mesa: allow buffers to be mapped multiple times
[mesa.git] / src / mesa / tnl / t_vb_texgen.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Brian Paul Keith Whitwell <keithw@vmware.com>
26 */
27
28 /*
29 * Regarding GL_NV_texgen_reflection:
30 *
31 * Portions of this software may use or implement intellectual
32 * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
33 * any and all warranties with respect to such intellectual property,
34 * including any use thereof or modifications thereto.
35 */
36
37 #include "main/glheader.h"
38 #include "main/colormac.h"
39 #include "main/macros.h"
40 #include "main/imports.h"
41 #include "main/mtypes.h"
42
43 #include "math/m_xform.h"
44
45 #include "t_context.h"
46 #include "t_pipeline.h"
47
48
49 /***********************************************************************
50 * Automatic texture coordinate generation (texgen) code.
51 */
52
53
54 struct texgen_stage_data;
55
56 typedef void (*texgen_func)( struct gl_context *ctx,
57 struct texgen_stage_data *store,
58 GLuint unit);
59
60
61 struct texgen_stage_data {
62
63 /* Per-texunit derived state.
64 */
65 GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
66 texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
67
68 /* Temporary values used in texgen.
69 */
70 GLfloat (*tmp_f)[3];
71 GLfloat *tmp_m;
72
73 /* Buffered outputs of the stage.
74 */
75 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
76 };
77
78
79 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
80
81
82
83 static GLuint all_bits[5] = {
84 0,
85 VEC_SIZE_1,
86 VEC_SIZE_2,
87 VEC_SIZE_3,
88 VEC_SIZE_4,
89 };
90
91 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
92
93 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
94 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
95 TEXGEN_REFLECTION_MAP_NV)
96
97
98
99 static void build_m3( GLfloat f[][3], GLfloat m[],
100 const GLvector4f *normal,
101 const GLvector4f *eye )
102 {
103 GLuint stride = eye->stride;
104 GLfloat *coord = (GLfloat *)eye->start;
105 GLuint count = eye->count;
106 const GLfloat *norm = normal->start;
107 GLuint i;
108
109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
110 GLfloat u[3], two_nu, fx, fy, fz;
111 COPY_3V( u, coord );
112 NORMALIZE_3FV( u );
113 two_nu = 2.0F * DOT3(norm,u);
114 fx = f[i][0] = u[0] - norm[0] * two_nu;
115 fy = f[i][1] = u[1] - norm[1] * two_nu;
116 fz = f[i][2] = u[2] - norm[2] * two_nu;
117 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
118 if (m[i] != 0.0F) {
119 m[i] = 0.5F * INV_SQRTF(m[i]);
120 }
121 }
122 }
123
124
125
126 static void build_m2( GLfloat f[][3], GLfloat m[],
127 const GLvector4f *normal,
128 const GLvector4f *eye )
129 {
130 GLuint stride = eye->stride;
131 GLfloat *coord = eye->start;
132 GLuint count = eye->count;
133
134 GLfloat *norm = normal->start;
135 GLuint i;
136
137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
138 GLfloat u[3], two_nu, fx, fy, fz;
139 COPY_2V( u, coord );
140 u[2] = 0;
141 NORMALIZE_3FV( u );
142 two_nu = 2.0F * DOT3(norm,u);
143 fx = f[i][0] = u[0] - norm[0] * two_nu;
144 fy = f[i][1] = u[1] - norm[1] * two_nu;
145 fz = f[i][2] = u[2] - norm[2] * two_nu;
146 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
147 if (m[i] != 0.0F) {
148 m[i] = 0.5F * INV_SQRTF(m[i]);
149 }
150 }
151 }
152
153
154
155 typedef void (*build_m_func)( GLfloat f[][3],
156 GLfloat m[],
157 const GLvector4f *normal,
158 const GLvector4f *eye );
159
160
161 static build_m_func build_m_tab[5] = {
162 NULL,
163 NULL,
164 build_m2,
165 build_m3,
166 build_m3
167 };
168
169
170 /* This is unusual in that we respect the stride of the output vector
171 * (f). This allows us to pass in either a texcoord vector4f, or a
172 * temporary vector3f.
