vbo: remove dead code in vbo_can_merge_prims
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include "main/errors.h"
29 #include "main/bufferobj.h"
30 #include "math/m_eval.h"
31 #include "main/vtxfmt.h"
32 #include "main/api_arrayelt.h"
33 #include "main/arrayobj.h"
34 #include "main/varray.h"
35 #include "vbo.h"
36 #include "vbo_private.h"
37
38
39 static GLuint
40 check_size(const GLfloat *attr)
41 {
42 if (attr[3] != 1.0F)
43 return 4;
44 if (attr[2] != 0.0F)
45 return 3;
46 if (attr[1] != 0.0F)
47 return 2;
48 return 1;
49 }
50
51
52 /**
53 * Helper for initializing a vertex array.
54 */
55 static void
56 init_array(struct gl_context *ctx, struct gl_array_attributes *attrib,
57 unsigned size, const void *pointer)
58 {
59 memset(attrib, 0, sizeof(*attrib));
60
61 vbo_set_vertex_format(&attrib->Format, size, GL_FLOAT);
62 attrib->Stride = 0;
63 attrib->Ptr = pointer;
64 }
65
66
67 /**
68 * Set up the vbo->currval arrays to point at the context's current
69 * vertex attributes (with strides = 0).
70 */
71 static void
72 init_legacy_currval(struct gl_context *ctx)
73 {
74 struct vbo_context *vbo = vbo_context(ctx);
75 GLuint i;
76
77 /* Set up a constant (Stride == 0) array for each current
78 * attribute:
79 */
80 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
81 const unsigned attr = VERT_ATTRIB_FF(i);
82 struct gl_array_attributes *attrib = &vbo->current[attr];
83
84 init_array(ctx, attrib, check_size(ctx->Current.Attrib[attr]),
85 ctx->Current.Attrib[attr]);
86 }
87 }
88
89
90 static void
91 init_generic_currval(struct gl_context *ctx)
92 {
93 struct vbo_context *vbo = vbo_context(ctx);
94 GLuint i;
95
96 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
97 const unsigned attr = VBO_ATTRIB_GENERIC0 + i;
98 struct gl_array_attributes *attrib = &vbo->current[attr];
99
100 init_array(ctx, attrib, 1, ctx->Current.Attrib[attr]);
101 }
102 }
103
104
105 static void
106 init_mat_currval(struct gl_context *ctx)
107 {
108 struct vbo_context *vbo = vbo_context(ctx);
109 GLuint i;
110
111 /* Set up a constant (StrideB == 0) array for each current
112 * attribute:
113 */
114 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
115 const unsigned attr = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
116 struct gl_array_attributes *attrib = &vbo->current[attr];
117 unsigned size;
118
119 /* Size is fixed for the material attributes, for others will
120 * be determined at runtime:
121 */
122 switch (i) {
123 case MAT_ATTRIB_FRONT_SHININESS:
124 case MAT_ATTRIB_BACK_SHININESS:
125 size = 1;
126 break;
127 case MAT_ATTRIB_FRONT_INDEXES:
128 case MAT_ATTRIB_BACK_INDEXES:
129 size = 3;
130 break;
131 default:
132 size = 4;
133 break;
134 }
135
136 init_array(ctx, attrib, size, ctx->Light.Material.Attrib[i]);
137 }
138 }
139
140
141 void
142 _vbo_install_exec_vtxfmt(struct gl_context *ctx)
143 {
144 struct vbo_context *vbo = vbo_context(ctx);
145
146 _mesa_install_exec_vtxfmt(ctx, &vbo->exec.vtxfmt);
147 }
148
149
150 void
151 vbo_exec_invalidate_state(struct gl_context *ctx)
152 {
153 struct vbo_context *vbo = vbo_context(ctx);
154 struct vbo_exec_context *exec = &vbo->exec;
155
156 if (ctx->NewState & _NEW_EVAL)
157 exec->eval.recalculate_maps = GL_TRUE;
158 }
159
160
161 GLboolean
162 _vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects)
163 {
164 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
165
166 ctx->vbo_context = vbo;
167
168 vbo->binding.Offset = 0;
169 vbo->binding.Stride = 0;
170 vbo->binding.InstanceDivisor = 0;
171 _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj,
172 ctx->Shared->NullBufferObj);
173 init_legacy_currval(ctx);
174 init_generic_currval(ctx);
175 init_mat_currval(ctx);
176
177 /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
178 STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
179
180 /* Hook our functions into exec and compile dispatch tables. These
181 * will pretty much be permanently installed, which means that the
182 * vtxfmt mechanism can be removed now.
183 */
184 vbo_exec_init(ctx, use_buffer_objects);
185 if (ctx->API == API_OPENGL_COMPAT)
186 vbo_save_init(ctx);
187
188 vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
189 /* The exec VAO assumes to have all arributes bound to binding 0 */
190 for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
191 _mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0);
192
193 _math_init_eval();
194
195 return GL_TRUE;
196 }
197
198
199 void
200 _vbo_DestroyContext(struct gl_context *ctx)
201 {
202 struct vbo_context *vbo = vbo_context(ctx);
203
204 if (vbo) {
205
206 _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, NULL);
207
208 vbo_exec_destroy(ctx);
209 if (ctx->API == API_OPENGL_COMPAT)
210 vbo_save_destroy(ctx);
211 _mesa_reference_vao(ctx, &vbo->VAO, NULL);
212 free(vbo);
213 ctx->vbo_context = NULL;
214 }
215 }
216
217
218 const struct gl_array_attributes *
219 _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
220 {
221 const struct vbo_context *vbo = vbo_context_const(ctx);
222 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode;
223 return &vbo->current[_vbo_attribute_alias_map[vmp][attr]];
224 }
225
226
227 const struct gl_vertex_buffer_binding *
228 _vbo_current_binding(const struct gl_context *ctx)
229 {
230 const struct vbo_context *vbo = vbo_context_const(ctx);
231 return &vbo->binding;
232 }