2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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9 * copy of this software and associated documentation files (the "Software"),
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13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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32 #include "main/config.h"
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "swrast/s_chan.h"
36 #include "swrast/swrast.h"
40 struct gl_renderbuffer
;
45 * Special bitflags to describe span data.
47 * In general, the point/line/triangle functions interpolate/emit the
48 * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
49 * Some things don't fit into that, though, so we have these flags.
52 #define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
53 #define SPAN_Z 0x02 /**< interpMask and arrayMask */
54 #define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
55 #define SPAN_XY 0x08 /**< array.x[], y[] valid? */
56 #define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
57 #define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
58 #define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
64 * \brief Arrays of fragment values.
66 * These will either be computed from the span x/xStep values or
67 * filled in by glDraw/CopyPixels, etc.
68 * These arrays are separated out of sw_span to conserve memory.
70 typedef struct sw_span_arrays
72 /** Per-fragment attributes (indexed by VARYING_SLOT_* tokens) */
73 /* XXX someday look at transposing first two indexes for better memory
76 GLfloat attribs
[VARYING_SLOT_MAX
][SWRAST_MAX_WIDTH
][4];
78 /** This mask indicates which fragments are alive or culled */
79 GLubyte mask
[SWRAST_MAX_WIDTH
];
81 GLenum ChanType
; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
83 /** Attribute arrays that don't fit into attribs[] array above */
85 GLubyte rgba8
[SWRAST_MAX_WIDTH
][4];
86 GLushort rgba16
[SWRAST_MAX_WIDTH
][4];
87 GLchan (*rgba
)[4]; /** either == rgba8 or rgba16 */
88 GLint x
[SWRAST_MAX_WIDTH
]; /**< fragment X coords */
89 GLint y
[SWRAST_MAX_WIDTH
]; /**< fragment Y coords */
90 GLuint z
[SWRAST_MAX_WIDTH
]; /**< fragment Z coords */
91 GLuint index
[SWRAST_MAX_WIDTH
]; /**< Color indexes */
92 GLfloat lambda
[MAX_TEXTURE_COORD_UNITS
][SWRAST_MAX_WIDTH
]; /**< Texture LOD */
93 GLfloat coverage
[SWRAST_MAX_WIDTH
]; /**< Fragment coverage for AA/smoothing */
99 * The SWspan structure describes the colors, Z, fogcoord, texcoords,
100 * etc for either a horizontal run or an array of independent pixels.
101 * We can either specify a base/step to indicate interpolated values, or
102 * fill in explicit arrays of values. The interpMask and arrayMask bitfields
103 * indicate which attributes are active interpolants or arrays, respectively.
105 * It would be interesting to experiment with multiprocessor rasterization
106 * with this structure. The triangle rasterizer could simply emit a
107 * stream of these structures which would be consumed by one or more
108 * span-processing threads which could run in parallel.
110 typedef struct sw_span
112 /** Coord of first fragment in horizontal span/run */
115 /** Number of fragments in the span */
118 /** for clipping left edge of spans */
121 /** This flag indicates that mask[] array is effectively filled with ones */
124 /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
127 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
131 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
132 * which of the attrStart/StepX/StepY variables are relevant.
134 GLbitfield interpMask
;
136 /** Fragment attribute interpolants */
137 GLfloat attrStart
[VARYING_SLOT_MAX
][4]; /**< initial value */
138 GLfloat attrStepX
[VARYING_SLOT_MAX
][4]; /**< dvalue/dx */
139 GLfloat attrStepY
[VARYING_SLOT_MAX
][4]; /**< dvalue/dy */
141 /* XXX the rest of these will go away eventually... */
143 /* For horizontal spans, step is the partial derivative wrt X.
144 * For lines, step is the delta from one fragment to the next.
146 GLfixed red
, redStep
;
147 GLfixed green
, greenStep
;
148 GLfixed blue
, blueStep
;
149 GLfixed alpha
, alphaStep
;
150 GLfixed index
, indexStep
;
151 GLfixed z
, zStep
; /**< XXX z should probably be GLuint */
152 GLfixed intTex
[2], intTexStep
[2]; /**< (s,t) for unit[0] only */
155 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
156 * which of the fragment arrays in the span_arrays struct are relevant.
158 GLbitfield arrayMask
;
160 /** Mask of VARYING_BIT_x bits */
161 GLbitfield64 arrayAttribs
;
164 * We store the arrays of fragment values in a separate struct so
165 * that we can allocate sw_span structs on the stack without using
166 * a lot of memory. The span_arrays struct is about 1.4MB while the
167 * sw_span struct is only about 512 bytes.
174 #define INIT_SPAN(S, PRIMITIVE) \
176 (S).primitive = (PRIMITIVE); \
177 (S).interpMask = 0x0; \
178 (S).arrayMask = 0x0; \
179 (S).arrayAttribs = 0x0; \
183 (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
189 _swrast_span_default_attribs(struct gl_context
*ctx
, SWspan
*span
);
192 _swrast_span_interpolate_z( const struct gl_context
*ctx
, SWspan
*span
);
195 _swrast_compute_lambda(GLfloat dsdx
, GLfloat dsdy
, GLfloat dtdx
, GLfloat dtdy
,
196 GLfloat dqdx
, GLfloat dqdy
, GLfloat texW
, GLfloat texH
,
197 GLfloat s
, GLfloat t
, GLfloat q
, GLfloat invQ
);
201 _swrast_write_rgba_span( struct gl_context
*ctx
, SWspan
*span
);
205 _swrast_read_rgba_span(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
206 GLuint n
, GLint x
, GLint y
, GLvoid
*rgba
);
209 _swrast_put_row(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
211 GLuint count
, GLint x
, GLint y
,
212 const void *values
, const GLubyte
*mask
);
215 _swrast_get_dest_rgba(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,