vbo: pass the stream from DrawTransformFeedbackStream to drivers
[mesa.git] / src / mesa / tnl / t_vb_program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul, Keith Whitwell
31 */
32
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/imports.h"
37 #include "main/samplerobj.h"
38 #include "math/m_xform.h"
39 #include "program/prog_instruction.h"
40 #include "program/prog_statevars.h"
41 #include "program/prog_execute.h"
42 #include "swrast/s_context.h"
43
44 #include "tnl/tnl.h"
45 #include "tnl/t_context.h"
46 #include "tnl/t_pipeline.h"
47
48
49 #ifdef NAN_CHECK
50 /** Check for NaNs and very large values */
51 static inline void
52 check_float(float x)
53 {
54 assert(!IS_INF_OR_NAN(x));
55 assert(1.0e-15 <= x && x <= 1.0e15);
56 }
57 #endif
58
59
60 /*!
61 * Private storage for the vertex program pipeline stage.
62 */
63 struct vp_stage_data {
64 /** The results of running the vertex program go into these arrays. */
65 GLvector4f results[VARYING_SLOT_MAX];
66
67 GLvector4f ndcCoords; /**< normalized device coords */
68 GLubyte *clipmask; /**< clip flags */
69 GLubyte ormask, andmask; /**< for clipping */
70
71 GLboolean vertex_textures;
72
73 struct gl_program_machine machine;
74 };
75
76
77 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
78
79
80 static void
81 userclip( struct gl_context *ctx,
82 GLvector4f *clip,
83 GLubyte *clipmask,
84 GLubyte *clipormask,
85 GLubyte *clipandmask )
86 {
87 GLuint p;
88
89 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
90 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
91 GLuint nr, i;
92 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
93 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
94 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
95 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
96 GLfloat *coord = (GLfloat *)clip->data;
97 GLuint stride = clip->stride;
98 GLuint count = clip->count;
99
100 for (nr = 0, i = 0 ; i < count ; i++) {
101 GLfloat dp = (coord[0] * a +
102 coord[1] * b +
103 coord[2] * c +
104 coord[3] * d);
105
106 if (dp < 0) {
107 nr++;
108 clipmask[i] |= CLIP_USER_BIT;
109 }
110
111 STRIDE_F(coord, stride);
112 }
113
114 if (nr > 0) {
115 *clipormask |= CLIP_USER_BIT;
116 if (nr == count) {
117 *clipandmask |= CLIP_USER_BIT;
118 return;
119 }
120 }
121 }
122 }
123 }
124
125
126 static GLboolean
127 do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
128 {
129 TNLcontext *tnl = TNL_CONTEXT(ctx);
130 struct vertex_buffer *VB = &tnl->vb;
131 /* Cliptest and perspective divide. Clip functions must clear
132 * the clipmask.
133 */
134 store->ormask = 0;
135 store->andmask = CLIP_FRUSTUM_BITS;
136
137 tnl_clip_prepare(ctx);
138
139 if (tnl->NeedNdcCoords) {
140 VB->NdcPtr =
141 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
142 &store->ndcCoords,
143 store->clipmask,
144 &store->ormask,
145 &store->andmask,
146 !ctx->Transform.DepthClamp );
147 }
148 else {
149 VB->NdcPtr = NULL;
150 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
151 NULL,
152 store->clipmask,
153 &store->ormask,
154 &store->andmask,
155 !ctx->Transform.DepthClamp );
156 }
157
158 if (store->andmask) {
159 /* All vertices are outside the frustum */
160 return GL_FALSE;
161 }
162
163 /* Test userclip planes. This contributes to VB->ClipMask.
164 */
165 /** XXX NEW_SLANG _Enabled ??? */
166 if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
167 ctx->VertexProgram.Current->IsPositionInvariant)) {
168 userclip( ctx,
169 VB->ClipPtr,
170 store->clipmask,
171 &store->ormask,
172 &store->andmask );
173
174 if (store->andmask) {
175 return GL_FALSE;
176 }
177 }
178
179 VB->ClipAndMask = store->andmask;
180 VB->ClipOrMask = store->ormask;
181 VB->ClipMask = store->clipmask;
182
183 return GL_TRUE;
184 }
185
186
187 /**
188 * XXX the texture sampling code in this module is a bit of a hack.
189 * The texture sampling code is in swrast, though it doesn't have any
190 * real dependencies on the rest of swrast. It should probably be
191 * moved into main/ someday.
192 */
193 static void
194 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
195 GLuint unit, GLfloat color[4])
196 {
197 SWcontext *swrast = SWRAST_CONTEXT(ctx);
198
199 /* XXX use a float-valued TextureSample routine here!!! */
200 swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
201 ctx->Texture.Unit[unit]._Current,
202 1, (const GLfloat (*)[4]) texcoord,
203 &lambda, (GLfloat (*)[4]) color);
204 }
205
206
207 /**
208 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
209 * string has been parsed.
