Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / tnl / t_vb_program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul, Keith Whitwell
31 */
32
33
34 #include "main/glheader.h"
35 #include "main/colormac.h"
36 #include "main/context.h"
37 #include "main/macros.h"
38 #include "main/imports.h"
39 #include "shader/prog_instruction.h"
40 #include "shader/prog_statevars.h"
41 #include "shader/prog_execute.h"
42 #include "swrast/s_context.h"
43
44 #include "tnl/tnl.h"
45 #include "tnl/t_context.h"
46 #include "tnl/t_pipeline.h"
47
48
49 #ifdef NAN_CHECK
50 /** Check for NaNs and very large values */
51 static INLINE void
52 check_float(float x)
53 {
54 assert(!IS_INF_OR_NAN(x));
55 assert(1.0e-15 <= x && x <= 1.0e15);
56 }
57 #endif
58
59
60 /*!
61 * Private storage for the vertex program pipeline stage.
62 */
63 struct vp_stage_data {
64 /** The results of running the vertex program go into these arrays. */
65 GLvector4f results[VERT_RESULT_MAX];
66
67 GLvector4f ndcCoords; /**< normalized device coords */
68 GLubyte *clipmask; /**< clip flags */
69 GLubyte ormask, andmask; /**< for clipping */
70 };
71
72
73 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
74
75
76 static void
77 userclip( GLcontext *ctx,
78 GLvector4f *clip,
79 GLubyte *clipmask,
80 GLubyte *clipormask,
81 GLubyte *clipandmask )
82 {
83 GLuint p;
84
85 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
86 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
87 GLuint nr, i;
88 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
89 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
90 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
91 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
92 GLfloat *coord = (GLfloat *)clip->data;
93 GLuint stride = clip->stride;
94 GLuint count = clip->count;
95
96 for (nr = 0, i = 0 ; i < count ; i++) {
97 GLfloat dp = (coord[0] * a +
98 coord[1] * b +
99 coord[2] * c +
100 coord[3] * d);
101
102 if (dp < 0) {
103 nr++;
104 clipmask[i] |= CLIP_USER_BIT;
105 }
106
107 STRIDE_F(coord, stride);
108 }
109
110 if (nr > 0) {
111 *clipormask |= CLIP_USER_BIT;
112 if (nr == count) {
113 *clipandmask |= CLIP_USER_BIT;
114 return;
115 }
116 }
117 }
118 }
119 }
120
121
122 static GLboolean
123 do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
124 {
125 TNLcontext *tnl = TNL_CONTEXT(ctx);
126 struct vertex_buffer *VB = &tnl->vb;
127 /* Cliptest and perspective divide. Clip functions must clear
128 * the clipmask.
129 */
130 store->ormask = 0;
131 store->andmask = CLIP_FRUSTUM_BITS;
132
133 tnl_clip_prepare(ctx);
134
135 if (tnl->NeedNdcCoords) {
136 VB->NdcPtr =
137 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
138 &store->ndcCoords,
139 store->clipmask,
140 &store->ormask,
141 &store->andmask,
142 !ctx->Transform.DepthClamp );
143 }
144 else {
145 VB->NdcPtr = NULL;
146 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
147 NULL,
148 store->clipmask,
149 &store->ormask,
150 &store->andmask,
151 !ctx->Transform.DepthClamp );
152 }
153
154 if (store->andmask) {
155 /* All vertices are outside the frustum */
156 return GL_FALSE;
157 }
158
159 /* Test userclip planes. This contributes to VB->ClipMask.
160 */
161 /** XXX NEW_SLANG _Enabled ??? */
162 if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
163 ctx->VertexProgram.Current->IsPositionInvariant)) {
164 userclip( ctx,
165 VB->ClipPtr,
166 store->clipmask,
167 &store->ormask,
168 &store->andmask );
169
170 if (store->andmask) {
171 return GL_FALSE;
172 }
173 }
174
175 VB->ClipAndMask = store->andmask;
176 VB->ClipOrMask = store->ormask;
177 VB->ClipMask = store->clipmask;
178
179 return GL_TRUE;
180 }
181
182
183 /**
184 * XXX the texture sampling code in this module is a bit of a hack.
185 * The texture sampling code is in swrast, though it doesn't have any
186 * real dependencies on the rest of swrast. It should probably be
187 * moved into main/ someday.
188 */
189 static void
190 vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
191 GLuint unit, GLfloat color[4])
192 {
193 SWcontext *swrast = SWRAST_CONTEXT(ctx);
194
195 /* XXX use a float-valued TextureSample routine here!!! */
196 swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
197 1, (const GLfloat (*)[4]) texcoord,
198 &lambda, (GLfloat (*)[4]) color);
199 }
200
201
202 /**
203 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
204 * string has been parsed.
205 */
206 void
207 _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
208 {
209 /* No-op.
