4827480e1a7cf34ab5c019719bb642a2d0922db0
[mesa.git] / src / mesa / tnl / t_context.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49 #ifndef _T_CONTEXT_H
50 #define _T_CONTEXT_H
51
52 #include "main/glheader.h"
53 #include "main/imports.h"
54 #include "main/mtypes.h"
55
56 #include "math/m_vector.h"
57
58 #include "vbo/vbo.h"
59
60 #define MAX_PIPELINE_STAGES 30
61
62 /*
63 * Note: The first attributes match the VERT_ATTRIB_* definitions
64 * in mtypes.h. However, the tnl module has additional attributes
65 * for materials, color indexes, edge flags, etc.
66 */
67 /* Although it's nice to use these as bit indexes in a DWORD flag, we
68 * could manage without if necessary. Another limit currently is the
69 * number of bits allocated for these numbers in places like vertex
70 * program instruction formats and register layouts.
71 */
72 /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
73 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
74 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
75 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
76 * attribs want (16).
77 */
78 enum {
79 _TNL_ATTRIB_POS,
80 _TNL_ATTRIB_NORMAL,
81 _TNL_ATTRIB_COLOR0,
82 _TNL_ATTRIB_COLOR1,
83 _TNL_ATTRIB_FOG,
84 _TNL_ATTRIB_COLOR_INDEX,
85 _TNL_ATTRIB_EDGEFLAG,
86 _TNL_ATTRIB_TEX0,
87 _TNL_ATTRIB_TEX1,
88 _TNL_ATTRIB_TEX2,
89 _TNL_ATTRIB_TEX3,
90 _TNL_ATTRIB_TEX4,
91 _TNL_ATTRIB_TEX5,
92 _TNL_ATTRIB_TEX6,
93 _TNL_ATTRIB_TEX7,
94
95 /* This is really a VARYING_SLOT, not an attrib. Need to fix
96 * tnl to understand the difference.
97 */
98 _TNL_ATTRIB_POINTSIZE,
99
100 _TNL_ATTRIB_GENERIC0, /* doesn't really exist! */
101 _TNL_ATTRIB_GENERIC1,
102 _TNL_ATTRIB_GENERIC2,
103 _TNL_ATTRIB_GENERIC3,
104 _TNL_ATTRIB_GENERIC4,
105 _TNL_ATTRIB_GENERIC5,
106 _TNL_ATTRIB_GENERIC6,
107 _TNL_ATTRIB_GENERIC7,
108 _TNL_ATTRIB_GENERIC8,
109 _TNL_ATTRIB_GENERIC9,
110 _TNL_ATTRIB_GENERIC10,
111 _TNL_ATTRIB_GENERIC11,
112 _TNL_ATTRIB_GENERIC12,
113 _TNL_ATTRIB_GENERIC13,
114 _TNL_ATTRIB_GENERIC14,
115 _TNL_ATTRIB_GENERIC15,
116
117 _TNL_ATTRIB_MAX,
118
119 /* These alias with the generics, but they are not active
120 * concurrently, so it's not a problem. The TNL module
121 * doesn't have to do anything about this as this is how they
122 * are passed into the _draw_prims callback.
123 *
124 * When we generate fixed-function replacement programs (in
125 * t_vp_build.c currently), they refer to the appropriate
126 * generic attribute in order to pick up per-vertex material
127 * data.
