Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / tnl / t_vertex.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdio.h>
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "swrast/s_chan.h"
32 #include "t_context.h"
33 #include "t_vertex.h"
34
35 #define DBG 0
36
37 /* Build and manage clipspace/ndc/window vertices.
38 */
39
40 static GLboolean match_fastpath( struct tnl_clipspace *vtx,
41 const struct tnl_clipspace_fastpath *fp)
42 {
43 GLuint j;
44
45 if (vtx->attr_count != fp->attr_count)
46 return GL_FALSE;
47
48 for (j = 0; j < vtx->attr_count; j++)
49 if (vtx->attr[j].format != fp->attr[j].format ||
50 vtx->attr[j].inputsize != fp->attr[j].size ||
51 vtx->attr[j].vertoffset != fp->attr[j].offset)
52 return GL_FALSE;
53
54 if (fp->match_strides) {
55 if (vtx->vertex_size != fp->vertex_size)
56 return GL_FALSE;
57
58 for (j = 0; j < vtx->attr_count; j++)
59 if (vtx->attr[j].inputstride != fp->attr[j].stride)
60 return GL_FALSE;
61 }
62
63 return GL_TRUE;
64 }
65
66 static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
67 {
68 struct tnl_clipspace_fastpath *fp = vtx->fastpath;
69
70 for ( ; fp ; fp = fp->next) {
71 if (match_fastpath(vtx, fp)) {
72 vtx->emit = fp->func;
73 return GL_TRUE;
74 }
75 }
76
77 return GL_FALSE;
78 }
79
80 void _tnl_register_fastpath( struct tnl_clipspace *vtx,
81 GLboolean match_strides )
82 {
83 struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
84 GLuint i;
85
86 if (fastpath == NULL) {
87 _mesa_error_no_memory(__func__);
88 return;
89 }
90
91 fastpath->vertex_size = vtx->vertex_size;
92 fastpath->attr_count = vtx->attr_count;
93 fastpath->match_strides = match_strides;
94 fastpath->func = vtx->emit;
95 fastpath->attr = malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
96
97 if (fastpath->attr == NULL) {
98 free(fastpath);
99 _mesa_error_no_memory(__func__);
100 return;
101 }
102
103 for (i = 0; i < vtx->attr_count; i++) {
104 fastpath->attr[i].format = vtx->attr[i].format;
105 fastpath->attr[i].stride = vtx->attr[i].inputstride;
106 fastpath->attr[i].size = vtx->attr[i].inputsize;
107 fastpath->attr[i].offset = vtx->attr[i].vertoffset;
108 }
109
110 fastpath->next = vtx->fastpath;
111 vtx->fastpath = fastpath;
112 }
113
114
115
116 /***********************************************************************
117 * Build codegen functions or return generic ones:
118 */
119 static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
120 {
121 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
122 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
123 struct tnl_clipspace_attr *a = vtx->attr;
124 const GLuint attr_count = vtx->attr_count;
125 GLuint j;
126
127 for (j = 0; j < attr_count; j++) {
128 GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
129 a[j].inputstride = vptr->stride;
130 a[j].inputsize = vptr->size;
131 a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
132 }
133
134 vtx->emit = NULL;
135
136 /* Does this match an existing (hardwired, codegen or known-bad)
137 * fastpath?
138 */
139 if (search_fastpath_emit(vtx)) {
140 /* Use this result. If it is null, then it is already known
141 * that the current state will fail for codegen and there is no
142 * point trying again.