210 * If we had derived anything from the program that was private to this
211 * stage we'd recompute/validate it here.
212 */
213 }
214
215
216 /**
217 * Initialize virtual machine state prior to executing vertex program.
218 */
219 static void
220 init_machine(GLcontext *ctx, struct gl_program_machine *machine)
221 {
222 /* Input registers get initialized from the current vertex attribs */
223 MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
224 MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
225
226 if (ctx->VertexProgram._Current->IsNVProgram) {
227 GLuint i;
228 /* Output/result regs are initialized to [0,0,0,1] */
229 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
230 ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
231 }
232 /* Temp regs are initialized to [0,0,0,0] */
233 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
234 ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
235 }
236 for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
237 ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
238 }
239 }
240
241 machine->NumDeriv = 0;
242
243 /* init condition codes */
244 machine->CondCodes[0] = COND_EQ;
245 machine->CondCodes[1] = COND_EQ;
246 machine->CondCodes[2] = COND_EQ;
247 machine->CondCodes[3] = COND_EQ;
248
249 /* init call stack */
250 machine->StackDepth = 0;
251
252 machine->FetchTexelLod = vp_fetch_texel;
253 machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
254
255 machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
256 }
257
258
259 /**
260 * Map the texture images which the vertex program will access (if any).
261 */
262 static void
263 map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
264 {
265 GLuint u;
266
267 if (!ctx->Driver.MapTexture)
268 return;
269
270 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
271 if (vp->Base.TexturesUsed[u]) {
272 /* Note: _Current *should* correspond to the target indicated
273 * in TexturesUsed[u].
274 */
275 ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
276 }
277 }
278 }
279
280
281 /**
282 * Unmap the texture images which were used by the vertex program (if any).
283 */
284 static void
285 unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
286 {
287 GLuint u;
288
289 if (!ctx->Driver.MapTexture)
290 return;
291
292 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
293 if (vp->Base.TexturesUsed[u]) {
294 /* Note: _Current *should* correspond to the target indicated
295 * in TexturesUsed[u].
296 */
297 ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
298 }
299 }
300 }
301
302
303 /**
304 * This function executes vertex programs
305 */
306 static GLboolean
307 run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
308 {
309 TNLcontext *tnl = TNL_CONTEXT(ctx);
310 struct vp_stage_data *store = VP_STAGE_DATA(stage);
311 struct vertex_buffer *VB = &tnl->vb;
312 struct gl_vertex_program *program = ctx->VertexProgram._Current;
313 struct gl_program_machine machine;
314 GLuint outputs[VERT_RESULT_MAX], numOutputs;
315 GLuint i, j;
316
317 if (!program)
318 return GL_TRUE;
319
320 if (program->IsNVProgram) {
321 _mesa_load_tracked_matrices(ctx);
322 }
323 else {
324 /* ARB program or vertex shader */
325 _mesa_load_state_parameters(ctx, program->Base.Parameters);
326 }
327
328 /* make list of outputs to save some time below */
329 numOutputs = 0;
330 for (i = 0; i < VERT_RESULT_MAX; i++) {
331 if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
332 outputs[numOutputs++] = i;
333 }
334 }
335
336 map_textures(ctx, program);
337
338 for (i = 0; i < VB->Count; i++) {
339 GLuint attr;
340
341 init_machine(ctx, &machine);
342
343 #if 0
344 printf("Input %d: %f, %f, %f, %f\n", i,
345 VB->AttribPtr[0]->data[i][0],
346 VB->AttribPtr[0]->data[i][1],
347 VB->AttribPtr[0]->data[i][2],
348 VB->AttribPtr[0]->data[i][3]);
349 printf(" color: %f, %f, %f, %f\n",
350 VB->AttribPtr[3]->data[i][0],
351 VB->AttribPtr[3]->data[i][1],
352 VB->AttribPtr[3]->data[i][2],
353 VB->AttribPtr[3]->data[i][3]);
354 printf(" normal: %f, %f, %f, %f\n",
355 VB->AttribPtr[2]->data[i][0],
356 VB->AttribPtr[2]->data[i][1],
357 VB->AttribPtr[2]->data[i][2],
358 VB->AttribPtr[2]->data[i][3]);
359 #endif
360
361 /* the vertex array case */
362 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
363 if (program->Base.InputsRead & (1 << attr)) {
364 const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
365 const GLuint size = VB->AttribPtr[attr]->size;
366 const GLuint stride = VB->AttribPtr[attr]->stride;
367 const GLfloat *data = (GLfloat *) (ptr + stride * i);
368 #ifdef NAN_CHECK
369 check_float(data[0]);
370 check_float(data[1]);
371 check_float(data[2]);
372 check_float(data[3]);
373 #endif
374 COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
375 }
376 }
377
378 /* execute the program */
379 _mesa_execute_program(ctx, &program->Base, &machine);
380
381 /* copy the output registers into the VB->attribs arrays */
382 for (j = 0; j < numOutputs; j++) {
383 const GLuint attr = outputs[j];
384 #ifdef NAN_CHECK
385 check_float(machine.Outputs[attr][0]);
386 check_float(machine.Outputs[attr][1]);
387 check_float(machine.Outputs[attr][2]);