128 */
129 _TNL_ATTRIB_MAT_FRONT_AMBIENT=VERT_ATTRIB_MAT(MAT_ATTRIB_FRONT_AMBIENT),
130 _TNL_ATTRIB_MAT_BACK_AMBIENT,
131 _TNL_ATTRIB_MAT_FRONT_DIFFUSE,
132 _TNL_ATTRIB_MAT_BACK_DIFFUSE,
133 _TNL_ATTRIB_MAT_FRONT_SPECULAR,
134 _TNL_ATTRIB_MAT_BACK_SPECULAR,
135 _TNL_ATTRIB_MAT_FRONT_EMISSION,
136 _TNL_ATTRIB_MAT_BACK_EMISSION,
137 _TNL_ATTRIB_MAT_FRONT_SHININESS,
138 _TNL_ATTRIB_MAT_BACK_SHININESS,
139 _TNL_ATTRIB_MAT_FRONT_INDEXES,
140 _TNL_ATTRIB_MAT_BACK_INDEXES,
141 };
142
143 #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
144 #define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
145
146 /* special index used for handing invalid glVertexAttribute() indices */
147 #define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
148
149 /**
150 * Handy attribute ranges:
151 */
152 #define _TNL_FIRST_PROG _TNL_ATTRIB_NORMAL
153 #define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
154
155 #define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
156 #define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
157
158 #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
159 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
160
161 #define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC4 */
162 #define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC15 */
163
164 /* Number of available texture attributes */
165 #define _TNL_NUM_TEX 8
166
167 /* Number of available generic attributes */
168 #define _TNL_NUM_GENERIC 16
169
170 /* Number of attributes used for evaluators */
171 #define _TNL_NUM_EVAL 16
172
173
174 #define PRIM_BEGIN 0x10
175 #define PRIM_END 0x20
176 #define PRIM_MODE_MASK 0x0f
177
178 static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
179 {
180 GLuint flag;
181 flag = prim->mode;
182 if (prim->begin) flag |= PRIM_BEGIN;
183 if (prim->end) flag |= PRIM_END;
184 return flag;
185 }
186
187
188
189
190 /**
191 * Contains the current state of a running pipeline.
192 */
193 struct vertex_buffer
194 {
195 GLuint Size; /**< Max vertices per vertex buffer, constant */
196
197 /* Constant over the pipeline.
198 */
199 GLuint Count; /**< Number of vertices currently in buffer */
200
201 /* Pointers to current data. Most of the data is in AttribPtr -- all of
202 * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
203 * such as backface color or eye-space coordinates, they are stored
204 * here.
205 */
206 GLuint *Elts;
207 GLvector4f *EyePtr; /* _TNL_BIT_POS */
208 GLvector4f *ClipPtr; /* _TNL_BIT_POS */
209 GLvector4f *NdcPtr; /* _TNL_BIT_POS */
210 GLubyte ClipOrMask; /* _TNL_BIT_POS */
211 GLubyte ClipAndMask; /* _TNL_BIT_POS */
212 GLubyte *ClipMask; /* _TNL_BIT_POS */
213 GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
214 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
215 GLvector4f *BackfaceIndexPtr;
216 GLvector4f *BackfaceColorPtr;
217 GLvector4f *BackfaceSecondaryColorPtr;
218
219 const struct _mesa_prim *Primitive;
220 GLuint PrimitiveCount;
221
222 /* Inputs to the vertex program stage */
223 GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];
224 };
225
226
227 /**
228 * Describes an individual operation on the pipeline.
229 */
230 struct tnl_pipeline_stage
231 {
232 const char *name;
233
234 /* Private data for the pipeline stage:
235 */
236 void *privatePtr;
237
238 /* Allocate private data
239 */
240 GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
241
242 /* Free private data.
243 */
244 void (*destroy)( struct tnl_pipeline_stage * );
245
246 /* Called on any statechange or input array size change or
247 * input array change to/from zero stride.
248 */
249 void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
250
251 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
252 * encodes all inputs to thee struct which have changed. If
253 * non-zero, recompute all affected outputs of the stage, otherwise
254 * execute any 'sideeffects' of the stage.
255 *
256 * Return value: GL_TRUE - keep going
257 * GL_FALSE - finished pipeline
258 */
259 GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
260 };
261
262
263
264 /** Contains the array of all pipeline stages.
