2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 #include "main/config.h"
32 #include "main/glheader.h"
33 #include "main/mtypes.h"
34 #include "swrast/s_chan.h"
38 struct gl_renderbuffer
;
43 * Special bitflags to describe span data.
45 * In general, the point/line/triangle functions interpolate/emit the
46 * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
47 * Some things don't fit into that, though, so we have these flags.
50 #define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
51 #define SPAN_Z 0x02 /**< interpMask and arrayMask */
52 #define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
53 #define SPAN_XY 0x08 /**< array.x[], y[] valid? */
54 #define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
55 #define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
56 #define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
62 * \brief Arrays of fragment values.
64 * These will either be computed from the span x/xStep values or
65 * filled in by glDraw/CopyPixels, etc.
66 * These arrays are separated out of sw_span to conserve memory.
68 typedef struct sw_span_arrays
70 /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
71 /* XXX someday look at transposing first two indexes for better memory
74 GLfloat attribs
[FRAG_ATTRIB_MAX
][MAX_WIDTH
][4];
76 /** This mask indicates which fragments are alive or culled */
77 GLubyte mask
[MAX_WIDTH
];
79 GLenum ChanType
; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
81 /** Attribute arrays that don't fit into attribs[] array above */
83 GLubyte rgba8
[MAX_WIDTH
][4];
84 GLushort rgba16
[MAX_WIDTH
][4];
85 GLchan (*rgba
)[4]; /** either == rgba8 or rgba16 */
86 GLint x
[MAX_WIDTH
]; /**< fragment X coords */
87 GLint y
[MAX_WIDTH
]; /**< fragment Y coords */
88 GLuint z
[MAX_WIDTH
]; /**< fragment Z coords */
89 GLuint index
[MAX_WIDTH
]; /**< Color indexes */
90 GLfloat lambda
[MAX_TEXTURE_COORD_UNITS
][MAX_WIDTH
]; /**< Texture LOD */
91 GLfloat coverage
[MAX_WIDTH
]; /**< Fragment coverage for AA/smoothing */
97 * The SWspan structure describes the colors, Z, fogcoord, texcoords,
98 * etc for either a horizontal run or an array of independent pixels.
99 * We can either specify a base/step to indicate interpolated values, or
100 * fill in explicit arrays of values. The interpMask and arrayMask bitfields
101 * indicate which attributes are active interpolants or arrays, respectively.
103 * It would be interesting to experiment with multiprocessor rasterization
104 * with this structure. The triangle rasterizer could simply emit a
105 * stream of these structures which would be consumed by one or more
106 * span-processing threads which could run in parallel.
108 typedef struct sw_span
110 /** Coord of first fragment in horizontal span/run */
113 /** Number of fragments in the span */
116 /** for clipping left edge of spans */
119 /** This flag indicates that mask[] array is effectively filled with ones */
122 /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
125 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
129 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
130 * which of the attrStart/StepX/StepY variables are relevant.
132 GLbitfield interpMask
;
134 /** Fragment attribute interpolants */
135 GLfloat attrStart
[FRAG_ATTRIB_MAX
][4]; /**< initial value */
136 GLfloat attrStepX
[FRAG_ATTRIB_MAX
][4]; /**< dvalue/dx */
137 GLfloat attrStepY
[FRAG_ATTRIB_MAX
][4]; /**< dvalue/dy */
139 /* XXX the rest of these will go away eventually... */
141 /* For horizontal spans, step is the partial derivative wrt X.
142 * For lines, step is the delta from one fragment to the next.
144 GLfixed red
, redStep
;
145 GLfixed green
, greenStep
;
146 GLfixed blue
, blueStep
;
147 GLfixed alpha
, alphaStep
;
148 GLfixed index
, indexStep
;
149 GLfixed z
, zStep
; /**< XXX z should probably be GLuint */
150 GLfixed intTex
[2], intTexStep
[2]; /**< (s,t) for unit[0] only */
153 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
154 * which of the fragment arrays in the span_arrays struct are relevant.
156 GLbitfield arrayMask
;
158 /** Mask of FRAG_BIT_x bits */
159 GLbitfield64 arrayAttribs
;
162 * We store the arrays of fragment values in a separate struct so
163 * that we can allocate sw_span structs on the stack without using
164 * a lot of memory. The span_arrays struct is about 1.4MB while the
165 * sw_span struct is only about 512 bytes.
172 #define INIT_SPAN(S, PRIMITIVE) \
174 (S).primitive = (PRIMITIVE); \
175 (S).interpMask = 0x0; \
176 (S).arrayMask = 0x0; \
177 (S).arrayAttribs = 0x0; \
181 (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
187 _swrast_span_default_attribs(struct gl_context
*ctx
, SWspan
*span
);
190 _swrast_span_interpolate_z( const struct gl_context
*ctx
, SWspan
*span
);
193 _swrast_compute_lambda(GLfloat dsdx
, GLfloat dsdy
, GLfloat dtdx
, GLfloat dtdy
,
194 GLfloat dqdx
, GLfloat dqdy
, GLfloat texW
, GLfloat texH
,
195 GLfloat s
, GLfloat t
, GLfloat q
, GLfloat invQ
);
199 _swrast_write_rgba_span( struct gl_context
*ctx
, SWspan
*span
);
203 _swrast_read_rgba_span(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
204 GLuint n
, GLint x
, GLint y
, GLvoid
*rgba
);
207 _swrast_put_row(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
209 GLuint count
, GLint x
, GLint y
,
210 const void *values
, const GLubyte
*mask
);
213 _swrast_get_dest_rgba(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,