2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
31 #include "main/glheader.h"
35 struct gl_buffer_object
;
36 struct gl_transform_feedback_object
;
37 struct dd_function_table
;
40 /* These are the public-access functions exported from tnl. (A few
41 * more are currently hooked into dispatch directly by the module
45 _tnl_CreateContext( struct gl_context
*ctx
);
48 _tnl_DestroyContext( struct gl_context
*ctx
);
51 _tnl_InvalidateState( struct gl_context
*ctx
, GLuint new_state
);
54 _tnl_init_driver_draw_function(struct dd_function_table
*functions
);
56 /* Functions to revive the tnl module after being unhooked from
57 * dispatch and/or driver callbacks.
61 _tnl_wakeup( struct gl_context
*ctx
);
63 /* Driver configuration options:
66 _tnl_need_projected_coords( struct gl_context
*ctx
, GLboolean flag
);
70 * Vertex array information which is derived from gl_array_attributes
71 * and gl_vertex_buffer_binding information. Used by the TNL module and
74 struct tnl_vertex_array
76 /** Vertex attribute array */
77 const struct gl_array_attributes
*VertexAttrib
;
78 /** Vertex buffer binding */
79 const struct gl_vertex_buffer_binding
*BufferBinding
;
83 extern const struct tnl_vertex_array
*
84 _tnl_bind_inputs( struct gl_context
*ctx
);
87 /* Control whether T&L does per-vertex fog
90 _tnl_allow_vertex_fog( struct gl_context
*ctx
, GLboolean value
);
93 _tnl_allow_pixel_fog( struct gl_context
*ctx
, GLboolean value
);
96 _tnl_program_string(struct gl_context
*ctx
, GLenum target
, struct gl_program
*program
);
99 struct _mesa_index_buffer
;
102 _tnl_draw_prims(struct gl_context
*ctx
,
103 const struct tnl_vertex_array
*arrays
,
104 const struct _mesa_prim
*prim
,
106 const struct _mesa_index_buffer
*ib
,
107 GLboolean index_bounds_valid
,
110 struct gl_transform_feedback_object
*tfb_vertcount
,
112 struct gl_buffer_object
*indirect
);
115 _tnl_draw(struct gl_context
*ctx
,
116 const struct _mesa_prim
*prim
, GLuint nr_prims
,
117 const struct _mesa_index_buffer
*ib
,
118 GLboolean index_bounds_valid
, GLuint min_index
, GLuint max_index
,
119 struct gl_transform_feedback_object
*tfb_vertcount
, unsigned stream
,
120 struct gl_buffer_object
*indirect
);
123 _tnl_RasterPos(struct gl_context
*ctx
, const GLfloat vObj
[4]);
126 _tnl_validate_shine_tables( struct gl_context
*ctx
);
131 * For indirect array drawing:
137 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
138 * } DrawArraysIndirectCommand;
140 * For indirect indexed drawing:
147 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
148 * } DrawElementsIndirectCommand;
153 * Draw a number of primitives.
154 * \param prims array [nr_prims] describing what to draw (prim type,
155 * vertex count, first index, instance count, etc).
156 * \param arrays array of vertex arrays for draw
157 * \param ib index buffer for indexed drawing, NULL for array drawing
158 * \param index_bounds_valid are min_index and max_index valid?
159 * \param min_index lowest vertex index used
160 * \param max_index highest vertex index used
161 * \param tfb_vertcount if non-null, indicates which transform feedback
162 * object has the vertex count.
163 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the
164 * vertex stream buffer from which to get the vertex count.
165 * \param indirect If any prims are indirect, this specifies the buffer
166 * to find the "DrawArrays/ElementsIndirectCommand" data.
167 * This may be deprecated in the future
169 typedef void (*tnl_draw_func
)(struct gl_context
*ctx
,
170 const struct tnl_vertex_array
* arrays
,
171 const struct _mesa_prim
*prims
,
173 const struct _mesa_index_buffer
*ib
,
174 GLboolean index_bounds_valid
,
177 struct gl_transform_feedback_object
*tfb_vertcount
,
179 struct gl_buffer_object
*indirect
);
182 /* Utility function to cope with various constraints on tnl modules or
183 * hardware. This can be used to split an incoming set of arrays and
184 * primitives against the following constraints:
185 * - Maximum number of indices in index buffer.
186 * - Maximum number of vertices referenced by index buffer.
187 * - Maximum hardware vertex buffer size.
193 GLuint max_vb_size
; /* bytes */
197 _tnl_split_prims(struct gl_context
*ctx
,
198 const struct tnl_vertex_array
*arrays
,
199 const struct _mesa_prim
*prim
,
201 const struct _mesa_index_buffer
*ib
,
205 const struct split_limits
*limits
);