mesa: Fix pack_uint_Z_FLOAT32()
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keithw@vmware.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "main/mtypes.h"
36 #include "swrast/s_chan.h"
37
38
39 /**
40 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
41 */
42 #define TRIANGLE_WALK_DOUBLE 0
43
44
45 /**
46 * Bits per depth buffer value (max is 32).
47 */
48 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
49 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
50 #endif
51 /** Depth buffer data type */
52 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
53 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
54 #else
55 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
56 #endif
57
58
59 /**
60 * Max image/surface/texture size.
61 */
62 #define SWRAST_MAX_WIDTH 16384
63 #define SWRAST_MAX_HEIGHT 16384
64
65
66 /**
67 * \struct SWvertex
68 * \brief Data-structure to handle vertices in the software rasterizer.
69 *
70 * The software rasterizer now uses this format for vertices. Thus a
71 * 'RasterSetup' stage or other translation is required between the
72 * tnl module and the swrast rasterization functions. This serves to
73 * isolate the swrast module from the internals of the tnl module, and
74 * improve its usefulness as a fallback mechanism for hardware
75 * drivers.
76 *
77 * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the
78 * vertex because of the tnl clipping code.
79
80 * wpos[0] and [1] are the screen-coords of SWvertex.
81 * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
82 * wpos[3] is 1/w where w is the clip-space W coord. This is the value
83 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
84 *
85 * Full software drivers:
86 * - Register the rastersetup and triangle functions from
87 * utils/software_helper.
88 * - On statechange, update the rasterization pointers in that module.
89 *
90 * Rasterization hardware drivers:
91 * - Keep native rastersetup.
92 * - Implement native twoside,offset and unfilled triangle setup.
93 * - Implement a translator from native vertices to swrast vertices.
94 * - On partial fallback (mix of accelerated and unaccelerated
95 * prims), call a pass-through function which translates native
96 * vertices to SWvertices and calls the appropriate swrast function.
97 * - On total fallback (vertex format insufficient for state or all
98 * primitives unaccelerated), hook in swrast_setup instead.
99 */
100 typedef struct {
101 GLfloat attrib[VARYING_SLOT_MAX][4];
102 GLchan color[4]; /** integer color */
103 GLfloat pointSize;
104 } SWvertex;
105
106
107 #define VARYING_SLOT_CI VARYING_SLOT_COL0
108
109
110 struct swrast_device_driver;
111
112
113 /* These are the public-access functions exported from swrast.
114 */
115
116 extern GLboolean
117 _swrast_CreateContext( struct gl_context *ctx );
118
119 extern void
120 _swrast_DestroyContext( struct gl_context *ctx );
121
122 /* Get a (non-const) reference to the device driver struct for swrast.
123 */
124 extern struct swrast_device_driver *
125 _swrast_GetDeviceDriverReference( struct gl_context *ctx );
126
127 extern void
128 _swrast_Bitmap( struct gl_context *ctx,
129 GLint px, GLint py,
130 GLsizei width, GLsizei height,
131 const struct gl_pixelstore_attrib *unpack,
132 const GLubyte *bitmap );
133
134 extern void
135 _swrast_CopyPixels(struct gl_context *ctx,
136 GLint srcx, GLint srcy,
137 GLint destx, GLint desty,
138 GLsizei width, GLsizei height,
139 GLenum type);
140
141 extern GLboolean
142 swrast_fast_copy_pixels(struct gl_context *ctx,
143 struct gl_framebuffer *srcFb,
144 struct gl_framebuffer *dstFb,
145 GLint srcX, GLint srcY, GLsizei width, GLsizei height,
146 GLint dstX, GLint dstY, GLenum type);
147
148 extern void
149 _swrast_DrawPixels( struct gl_context *ctx,
150 GLint x, GLint y,
151 GLsizei width, GLsizei height,
152 GLenum format, GLenum type,
153 const struct gl_pixelstore_attrib *unpack,
154 const GLvoid *pixels );
155
156 extern void
157 _swrast_BlitFramebuffer(struct gl_context *ctx,
158 struct gl_framebuffer *readFb,
159 struct gl_framebuffer *drawFb,
160 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
161 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
162 GLbitfield mask, GLenum filter);
163
164 extern void
165 _swrast_Clear(struct gl_context *ctx, GLbitfield buffers);
166
167
168
169 /* Reset the stipple counter
170 */
171 extern void
172 _swrast_ResetLineStipple( struct gl_context *ctx );
173
174 /**
175 * Indicates front/back facing for subsequent points/lines when drawing
176 * unfilled polygons. Needed for two-side stencil.
