Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / tnl / t_vb_program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul, Keith Whitwell
31 */
32
33
34 #include "main/glheader.h"
35 #include "main/colormac.h"
36 #include "main/context.h"
37 #include "main/macros.h"
38 #include "main/imports.h"
39 #include "shader/prog_instruction.h"
40 #include "shader/prog_statevars.h"
41 #include "shader/prog_execute.h"
42 #include "swrast/s_context.h"
43 #include "swrast/s_texfilter.h"
44
45 #include "tnl/tnl.h"
46 #include "tnl/t_context.h"
47 #include "tnl/t_pipeline.h"
48
49
50 #ifdef NAN_CHECK
51 /** Check for NaNs and very large values */
52 static INLINE void
53 check_float(float x)
54 {
55 assert(!IS_INF_OR_NAN(x));
56 assert(1.0e-15 <= x && x <= 1.0e15);
57 }
58 #endif
59
60
61 /*!
62 * Private storage for the vertex program pipeline stage.
63 */
64 struct vp_stage_data {
65 /** The results of running the vertex program go into these arrays. */
66 GLvector4f results[VERT_RESULT_MAX];
67
68 GLvector4f ndcCoords; /**< normalized device coords */
69 GLubyte *clipmask; /**< clip flags */
70 GLubyte ormask, andmask; /**< for clipping */
71 };
72
73
74 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
75
76
77 static void
78 userclip( GLcontext *ctx,
79 GLvector4f *clip,
80 GLubyte *clipmask,
81 GLubyte *clipormask,
82 GLubyte *clipandmask )
83 {
84 GLuint p;
85
86 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
87 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
88 GLuint nr, i;
89 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
90 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
91 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
92 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
93 GLfloat *coord = (GLfloat *)clip->data;
94 GLuint stride = clip->stride;
95 GLuint count = clip->count;
96
97 for (nr = 0, i = 0 ; i < count ; i++) {
98 GLfloat dp = (coord[0] * a +
99 coord[1] * b +
100 coord[2] * c +
101 coord[3] * d);
102
103 if (dp < 0) {
104 nr++;
105 clipmask[i] |= CLIP_USER_BIT;
106 }
107
108 STRIDE_F(coord, stride);
109 }
110
111 if (nr > 0) {
112 *clipormask |= CLIP_USER_BIT;
113 if (nr == count) {
114 *clipandmask |= CLIP_USER_BIT;
115 return;
116 }
117 }
118 }
119 }
120 }
121
122
123 static GLboolean
124 do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
125 {
126 TNLcontext *tnl = TNL_CONTEXT(ctx);
127 struct vertex_buffer *VB = &tnl->vb;
128 /* Cliptest and perspective divide. Clip functions must clear
129 * the clipmask.
130 */
131 store->ormask = 0;
132 store->andmask = CLIP_FRUSTUM_BITS;
133
134 tnl_clip_prepare(ctx);
135
136 if (tnl->NeedNdcCoords) {
137 VB->NdcPtr =
138 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
139 &store->ndcCoords,
140 store->clipmask,
141 &store->ormask,
142 &store->andmask,
143 !ctx->Transform.DepthClamp );
144 }
145 else {
146 VB->NdcPtr = NULL;
147 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
148 NULL,
149 store->clipmask,
150 &store->ormask,
151 &store->andmask,
152 !ctx->Transform.DepthClamp );
153 }
154
155 if (store->andmask) {
156 /* All vertices are outside the frustum */
157 return GL_FALSE;
158 }
159
160 /* Test userclip planes. This contributes to VB->ClipMask.
161 */
162 /** XXX NEW_SLANG _Enabled ??? */
163 if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
164 ctx->VertexProgram.Current->IsPositionInvariant)) {
165 userclip( ctx,
166 VB->ClipPtr,
167 store->clipmask,
168 &store->ormask,
169 &store->andmask );
170
171 if (store->andmask) {
172 return GL_FALSE;
173 }
174 }
175
176 VB->ClipAndMask = store->andmask;
177 VB->ClipOrMask = store->ormask;
178 VB->ClipMask = store->clipmask;
179
180 return GL_TRUE;
181 }
182
183
184 /**
185 * XXX the texture sampling code in this module is a bit of a hack.
186 * The texture sampling code is in swrast, though it doesn't have any
187 * real dependencies on the rest of swrast. It should probably be
188 * moved into main/ someday.
189 */
190 static void
191 vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
192 GLuint unit, GLfloat color[4])
193 {
194 SWcontext *swrast = SWRAST_CONTEXT(ctx);
195
196 /* XXX use a float-valued TextureSample routine here!!! */
197 swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
198 1, (const GLfloat (*)[4]) texcoord,
199 &lambda, (GLfloat (*)[4]) color);
200 }
201
202
203 /**
204 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
205 * string has been parsed.
206 */
207 void
208 _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
209 {
210 /* No-op.