388 check_float(machine.Outputs[attr][3]);
389 #endif
390 COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
391 }
392
393 /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
394 if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
395 store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
396 store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
397 store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
398 }
399 #ifdef NAN_CHECK
400 ASSERT(machine.Outputs[0][3] != 0.0F);
401 #endif
402 #if 0
403 printf("HPOS: %f %f %f %f\n",
404 machine.Outputs[0][0],
405 machine.Outputs[0][1],
406 machine.Outputs[0][2],
407 machine.Outputs[0][3]);
408 #endif
409 }
410
411 unmap_textures(ctx, program);
412
413 /* Fixup fog and point size results if needed */
414 if (program->IsNVProgram) {
415 if (ctx->Fog.Enabled &&
416 (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
417 for (i = 0; i < VB->Count; i++) {
418 store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
419 }
420 }
421
422 if (ctx->VertexProgram.PointSizeEnabled &&
423 (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
424 for (i = 0; i < VB->Count; i++) {
425 store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
426 }
427 }
428 }
429
430 if (program->IsPositionInvariant) {
431 /* We need the exact same transform as in the fixed function path here
432 * to guarantee invariance, depending on compiler optimization flags
433 * results could be different otherwise.
434 */
435 VB->ClipPtr = TransformRaw( &store->results[0],
436 &ctx->_ModelProjectMatrix,
437 VB->AttribPtr[0] );
438
439 /* Drivers expect this to be clean to element 4...
440 */
441 switch (VB->ClipPtr->size) {
442 case 1:
443 /* impossible */
444 case 2:
445 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
446 /* fall-through */
447 case 3:
448 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
449 /* fall-through */
450 case 4:
451 break;
452 }
453 }
454 else {
455 /* Setup the VB pointers so that the next pipeline stages get
456 * their data from the right place (the program output arrays).
457 */
458 VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
459 VB->ClipPtr->size = 4;
460 VB->ClipPtr->count = VB->Count;
461 }
462
463 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
464 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
465 VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
466 VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
467 VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
468 VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
469
470 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
471 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
472 = &store->results[VERT_RESULT_TEX0 + i];
473 }
474
475 for (i = 0; i < ctx->Const.MaxVarying; i++) {
476 if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
477 /* Note: varying results get put into the generic attributes */
478 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
479 = &store->results[VERT_RESULT_VAR0 + i];
480 }
481 }
482
483
484 /* Perform NDC and cliptest operations:
485 */
486 return do_ndc_cliptest(ctx, store);
487 }
488
489
490 /**
491 * Called the first time stage->run is called. In effect, don't
492 * allocate data until the first time the stage is run.
493 */
494 static GLboolean
495 init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
496 {
497 TNLcontext *tnl = TNL_CONTEXT(ctx);
498 struct vertex_buffer *VB = &(tnl->vb);
499 struct vp_stage_data *store;
500 const GLuint size = VB->Size;
501 GLuint i;
502
503 stage->privatePtr = MALLOC(sizeof(*store));
504 store = VP_STAGE_DATA(stage);
505 if (!store)
506 return GL_FALSE;
507
508 /* Allocate arrays of vertex output values */
509 for (i = 0; i < VERT_RESULT_MAX; i++) {
510 _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
511 store->results[i].size = 4;
512 }
513
514 /* a few other misc allocations */
515 _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
516 store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
517
518 return GL_TRUE;
519 }
520
521
522 /**
523 * Destructor for this pipeline stage.
524 */
525 static void
526 dtr(struct tnl_pipeline_stage *stage)
527 {
528 struct vp_stage_data *store = VP_STAGE_DATA(stage);
529
530 if (store) {
531 GLuint i;
532
533 /* free the vertex program result arrays */
534 for (i = 0; i < VERT_RESULT_MAX; i++)
535 _mesa_vector4f_free( &store->results[i] );
536
537 /* free misc arrays */
538 _mesa_vector4f_free( &store->ndcCoords );
539 ALIGN_FREE( store->clipmask );
540
541 FREE( store );
542 stage->privatePtr = NULL;
543 }
544 }
545
546
547 static void
548 validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
549 {
550 if (ctx->VertexProgram._Current) {
551 _swrast_update_texture_samplers(ctx);
552 }
553 }
554
555
556
557 /**
558 * Public description of this pipeline stage.
559 */
560 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
561 {
562 "vertex-program",
563 NULL, /* private_data */
564 init_vp, /* create */
565 dtr, /* destroy */
566 validate_vp_stage, /* validate */
567 run_vp /* run -- initially set to ctr */
568 };