Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "glapi/dispatch.h"
38
39 #include "vbo_context.h"
40
41
42 /**
43 * Compute min and max elements for glDraw[Range]Elements() calls.
44 */
45 void
46 vbo_get_minmax_index(GLcontext *ctx,
47 const struct _mesa_prim *prim,
48 const struct _mesa_index_buffer *ib,
49 GLuint *min_index, GLuint *max_index)
50 {
51 GLuint i;
52 GLsizei count = prim->count;
53 const void *indices;
54
55 if (_mesa_is_bufferobj(ib->obj)) {
56 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
57 GL_ELEMENT_ARRAY_BUFFER_ARB,
58 GL_READ_ONLY,
59 ib->obj);
60 indices = ADD_POINTERS(map, ib->ptr);
61 } else {
62 indices = ib->ptr;
63 }
64
65 switch (ib->type) {
66 case GL_UNSIGNED_INT: {
67 const GLuint *ui_indices = (const GLuint *)indices;
68 GLuint max_ui = ui_indices[count-1];
69 GLuint min_ui = ui_indices[0];
70 for (i = 0; i < count; i++) {
71 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
72 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
73 }
74 *min_index = min_ui;
75 *max_index = max_ui;
76 break;
77 }
78 case GL_UNSIGNED_SHORT: {
79 const GLushort *us_indices = (const GLushort *)indices;
80 GLuint max_us = us_indices[count-1];
81 GLuint min_us = us_indices[0];
82 for (i = 0; i < count; i++) {
83 if (us_indices[i] > max_us) max_us = us_indices[i];
84 if (us_indices[i] < min_us) min_us = us_indices[i];
85 }
86 *min_index = min_us;
87 *max_index = max_us;
88 break;
89 }
90 case GL_UNSIGNED_BYTE: {
91 const GLubyte *ub_indices = (const GLubyte *)indices;
92 GLuint max_ub = ub_indices[count-1];
93 GLuint min_ub = ub_indices[0];
94 for (i = 0; i < count; i++) {
95 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
96 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
97 }
98 *min_index = min_ub;
99 *max_index = max_ub;
100 break;
101 }
102 default:
103 assert(0);
104 break;
105 }
106
107 if (_mesa_is_bufferobj(ib->obj)) {
108 ctx->Driver.UnmapBuffer(ctx,
109 GL_ELEMENT_ARRAY_BUFFER_ARB,
110 ib->obj);
111 }
112 }
113
114
115 /**
116 * Check that element 'j' of the array has reasonable data.
117 * Map VBO if needed.
118 */
119 static void
120 check_array_data(GLcontext *ctx, struct gl_client_array *array,
121 GLuint attrib, GLuint j)
122 {
123 if (array->Enabled) {
124 const void *data = array->Ptr;
125 if (_mesa_is_bufferobj(array->BufferObj)) {
126 if (!array->BufferObj->Pointer) {
127 /* need to map now */
128 array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
129 GL_ARRAY_BUFFER_ARB,
130 GL_READ_ONLY,
131 array->BufferObj);
132 }
133 data = ADD_POINTERS(data, array->BufferObj->Pointer);
134 }
135 switch (array->Type) {
136 case GL_FLOAT:
137 {
138 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
139 GLuint k;
140 for (k = 0; k < array->Size; k++) {
141 if (IS_INF_OR_NAN(f[k]) ||
142 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
143 _mesa_printf("Bad array data:\n");
144 _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
145 _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
146 _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
147 array->Type, array->Size, array->Stride);
148 _mesa_printf(" Address/offset %p in Buffer Object %u\n",
149 array->Ptr, array->BufferObj->Name);
150 f[k] = 1.0; /* XXX replace the bad value! */
151 }
152 //assert(!IS_INF_OR_NAN(f[k]));
153 }
154 }
155 break;
156 default:
157 ;
158 }
159 }
160 }
161
162
163 /**
164 * Unmap the buffer object referenced by given array, if mapped.
165 */
166 static void
167 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
168 {
169 if (array->Enabled &&
170 _mesa_is_bufferobj(array->BufferObj) &&
171 _mesa_bufferobj_mapped(array->BufferObj)) {
172 ctx->Driver.UnmapBuffer(ctx,
173 GL_ARRAY_BUFFER_ARB,
174 array->BufferObj);
175 }
176 }
177
178
179 /**
180 * Examine the array's data for NaNs, etc.
