Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
[mesa.git] / src / mesa / swrast_setup / ss_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 3.5
4 *
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@valinux.com>
26 */
27
28 #ifndef SS_CONTEXT_H
29 #define SS_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "swrast/swrast.h"
33 #include "swrast_setup.h"
34
35 typedef struct {
36 GLuint NewState;
37 GLuint StateChanges;
38
39 /* Function hooks, trigger lazy state updates.
40 */
41 void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
42
43 void (*BuildProjVerts)( GLcontext *ctx,
44 GLuint start, GLuint end, GLuint new_inputs );
45
46 void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
47 GLuint v2, GLuint v3 );
48
49 void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1,
50 GLuint v2 );
51
52 void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1 );
53
54 void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
55
56 void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src );
57
58 void (*RenderInterp)( GLcontext *ctx, GLfloat t,
59 GLuint dst, GLuint out, GLuint in,
60 GLboolean force_boundary );
61
62
63 SWvertex *verts;
64 GLenum render_prim;
65
66 } SScontext;
67
68 #define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)
69
70 #endif