Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / tnl_dd / t_dd_vertex.h
1
2 /*
3 * Mesa 3-D graphics library
4 *
5 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keithw@vmware.com>
27 */
28
29 typedef struct {
30 GLfloat x, y, z, w;
31 } TAG(_coord_t);
32
33 #ifdef COLOR_IS_RGBA
34 typedef struct {
35 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
36 GLubyte alpha, blue, green, red;
37 #else
38 GLubyte red, green, blue, alpha;
39 #endif
40 } TAG(_color_t);
41 #else
42 typedef struct {
43 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
44 GLubyte alpha, red, green, blue;
45 #else
46 GLubyte blue, green, red, alpha;
47 #endif
48 } TAG(_color_t);
49 #endif
50
51 typedef union {
52 struct {
53 GLfloat x, y, z, w;
54 TAG(_color_t) color;
55 TAG(_color_t) specular;
56 GLfloat u0, v0;
57 GLfloat u1, v1;
58 GLfloat u2, v2;
59 GLfloat u3, v3;
60 } v;
61 struct {
62 GLfloat x, y, z, w;
63 TAG(_color_t) color;
64 TAG(_color_t) specular;
65 GLfloat u0, v0, q0;
66 GLfloat u1, v1, q1;
67 GLfloat u2, v2, q2;
68 GLfloat u3, v3, q3;
69 } pv;
70 struct {
71 GLfloat x, y, z;
72 TAG(_color_t) color;
73 } tv;
74 GLfloat f[24];
75 GLuint ui[24];
76 GLubyte ub4[24][4];
77 } TAG(Vertex), *TAG(VertexPtr);
78