173 */
174 static void build_f3( GLfloat *f,
175 GLuint fstride,
176 const GLvector4f *normal,
177 const GLvector4f *eye )
178 {
179 GLuint stride = eye->stride;
180 GLfloat *coord = eye->start;
181 GLuint count = eye->count;
182
183 GLfloat *norm = normal->start;
184 GLuint i;
185
186 for (i=0;i<count;i++) {
187 GLfloat u[3], two_nu;
188 COPY_3V( u, coord );
189 NORMALIZE_3FV( u );
190 two_nu = 2.0F * DOT3(norm,u);
191 f[0] = u[0] - norm[0] * two_nu;
192 f[1] = u[1] - norm[1] * two_nu;
193 f[2] = u[2] - norm[2] * two_nu;
194 STRIDE_F(coord,stride);
195 STRIDE_F(f,fstride);
196 STRIDE_F(norm, normal->stride);
197 }
198 }
199
200
201 static void build_f2( GLfloat *f,
202 GLuint fstride,
203 const GLvector4f *normal,
204 const GLvector4f *eye )
205 {
206 GLuint stride = eye->stride;
207 GLfloat *coord = eye->start;
208 GLuint count = eye->count;
209 GLfloat *norm = normal->start;
210 GLuint i;
211
212 for (i=0;i<count;i++) {
213
214 GLfloat u[3], two_nu;
215 COPY_2V( u, coord );
216 u[2] = 0;
217 NORMALIZE_3FV( u );
218 two_nu = 2.0F * DOT3(norm,u);
219 f[0] = u[0] - norm[0] * two_nu;
220 f[1] = u[1] - norm[1] * two_nu;
221 f[2] = u[2] - norm[2] * two_nu;
222
223 STRIDE_F(coord,stride);
224 STRIDE_F(f,fstride);
225 STRIDE_F(norm, normal->stride);
226 }
227 }
228
229 typedef void (*build_f_func)( GLfloat *f,
230 GLuint fstride,
231 const GLvector4f *normal_vec,
232 const GLvector4f *eye );
233
234
235
236 /* Just treat 4-vectors as 3-vectors.
237 */
238 static build_f_func build_f_tab[5] = {
239 NULL,
240 NULL,
241 build_f2,
242 build_f3,
243 build_f3
244 };
245
246
247
248 /* Special case texgen functions.
249 */
250 static void texgen_reflection_map_nv( struct gl_context *ctx,
251 struct texgen_stage_data *store,
252 GLuint unit )
253 {
254 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
255 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
256 GLvector4f *out = &store->texcoord[unit];
257
258 build_f_tab[VB->EyePtr->size]( out->start,
259 out->stride,
260 VB->AttribPtr[_TNL_ATTRIB_NORMAL],
261 VB->EyePtr );
262
263 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
264 out->count = VB->Count;
265 out->size = MAX2(in->size, 3);
266 if (in->size == 4)
267 _mesa_copy_tab[0x8]( out, in );
268 }
269
270
271
272 static void texgen_normal_map_nv( struct gl_context *ctx,
273 struct texgen_stage_data *store,
274 GLuint unit )
275 {
276 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
277 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
278 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
280 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
281 GLuint count = VB->Count;
282 GLuint i;
283 const GLfloat *norm = normal->start;
284
285 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
286 texcoord[i][0] = norm[0];
287 texcoord[i][1] = norm[1];
288 texcoord[i][2] = norm[2];
289 }
290
291
292 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
293 out->count = count;
294 out->size = MAX2(in->size, 3);
295 if (in->size == 4)
296 _mesa_copy_tab[0x8]( out, in );
297 }
298
299
300 static void texgen_sphere_map( struct gl_context *ctx,
301 struct texgen_stage_data *store,
302 GLuint unit )
303 {
304 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
305 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
306 GLvector4f *out = &store->texcoord[unit];
307 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
308 GLuint count = VB->Count;
309 GLuint i;
310 GLfloat (*f)[3] = store->tmp_f;
311 GLfloat *m = store->tmp_m;
312
313 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
314 store->tmp_m,
315 VB->AttribPtr[_TNL_ATTRIB_NORMAL],
316 VB->EyePtr );
317
318 out->size = MAX2(in->size,2);
319
320 for (i=0;i<count;i++) {
321 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
322 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
323 }
324
325 out->count = count;
