New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl module.
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/imports.h"
29 #include "main/mtypes.h"
30 #include "main/api_arrayelt.h"
31 #include "vbo.h"
32 #include "vbo_context.h"
33
34 #if 0
35 /* Reach out and grab this to use as the default:
36 */
37 extern void _tnl_draw_prims( GLcontext *ctx,
38 const struct gl_client_array *arrays[],
39 const struct _mesa_prim *prims,
40 GLuint nr_prims,
41 const struct _mesa_index_buffer *ib,
42 GLuint min_index,
43 GLuint max_index );
44 #endif
45
46
47
48 #define NR_LEGACY_ATTRIBS 16
49 #define NR_GENERIC_ATTRIBS 16
50 #define NR_MAT_ATTRIBS 12
51
52 static GLuint check_size( const GLfloat *attr )
53 {
54 if (attr[3] != 1.0) return 4;
55 if (attr[2] != 0.0) return 3;
56 if (attr[1] != 0.0) return 2;
57 return 1;
58 }
59
60 static void init_legacy_currval(GLcontext *ctx)
61 {
62 struct vbo_context *vbo = vbo_context(ctx);
63 struct gl_client_array *arrays = vbo->legacy_currval;
64 GLuint i;
65
66 memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
67
68 /* Set up a constant (StrideB == 0) array for each current
69 * attribute:
70 */
71 for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
72 struct gl_client_array *cl = &arrays[i];
73
74 /* Size will have to be determined at runtime:
75 */
76 cl->Size = check_size(ctx->Current.Attrib[i]);
77 cl->Stride = 0;
78 cl->StrideB = 0;
79 cl->Enabled = 1;
80 cl->Type = GL_FLOAT;
81 cl->Ptr = (const void *)ctx->Current.Attrib[i];
82 cl->BufferObj = ctx->Array.NullBufferObj;
83 }
84 }
85
86
87 static void init_generic_currval(GLcontext *ctx)
88 {
89 struct vbo_context *vbo = vbo_context(ctx);
90 struct gl_client_array *arrays = vbo->generic_currval;
91 GLuint i;
92
93 memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
94
95 for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
96 struct gl_client_array *cl = &arrays[i];
97
98 /* This will have to be determined at runtime:
99 */
100 cl->Size = 1;
101 cl->Type = GL_FLOAT;
102 cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
103 cl->Stride = 0;
104 cl->StrideB = 0;
105 cl->Enabled = 1;
106 cl->BufferObj = ctx->Array.NullBufferObj;
107 }
108 }
109
110
111 static void init_mat_currval(GLcontext *ctx)
112 {
113 struct vbo_context *vbo = vbo_context(ctx);
114 struct gl_client_array *arrays = vbo->mat_currval;
115 GLuint i;
116
117 memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
118
119 /* Set up a constant (StrideB == 0) array for each current
120 * attribute:
121 */
122 for (i = 0; i < NR_MAT_ATTRIBS; i++) {
123 struct gl_client_array *cl = &arrays[i];
124
125 /* Size is fixed for the material attributes, for others will
126 * be determined at runtime:
127 */
128 switch (i - VERT_ATTRIB_GENERIC0) {
129 case MAT_ATTRIB_FRONT_SHININESS:
130 case MAT_ATTRIB_BACK_SHININESS:
131 cl->Size = 1;
132 break;
133 case MAT_ATTRIB_FRONT_INDEXES:
134 case MAT_ATTRIB_BACK_INDEXES:
135 cl->Size = 3;
136 break;
137 default:
138 cl->Size = 4;
139 break;
140 }
141
142 if (i < MAT_ATTRIB_MAX)
143 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
144 else
145 cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
146
147 cl->Type = GL_FLOAT;
148 cl->Stride = 0;
149 cl->StrideB = 0;
150 cl->Enabled = 1;
151 cl->BufferObj = ctx->Array.NullBufferObj;
152 }
153 }
154
155 #if 0
156
157 static void vbo_exec_current_init( struct vbo_exec_context *exec )
158 {
159 GLcontext *ctx = exec->ctx;
160 GLint i;
161
162 /* setup the pointers for the typical 16 vertex attributes */
163 for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
164 exec->vtx.current[i] = ctx->Current.Attrib[i];
165
166 /* setup pointers for the 12 material attributes */
167 for (i = 0; i < MAT_ATTRIB_MAX; i++)
168 exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
169 ctx->Light.Material.Attrib[i];
170 }
171 #endif
172
173 GLboolean _vbo_CreateContext( GLcontext *ctx )
174 {
175 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
176
177 ctx->swtnl_im = (void *)vbo;
178
179 /* Initialize the arrayelt helper
180 */
181 if (!ctx->aelt_context &&
182 !_ae_create_context( ctx )) {
183 return GL_FALSE;
184 }
185
186 /* TODO: remove these pointers.
187 */
188 vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
189 vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
190 vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
191
192 init_legacy_currval( ctx );
193 init_generic_currval( ctx );
194 init_mat_currval( ctx );
195
196 /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
197 * of vertex program active.
198 */
199 {
200 GLuint i;
201
202 /* When no vertex program, pull in the material attributes in
203 * the 16..32 generic range.
204 */
205 for (i = 0; i < 16; i++)
206 vbo->map_vp_none[i] = i;
207 for (i = 0; i < 12; i++)
208 vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
209 for (i = 0; i < 4; i++)
210 vbo->map_vp_none[28+i] = i;
211
212 for (i = 0; i < VERT_ATTRIB_MAX; i++)
213 vbo->map_vp_arb[i] = i;
214 }
215
216
217 /* By default:
218 */
219 #if 0 /* dead - see vbo_set_draw_func() */
220 vbo->draw_prims = _tnl_draw_prims;
221 #endif
222
223 /* Hook our functions into exec and compile dispatch tables. These
224 * will pretty much be permanently installed, which means that the
225 * vtxfmt mechanism can be removed now.
226 */
227 vbo_exec_init( ctx );
228 vbo_save_init( ctx );
229
230
231 return GL_TRUE;
232 }
233
234 void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state )
235 {
236 _ae_invalidate_state(ctx, new_state);
237 vbo_exec_invalidate_state(ctx, new_state);
238 }
239
240
241 void _vbo_DestroyContext( GLcontext *ctx )
242 {
243 if (ctx->aelt_context) {
244 _ae_destroy_context( ctx );
245 ctx->aelt_context = NULL;
246 }
247
248 vbo_exec_destroy(ctx);
249 FREE(vbo_context(ctx));
250 ctx->swtnl_im = NULL;
251 }
252
253
254 void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func)
255 {
256 struct vbo_context *vbo = vbo_context(ctx);
257 vbo->draw_prims = func;
258 }
259