2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/colormac.h"
29 #include "main/feedback.h"
30 #include "main/formats.h"
31 #include "main/image.h"
32 #include "main/macros.h"
33 #include "main/imports.h"
34 #include "main/state.h"
36 #include "s_context.h"
39 #include "s_stencil.h"
43 * Read pixels for format=GL_DEPTH_COMPONENT.
46 read_depth_pixels( struct gl_context
*ctx
,
48 GLsizei width
, GLsizei height
,
49 GLenum type
, GLvoid
*pixels
,
50 const struct gl_pixelstore_attrib
*packing
)
52 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
53 struct gl_renderbuffer
*rb
= fb
->_DepthBuffer
;
54 const GLboolean biasOrScale
55 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
60 /* clipping should have been done already */
63 ASSERT(x
+ width
<= (GLint
) rb
->Width
);
64 ASSERT(y
+ height
<= (GLint
) rb
->Height
);
65 /* width should never be > MAX_WIDTH since we did clipping earlier */
66 ASSERT(width
<= MAX_WIDTH
);
68 if (type
== GL_UNSIGNED_SHORT
&& fb
->Visual
.depthBits
== 16
69 && !biasOrScale
&& !packing
->SwapBytes
) {
70 /* Special case: directly read 16-bit unsigned depth values. */
72 ASSERT(rb
->Format
== MESA_FORMAT_Z16
);
73 ASSERT(rb
->DataType
== GL_UNSIGNED_SHORT
);
74 for (j
= 0; j
< height
; j
++, y
++) {
75 void *dest
=_mesa_image_address2d(packing
, pixels
, width
, height
,
76 GL_DEPTH_COMPONENT
, type
, j
, 0);
77 rb
->GetRow(ctx
, rb
, width
, x
, y
, dest
);
80 else if (type
== GL_UNSIGNED_INT
&& fb
->Visual
.depthBits
== 24
81 && !biasOrScale
&& !packing
->SwapBytes
) {
82 /* Special case: directly read 24-bit unsigned depth values. */
84 ASSERT(rb
->Format
== MESA_FORMAT_X8_Z24
||
85 rb
->Format
== MESA_FORMAT_S8_Z24
||
86 rb
->Format
== MESA_FORMAT_Z24_X8
||
87 rb
->Format
== MESA_FORMAT_Z24_S8
);
88 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
||
89 rb
->DataType
== GL_UNSIGNED_INT_24_8
);
90 for (j
= 0; j
< height
; j
++, y
++) {
91 GLuint
*dest
= (GLuint
*)
92 _mesa_image_address2d(packing
, pixels
, width
, height
,
93 GL_DEPTH_COMPONENT
, type
, j
, 0);
95 rb
->GetRow(ctx
, rb
, width
, x
, y
, dest
);
96 /* convert range from 24-bit to 32-bit */
97 if (rb
->Format
== MESA_FORMAT_X8_Z24
||
98 rb
->Format
== MESA_FORMAT_S8_Z24
) {
99 for (k
= 0; k
< width
; k
++) {
100 /* Note: put MSByte of 24-bit value into LSByte */
101 dest
[k
] = (dest
[k
] << 8) | ((dest
[k
] >> 16) & 0xff);
105 for (k
= 0; k
< width
; k
++) {
106 /* Note: fill in LSByte by replication */
107 dest
[k
] = dest
[k
] | ((dest
[k
] >> 8) & 0xff);
112 else if (type
== GL_UNSIGNED_INT
&& fb
->Visual
.depthBits
== 32
113 && !biasOrScale
&& !packing
->SwapBytes
) {
114 /* Special case: directly read 32-bit unsigned depth values. */
116 ASSERT(rb
->Format
== MESA_FORMAT_Z32
);
117 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
);
118 for (j
= 0; j
< height
; j
++, y
++) {
119 void *dest
= _mesa_image_address2d(packing
, pixels
, width
, height
,
120 GL_DEPTH_COMPONENT
, type
, j
, 0);
121 rb
->GetRow(ctx
, rb
, width
, x
, y
, dest
);
125 /* General case (slower) */
127 for (j
= 0; j
< height
; j
++, y
++) {
128 GLfloat depthValues
[MAX_WIDTH
];
129 GLvoid
*dest
= _mesa_image_address2d(packing
, pixels
, width
, height
,
130 GL_DEPTH_COMPONENT
, type
, j
, 0);
131 _swrast_read_depth_span_float(ctx
, rb
, width
, x
, y
, depthValues
);
132 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthValues
, packing
);
139 * Read pixels for format=GL_STENCIL_INDEX.