177 */
178 extern void
179 _swrast_SetFacing(struct gl_context *ctx, GLuint facing);
180
181 /* These will always render the correct point/line/triangle for the
182 * current state.
183 *
184 * For flatshaded primitives, the provoking vertex is the final one.
185 */
186 extern void
187 _swrast_Point( struct gl_context *ctx, const SWvertex *v );
188
189 extern void
190 _swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 );
191
192 extern void
193 _swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
194 const SWvertex *v1, const SWvertex *v2 );
195
196 extern void
197 _swrast_Quad( struct gl_context *ctx,
198 const SWvertex *v0, const SWvertex *v1,
199 const SWvertex *v2, const SWvertex *v3);
200
201 extern void
202 _swrast_flush( struct gl_context *ctx );
203
204 extern void
205 _swrast_render_primitive( struct gl_context *ctx, GLenum mode );
206
207 extern void
208 _swrast_render_start( struct gl_context *ctx );
209
210 extern void
211 _swrast_render_finish( struct gl_context *ctx );
212
213 extern struct gl_texture_image *
214 _swrast_new_texture_image( struct gl_context *ctx );
215
216 extern void
217 _swrast_delete_texture_image(struct gl_context *ctx,
218 struct gl_texture_image *texImage);
219
220 extern GLboolean
221 _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
222 struct gl_texture_image *texImage);
223
224 extern GLboolean
225 _swrast_init_texture_image(struct gl_texture_image *texImage);
226
227 extern void
228 _swrast_free_texture_image_buffer(struct gl_context *ctx,
229 struct gl_texture_image *texImage);
230
231 extern void
232 _swrast_map_teximage(struct gl_context *ctx,
233 struct gl_texture_image *texImage,
234 GLuint slice,
235 GLuint x, GLuint y, GLuint w, GLuint h,
236 GLbitfield mode,
237 GLubyte **mapOut,
238 GLint *rowStrideOut);
239
240 extern void
241 _swrast_unmap_teximage(struct gl_context *ctx,
242 struct gl_texture_image *texImage,
243 GLuint slice);
244
245 /* Tell the software rasterizer about core state changes.
246 */
247 extern void
248 _swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
249
250 /* Configure software rasterizer to match hardware rasterizer characteristics:
251 */
252 extern void
253 _swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
254
255 extern void
256 _swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
257
258 /* Debug:
259 */
260 extern void
261 _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v );
262
263
264
265 extern void
266 _swrast_eject_texture_images(struct gl_context *ctx);
267
268
269 extern void
270 _swrast_render_texture(struct gl_context *ctx,
271 struct gl_framebuffer *fb,
272 struct gl_renderbuffer_attachment *att);
273
274 extern void
275 _swrast_finish_render_texture(struct gl_context *ctx,
276 struct gl_renderbuffer *rb);
277
278
279 /**
280 * The driver interface for the software rasterizer.
281 * XXX this may go away.
282 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
283 */
284 struct swrast_device_driver {
285 /*
286 * These are called before and after accessing renderbuffers during
287 * software rasterization.
288 *
289 * These are a suitable place for grabbing/releasing hardware locks.
290 *
291 * NOTE: The swrast triangle/line/point routines *DO NOT* call
292 * these functions. Locking in that case must be organized by the
293 * driver by other mechanisms.
294 */
295 void (*SpanRenderStart)(struct gl_context *ctx);
296 void (*SpanRenderFinish)(struct gl_context *ctx);
297 };
298
299
300
301 #endif