143 */
144 }
145 else if (vtx->codegen_emit) {
146 vtx->codegen_emit(ctx);
147 }
148
149 if (!vtx->emit) {
150 _tnl_generate_hardwired_emit(ctx);
151 }
152
153 /* Otherwise use the generic version:
154 */
155 if (!vtx->emit)
156 vtx->emit = _tnl_generic_emit;
157
158 vtx->emit( ctx, count, dest );
159 }
160
161
162
163 static void choose_interp_func( struct gl_context *ctx,
164 GLfloat t,
165 GLuint edst, GLuint eout, GLuint ein,
166 GLboolean force_boundary )
167 {
168 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
169 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
170 ctx->Polygon.BackMode != GL_FILL);
171 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
172
173 if (vtx->need_extras && (twosided || unfilled)) {
174 vtx->interp = _tnl_generic_interp_extras;
175 } else {
176 vtx->interp = _tnl_generic_interp;
177 }
178
179 vtx->interp( ctx, t, edst, eout, ein, force_boundary );
180 }
181
182
183 static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc )
184 {
185 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
186 GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
187 ctx->Polygon.BackMode != GL_FILL);
188
189 GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
190
191 if (vtx->need_extras && (twosided || unfilled)) {
192 vtx->copy_pv = _tnl_generic_copy_pv_extras;
193 } else {
194 vtx->copy_pv = _tnl_generic_copy_pv;
195 }
196
197 vtx->copy_pv( ctx, edst, esrc );
198 }
199
200
201 /***********************************************************************
202 * Public entrypoints, mostly dispatch to the above:
203 */
204
205
206 /* Interpolate between two vertices to produce a third:
207 */
208 void _tnl_interp( struct gl_context *ctx,
209 GLfloat t,
210 GLuint edst, GLuint eout, GLuint ein,
211 GLboolean force_boundary )
212 {
213 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
214 vtx->interp( ctx, t, edst, eout, ein, force_boundary );
215 }
216
217 /* Copy colors from one vertex to another:
218 */
219 void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
220 {
221 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
222 vtx->copy_pv( ctx, edst, esrc );
223 }
224
225
226 /* Extract a named attribute from a hardware vertex. Will have to
227 * reverse any viewport transformation, swizzling or other conversions
228 * which may have been applied:
229 */
230 void _tnl_get_attr( struct gl_context *ctx, const void *vin,
231 GLenum attr, GLfloat *dest )
232 {
233 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
234 const struct tnl_clipspace_attr *a = vtx->attr;
235 const GLuint attr_count = vtx->attr_count;
236 GLuint j;
237
238 for (j = 0; j < attr_count; j++) {
239 if (a[j].attrib == attr) {
240 a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
241 return;
242 }
243 }
244
245 /* Else return the value from ctx->Current.
246 */
247 if (attr == _TNL_ATTRIB_POINTSIZE) {
248 /* If the hardware vertex doesn't have point size then use size from
249 * struct gl_context. XXX this will be wrong if drawing attenuated points!
250 */
251 dest[0] = ctx->Point.Size;
252 }
253 else {
254 memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
255 }
256 }
257
258
259 /* Complementary operation to the above.
260 */
261 void _tnl_set_attr( struct gl_context *ctx, void *vout,
262 GLenum attr, const GLfloat *src )
263 {
264 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
265 const struct tnl_clipspace_attr *a = vtx->attr;
266 const GLuint attr_count = vtx->attr_count;
267 GLuint j;
268
269 for (j = 0; j < attr_count; j++) {
270 if (a[j].attrib == attr) {
271 a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
272 return;
273 }
274 }
275 }
276
277
278 void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
279 {
280 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
281
282 return vtx->vertex_buf + nr * vtx->vertex_size;
283 }
284
285 void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
286 {
287 /* if two-sided lighting changes or filled/unfilled polygon state changes */
288 if (new_state & (_NEW_LIGHT | _NEW_POLYGON) ) {
289 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
290 vtx->new_inputs = ~0;
291 vtx->interp = choose_interp_func;
292 vtx->copy_pv = choose_copy_pv_func;
293 }
294 }
295
296 static void invalidate_funcs( struct tnl_clipspace *vtx )