142 read_stencil_pixels( struct gl_context
*ctx
,
144 GLsizei width
, GLsizei height
,
145 GLenum type
, GLvoid
*pixels
,
146 const struct gl_pixelstore_attrib
*packing
)
148 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
149 struct gl_renderbuffer
*rb
= fb
->_StencilBuffer
;
155 /* width should never be > MAX_WIDTH since we did clipping earlier */
156 ASSERT(width
<= MAX_WIDTH
);
158 /* process image row by row */
159 for (j
=0;j
<height
;j
++,y
++) {
161 GLstencil stencil
[MAX_WIDTH
];
163 _swrast_read_stencil_span(ctx
, rb
, width
, x
, y
, stencil
);
165 dest
= _mesa_image_address2d(packing
, pixels
, width
, height
,
166 GL_STENCIL_INDEX
, type
, j
, 0);
168 _mesa_pack_stencil_span(ctx
, width
, type
, dest
, stencil
, packing
);
175 * Optimized glReadPixels for particular pixel formats when pixel
176 * scaling, biasing, mapping, etc. are disabled.
177 * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
180 fast_read_rgba_pixels( struct gl_context
*ctx
,
182 GLsizei width
, GLsizei height
,
183 GLenum format
, GLenum type
,
185 const struct gl_pixelstore_attrib
*packing
,
186 GLbitfield transferOps
)
188 struct gl_renderbuffer
*rb
= ctx
->ReadBuffer
->_ColorReadBuffer
;
193 ASSERT(rb
->_BaseFormat
== GL_RGBA
|| rb
->_BaseFormat
== GL_RGB
||
194 rb
->_BaseFormat
== GL_ALPHA
);
196 /* clipping should have already been done */
197 ASSERT(x
+ width
<= (GLint
) rb
->Width
);
198 ASSERT(y
+ height
<= (GLint
) rb
->Height
);
200 /* check for things we can't handle here */
202 packing
->SwapBytes
||
207 if (format
== GL_RGBA
&& rb
->DataType
== type
) {
208 const GLint dstStride
= _mesa_image_row_stride(packing
, width
,
211 = (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
215 for (row
= 0; row
< height
; row
++) {
216 rb
->GetRow(ctx
, rb
, width
, x
, y
+ row
, dest
);
222 if (format
== GL_RGB
&&
223 rb
->DataType
== GL_UNSIGNED_BYTE
&&
224 type
== GL_UNSIGNED_BYTE
) {
225 const GLint dstStride
= _mesa_image_row_stride(packing
, width
,
228 = (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
232 for (row
= 0; row
< height
; row
++) {
233 GLubyte tempRow
[MAX_WIDTH
][4];
235 rb
->GetRow(ctx
, rb
, width
, x
, y
+ row
, tempRow
);
236 /* convert RGBA to RGB */
237 for (col
= 0; col
< width
; col
++) {
238 dest
[col
* 3 + 0] = tempRow
[col
][0];
239 dest
[col
* 3 + 1] = tempRow
[col
][1];
240 dest
[col
* 3 + 2] = tempRow
[col
][2];
253 * When we're using a low-precision color buffer (like 16-bit 5/6/5)
254 * we have to adjust our color values a bit to pass conformance.
255 * The problem is when a 5 or 6-bit color value is converted to an 8-bit
256 * value and then a floating point value, the floating point values don't
257 * increment uniformly as the 5 or 6-bit value is incremented.
259 * This function adjusts floating point values to compensate.