326 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
327 if (in->size > 2)
328 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
329 }
330
331
332
333 static void texgen( struct gl_context *ctx,
334 struct texgen_stage_data *store,
335 GLuint unit )
336 {
337 TNLcontext *tnl = TNL_CONTEXT(ctx);
338 struct vertex_buffer *VB = &tnl->vb;
339 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
340 GLvector4f *out = &store->texcoord[unit];
341 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
342 const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
343 const GLvector4f *eye = VB->EyePtr;
344 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
345 const GLfloat *m = store->tmp_m;
346 const GLuint count = VB->Count;
347 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
348 GLfloat (*f)[3] = store->tmp_f;
349 GLuint copy;
350
351 if (texUnit->_GenFlags & TEXGEN_NEED_M) {
352 build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
353 } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
354 build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
355 }
356
357
358 out->size = MAX2(in->size, store->TexgenSize[unit]);
359 out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
360 out->count = count;
361
362 copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
363 if (copy)
364 _mesa_copy_tab[copy]( out, in );
365
366 if (texUnit->TexGenEnabled & S_BIT) {
367 GLuint i;
368 switch (texUnit->GenS.Mode) {
369 case GL_OBJECT_LINEAR:
370 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
371 sizeof(out->data[0]), obj,
372 texUnit->GenS.ObjectPlane );
373 break;
374 case GL_EYE_LINEAR:
375 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
376 sizeof(out->data[0]), eye,
377 texUnit->GenS.EyePlane );
378 break;
379 case GL_SPHERE_MAP:
380 for (i = 0; i < count; i++)
381 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
382 break;
383 case GL_REFLECTION_MAP_NV:
384 for (i=0;i<count;i++)
385 texcoord[i][0] = f[i][0];
386 break;
387 case GL_NORMAL_MAP_NV: {
388 const GLfloat *norm = normal->start;
389 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
390 texcoord[i][0] = norm[0];
391 }
392 break;
393 }
394 default:
395 _mesa_problem(ctx, "Bad S texgen");
396 }
397 }
398
399 if (texUnit->TexGenEnabled & T_BIT) {
400 GLuint i;
401 switch (texUnit->GenT.Mode) {
402 case GL_OBJECT_LINEAR:
403 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
404 sizeof(out->data[0]), obj,
405 texUnit->GenT.ObjectPlane );
406 break;
407 case GL_EYE_LINEAR:
408 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
409 sizeof(out->data[0]), eye,
410 texUnit->GenT.EyePlane );
411 break;
412 case GL_SPHERE_MAP:
413 for (i = 0; i < count; i++)
414 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
415 break;
416 case GL_REFLECTION_MAP_NV:
417 for (i=0;i<count;i++)
418 texcoord[i][1] = f[i][1];
419 break;
420 case GL_NORMAL_MAP_NV: {
421 const GLfloat *norm = normal->start;
422 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
423 texcoord[i][1] = norm[1];
424 }
425 break;
426 }
427 default:
428 _mesa_problem(ctx, "Bad T texgen");
429 }
430 }
431
432 if (texUnit->TexGenEnabled & R_BIT) {
433 GLuint i;
434 switch (texUnit->GenR.Mode) {
435 case GL_OBJECT_LINEAR:
436 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
437 sizeof(out->data[0]), obj,
438 texUnit->GenR.ObjectPlane );
439 break;
440 case GL_EYE_LINEAR:
441 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
442 sizeof(out->data[0]), eye,
443 texUnit->GenR.EyePlane );
444 break;
445 case GL_REFLECTION_MAP_NV:
446 for (i=0;i<count;i++)
447 texcoord[i][2] = f[i][2];
448 break;
449 case GL_NORMAL_MAP_NV: {
450 const GLfloat *norm = normal->start;
451 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
452 texcoord[i][2] = norm[2];
453 }
454 break;
455 }
456 default:
457 _mesa_problem(ctx, "Bad R texgen");
