2 * Mesa 3-D graphics library
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@valinux.com>
28 /* Public interface to the swrast_setup module. This module provides
29 * an implementation of the driver interface to t_vb_render.c, and uses
30 * the software rasterizer (swrast) to perform actual rasterization.
33 #ifndef SWRAST_SETUP_H
34 #define SWRAST_SETUP_H
37 _swsetup_CreateContext( GLcontext
*ctx
);
40 _swsetup_DestroyContext( GLcontext
*ctx
);
43 _swsetup_InvalidateState( GLcontext
*ctx
, GLuint new_state
);
46 _swsetup_BuildProjectedVertices( GLcontext
*ctx
,
52 _swsetup_Quad( GLcontext
*ctx
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
);
55 _swsetup_Triangle( GLcontext
*ctx
, GLuint v0
, GLuint v1
, GLuint v2
);
58 _swsetup_Line( GLcontext
*ctx
, GLuint v0
, GLuint v1
);
61 _swsetup_Points( GLcontext
*ctx
, GLuint first
, GLuint last
);
64 _swsetup_RenderPrimitive( GLcontext
*ctx
, GLenum mode
);
67 _swsetup_RenderStart( GLcontext
*ctx
);
70 _swsetup_RenderFinish( GLcontext
*ctx
);