297 {
298 vtx->emit = choose_emit_func;
299 vtx->interp = choose_interp_func;
300 vtx->copy_pv = choose_copy_pv_func;
301 vtx->new_inputs = ~0;
302 }
303
304 GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
305 GLuint nr, const GLfloat *vp,
306 GLuint unpacked_size )
307 {
308 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
309 GLuint offset = 0;
310 GLuint i, j;
311
312 assert(nr < _TNL_ATTRIB_MAX);
313 assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
314
315 vtx->new_inputs = ~0;
316 vtx->need_viewport = GL_FALSE;
317
318 if (vp) {
319 vtx->need_viewport = GL_TRUE;
320 }
321
322 for (j = 0, i = 0; i < nr; i++) {
323 const GLuint format = map[i].format;
324 if (format == EMIT_PAD) {
325 if (DBG)
326 printf("%d: pad %d, offset %d\n", i,
327 map[i].offset, offset);
328
329 offset += map[i].offset;
330
331 }
332 else {
333 GLuint tmpoffset;
334
335 if (unpacked_size)
336 tmpoffset = map[i].offset;
337 else
338 tmpoffset = offset;
339
340 if (vtx->attr_count != j ||
341 vtx->attr[j].attrib != map[i].attrib ||
342 vtx->attr[j].format != format ||
343 vtx->attr[j].vertoffset != tmpoffset) {
344 invalidate_funcs(vtx);
345
346 vtx->attr[j].attrib = map[i].attrib;
347 vtx->attr[j].format = format;
348 vtx->attr[j].vp = vp;
349 vtx->attr[j].insert = _tnl_format_info[format].insert;
350 vtx->attr[j].extract = _tnl_format_info[format].extract;
351 vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
352 vtx->attr[j].vertoffset = tmpoffset;
353 }
354
355
356 if (DBG)
357 printf("%d: %s, vp %p, offset %d\n", i,
358 _tnl_format_info[format].name, (void *)vp,
359 vtx->attr[j].vertoffset);
360
361 offset += _tnl_format_info[format].attrsize;
362 j++;
363 }
364 }
365
366 vtx->attr_count = j;
367
368 if (unpacked_size)
369 vtx->vertex_size = unpacked_size;
370 else
371 vtx->vertex_size = offset;
372
373 assert(vtx->vertex_size <= vtx->max_vertex_size);
374 return vtx->vertex_size;
375 }
376
377
378
379 void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
380 {
381 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
382 vtx->new_inputs |= newinputs;
383 }
384
385
386 /* This event has broader use beyond this file - will move elsewhere
387 * and probably invoke a driver callback.
388 */
389 void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
390 {
391 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
392 invalidate_funcs(vtx);
393 }
394
395
396 static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
397 {
398 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
399 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
400 struct tnl_clipspace_attr *a = vtx->attr;
401 const GLuint count = vtx->attr_count;
402 GLuint j;
403
404 diff -= 1;
405 for (j=0; j<count; ++j) {
406 register GLvector4f *vptr = VB->AttribPtr[a->attrib];
407 (a++)->inputptr += diff*vptr->stride;
408 }
409 }
410
411 static void update_input_ptrs( struct gl_context *ctx, GLuint start )
412 {
413 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
414 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
415 struct tnl_clipspace_attr *a = vtx->attr;
416 const GLuint count = vtx->attr_count;
417 GLuint j;
418
419 for (j = 0; j < count; j++) {
420 GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
421
422 if (vtx->emit != choose_emit_func) {
423 assert(a[j].inputstride == vptr->stride);
424 assert(a[j].inputsize == vptr->size);
425 }
426
427 a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
428 }
429
430 if (a->vp) {
431 vtx->vp_scale[0] = a->vp[MAT_SX];
432 vtx->vp_scale[1] = a->vp[MAT_SY];
433 vtx->vp_scale[2] = a->vp[MAT_SZ];
434 vtx->vp_scale[3] = 1.0;
435 vtx->vp_xlate[0] = a->vp[MAT_TX];
436 vtx->vp_xlate[1] = a->vp[MAT_TY];
437 vtx->vp_xlate[2] = a->vp[MAT_TZ];
438 vtx->vp_xlate[3] = 0.0;
439 }
440 }
441
442
443 void _tnl_build_vertices( struct gl_context *ctx,
444 GLuint start,
445 GLuint end,
446 GLuint newinputs )
447 {
448 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
449 update_input_ptrs( ctx, start );
450 vtx->emit( ctx, end - start,
451 (GLubyte *)(vtx->vertex_buf +
452 start * vtx->vertex_size));
453 }
454
455 /* Emit VB vertices start..end to dest. Note that VB vertex at
456 * postion start will be emitted to dest at position zero.
