wsi: add minImageCount override
[mesa.git] / src / mesa / tnl / tnl.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #ifndef _TNL_H
29 #define _TNL_H
30
31 #include "main/glheader.h"
32
33 struct gl_context;
34 struct gl_program;
35 struct gl_buffer_object;
36 struct gl_transform_feedback_object;
37 struct dd_function_table;
38
39
40 /* These are the public-access functions exported from tnl. (A few
41 * more are currently hooked into dispatch directly by the module
42 * itself.)
43 */
44 extern GLboolean
45 _tnl_CreateContext( struct gl_context *ctx );
46
47 extern void
48 _tnl_DestroyContext( struct gl_context *ctx );
49
50 extern void
51 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
52
53 extern void
54 _tnl_init_driver_draw_function(struct dd_function_table *functions);
55
56 /* Functions to revive the tnl module after being unhooked from
57 * dispatch and/or driver callbacks.
58 */
59
60 extern void
61 _tnl_wakeup( struct gl_context *ctx );
62
63 /* Driver configuration options:
64 */
65 extern void
66 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
67
68
69 /**
70 * Vertex array information which is derived from gl_array_attributes
71 * and gl_vertex_buffer_binding information. Used by the TNL module and
72 * device drivers.
73 */
74 struct tnl_vertex_array
75 {
76 /** Vertex attribute array */
77 const struct gl_array_attributes *VertexAttrib;
78 /** Vertex buffer binding */
79 const struct gl_vertex_buffer_binding *BufferBinding;
80 };
81
82
83 extern const struct tnl_vertex_array*
84 _tnl_bind_inputs( struct gl_context *ctx );
85
86
87 /* Control whether T&L does per-vertex fog
88 */
89 extern void
90 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
91
92 extern void
93 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
94
95 extern GLboolean
96 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program);
97
98 struct _mesa_prim;
99 struct _mesa_index_buffer;
100
101 void
102 _tnl_draw_prims(struct gl_context *ctx,
103 const struct tnl_vertex_array *arrays,
104 const struct _mesa_prim *prim,
105 GLuint nr_prims,
106 const struct _mesa_index_buffer *ib,
107 GLboolean index_bounds_valid,
108 GLuint min_index,
109 GLuint max_index,
110 struct gl_transform_feedback_object *tfb_vertcount,
111 unsigned stream,
112 struct gl_buffer_object *indirect );
113
114 void
115 _tnl_draw(struct gl_context *ctx,
116 const struct _mesa_prim *prim, GLuint nr_prims,
117 const struct _mesa_index_buffer *ib,
118 GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
119 struct gl_transform_feedback_object *tfb_vertcount, unsigned stream,
120 struct gl_buffer_object *indirect);
121
122 extern void
123 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
124
125 extern void
126 _tnl_validate_shine_tables( struct gl_context *ctx );
127
128
129
130 /**
131 * For indirect array drawing:
132 *
133 * typedef struct {
134 * GLuint count;
135 * GLuint primCount;
136 * GLuint first;
137 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
138 * } DrawArraysIndirectCommand;
139 *
140 * For indirect indexed drawing:
141 *
142 * typedef struct {
143 * GLuint count;
144 * GLuint primCount;
145 * GLuint firstIndex;
146 * GLint baseVertex;
147 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
148 * } DrawElementsIndirectCommand;
149 */
150
151
152 /**
153 * Draw a number of primitives.
154 * \param prims array [nr_prims] describing what to draw (prim type,
155 * vertex count, first index, instance count, etc).
156 * \param arrays array of vertex arrays for draw
157 * \param ib index buffer for indexed drawing, NULL for array drawing
158 * \param index_bounds_valid are min_index and max_index valid?
159 * \param min_index lowest vertex index used
160 * \param max_index highest vertex index used
161 * \param tfb_vertcount if non-null, indicates which transform feedback
162 * object has the vertex count.
163 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the
164 * vertex stream buffer from which to get the vertex count.
165 * \param indirect If any prims are indirect, this specifies the buffer
166 * to find the "DrawArrays/ElementsIndirectCommand" data.
167 * This may be deprecated in the future
168 */
169 typedef void (*tnl_draw_func)(struct gl_context *ctx,
170 const struct tnl_vertex_array* arrays,
171 const struct _mesa_prim *prims,
172 GLuint nr_prims,
173 const struct _mesa_index_buffer *ib,
174 GLboolean index_bounds_valid,
175 GLuint min_index,
176 GLuint max_index,
177 struct gl_transform_feedback_object *tfb_vertcount,
178 unsigned tfb_stream,
179 struct gl_buffer_object *indirect);
180
181
182 /* Utility function to cope with various constraints on tnl modules or
183 * hardware. This can be used to split an incoming set of arrays and
184 * primitives against the following constraints:
185 * - Maximum number of indices in index buffer.
186 * - Maximum number of vertices referenced by index buffer.
187 * - Maximum hardware vertex buffer size.
188 */
189 struct split_limits
190 {
191 GLuint max_verts;
192 GLuint max_indices;
193 GLuint max_vb_size; /* bytes */
194 };
195
196 void
197 _tnl_split_prims(struct gl_context *ctx,
198 const struct tnl_vertex_array *arrays,
199 const struct _mesa_prim *prim,
200 GLuint nr_prims,
201 const struct _mesa_index_buffer *ib,
202 GLuint min_index,
203 GLuint max_index,
204 tnl_draw_func draw,
205 const struct split_limits *limits);
206
207
208 #endif