A new module to provide RasterSetup and advanced triangle/line/point
[mesa.git] / src / mesa / swrast_setup / swrast_setup.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 3.5
4 *
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@valinux.com>
26 */
27
28 /* Public interface to the swrast_setup module.
29 */
30
31 #ifndef SWRAST_SETUP_H
32 #define SWRAST_SETUP_H
33
34 GLboolean
35 _swsetup_CreateContext( GLcontext *ctx );
36
37 void
38 _swsetup_DestroyContext( GLcontext *ctx );
39
40 GLboolean
41 _swsetup_RegisterVB( struct vertex_buffer *VB );
42
43 void
44 _swsetup_UnregisterVB( struct vertex_buffer *VB );
45
46 void
47 _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
48
49 void
50 _swsetup_RasterSetup( struct vertex_buffer *VB,
51 GLuint start, GLuint end );
52
53 void
54 _swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
55 GLuint v2, GLuint v3, GLuint pv );
56
57 void
58 _swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
59 GLuint v2, GLuint pv );
60
61
62 void
63 _swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
64
65
66 void
67 _swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
68
69
70 #endif