Revert "st/mesa: Always recalculate invalid index bounds."
[mesa.git] / src / mesa / vbo / vbo_context.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The VBO builder module
34 *
35 * This module hooks into the GL dispatch table and catches all vertex
36 * building and drawing commands, such as glVertex3f, glBegin and
37 * glDrawArrays. The module stores all incoming vertex data as arrays
38 * in GL vertex buffer objects (VBOs), and translates all drawing
39 * commands into calls to a driver supplied DrawPrimitives() callback.
40 *
41 * The module captures both immediate mode and display list drawing,
42 * and manages the allocation, reference counting and deallocation of
43 * vertex buffer objects itself.
44 *
45 * The DrawPrimitives() callback can be either implemented by the
46 * driver itself or hooked to the tnl module's _tnl_draw_primitives()
47 * function for hardware without tnl capablilties or during fallbacks.
48 */
49
50
51 #ifndef _VBO_CONTEXT_H
52 #define _VBO_CONTEXT_H
53
54 #include "vbo.h"
55 #include "vbo_attrib.h"
56 #include "vbo_exec.h"
57 #if FEATURE_dlist
58 #include "vbo_save.h"
59 #endif
60
61
62 struct vbo_context {
63 struct gl_client_array currval[VBO_ATTRIB_MAX];
64
65 /* These point into the above. TODO: remove.
66 */
67 struct gl_client_array *legacy_currval;
68 struct gl_client_array *generic_currval;
69 struct gl_client_array *mat_currval;
70
71 GLuint map_vp_none[VERT_ATTRIB_MAX];
72 GLuint map_vp_arb[VERT_ATTRIB_MAX];
73
74 GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
75 GLfloat CurrentFloatEdgeFlag;
76
77
78 struct vbo_exec_context exec;
79 #if FEATURE_dlist
80 struct vbo_save_context save;
81 #endif
82
83 /* Callback into the driver. This must always succeed, the driver
84 * is responsible for initiating any fallback actions required:
85 */
86 vbo_draw_func draw_prims;
87 };
88
89
90 static INLINE struct vbo_context *vbo_context(GLcontext *ctx)
91 {
92 return (struct vbo_context *)(ctx->swtnl_im);
93 }
94
95
96 /**
97 * Return VP_x token to indicate whether we're running fixed-function
98 * vertex transformation, an NV vertex program or ARB vertex program/shader.
99 */
100 static INLINE enum vp_mode
101 get_program_mode( GLcontext *ctx )
102 {
103 if (!ctx->VertexProgram._Current)
104 return VP_NONE;
105 else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
106 return VP_NONE;
107 else if (ctx->VertexProgram._Current->IsNVProgram)
108 return VP_NV;
109 else
110 return VP_ARB;
111 }
112
113
114 #endif