265 * The default values are defined at the end of t_pipeline.c
266 */
267 struct tnl_pipeline {
268
269 GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
270 GLuint last_attrib_size[_TNL_ATTRIB_MAX];
271 GLuint input_changes;
272 GLuint new_state;
273
274 struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
275 GLuint nr_stages;
276 };
277
278 struct tnl_clipspace;
279 struct tnl_clipspace_attr;
280
281 typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
282 GLfloat *out,
283 const GLubyte *v );
284
285 typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
286 GLubyte *v,
287 const GLfloat *in );
288
289 typedef void (*tnl_emit_func)( struct gl_context *ctx,
290 GLuint count,
291 GLubyte *dest );
292
293
294 /**
295 * Describes how to convert/move a vertex attribute from a vertex array
296 * to a vertex structure.
297 */
298 struct tnl_clipspace_attr
299 {
300 GLuint attrib; /* which vertex attrib (0=position, etc) */
301 GLuint format;
302 GLuint vertoffset; /* position of the attrib in the vertex struct */
303 GLuint vertattrsize; /* size of the attribute in bytes */
304 GLubyte *inputptr;
305 GLuint inputstride;
306 GLuint inputsize;
307 const tnl_insert_func *insert;
308 tnl_insert_func emit;
309 tnl_extract_func extract;
310 const GLfloat *vp; /* NDC->Viewport mapping matrix */
311 };
312
313
314
315
316 typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
317 typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
318 typedef void (*tnl_triangle_func)( struct gl_context *ctx,
319 GLuint v1, GLuint v2, GLuint v3 );
320 typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
321 GLuint v3, GLuint v4 );
322 typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
323 GLuint flags );
324 typedef void (*tnl_interp_func)( struct gl_context *ctx,
325 GLfloat t, GLuint dst, GLuint out, GLuint in,
326 GLboolean force_boundary );
327 typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
328 typedef void (*tnl_setup_func)( struct gl_context *ctx,
329 GLuint start, GLuint end,
330 GLuint new_inputs);
331
332
333 struct tnl_attr_type {
334 GLuint format;
335 GLuint size;
336 GLuint stride;
337 GLuint offset;
338 };
339
340 struct tnl_clipspace_fastpath {
341 GLuint vertex_size;
342 GLuint attr_count;
343 GLboolean match_strides;
344
345 struct tnl_attr_type *attr;
346
347 tnl_emit_func func;
348 struct tnl_clipspace_fastpath *next;
349 };
350
351 /**
352 * Used to describe conversion of vertex arrays to vertex structures.
353 * I.e. Structure of arrays to arrays of structs.
354 */
355 struct tnl_clipspace
356 {
357 GLboolean need_extras;
358
359 GLuint new_inputs;
360
361 GLubyte *vertex_buf;
362 GLuint vertex_size;
363 GLuint max_vertex_size;
364
365 struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
366 GLuint attr_count;
367
368 tnl_emit_func emit;
369 tnl_interp_func interp;
370 tnl_copy_pv_func copy_pv;
371
372 /* Parameters and constants for codegen:
373 */
374 GLboolean need_viewport;
375 GLfloat vp_scale[4];
376 GLfloat vp_xlate[4];
377 GLfloat chan_scale[4];
378 GLfloat identity[4];
379
380 struct tnl_clipspace_fastpath *fastpath;
381
382 void (*codegen_emit)( struct gl_context *ctx );
383 };
384
385
386 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
387
388 /**
389 * Material shininess lookup table.
390 */
391 struct tnl_shine_tab
392 {
393 struct tnl_shine_tab *next, *prev;
394 GLfloat tab[SHINE_TABLE_SIZE+1];
395 GLfloat shininess;
396 GLuint refcount;
397 };
398
399
400 struct tnl_device_driver
401 {
402 /***
403 *** TNL Pipeline
404 ***/
405
406 void (*RunPipeline)(struct gl_context *ctx);
407 /* Replaces PipelineStart/PipelineFinish -- intended to allow
408 * drivers to wrap _tnl_run_pipeline() with code to validate state
409 * and grab/release hardware locks.
410 */
411
412 void (*NotifyMaterialChange)(struct gl_context *ctx);
413 /* Alert tnl-aware drivers of changes to material.
