Merge commit 'origin/gallium-draw-retval'
[mesa.git] / src / mesa / swrast_setup / ss_tritmp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 /**
30 * This is where we handle assigning vertex colors based on front/back
31 * facing, compute polygon offset and handle glPolygonMode().
32 */
33 static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
34 {
35 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
36 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
37 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
38 SWvertex *v[3];
39 GLfloat z[3];
40 GLfloat offset, oz0, oz1, oz2;
41 GLenum mode = GL_FILL;
42 GLuint facing = 0;
43 GLchan saved_color[3][4];
44 GLfloat saved_col0[3][4] = { { 0 } };
45 GLfloat saved_spec[3][4] = { { 0 } };
46 GLfloat saved_index[3] = { 0 };
47
48 v[0] = &verts[e0];
49 v[1] = &verts[e1];
50 v[2] = &verts[e2];
51
52 if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
53 {
54 GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
55 GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
56 GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
57 GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
58 GLfloat cc = ex*fy - ey*fx;
59
60 if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
61 {
62 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
63
64 if (IND & SS_UNFILLED_BIT)
65 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
66
67 if (facing == 1) {
68 if (IND & SS_TWOSIDE_BIT) {
69 if (IND & SS_RGBA_BIT) {
70 if (VB->BackfaceColorPtr) {
71 GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
72
73 if (swsetup->intColors) {
74 COPY_CHAN4(saved_color[0], v[0]->color);
75 COPY_CHAN4(saved_color[1], v[1]->color);
76 COPY_CHAN4(saved_color[2], v[2]->color);
77 }
78 else {
79 COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
80 COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
81 COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
82 }
83
84 if (VB->BackfaceColorPtr->stride) {
85 if (swsetup->intColors) {
86 SS_COLOR(v[0]->color, vbcolor[e0]);
87 SS_COLOR(v[1]->color, vbcolor[e1]);
88 SS_COLOR(v[2]->color, vbcolor[e2]);
89 }
90 else {
91 COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
92 COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
93 COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
94 }
95 }
96 else {
97 /* flat shade */
98 if (swsetup->intColors) {
99 SS_COLOR(v[0]->color, vbcolor[0]);
100 SS_COLOR(v[1]->color, vbcolor[0]);
101 SS_COLOR(v[2]->color, vbcolor[0]);
102 }
103 else {
104 COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
105 COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
106 COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
107 }
108 }
109 }
110
111 if (VB->BackfaceSecondaryColorPtr) {
112 GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
113
114 COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
115 COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
116 COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
117
118 if (VB->BackfaceSecondaryColorPtr->stride) {
119 SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
120 SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
121 SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
122 }
123 else {
124 SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
125 SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
126 SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
127 }
128 }
129 } else {
130 GLfloat *vbindex = (GLfloat *)VB->BackfaceIndexPtr->data;
131 saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0];
132 saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0];
133 saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0];
134
135 SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]);
136 SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]);
137 SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]);
138 }
139 }
140 }
141 }
142
143 if (IND & SS_OFFSET_BIT) {
144 const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
145 /* save original Z values (restored later) */
146 z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
147 z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
148 z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
149 /* Note that Z values are already scaled to [0,65535] (for example)
150 * so no MRD value is used here.
151 */
152 offset = ctx->Polygon.OffsetUnits;
153 if (cc * cc > 1e-16) {
154 const GLfloat ez = z[0] - z[2];
155 const GLfloat fz = z[1] - z[2];
156 const GLfloat oneOverArea = 1.0F / cc;
157 const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
158 const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
159 offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
160 }
161 /* new Z values */
162 oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
163 oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
164 oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
165 }
166 }
167
168 if (mode == GL_POINT) {
169 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
170 v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
171 v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
172 v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
173 }
174 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
175 } else if (mode == GL_LINE) {
176 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
177 v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
178 v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
179 v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
180 }
181 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
182 } else {
183 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
184 v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
185 v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
186 v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
187 }
188 _swrast_Triangle( ctx, v[0], v[1], v[2] );
189 }
190
191 /*
192 * Restore original vertex colors, etc.
193 */
194 if (IND & SS_OFFSET_BIT) {
195 v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
196 v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
197 v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
198 }
199
200 if (IND & SS_TWOSIDE_BIT) {
201 if (facing == 1) {
202 if (IND & SS_RGBA_BIT) {
203 if (VB->BackfaceColorPtr) {
204 if (swsetup->intColors) {
205 COPY_CHAN4(v[0]->color, saved_color[0]);
206 COPY_CHAN4(v[1]->color, saved_color[1]);
207 COPY_CHAN4(v[2]->color, saved_color[2]);
208 }
209 else {
210 COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
211 COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
212 COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
213 }
214 }
215
216 if (VB->BackfaceSecondaryColorPtr) {
217 COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
218 COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
219 COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
220 }
221 } else {
222 v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0];
223 v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1];
224 v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2];
225 }
226 }
227 }
228 }
229
230
231
232 /* Need to fixup edgeflags when decomposing to triangles:
233 */
234 static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
235 GLuint v1, GLuint v2, GLuint v3 )
236 {
237 if (IND & SS_UNFILLED_BIT) {
238 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
239 if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */
240 GLubyte ef1 = VB->EdgeFlag[v1];
241 GLubyte ef3 = VB->EdgeFlag[v3];
242 VB->EdgeFlag[v1] = 0;
243 TAG(triangle)( ctx, v0, v1, v3 );
244 VB->EdgeFlag[v1] = ef1;
245 VB->EdgeFlag[v3] = 0;
246 TAG(triangle)( ctx, v1, v2, v3 );
247 VB->EdgeFlag[v3] = ef3;
248 }
249 } else {
250 TAG(triangle)( ctx, v0, v1, v3 );
251 TAG(triangle)( ctx, v1, v2, v3 );
252 }
253 }
254
255
256
257
258 static void TAG(init)( void )
259 {
260 tri_tab[IND] = TAG(triangle);
261 quad_tab[IND] = TAG(quadfunc);
262 }
263
264
265 #undef IND
266 #undef TAG