &span);
99 /* write masked row */
100 rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
101 }
102 }
103
104
105 /**
106 * Clear color index buffer with masking.
107 */
108 static void
109 clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
110 {
111 const GLint x = ctx->DrawBuffer->_Xmin;
112 const GLint y = ctx->DrawBuffer->_Ymin;
113 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
114 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
115 SWspan span;
116 GLint i;
117
118 ASSERT(!ctx->Visual.rgbMode);
119 ASSERT(rb->PutRow);
120 ASSERT(rb->DataType == GL_UNSIGNED_INT);
121
122 /* Initialize index span with clear index */
123 INIT_SPAN(span, GL_BITMAP);
124 span.end = width;
125 span.arrayMask = SPAN_INDEX;
126 for (i = 0; i < width;i++) {
127 span.array->index[i] = ctx->Color.ClearIndex;
128 }
129
130 /* Note that masking will change the color indexes, but only the
131 * bits for which the write mask is GL_FALSE. The bits
132 * which are write-enabled won't get modified.
133 */
134 for (i = 0; i < height;i++) {
135 span.x = x;
136 span.y = y + i;
137 _swrast_mask_ci_span(ctx, rb, &span);
138 /* write masked row */
139 rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL);
140 }
141 }
142
143
144 /**
145 * Clear an rgba color buffer without channel masking.
146 */
147 static void
148 clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
149 {
150 const GLint x = ctx->DrawBuffer->_Xmin;
151 const GLint y = ctx->DrawBuffer->_Ymin;
152 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
153 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
154 GLubyte clear8[4];
155 GLushort clear16[4];
156 GLvoid *clearVal;
157 GLint i;
158
159 ASSERT(ctx->Visual.rgbMode);
160
161 ASSERT(ctx->Color.ColorMask[0] &&
162 ctx->Color.ColorMask[1] &&
163 ctx->Color.ColorMask[2] &&
164 ctx->Color.ColorMask[3]);
165
166 ASSERT(rb->PutMonoRow);
167
168 switch (rb->DataType) {
169 case GL_UNSIGNED_BYTE:
170 UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
171 UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
172 UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
173 UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
174 clearVal = clear8;
175 break;
176 case GL_UNSIGNED_SHORT:
177 UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
178 UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
179 UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
180 UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
181 clearVal = clear16;
182 break;
183 case GL_FLOAT:
184 clearVal = ctx->Color.ClearColor;
185 break;
186 default:
187 _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
188 return;
189 }
190
191 for (i = 0; i < height; i++) {
192 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
193 }
194 }
195
196
197 /**
198 * Clear color index buffer without masking.
199 */
200 static void
201 clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
202 {
203 const GLint x = ctx->DrawBuffer->_Xmin;
204 const GLint y = ctx->DrawBuffer->_Ymin;
205 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
206 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
207 GLubyte clear8;
208 GLushort clear16;
209 GLuint clear32;
210 GLvoid *clearVal;
211 GLint i;
212
213 ASSERT(!ctx->Visual.rgbMode);
214
215 ASSERT(rb->PutMonoRow);
216
217 /* setup clear value */
218 switch (rb->DataType) {
219 case GL_UNSIGNED_BYTE:
220 clear8 = (GLubyte) ctx->Color.ClearIndex;
221 clearVal = &clear8;
222 break;
223 case GL_UNSIGNED_SHORT:
224 clear16 = (GLushort) ctx->Color.ClearIndex;
225 clearVal = &clear16;
226 break;
227 case GL_UNSIGNED_INT:
228 clear32 = ctx->Color.ClearIndex;
229 clearVal = &clear32;
230 break;
231 default:
232 _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
233 return;
234 }
235
236 for (i = 0; i < height; i++)
237 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
238 }
239
240
241 /**
242 * Clear the front/back/left/right/aux color buffers.
243 * This function is usually only called if the device driver can't
244 * clear its own color buffers for some reason (such as with masking).
245 */
246 static void
247 clear_color_buffers(GLcontext *ctx)
248 {
249 GLboolean masking;
250 GLuint buf;
251
252 if (ctx->Visual.rgbMode) {
253 if (ctx->Color.ColorMask[0] &&
254 ctx->Color.ColorMask[1] &&
255 ctx->Color.ColorMask[2] &&
256 ctx->Color.ColorMask[3]) {
257 masking = GL_FALSE;
258 }
259 else {
260 masking = GL_TRUE;
261 }
262 }
263 else {
264 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
265 const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
266 if ((ctx->Color.IndexMask & indexMask) == indexMask) {
267 masking = GL_FALSE;
268 }
269 else {
270 masking = GL_TRUE;
271 }
272 }
273
274 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
275 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
276 if (ctx->Visual.rgbMode) {
277 if (masking) {
278 clear_rgba_buffer_with_masking(ctx, rb);
279 }
280 else {
281 clear_rgba_buffer(ctx, rb);
282 }
283 }
284 else {
285 if (masking) {
286 clear_ci_buffer_with_masking(ctx, rb);
287 }
288 else {
289 clear_ci_buffer(ctx, rb);
290 }
291 }
292 }
293 }
294
295
296 /**
297 * Called via the device driver's ctx->Driver.Clear() function if the
298 * device driver can't clear one or more of the buffers itself.
299 * \param buffers bitfield of BUFFER_BIT_* values indicating which
300 * renderbuffers are to be cleared.
301 * \param all if GL_TRUE, clear whole buffer, else clear specified region.
302 */
303 void
304 _swrast_Clear(GLcontext *ctx, GLbitfield buffers)
305 {
306 #ifdef DEBUG_FOO
307 {
308 const GLbitfield legalBits =
309 BUFFER_BIT_FRONT_LEFT |
310 BUFFER_BIT_FRONT_RIGHT |
311 BUFFER_BIT_BACK_LEFT |
312 BUFFER_BIT_BACK_RIGHT |
313 BUFFER_BIT_DEPTH |
314 BUFFER_BIT_STENCIL |
315 BUFFER_BIT_ACCUM |
316 BUFFER_BIT_AUX0;
317 assert((buffers & (~legalBits)) == 0);
318 }
319 #endif
320
321 swrast_render_start(ctx);
322
323 /* do software clearing here */
324 if (buffers) {
325 if ((buffers & BUFFER_BITS_COLOR)
326 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
327 clear_color_buffers(ctx);
328 }
329 if (buffers & BUFFER_BIT_DEPTH) {
330 _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
331 }
332 if (buffers & BUFFER_BIT_ACCUM) {
333 _swrast_clear_accum_buffer(ctx,
334 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
335 }
336 if (buffers & BUFFER_BIT_STENCIL) {
337 _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
338 }
339 }
340
341 swrast_render_finish(ctx);
342 }