211 * If we had derived anything from the program that was private to this
212 * stage we'd recompute/validate it here.
213 */
214 }
215
216
217 /**
218 * Initialize virtual machine state prior to executing vertex program.
219 */
220 static void
221 init_machine(GLcontext *ctx, struct gl_program_machine *machine)
222 {
223 /* Input registers get initialized from the current vertex attribs */
224 MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
225 MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
226
227 if (ctx->VertexProgram._Current->IsNVProgram) {
228 GLuint i;
229 /* Output/result regs are initialized to [0,0,0,1] */
230 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
231 ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
232 }
233 /* Temp regs are initialized to [0,0,0,0] */
234 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
235 ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
236 }
237 for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
238 ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
239 }
240 }
241
242 machine->NumDeriv = 0;
243
244 /* init condition codes */
245 machine->CondCodes[0] = COND_EQ;
246 machine->CondCodes[1] = COND_EQ;
247 machine->CondCodes[2] = COND_EQ;
248 machine->CondCodes[3] = COND_EQ;
249
250 /* init call stack */
251 machine->StackDepth = 0;
252
253 machine->FetchTexelLod = vp_fetch_texel;
254 machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
255
256 machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
257 }
258
259
260 /**
261 * Map the texture images which the vertex program will access (if any).
262 */
263 static void
264 map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
265 {
266 GLuint u;
267
268 if (!ctx->Driver.MapTexture)
269 return;
270
271 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
272 if (vp->Base.TexturesUsed[u]) {
273 /* Note: _Current *should* correspond to the target indicated
274 * in TexturesUsed[u].
275 */
276 ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
277 }
278 }
279 }
280
281
282 /**
283 * Unmap the texture images which were used by the vertex program (if any).
284 */
285 static void
286 unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
287 {
288 GLuint u;
289
290 if (!ctx->Driver.MapTexture)
291 return;
292
293 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
294 if (vp->Base.TexturesUsed[u]) {
295 /* Note: _Current *should* correspond to the target indicated
296 * in TexturesUsed[u].
297 */
298 ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
299 }
300 }
301 }
302
303
304 /**
305 * This function executes vertex programs
306 */
307 static GLboolean
308 run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
309 {
310 TNLcontext *tnl = TNL_CONTEXT(ctx);
311 struct vp_stage_data *store = VP_STAGE_DATA(stage);
312 struct vertex_buffer *VB = &tnl->vb;
313 struct gl_vertex_program *program = ctx->VertexProgram._Current;
314 struct gl_program_machine machine;
315 GLuint outputs[VERT_RESULT_MAX], numOutputs;
316 GLuint i, j;
317
318 if (!program)
319 return GL_TRUE;
320
321 if (program->IsNVProgram) {
322 _mesa_load_tracked_matrices(ctx);
323 }
324 else {
325 /* ARB program or vertex shader */
326 _mesa_load_state_parameters(ctx, program->Base.Parameters);
327 }
328
329 /* make list of outputs to save some time below */
330 numOutputs = 0;
331 for (i = 0; i < VERT_RESULT_MAX; i++) {
332 if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
333 outputs[numOutputs++] = i;
334 }
335 }
336
337 map_textures(ctx, program);
338
339 for (i = 0; i < VB->Count; i++) {
340 GLuint attr;
341
342 init_machine(ctx, &machine);
343
344 #if 0
345 printf("Input %d: %f, %f, %f, %f\n", i,
346 VB->AttribPtr[0]->data[i][0],
347 VB->AttribPtr[0]->data[i][1],
348 VB->AttribPtr[0]->data[i][2],
349 VB->AttribPtr[0]->data[i][3]);
350 printf(" color: %f, %f, %f, %f\n",
351 VB->AttribPtr[3]->data[i][0],
352 VB->AttribPtr[3]->data[i][1],
353 VB->AttribPtr[3]->data[i][2],
354 VB->AttribPtr[3]->data[i][3]);
355 printf(" normal: %f, %f, %f, %f\n",
356 VB->AttribPtr[2]->data[i][0],
357 VB->AttribPtr[2]->data[i][1],
358 VB->AttribPtr[2]->data[i][2],
359 VB->AttribPtr[2]->data[i][3]);
360 #endif
361
362 /* the vertex array case */
363 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
364 if (program->Base.InputsRead & (1 << attr)) {
365 const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
366 const GLuint size = VB->AttribPtr[attr]->size;
367 const GLuint stride = VB->AttribPtr[attr]->stride;
368 const GLfloat *data = (GLfloat *) (ptr + stride * i);
369 #ifdef NAN_CHECK
370 check_float(data[0]);
371 check_float(data[1]);
372 check_float(data[2]);
373 check_float(data[3]);
374 #endif
375 COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
376 }
377 }
378
379 /* execute the program */
380 _mesa_execute_program(ctx, &program->Base, &machine);
381
382 /* copy the output registers into the VB->attribs arrays */
383 for (j = 0; j < numOutputs; j++) {