457 */
458 void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
459 GLuint start,
460 GLuint end,
461 void *dest )
462 {
463 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
464
465 update_input_ptrs(ctx, start);
466 /* Note: dest should not be adjusted for non-zero 'start' values:
467 */
468 vtx->emit( ctx, end - start, (GLubyte*) dest );
469 return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
470 }
471
472 /* Emit indexed VB vertices start..end to dest. Note that VB vertex at
473 * postion start will be emitted to dest at position zero.
474 */
475
476 void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
477 const GLuint *elts,
478 GLuint start,
479 GLuint end,
480 void *dest )
481 {
482 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
483 GLuint oldIndex;
484 GLubyte *cdest = dest;
485
486 update_input_ptrs(ctx, oldIndex = elts[start++]);
487 vtx->emit( ctx, 1, cdest );
488 cdest += vtx->vertex_size;
489
490 for (; start < end; ++start) {
491 adjust_input_ptrs(ctx, elts[start] - oldIndex);
492 oldIndex = elts[start];
493 vtx->emit( ctx, 1, cdest);
494 cdest += vtx->vertex_size;
495 }
496
497 return (void *) cdest;
498 }
499
500
501 void _tnl_init_vertices( struct gl_context *ctx,
502 GLuint vb_size,
503 GLuint max_vertex_size )
504 {
505 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
506
507 _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
508
509 vtx->need_extras = GL_TRUE;
510 if (max_vertex_size > vtx->max_vertex_size) {
511 _tnl_free_vertices( ctx );
512 vtx->max_vertex_size = max_vertex_size;
513 vtx->vertex_buf = _mesa_align_calloc(vb_size * max_vertex_size, 32 );
514 invalidate_funcs(vtx);
515 }
516
517 switch(CHAN_TYPE) {
518 case GL_UNSIGNED_BYTE:
519 vtx->chan_scale[0] = 255.0;
520 vtx->chan_scale[1] = 255.0;
521 vtx->chan_scale[2] = 255.0;
522 vtx->chan_scale[3] = 255.0;
523 break;
524 case GL_UNSIGNED_SHORT:
525 vtx->chan_scale[0] = 65535.0;
526 vtx->chan_scale[1] = 65535.0;
527 vtx->chan_scale[2] = 65535.0;
528 vtx->chan_scale[3] = 65535.0;
529 break;
530 default:
531 vtx->chan_scale[0] = 1.0;
532 vtx->chan_scale[1] = 1.0;
533 vtx->chan_scale[2] = 1.0;
534 vtx->chan_scale[3] = 1.0;
535 break;
536 }
537
538 vtx->identity[0] = 0.0;
539 vtx->identity[1] = 0.0;
540 vtx->identity[2] = 0.0;
541 vtx->identity[3] = 1.0;
542
543 vtx->codegen_emit = NULL;
544
545 #ifdef USE_SSE_ASM
546 if (!getenv("MESA_NO_CODEGEN"))
547 vtx->codegen_emit = _tnl_generate_sse_emit;
548 #endif
549 }
550
551
552 void _tnl_free_vertices( struct gl_context *ctx )
553 {
554 TNLcontext *tnl = TNL_CONTEXT(ctx);
555 if (tnl) {
556 struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
557 struct tnl_clipspace_fastpath *fp, *tmp;
558
559 _mesa_align_free(vtx->vertex_buf);
560 vtx->vertex_buf = NULL;
561
562 for (fp = vtx->fastpath ; fp ; fp = tmp) {
563 tmp = fp->next;
564 free(fp->attr);
565
566 /* KW: At the moment, fp->func is constrained to be allocated by
567 * _mesa_exec_alloc(), as the hardwired fastpaths in
568 * t_vertex_generic.c are handled specially. It would be nice
569 * to unify them, but this probably won't change until this
570 * module gets another overhaul.
571 */
572 _mesa_exec_free((void *) fp->func);
573 free(fp);
574 }
575
576 vtx->fastpath = NULL;
577 }
578 }