mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / vbo / vbo_exec.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/api_arrayelt.h"
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/vtxfmt.h"
33 #include "vbo_context.h"
34
35
36
37 void vbo_exec_init( struct gl_context *ctx )
38 {
39 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
40
41 exec->ctx = ctx;
42
43 /* Initialize the arrayelt helper
44 */
45 if (!ctx->aelt_context &&
46 !_ae_create_context( ctx ))
47 return;
48
49 vbo_exec_vtx_init( exec );
50 vbo_exec_array_init( exec );
51
52 ctx->Driver.NeedFlush = 0;
53 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
54 ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
55 ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
56
57 vbo_exec_invalidate_state( ctx, ~0 );
58 }
59
60
61 void vbo_exec_destroy( struct gl_context *ctx )
62 {
63 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
64
65 if (ctx->aelt_context) {
66 _ae_destroy_context( ctx );
67 ctx->aelt_context = NULL;
68 }
69
70 vbo_exec_vtx_destroy( exec );
71 vbo_exec_array_destroy( exec );
72 }
73
74
75 /**
76 * Really want to install these callbacks to a central facility to be
77 * invoked according to the state flags. That will have to wait for a
78 * mesa rework:
79 */
80 void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
81 {
82 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
83
84 if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
85 exec->array.recalculate_inputs = GL_TRUE;
86 }
87
88 if (new_state & _NEW_EVAL)
89 exec->eval.recalculate_maps = 1;
90
91 _ae_invalidate_state(ctx, new_state);
92 }
93
94
95 /**
96 * Figure out the number of transform feedback primitives that will be output
97 * considering the drawing mode, number of vertices, and instance count,
98 * assuming that no geometry shading is done and primitive restart is not
99 * used.
100 *
101 * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
102 * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
103 * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
104 * enough room in the transform feedback buffer for the result).
105 */
106 size_t
107 vbo_count_tessellated_primitives(GLenum mode, GLuint count,
108 GLuint num_instances)
109 {
110 size_t num_primitives;
111 switch (mode) {
112 case GL_POINTS:
113 num_primitives = count;
114 break;
115 case GL_LINE_STRIP:
116 num_primitives = count >= 2 ? count - 1 : 0;
117 break;
118 case GL_LINE_LOOP:
119 num_primitives = count >= 2 ? count : 0;
120 break;
121 case GL_LINES:
122 num_primitives = count / 2;
123 break;
124 case GL_TRIANGLE_STRIP:
125 case GL_TRIANGLE_FAN:
126 case GL_POLYGON:
127 num_primitives = count >= 3 ? count - 2 : 0;
128 break;
129 case GL_TRIANGLES:
130 num_primitives = count / 3;
131 break;
132 case GL_QUAD_STRIP:
133 num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
134 break;
135 case GL_QUADS:
136 num_primitives = (count / 4) * 2;
137 break;
138 default:
139 assert(!"Unexpected primitive type in count_tessellated_primitives");
140 num_primitives = 0;
141 break;
142 }
143 return num_primitives * num_instances;
144 }