414 */
415
416 /***
417 *** Rendering -- These functions called only from t_vb_render.c
418 ***/
419 struct
420 {
421 void (*Start)(struct gl_context *ctx);
422 void (*Finish)(struct gl_context *ctx);
423 /* Called before and after all rendering operations, including DrawPixels,
424 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
425 * These are a suitable place for grabbing/releasing hardware locks.
426 */
427
428 void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
429 /* Called between RenderStart() and RenderFinish() to indicate the
430 * type of primitive we're about to draw. Mode will be one of the
431 * modes accepted by glBegin().
432 */
433
434 tnl_interp_func Interp;
435 /* The interp function is called by the clipping routines when we need
436 * to generate an interpolated vertex. All pertinant vertex ancilliary
437 * data should be computed by interpolating between the 'in' and 'out'
438 * vertices.
439 */
440
441 tnl_copy_pv_func CopyPV;
442 /* The copy function is used to make a copy of a vertex. All pertinant
443 * vertex attributes should be copied.
444 */
445
446 void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
447 /* Render a polygon with <n> vertices whose indexes are in the <elts>
448 * array.
449 */
450
451 void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
452 /* Render a line between the two vertices given by indexes v0 and v1. */
453
454 tnl_points_func Points; /* must now respect vb->elts */
455 tnl_line_func Line;
456 tnl_triangle_func Triangle;
457 tnl_quad_func Quad;
458 /* These functions are called in order to render points, lines,
459 * triangles and quads. These are only called via the T&L module.
460 */
461
462 tnl_render_func *PrimTabVerts;
463 tnl_render_func *PrimTabElts;
464 /* Render whole unclipped primitives (points, lines, linestrips,
465 * lineloops, etc). The tables are indexed by the GL enum of the
466 * primitive to be rendered. RenderTabVerts is used for non-indexed
467 * arrays of vertices. RenderTabElts is used for indexed arrays of
468 * vertices.
469 */
470
471 void (*ResetLineStipple)( struct gl_context *ctx );
472 /* Reset the hardware's line stipple counter.
473 */
474
475 tnl_setup_func BuildVertices;
476 /* This function is called whenever new vertices are required for
477 * rendering. The vertices in question are those n such that start
478 * <= n < end. The new_inputs parameter indicates those fields of
479 * the vertex which need to be updated, if only a partial repair of
480 * the vertex is required.
481 *
482 * This function is called only from _tnl_render_stage in tnl/t_render.c.
483 */
484
485
486 GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
487 /* Driver may request additional render passes by returning GL_TRUE
488 * when this function is called. This function will be called
489 * after the first pass, and passes will be made until the function
490 * returns GL_FALSE. If no function is registered, only one pass
491 * is made.
492 *
493 * This function will be first invoked with passno == 1.
494 */
495 } Render;
496 };
497
498
499 /**
500 * Context state for T&L context.
501 */
502 typedef struct
503 {
504 /* Driver interface.
505 */
506 struct tnl_device_driver Driver;
507
508 /* Pipeline
509 */
510 struct tnl_pipeline pipeline;
511 struct vertex_buffer vb;
512
513 /* Clipspace/ndc/window vertex managment:
514 */
515 struct tnl_clipspace clipspace;
516 GLmatrix _WindowMap;
517
518 /* Probably need a better configuration mechanism:
519 */
520 GLboolean NeedNdcCoords;
521 GLboolean AllowVertexFog;
522 GLboolean AllowPixelFog;
523 GLboolean _DoVertexFog; /* eval fog function at each vertex? */
524
525 GLbitfield64 render_inputs_bitset;
526
527 GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
528
529 /* Temp storage for t_draw.c:
530 */
531 GLubyte *block[VERT_ATTRIB_MAX];
532 GLuint nr_blocks;
533
534 GLuint CurInstance;
535
536 struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
537 struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
538 /**@}*/
539
540 /* The list of gl_vertex_array inputs. */
541 struct vbo_inputs draw_arrays;
542 } TNLcontext;
543
544
545
546 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
547
548
549 #define TYPE_IDX(t) ((t) & 0xf)
550 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
551
552
553 extern void
554 tnl_clip_prepare(struct gl_context *ctx);
555
556
557 #endif