384 const GLuint attr = outputs[j];
385 #ifdef NAN_CHECK
386 check_float(machine.Outputs[attr][0]);
387 check_float(machine.Outputs[attr][1]);
388 check_float(machine.Outputs[attr][2]);
389 check_float(machine.Outputs[attr][3]);
390 #endif
391 COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
392 }
393 #ifdef NAN_CHECK
394 ASSERT(machine.Outputs[0][3] != 0.0F);
395 #endif
396 #if 0
397 printf("HPOS: %f %f %f %f\n",
398 machine.Outputs[0][0],
399 machine.Outputs[0][1],
400 machine.Outputs[0][2],
401 machine.Outputs[0][3]);
402 #endif
403 }
404
405 unmap_textures(ctx, program);
406
407 /* Fixup fog and point size results if needed */
408 if (program->IsNVProgram) {
409 if (ctx->Fog.Enabled &&
410 (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
411 for (i = 0; i < VB->Count; i++) {
412 store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
413 }
414 }
415
416 if (ctx->VertexProgram.PointSizeEnabled &&
417 (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
418 for (i = 0; i < VB->Count; i++) {
419 store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
420 }
421 }
422 }
423
424 if (program->IsPositionInvariant) {
425 /* We need the exact same transform as in the fixed function path here
426 * to guarantee invariance, depending on compiler optimization flags
427 * results could be different otherwise.
428 */
429 VB->ClipPtr = TransformRaw( &store->results[0],
430 &ctx->_ModelProjectMatrix,
431 VB->AttribPtr[0] );
432
433 /* Drivers expect this to be clean to element 4...
434 */
435 switch (VB->ClipPtr->size) {
436 case 1:
437 /* impossible */
438 case 2:
439 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
440 /* fall-through */
441 case 3:
442 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
443 /* fall-through */
444 case 4:
445 break;
446 }
447 }
448 else {
449 /* Setup the VB pointers so that the next pipeline stages get
450 * their data from the right place (the program output arrays).
451 */
452 VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
453 VB->ClipPtr->size = 4;
454 VB->ClipPtr->count = VB->Count;
455 }
456
457 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
458 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
459 VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
460 VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
461 VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
462 VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
463
464 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
465 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
466 = &store->results[VERT_RESULT_TEX0 + i];
467 }
468
469 for (i = 0; i < ctx->Const.MaxVarying; i++) {
470 if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
471 /* Note: varying results get put into the generic attributes */
472 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
473 = &store->results[VERT_RESULT_VAR0 + i];
474 }
475 }
476
477
478 /* Perform NDC and cliptest operations:
479 */
480 return do_ndc_cliptest(ctx, store);
481 }
482
483
484 /**
485 * Called the first time stage->run is called. In effect, don't
486 * allocate data until the first time the stage is run.
487 */
488 static GLboolean
489 init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
490 {
491 TNLcontext *tnl = TNL_CONTEXT(ctx);
492 struct vertex_buffer *VB = &(tnl->vb);
493 struct vp_stage_data *store;
494 const GLuint size = VB->Size;
495 GLuint i;
496
497 stage->privatePtr = MALLOC(sizeof(*store));
498 store = VP_STAGE_DATA(stage);
499 if (!store)
500 return GL_FALSE;
501
502 /* Allocate arrays of vertex output values */
503 for (i = 0; i < VERT_RESULT_MAX; i++) {
504 _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
505 store->results[i].size = 4;
506 }
507
508 /* a few other misc allocations */
509 _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
510 store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
511
512 return GL_TRUE;
513 }
514
515
516 /**
517 * Destructor for this pipeline stage.
518 */
519 static void
520 dtr(struct tnl_pipeline_stage *stage)
521 {
522 struct vp_stage_data *store = VP_STAGE_DATA(stage);
523
524 if (store) {
525 GLuint i;
526
527 /* free the vertex program result arrays */
528 for (i = 0; i < VERT_RESULT_MAX; i++)
529 _mesa_vector4f_free( &store->results[i] );
530
531 /* free misc arrays */
532 _mesa_vector4f_free( &store->ndcCoords );
533 ALIGN_FREE( store->clipmask );
534
535 FREE( store );
536 stage->privatePtr = NULL;
537 }
538 }
539
540
541 static void
542 validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
543 {
544 if (ctx->VertexProgram._Current) {
545 _swrast_update_texture_samplers(ctx);
546 }
547 }
548
549
550
551 /**
552 * Public description of this pipeline stage.
553 */
554 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
555 {
556 "vertex-program",
557 NULL, /* private_data */
558 init_vp, /* create */
559 dtr, /* destroy */
560 validate_vp_stage, /* validate */
561 run_vp /* run -- initially set to ctr */
562 };