210 */
211 GLboolean
212 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
213 {
214 /* No-op.
215 * If we had derived anything from the program that was private to this
216 * stage we'd recompute/validate it here.
217 */
218 return GL_TRUE;
219 }
220
221
222 /**
223 * Initialize virtual machine state prior to executing vertex program.
224 */
225 static void
226 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
227 GLuint instID)
228 {
229 /* Input registers get initialized from the current vertex attribs */
230 memcpy(machine->VertAttribs, ctx->Current.Attrib,
231 MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
232
233 machine->NumDeriv = 0;
234
235 /* init condition codes */
236 machine->CondCodes[0] = COND_EQ;
237 machine->CondCodes[1] = COND_EQ;
238 machine->CondCodes[2] = COND_EQ;
239 machine->CondCodes[3] = COND_EQ;
240
241 /* init call stack */
242 machine->StackDepth = 0;
243
244 machine->FetchTexelLod = vp_fetch_texel;
245 machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
246
247 machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
248
249 machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
250 }
251
252
253 /**
254 * Map the texture images which the vertex program will access (if any).
255 */
256 static void
257 map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
258 {
259 GLuint u;
260
261 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
262 if (vp->Base.TexturesUsed[u]) {
263 /* Note: _Current *should* correspond to the target indicated
264 * in TexturesUsed[u].
265 */
266 _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
267 }
268 }
269 }
270
271
272 /**
273 * Unmap the texture images which were used by the vertex program (if any).
274 */
275 static void
276 unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
277 {
278 GLuint u;
279
280 for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
281 if (vp->Base.TexturesUsed[u]) {
282 /* Note: _Current *should* correspond to the target indicated
283 * in TexturesUsed[u].
284 */
285 _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
286 }
287 }
288 }
289
290
291 /**
292 * This function executes vertex programs
293 */
294 static GLboolean
295 run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
296 {
297 TNLcontext *tnl = TNL_CONTEXT(ctx);
298 struct vp_stage_data *store = VP_STAGE_DATA(stage);
299 struct vertex_buffer *VB = &tnl->vb;
300 struct gl_vertex_program *program = ctx->VertexProgram._Current;
301 struct gl_program_machine *machine = &store->machine;
302 GLuint outputs[VARYING_SLOT_MAX], numOutputs;
303 GLuint i, j;
304
305 if (!program)
306 return GL_TRUE;
307
308 /* ARB program or vertex shader */
309 _mesa_load_state_parameters(ctx, program->Base.Parameters);
310
311 /* make list of outputs to save some time below */
312 numOutputs = 0;
313 for (i = 0; i < VARYING_SLOT_MAX; i++) {
314 if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
315 outputs[numOutputs++] = i;
316 }
317 }
318
319 /* Allocate result vectors. We delay this until now to avoid allocating
320 * memory that would never be used if we don't run the software tnl pipeline.
321 */
322 if (!store->results[0].storage) {
323 for (i = 0; i < VARYING_SLOT_MAX; i++) {
324 assert(!store->results[i].storage);
325 _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
326 store->results[i].size = 4;
327 }
328 }
329
330 map_textures(ctx, program);
331
332 for (i = 0; i < VB->Count; i++) {
333 GLuint attr;
334
335 init_machine(ctx, machine, tnl->CurInstance);
336
337 #if 0
338 printf("Input %d: %f, %f, %f, %f\n", i,
339 VB->AttribPtr[0]->data[i][0],
340 VB->AttribPtr[0]->data[i][1],
341 VB->AttribPtr[0]->data[i][2],
342 VB->AttribPtr[0]->data[i][3]);
343 printf(" color: %f, %f, %f, %f\n",
344 VB->AttribPtr[3]->data[i][0],
345 VB->AttribPtr[3]->data[i][1],
346 VB->AttribPtr[3]->data[i][2],
347 VB->AttribPtr[3]->data[i][3]);
348 printf(" normal: %f, %f, %f, %f\n",
349 VB->AttribPtr[2]->data[i][0],
350 VB->AttribPtr[2]->data[i][1],
351 VB->AttribPtr[2]->data[i][2],
352 VB->AttribPtr[2]->data[i][3]);
353 #endif
354
355 /* the vertex array case */
356 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
357 if (program->Base.InputsRead & BITFIELD64_BIT(attr)) {
358 const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
359 const GLuint size = VB->AttribPtr[attr]->size;
360 const GLuint stride = VB->AttribPtr[attr]->stride;
361 const GLfloat *data = (GLfloat *) (ptr + stride * i);
362 #ifdef NAN_CHECK
363 check_float(data[0]);
364 check_float(data[1]);
365 check_float(data[2]);
366 check_float(data[3]);
367 #endif
368 COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
369 }
370 }
371
372 /* execute the program */
373 _mesa_execute_program(ctx, &program->Base, machine);