458 }
459 }
460
461 if (texUnit->TexGenEnabled & Q_BIT) {
462 switch (texUnit->GenQ.Mode) {
463 case GL_OBJECT_LINEAR:
464 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
465 sizeof(out->data[0]), obj,
466 texUnit->GenQ.ObjectPlane );
467 break;
468 case GL_EYE_LINEAR:
469 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
470 sizeof(out->data[0]), eye,
471 texUnit->GenQ.EyePlane );
472 break;
473 default:
474 _mesa_problem(ctx, "Bad Q texgen");
475 }
476 }
477 }
478
479
480
481
482 static GLboolean run_texgen_stage( struct gl_context *ctx,
483 struct tnl_pipeline_stage *stage )
484 {
485 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
486 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
487 GLuint i;
488
489 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
490 return GL_TRUE;
491
492 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
493 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
494
495 if (texUnit->TexGenEnabled) {
496
497 store->TexgenFunc[i]( ctx, store, i );
498
499 VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
500 }
501 }
502
503 return GL_TRUE;
504 }
505
506
507 static void validate_texgen_stage( struct gl_context *ctx,
508 struct tnl_pipeline_stage *stage )
509 {
510 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
511 GLuint i;
512
513 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
514 return;
515
516 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
517 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
518
519 if (texUnit->TexGenEnabled) {
520 GLuint sz;
521
522 if (texUnit->TexGenEnabled & Q_BIT)
523 sz = 4;
524 else if (texUnit->TexGenEnabled & R_BIT)
525 sz = 3;
526 else if (texUnit->TexGenEnabled & T_BIT)
527 sz = 2;
528 else
529 sz = 1;
530
531 store->TexgenSize[i] = sz;
532 store->TexgenFunc[i] = texgen; /* general solution */
533
534 /* look for special texgen cases */
535 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
536 if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
537 store->TexgenFunc[i] = texgen_reflection_map_nv;
538 }
539 else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
540 store->TexgenFunc[i] = texgen_normal_map_nv;
541 }
542 }
543 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
544 texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
545 store->TexgenFunc[i] = texgen_sphere_map;
546 }
547 }
548 }
549 }
550
551
552
553
554
555 /* Called the first time stage->run() is invoked.
556 */
557 static GLboolean alloc_texgen_data( struct gl_context *ctx,
558 struct tnl_pipeline_stage *stage )
559 {
560 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
561 struct texgen_stage_data *store;
562 GLuint i;
563
564 stage->privatePtr = calloc(1, sizeof(*store));
565 store = TEXGEN_STAGE_DATA(stage);
566 if (!store)
567 return GL_FALSE;
568
569 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
570 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
571
572 store->tmp_f = malloc(VB->Size * sizeof(GLfloat) * 3);
573 store->tmp_m = malloc(VB->Size * sizeof(GLfloat));
574
575 return GL_TRUE;
576 }
577
578
579 static void free_texgen_data( struct tnl_pipeline_stage *stage )
580
581 {
582 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
583 GLuint i;
584
585 if (store) {
586 for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
587 if (store->texcoord[i].data)
588 _mesa_vector4f_free( &store->texcoord[i] );
589
590
591 free( store->tmp_f );
592 free( store->tmp_m );
593 free( store );
594 stage->privatePtr = NULL;
595 }
596 }
597
598
599
600 const struct tnl_pipeline_stage _tnl_texgen_stage =
601 {
602 "texgen", /* name */
603 NULL, /* private data */
604 alloc_texgen_data, /* destructor */
605 free_texgen_data, /* destructor */
606 validate_texgen_stage, /* check */
607 run_texgen_stage /* run -- initially set to alloc data */
608 };