262 adjust_colors(const struct gl_framebuffer
*fb
, GLuint n
, GLfloat rgba
[][4])
264 const GLuint rShift
= 8 - fb
->Visual
.redBits
;
265 const GLuint gShift
= 8 - fb
->Visual
.greenBits
;
266 const GLuint bShift
= 8 - fb
->Visual
.blueBits
;
267 GLfloat rScale
= 1.0F
/ (GLfloat
) ((1 << fb
->Visual
.redBits
) - 1);
268 GLfloat gScale
= 1.0F
/ (GLfloat
) ((1 << fb
->Visual
.greenBits
) - 1);
269 GLfloat bScale
= 1.0F
/ (GLfloat
) ((1 << fb
->Visual
.blueBits
) - 1);
272 if (fb
->Visual
.redBits
== 0)
274 if (fb
->Visual
.greenBits
== 0)
276 if (fb
->Visual
.blueBits
== 0)
279 for (i
= 0; i
< n
; i
++) {
281 /* convert float back to ubyte */
282 CLAMPED_FLOAT_TO_UBYTE(r
, rgba
[i
][RCOMP
]);
283 CLAMPED_FLOAT_TO_UBYTE(g
, rgba
[i
][GCOMP
]);
284 CLAMPED_FLOAT_TO_UBYTE(b
, rgba
[i
][BCOMP
]);
285 /* using only the N most significant bits of the ubyte value, convert to
288 rgba
[i
][RCOMP
] = (GLfloat
) (r
>> rShift
) * rScale
;
289 rgba
[i
][GCOMP
] = (GLfloat
) (g
>> gShift
) * gScale
;
290 rgba
[i
][BCOMP
] = (GLfloat
) (b
>> bShift
) * bScale
;
297 * Read R, G, B, A, RGB, L, or LA pixels.
300 read_rgba_pixels( struct gl_context
*ctx
,
302 GLsizei width
, GLsizei height
,
303 GLenum format
, GLenum type
, GLvoid
*pixels
,
304 const struct gl_pixelstore_attrib
*packing
)
306 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
307 GLbitfield transferOps
= ctx
->_ImageTransferState
;
308 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
309 struct gl_renderbuffer
*rb
= fb
->_ColorReadBuffer
;
314 if (type
== GL_FLOAT
&& ((ctx
->Color
.ClampReadColor
== GL_TRUE
) ||
315 (ctx
->Color
.ClampReadColor
== GL_FIXED_ONLY_ARB
&&
316 rb
->DataType
!= GL_FLOAT
)))
317 transferOps
|= IMAGE_CLAMP_BIT
;
319 /* Try optimized path first */
320 if (fast_read_rgba_pixels(ctx
, x
, y
, width
, height
,
321 format
, type
, pixels
, packing
, transferOps
)) {
325 /* width should never be > MAX_WIDTH since we did clipping earlier */
326 ASSERT(width
<= MAX_WIDTH
);
329 const GLint dstStride
330 = _mesa_image_row_stride(packing
, width
, format
, type
);
331 GLfloat (*rgba
)[4] = swrast
->SpanArrays
->attribs
[FRAG_ATTRIB_COL0
];
334 = (GLubyte
*) _mesa_image_address2d(packing
, pixels
, width
, height
,
337 for (row
= 0; row
< height
; row
++, y
++) {
339 /* Get float rgba pixels */
340 _swrast_read_rgba_span(ctx
, rb
, width
, x
, y
, GL_FLOAT
, rgba
);
342 /* apply fudge factor for shallow color buffers */
343 if (fb
->Visual
.redBits
< 8 ||
344 fb
->Visual
.greenBits
< 8 ||
345 fb
->Visual
.blueBits
< 8) {
346 adjust_colors(fb
, width
, rgba
);
349 /* pack the row of RGBA pixels into user's buffer */
350 _mesa_pack_rgba_span_float(ctx
, width
, rgba
, format
, type
, dst
,
351 packing
, transferOps
);
360 * Read combined depth/stencil values.
361 * We'll have already done error checking to be sure the expected
362 * depth and stencil buffers really exist.
365 read_depth_stencil_pixels(struct gl_context
*ctx
,
367 GLsizei width
, GLsizei height
,
368 GLenum type
, GLvoid
*pixels
,
369 const struct gl_pixelstore_attrib
*packing
)
371 const GLboolean scaleOrBias
372 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
373 const GLboolean stencilTransfer
= ctx
->Pixel
.IndexShift
374 || ctx
->Pixel
.IndexOffset
|| ctx
->Pixel
.MapStencilFlag
;
375 struct gl_renderbuffer
*depthRb
, *stencilRb
;
377 depthRb
= ctx
->ReadBuffer
->_DepthBuffer
;
378 stencilRb
= ctx
->ReadBuffer
->_StencilBuffer
;
380 if (!depthRb
|| !stencilRb
)
383 depthRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
384 stencilRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
386 if (depthRb
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
&&
387 stencilRb
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
&&
388 depthRb
== stencilRb
&&
391 /* This is the ideal case.
