mesa: allow buffers to be mapped multiple times
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37 #include "main/state.h"
38
39 #include "tnl.h"
40 #include "t_context.h"
41 #include "t_pipeline.h"
42
43 #include "vbo/vbo.h"
44
45 GLboolean
46 _tnl_CreateContext( struct gl_context *ctx )
47 {
48 TNLcontext *tnl;
49 GLuint i;
50
51 /* Create the TNLcontext structure
52 */
53 ctx->swtnl_context = tnl = calloc(1, sizeof(TNLcontext));
54
55 if (!tnl) {
56 return GL_FALSE;
57 }
58
59 /* Initialize the VB.
60 */
61 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
62
63
64 /* Initialize tnl state.
65 */
66 if (ctx->VertexProgram._MaintainTnlProgram) {
67 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
68 } else {
69 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
70 }
71
72 tnl->NeedNdcCoords = GL_TRUE;
73 tnl->AllowVertexFog = GL_TRUE;
74 tnl->AllowPixelFog = GL_TRUE;
75
76 /* Set a few default values in the driver struct.
77 */
78 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
79 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
80 tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
81
82 tnl->nr_blocks = 0;
83
84 /* Lighting miscellaneous */
85 tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
86 make_empty_list( tnl->_ShineTabList );
87 /* Allocate 10 (arbitrary) shininess lookup tables */
88 for (i = 0 ; i < 10 ; i++) {
89 struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
90 s->shininess = -1;
91 s->refcount = 0;
92 insert_at_tail( tnl->_ShineTabList, s );
93 }
94
95 /* plug in the VBO drawing function */
96 vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
97
98 _math_init_transformation();
99 _math_init_translate();
100
101 return GL_TRUE;
102 }
103
104
105 void
106 _tnl_DestroyContext( struct gl_context *ctx )
107 {
108 struct tnl_shine_tab *s, *tmps;
109 TNLcontext *tnl = TNL_CONTEXT(ctx);
110
111 /* Free lighting shininess exponentiation table */
112 foreach_s( s, tmps, tnl->_ShineTabList ) {
113 free( s );
114 }
115 free( tnl->_ShineTabList );
116
117 _tnl_destroy_pipeline( ctx );
118
119 free(tnl);
120 ctx->swtnl_context = NULL;
121 }
122
123
124 void
125 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
126 {
127 TNLcontext *tnl = TNL_CONTEXT(ctx);
128 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
129 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
130 GLuint i;
131
132 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
133 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
134 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
135 || !tnl->AllowPixelFog) && !fp;
136 }
137
138 tnl->pipeline.new_state |= new_state;
139
140 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
141 * attributes need to be emitted to the rasterizer.
142 */
143 tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
144
145 if (!fp || (fp->Base.InputsRead & VARYING_BIT_COL0)) {
146 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
147 }
148
149 if (_mesa_need_secondary_color(ctx))
150 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
151
152 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
153 if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
154 (fp && fp->Base.InputsRead & VARYING_BIT_TEX(i))) {
155 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
156 }
157 }
158
159 if (ctx->Fog.Enabled
160 || (fp != NULL && (fp->Base.InputsRead & VARYING_BIT_FOGC) != 0)) {
161 /* Either fixed-function fog or a fragment program needs fog coord.
162 */
163 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
164 }
165
166 if (ctx->Polygon.FrontMode != GL_FILL ||
167 ctx->Polygon.BackMode != GL_FILL)
168 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
169
170 if (ctx->RenderMode == GL_FEEDBACK)
171 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
172
173 if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
174 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
175
176 /* check for varying vars which are written by the vertex program */
177 if (vp) {
178 GLuint i;
179 for (i = 0; i < MAX_VARYING; i++) {
180 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
181 tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
182 }
183 }
184 }
185 }
186
187
188 void
189 _tnl_wakeup( struct gl_context *ctx )
190 {
191 /* Assume we haven't been getting state updates either:
192 */
193 _tnl_InvalidateState( ctx, ~0 );
194
195 #if 0
196 if (ctx->Light.ColorMaterialEnabled) {
197 _mesa_update_color_material( ctx,
198 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
199 }
200 #endif
201 }
202
203
204
205
206 /**
207 * Drivers call this function to tell the TCL module whether or not
208 * it wants Normalized Device Coords (NDC) computed. I.e. whether
209 * we should "Divide-by-W". Software renders will want that.
210 */
211 void
212 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
213 {
214 TNLcontext *tnl = TNL_CONTEXT(ctx);
215 tnl->NeedNdcCoords = mode;
216 }
217
218 void
219 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
220 {
221 TNLcontext *tnl = TNL_CONTEXT(ctx);
222 tnl->AllowVertexFog = value;
223 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
224 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
225
226 }
227
228 void
229 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
230 {
231 TNLcontext *tnl = TNL_CONTEXT(ctx);
232 tnl->AllowPixelFog = value;
233 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
234 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
235 }
236