374
375 /* copy the output registers into the VB->attribs arrays */
376 for (j = 0; j < numOutputs; j++) {
377 const GLuint attr = outputs[j];
378 #ifdef NAN_CHECK
379 check_float(machine->Outputs[attr][0]);
380 check_float(machine->Outputs[attr][1]);
381 check_float(machine->Outputs[attr][2]);
382 check_float(machine->Outputs[attr][3]);
383 #endif
384 COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
385 }
386
387 /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
388 if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
389 store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
390 store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
391 store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
392 }
393 #ifdef NAN_CHECK
394 assert(machine->Outputs[0][3] != 0.0F);
395 #endif
396 #if 0
397 printf("HPOS: %f %f %f %f\n",
398 machine->Outputs[0][0],
399 machine->Outputs[0][1],
400 machine->Outputs[0][2],
401 machine->Outputs[0][3]);
402 #endif
403 }
404
405 unmap_textures(ctx, program);
406
407 if (program->IsPositionInvariant) {
408 /* We need the exact same transform as in the fixed function path here
409 * to guarantee invariance, depending on compiler optimization flags
410 * results could be different otherwise.
411 */
412 VB->ClipPtr = TransformRaw( &store->results[0],
413 &ctx->_ModelProjectMatrix,
414 VB->AttribPtr[0] );
415
416 /* Drivers expect this to be clean to element 4...
417 */
418 switch (VB->ClipPtr->size) {
419 case 1:
420 /* impossible */
421 case 2:
422 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
423 /* fall-through */
424 case 3:
425 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
426 /* fall-through */
427 case 4:
428 break;
429 }
430 }
431 else {
432 /* Setup the VB pointers so that the next pipeline stages get
433 * their data from the right place (the program output arrays).
434 */
435 VB->ClipPtr = &store->results[VARYING_SLOT_POS];
436 VB->ClipPtr->size = 4;
437 VB->ClipPtr->count = VB->Count;
438 }
439
440 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
441 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
442 VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
443 VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
444 VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
445 VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
446
447 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
448 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
449 = &store->results[VARYING_SLOT_TEX0 + i];
450 }
451
452 for (i = 0; i < ctx->Const.MaxVarying; i++) {
453 if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
454 /* Note: varying results get put into the generic attributes */
455 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
456 = &store->results[VARYING_SLOT_VAR0 + i];
457 }
458 }
459
460
461 /* Perform NDC and cliptest operations:
462 */
463 return do_ndc_cliptest(ctx, store);
464 }
465
466
467 /**
468 * Called the first time stage->run is called. In effect, don't
469 * allocate data until the first time the stage is run.
470 */
471 static GLboolean
472 init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
473 {
474 TNLcontext *tnl = TNL_CONTEXT(ctx);
475 struct vertex_buffer *VB = &(tnl->vb);
476 struct vp_stage_data *store;
477 const GLuint size = VB->Size;
478
479 stage->privatePtr = calloc(1, sizeof(*store));
480 store = VP_STAGE_DATA(stage);
481 if (!store)
482 return GL_FALSE;
483
484 /* a few other misc allocations */
485 _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
486 store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
487
488 return GL_TRUE;
489 }
490
491
492 /**
493 * Destructor for this pipeline stage.
494 */
495 static void
496 dtr(struct tnl_pipeline_stage *stage)
497 {
498 struct vp_stage_data *store = VP_STAGE_DATA(stage);
499
500 if (store) {
501 GLuint i;
502
503 /* free the vertex program result arrays */
504 for (i = 0; i < VARYING_SLOT_MAX; i++)
505 _mesa_vector4f_free( &store->results[i] );
506
507 /* free misc arrays */
508 _mesa_vector4f_free( &store->ndcCoords );
509 _mesa_align_free( store->clipmask );
510
511 free( store );
512 stage->privatePtr = NULL;
513 }
514 }
515
516
517 static void
518 validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
519 {
520 if (ctx->VertexProgram._Current) {
521 _swrast_update_texture_samplers(ctx);
522 }
523 }
524
525
526
527 /**
528 * Public description of this pipeline stage.
529 */
530 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
531 {
532 "vertex-program",
533 NULL, /* private_data */
534 init_vp, /* create */
535 dtr, /* destroy */
536 validate_vp_stage, /* validate */
537 run_vp /* run -- initially set to ctr */
538 };