392 * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
393 * Plus, no pixel transfer ops to worry about!
396 GLint dstStride
= _mesa_image_row_stride(packing
, width
,
397 GL_DEPTH_STENCIL_EXT
, type
);
398 GLubyte
*dst
= (GLubyte
*) _mesa_image_address2d(packing
, pixels
,
400 GL_DEPTH_STENCIL_EXT
,
402 for (i
= 0; i
< height
; i
++) {
403 depthRb
->GetRow(ctx
, depthRb
, width
, x
, y
+ i
, dst
);
408 /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
409 * or we need pixel transfer.
412 depthRb
= ctx
->ReadBuffer
->_DepthBuffer
;
413 stencilRb
= ctx
->ReadBuffer
->_StencilBuffer
;
415 for (i
= 0; i
< height
; i
++) {
416 GLstencil stencilVals
[MAX_WIDTH
];
418 GLuint
*depthStencilDst
= (GLuint
*)
419 _mesa_image_address2d(packing
, pixels
, width
, height
,
420 GL_DEPTH_STENCIL_EXT
, type
, i
, 0);
422 _swrast_read_stencil_span(ctx
, stencilRb
, width
,
423 x
, y
+ i
, stencilVals
);
425 if (!scaleOrBias
&& !stencilTransfer
426 && ctx
->ReadBuffer
->Visual
.depthBits
== 24) {
428 GLuint zVals
[MAX_WIDTH
]; /* 24-bit values! */
430 ASSERT(depthRb
->DataType
== GL_UNSIGNED_INT
);
431 /* note, we've already been clipped */
432 depthRb
->GetRow(ctx
, depthRb
, width
, x
, y
+ i
, zVals
);
433 for (j
= 0; j
< width
; j
++) {
434 depthStencilDst
[j
] = (zVals
[j
] << 8) | (stencilVals
[j
] & 0xff);
439 GLfloat depthVals
[MAX_WIDTH
];
440 _swrast_read_depth_span_float(ctx
, depthRb
, width
, x
, y
+ i
,
442 _mesa_pack_depth_stencil_span(ctx
, width
, depthStencilDst
,
443 depthVals
, stencilVals
, packing
);
452 * Software fallback routine for ctx->Driver.ReadPixels().
453 * By time we get here, all error checking will have been done.
456 _swrast_ReadPixels( struct gl_context
*ctx
,
457 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
458 GLenum format
, GLenum type
,
459 const struct gl_pixelstore_attrib
*packing
,
462 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
463 struct gl_pixelstore_attrib clippedPacking
= *packing
;
466 _mesa_update_state(ctx
);
468 /* Need to do swrast_render_start() before clipping or anything else
469 * since this is where a driver may grab the hw lock and get an updated
472 swrast_render_start(ctx
);
474 if (swrast
->NewState
)
475 _swrast_validate_derived( ctx
);
477 /* Do all needed clipping here, so that we can forget about it later */
478 if (!_mesa_clip_readpixels(ctx
, &x
, &y
, &width
, &height
, &clippedPacking
)) {
479 /* The ReadPixels region is totally outside the window bounds */
480 swrast_render_finish(ctx
);
484 pixels
= _mesa_map_pbo_dest(ctx
, &clippedPacking
, pixels
);
489 case GL_STENCIL_INDEX
:
490 read_stencil_pixels(ctx
, x
, y
, width
, height
, type
, pixels
,
493 case GL_DEPTH_COMPONENT
:
494 read_depth_pixels(ctx
, x
, y
, width
, height
, type
, pixels
,
503 case GL_LUMINANCE_ALPHA
:
508 read_rgba_pixels(ctx
, x
, y
, width
, height
,
509 format
, type
, pixels
, &clippedPacking
);
511 case GL_DEPTH_STENCIL_EXT
:
512 read_depth_stencil_pixels(ctx
, x
, y
, width
, height
,
513 type
, pixels
, &clippedPacking
);
516 _mesa_problem(ctx
, "unexpected format in _swrast_ReadPixels");
517 /* don't return yet, clean-up */
520 swrast_render_finish(ctx
);
522 _mesa_unmap_pbo_dest(ctx
, &clippedPacking
);