2 * mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
35 #include "main/glheader.h"
45 GLuint mode
:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
50 GLuint no_current_update
:1;
61 GLsizeiptr indirect_offset
;
64 /* Would like to call this a "vbo_index_buffer", but this would be
65 * confusing as the indices are not neccessarily yet in a non-null
68 struct _mesa_index_buffer
72 struct gl_buffer_object
*obj
;
79 _vbo_CreateContext(struct gl_context
*ctx
);
82 _vbo_DestroyContext(struct gl_context
*ctx
);
85 vbo_exec_invalidate_state(struct gl_context
*ctx
);
88 _vbo_install_exec_vtxfmt(struct gl_context
*ctx
);
91 vbo_initialize_exec_dispatch(const struct gl_context
*ctx
,
92 struct _glapi_table
*exec
);
95 vbo_initialize_save_dispatch(const struct gl_context
*ctx
,
96 struct _glapi_table
*exec
);
99 vbo_exec_FlushVertices(struct gl_context
*ctx
, GLuint flags
);
102 vbo_save_SaveFlushVertices(struct gl_context
*ctx
);
105 vbo_save_NotifyBegin(struct gl_context
*ctx
, GLenum mode
);
108 vbo_save_NewList(struct gl_context
*ctx
, GLuint list
, GLenum mode
);
111 vbo_save_EndList(struct gl_context
*ctx
);
114 vbo_save_BeginCallList(struct gl_context
*ctx
, struct gl_display_list
*list
);
117 vbo_save_EndCallList(struct gl_context
*ctx
);
121 _vbo_draw_indirect(struct gl_context
*ctx
, GLuint mode
,
122 struct gl_buffer_object
*indirect_data
,
123 GLsizeiptr indirect_offset
, unsigned draw_count
,
125 struct gl_buffer_object
*indirect_draw_count_buffer
,
126 GLsizeiptr indirect_draw_count_offset
,
127 const struct _mesa_index_buffer
*ib
);
131 vbo_delete_minmax_cache(struct gl_buffer_object
*bufferObj
);
134 vbo_get_minmax_indices(struct gl_context
*ctx
, const struct _mesa_prim
*prim
,
135 const struct _mesa_index_buffer
*ib
,
136 GLuint
*min_index
, GLuint
*max_index
, GLuint nr_prims
);
139 vbo_use_buffer_objects(struct gl_context
*ctx
);
142 vbo_always_unmap_buffers(struct gl_context
*ctx
);
145 vbo_sw_primitive_restart(struct gl_context
*ctx
,
146 const struct _mesa_prim
*prim
,
148 const struct _mesa_index_buffer
*ib
,
149 struct gl_buffer_object
*indirect
);
152 const struct gl_array_attributes
*
153 _vbo_current_attrib(const struct gl_context
*ctx
, gl_vert_attrib attr
);
156 const struct gl_vertex_buffer_binding
*
157 _vbo_current_binding(const struct gl_context
*ctx
);
161 _es_Color4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
164 _es_Normal3f(GLfloat x
, GLfloat y
, GLfloat z
);
167 _es_MultiTexCoord4f(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
170 _es_Materialfv(GLenum face
, GLenum pname
, const GLfloat
*params
);
173 _es_Materialf(GLenum face
, GLenum pname
, GLfloat param
);
176 _es_VertexAttrib4f(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
179 _es_VertexAttrib1f(GLuint indx
, GLfloat x
);
182 _es_VertexAttrib1fv(GLuint indx
, const GLfloat
* values
);
185 _es_VertexAttrib2f(GLuint indx
, GLfloat x
, GLfloat y
);
188 _es_VertexAttrib2fv(GLuint indx
, const GLfloat
* values
);
191 _es_VertexAttrib3f(GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
194 _es_VertexAttrib3fv(GLuint indx
, const GLfloat
* values
);
197 _es_VertexAttrib4fv(GLuint indx
, const GLfloat
* values
);