swrast: remove prototypes for obsolete functions
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "main/mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
49 * vertex because of the tnl clipping code.
50
51 * wpos[0] and [1] are the screen-coords of SWvertex.
52 * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
53 * wpos[3] is 1/w where w is the clip-space W coord. This is the value
54 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
55 *
56 * Full software drivers:
57 * - Register the rastersetup and triangle functions from
58 * utils/software_helper.
59 * - On statechange, update the rasterization pointers in that module.
60 *
61 * Rasterization hardware drivers:
62 * - Keep native rastersetup.
63 * - Implement native twoside,offset and unfilled triangle setup.
64 * - Implement a translator from native vertices to swrast vertices.
65 * - On partial fallback (mix of accelerated and unaccelerated
66 * prims), call a pass-through function which translates native
67 * vertices to SWvertices and calls the appropriate swrast function.
68 * - On total fallback (vertex format insufficient for state or all
69 * primitives unaccelerated), hook in swrast_setup instead.
70 */
71 typedef struct {
72 GLfloat attrib[FRAG_ATTRIB_MAX][4];
73 GLchan color[4]; /** integer color */
74 GLfloat pointSize;
75 } SWvertex;
76
77
78 /**
79 * Fixed point data type.
80 */
81 typedef int GLfixed;
82
83
84 #define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
85
86
87 struct swrast_device_driver;
88
89
90 /* These are the public-access functions exported from swrast.
91 */
92
93 extern GLboolean
94 _swrast_CreateContext( GLcontext *ctx );
95
96 extern void
97 _swrast_DestroyContext( GLcontext *ctx );
98
99 /* Get a (non-const) reference to the device driver struct for swrast.
100 */
101 extern struct swrast_device_driver *
102 _swrast_GetDeviceDriverReference( GLcontext *ctx );
103
104 extern void
105 _swrast_Bitmap( GLcontext *ctx,
106 GLint px, GLint py,
107 GLsizei width, GLsizei height,
108 const struct gl_pixelstore_attrib *unpack,
109 const GLubyte *bitmap );
110
111 extern void
112 _swrast_CopyPixels( GLcontext *ctx,
113 GLint srcx, GLint srcy,
114 GLint destx, GLint desty,
115 GLsizei width, GLsizei height,
116 GLenum type );
117
118 extern void
119 _swrast_DrawPixels( GLcontext *ctx,
120 GLint x, GLint y,
121 GLsizei width, GLsizei height,
122 GLenum format, GLenum type,
123 const struct gl_pixelstore_attrib *unpack,
124 const GLvoid *pixels );
125
126 extern void
127 _swrast_ReadPixels( GLcontext *ctx,
128 GLint x, GLint y, GLsizei width, GLsizei height,
129 GLenum format, GLenum type,
130 const struct gl_pixelstore_attrib *unpack,
131 GLvoid *pixels );
132
133 extern void
134 _swrast_BlitFramebuffer(GLcontext *ctx,
135 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
136 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
137 GLbitfield mask, GLenum filter);
138
139 extern void
140 _swrast_Clear(GLcontext *ctx, GLbitfield buffers);
141
142 extern void
143 _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
144
145
146
147 /* Reset the stipple counter
148 */
149 extern void
150 _swrast_ResetLineStipple( GLcontext *ctx );
151
152 /**
153 * Indicates front/back facing for subsequent points/lines when drawing
154 * unfilled polygons. Needed for two-side stencil.
155 */
156 extern void
157 _swrast_SetFacing(GLcontext *ctx, GLuint facing);
158
159 /* These will always render the correct point/line/triangle for the
160 * current state.
161 *
162 * For flatshaded primitives, the provoking vertex is the final one.
163 */
164 extern void
165 _swrast_Point( GLcontext *ctx, const SWvertex *v );
166
167 extern void
168 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
169
170 extern void
171 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
172 const SWvertex *v1, const SWvertex *v2 );
173
174 extern void
175 _swrast_Quad( GLcontext *ctx,
176 const SWvertex *v0, const SWvertex *v1,
177 const SWvertex *v2, const SWvertex *v3);
178
179 extern void
180 _swrast_flush( GLcontext *ctx );
181
182 extern void
183 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
184
185 extern void
186 _swrast_render_start( GLcontext *ctx );
187
188 extern void
189 _swrast_render_finish( GLcontext *ctx );
190
191 /* Tell the software rasterizer about core state changes.
192 */
193 extern void
194 _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
195
196 /* Configure software rasterizer to match hardware rasterizer characteristics:
197 */
198 extern void
199 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
200
201 extern void
202 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
203
204 /* Debug:
205 */
206 extern void
207 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
208
209
210
211 extern void
212 _swrast_eject_texture_images(GLcontext *ctx);
213
214
215
216 /**
217 * The driver interface for the software rasterizer.
218 * XXX this may go away.
219 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
220 */
221 struct swrast_device_driver {
222 /*
223 * These are called before and after accessing renderbuffers during
224 * software rasterization.
225 *
226 * These are a suitable place for grabbing/releasing hardware locks.
227 *
228 * NOTE: The swrast triangle/line/point routines *DO NOT* call
229 * these functions. Locking in that case must be organized by the
230 * driver by other mechanisms.
231 */
232 void (*SpanRenderStart)(GLcontext *ctx);
233 void (*SpanRenderFinish)(GLcontext *ctx);
234 };
235
236
237
238 #endif