Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "main/mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
49 * vertex because of the tnl clipping code.
50
51 * wpos[0] and [1] are the screen-coords of SWvertex.
52 * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
53 * wpos[3] is 1/w where w is the clip-space W coord. This is the value
54 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
55 *
56 * Full software drivers:
57 * - Register the rastersetup and triangle functions from
58 * utils/software_helper.
59 * - On statechange, update the rasterization pointers in that module.
60 *
61 * Rasterization hardware drivers:
62 * - Keep native rastersetup.
63 * - Implement native twoside,offset and unfilled triangle setup.
64 * - Implement a translator from native vertices to swrast vertices.
65 * - On partial fallback (mix of accelerated and unaccelerated
66 * prims), call a pass-through function which translates native
67 * vertices to SWvertices and calls the appropriate swrast function.
68 * - On total fallback (vertex format insufficient for state or all
69 * primitives unaccelerated), hook in swrast_setup instead.
70 */
71 typedef struct {
72 GLfloat attrib[FRAG_ATTRIB_MAX][4];
73 GLchan color[4]; /** integer color */
74 GLfloat pointSize;
75 } SWvertex;
76
77
78 #define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
79
80
81 struct swrast_device_driver;
82
83
84 /* These are the public-access functions exported from swrast.
85 */
86
87 extern GLboolean
88 _swrast_CreateContext( GLcontext *ctx );
89
90 extern void
91 _swrast_DestroyContext( GLcontext *ctx );
92
93 /* Get a (non-const) reference to the device driver struct for swrast.
94 */
95 extern struct swrast_device_driver *
96 _swrast_GetDeviceDriverReference( GLcontext *ctx );
97
98 extern void
99 _swrast_Bitmap( GLcontext *ctx,
100 GLint px, GLint py,
101 GLsizei width, GLsizei height,
102 const struct gl_pixelstore_attrib *unpack,
103 const GLubyte *bitmap );
104
105 extern void
106 _swrast_CopyPixels( GLcontext *ctx,
107 GLint srcx, GLint srcy,
108 GLint destx, GLint desty,
109 GLsizei width, GLsizei height,
110 GLenum type );
111
112 extern void
113 _swrast_DrawPixels( GLcontext *ctx,
114 GLint x, GLint y,
115 GLsizei width, GLsizei height,
116 GLenum format, GLenum type,
117 const struct gl_pixelstore_attrib *unpack,
118 const GLvoid *pixels );
119
120 extern void
121 _swrast_ReadPixels( GLcontext *ctx,
122 GLint x, GLint y, GLsizei width, GLsizei height,
123 GLenum format, GLenum type,
124 const struct gl_pixelstore_attrib *unpack,
125 GLvoid *pixels );
126
127 extern void
128 _swrast_BlitFramebuffer(GLcontext *ctx,
129 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
130 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
131 GLbitfield mask, GLenum filter);
132
133 extern void
134 _swrast_Clear(GLcontext *ctx, GLbitfield buffers);
135
136 extern void
137 _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
138
139
140
141 /* Reset the stipple counter
142 */
143 extern void
144 _swrast_ResetLineStipple( GLcontext *ctx );
145
146 /**
147 * Indicates front/back facing for subsequent points/lines when drawing
148 * unfilled polygons. Needed for two-side stencil.
149 */
150 extern void
151 _swrast_SetFacing(GLcontext *ctx, GLuint facing);
152
153 /* These will always render the correct point/line/triangle for the
154 * current state.
155 *
156 * For flatshaded primitives, the provoking vertex is the final one.
157 */
158 extern void
159 _swrast_Point( GLcontext *ctx, const SWvertex *v );
160
161 extern void
162 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
163
164 extern void
165 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
166 const SWvertex *v1, const SWvertex *v2 );
167
168 extern void
169 _swrast_Quad( GLcontext *ctx,
170 const SWvertex *v0, const SWvertex *v1,
171 const SWvertex *v2, const SWvertex *v3);
172
173 extern void
174 _swrast_flush( GLcontext *ctx );
175
176 extern void
177 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
178
179 extern void
180 _swrast_render_start( GLcontext *ctx );
181
182 extern void
183 _swrast_render_finish( GLcontext *ctx );
184
185 /* Tell the software rasterizer about core state changes.
186 */
187 extern void
188 _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
189
190 /* Configure software rasterizer to match hardware rasterizer characteristics:
191 */
192 extern void
193 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
194
195 extern void
196 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
197
198 /* Debug:
199 */
200 extern void
201 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
202
203
204 /*
205 * Imaging fallbacks (a better solution should be found, perhaps
206 * moving all the imaging fallback code to a new module)
207 */
208 extern void
209 _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
210 GLenum internalFormat,
211 GLint x, GLint y, GLsizei width,
212 GLsizei height);
213 extern void
214 _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
215 GLenum internalFormat,
216 GLint x, GLint y, GLsizei width);
217 extern void
218 _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
219 GLint x, GLint y, GLsizei width);
220 extern void
221 _swrast_CopyColorTable( GLcontext *ctx,
222 GLenum target, GLenum internalformat,
223 GLint x, GLint y, GLsizei width);
224
225
226 /*
227 * Texture fallbacks. Could also live in a new module
228 * with the rest of the texture store fallbacks?
229 */
230 extern void
231 _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
232 GLenum internalFormat,
233 GLint x, GLint y, GLsizei width, GLint border);
234
235 extern void
236 _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
237 GLenum internalFormat,
238 GLint x, GLint y, GLsizei width, GLsizei height,
239 GLint border);
240
241
242 extern void
243 _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
244 GLint xoffset, GLint x, GLint y, GLsizei width);
245
246 extern void
247 _swrast_copy_texsubimage2d(GLcontext *ctx,
248 GLenum target, GLint level,
249 GLint xoffset, GLint yoffset,
250 GLint x, GLint y, GLsizei width, GLsizei height);
251
252 extern void
253 _swrast_copy_texsubimage3d(GLcontext *ctx,
254 GLenum target, GLint level,
255 GLint xoffset, GLint yoffset, GLint zoffset,
256 GLint x, GLint y, GLsizei width, GLsizei height);
257
258
259 extern void
260 _swrast_eject_texture_images(GLcontext *ctx);
261
262
263 #if FEATURE_MESA_program_debug
264 extern void
265 _swrast_get_program_register(GLcontext *, enum register_file file,
266 GLuint index, GLfloat val[4]);
267 #endif /* FEATURE_MESA_program_debug */
268
269
270 /**
271 * The driver interface for the software rasterizer.
272 * XXX this may go away.
273 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
274 */
275 struct swrast_device_driver {
276 /*
277 * These are called before and after accessing renderbuffers during
278 * software rasterization.
279 *
280 * These are a suitable place for grabbing/releasing hardware locks.
281 *
282 * NOTE: The swrast triangle/line/point routines *DO NOT* call
283 * these functions. Locking in that case must be organized by the
284 * driver by other mechanisms.
285 */
286 void (*SpanRenderStart)(GLcontext *ctx);
287 void (*SpanRenderFinish)(GLcontext *ctx);
288 };
289
290
291
292 #endif