181 */
182 static void
183 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
184 const void *elements, GLint basevertex)
185 {
186 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
187 const void *elemMap;
188 GLint i, k;
189
190 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
191 elemMap = ctx->Driver.MapBuffer(ctx,
192 GL_ELEMENT_ARRAY_BUFFER_ARB,
193 GL_READ_ONLY,
194 ctx->Array.ElementArrayBufferObj);
195 elements = ADD_POINTERS(elements, elemMap);
196 }
197
198 for (i = 0; i < count; i++) {
199 GLuint j;
200
201 /* j = element[i] */
202 switch (elemType) {
203 case GL_UNSIGNED_BYTE:
204 j = ((const GLubyte *) elements)[i];
205 break;
206 case GL_UNSIGNED_SHORT:
207 j = ((const GLushort *) elements)[i];
208 break;
209 case GL_UNSIGNED_INT:
210 j = ((const GLuint *) elements)[i];
211 break;
212 default:
213 assert(0);
214 }
215
216 /* check element j of each enabled array */
217 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
218 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
219 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
220 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
221 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
222 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
223 }
224 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
225 check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
226 }
227 }
228
229 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
230 ctx->Driver.UnmapBuffer(ctx,
231 GL_ELEMENT_ARRAY_BUFFER_ARB,
232 ctx->Array.ElementArrayBufferObj);
233 }
234
235 unmap_array_buffer(ctx, &arrayObj->Vertex);
236 unmap_array_buffer(ctx, &arrayObj->Normal);
237 unmap_array_buffer(ctx, &arrayObj->Color);
238 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
239 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
240 }
241 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
242 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
243 }
244 }
245
246
247 /**
248 * Check array data, looking for NaNs, etc.
249 */
250 static void
251 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
252 {
253 /* TO DO */
254 }
255
256
257 /**
258 * Print info/data for glDrawArrays().
259 */
260 static void
261 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
262 GLenum mode, GLint start, GLsizei count)
263 {
264 int i;
265
266 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
267 mode, start, count);
268
269 for (i = 0; i < 32; i++) {
270 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
271 GLint stride = exec->array.inputs[i]->Stride;
272 _mesa_printf("attr %2d: size %d stride %d enabled %d "
273 "ptr %p Bufobj %u\n",
274 i,
275 exec->array.inputs[i]->Size,
276 stride,
277 /*exec->array.inputs[i]->Enabled,*/
278 exec->array.legacy_array[i]->Enabled,
279 exec->array.inputs[i]->Ptr,
280 bufName);
281
282 if (bufName) {
283 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
284 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
285 GL_READ_ONLY_ARB, buf);
286 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
287 float *f = (float *) (p + offset);
288 int *k = (int *) f;
289 int i;
290 int n = (count * stride) / 4;
291 if (n > 32)
292 n = 32;
293 _mesa_printf(" Data at offset %d:\n", offset);
294 for (i = 0; i < n; i++) {
295 _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
296 }
297 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
298 }
299 }
300 }
301
302
303 /**
304 * Just translate the arrayobj into a sane layout.
305 */
306 static void
307 bind_array_obj(GLcontext *ctx)
308 {
309 struct vbo_context *vbo = vbo_context(ctx);
310 struct vbo_exec_context *exec = &vbo->exec;
311 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
312 GLuint i;
313
314 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
315 * rather than as individual named arrays. Then this function can
316 * go away.
317 */
318 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
319 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
320 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
321 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
322 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
323 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
324 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
325 if (arrayObj->PointSize.Enabled) {
326 /* this aliases COLOR_INDEX */
327 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
328 }
329 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
330
331 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
332 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
333
334 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
335 assert(i < Elements(exec->array.generic_array));
336 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
337 }
338
339 exec->array.array_obj = arrayObj->Name;
340 }
341
342
343 static void
344 recalculate_input_bindings(GLcontext *ctx)
345 {
346 struct vbo_context *vbo = vbo_context(ctx);
347 struct vbo_exec_context *exec = &vbo->exec;
348 const struct gl_client_array **inputs = &exec->array.inputs[0];
349 GLbitfield const_inputs = 0x0;
350 GLuint i;
351
352 exec->array.program_mode = get_program_mode(ctx);
353 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
354
355 switch (exec->array.program_mode) {
356 case VP_NONE:
357 /* When no vertex program is active (or the vertex program is generated
358 * from fixed-function state). We put the material values into the
359 * generic slots. This is the only situation where material values
360 * are available as per-vertex attributes.
361 */
362 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
363 if (exec->array.legacy_array[i]->Enabled)
364 inputs[i] = exec->array.legacy_array[i];
365 else {
366 inputs[i] = &vbo->legacy_currval[i];
367 const_inputs |= 1 << i;
368 }
369 }
370
371 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
372 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
373 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
374 }
375
376 /* Could use just about anything, just to fill in the empty
377 * slots:
378 */
379 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
380 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
381 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
382 }
383 break;
384
385 case VP_NV:
386 /* NV_vertex_program - attribute arrays alias and override
387 * conventional, legacy arrays. No materials, and the generic
388 * slots are vacant.
389 */
390 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
391 if (exec->array.generic_array[i]->Enabled)
392 inputs[i] = exec->array.generic_array[i];
393 else if (exec->array.legacy_array[i]->Enabled)
394 inputs[i] = exec->array.legacy_array[i];
395 else {
396 inputs[i] = &vbo->legacy_currval[i];
397 const_inputs |= 1 << i;
398 }
399 }
400
401 /* Could use just about anything, just to fill in the empty
402 * slots:
403 */
404 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
405 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
406 const_inputs |= 1 << i;
407 }
408 break;
409
410 case VP_ARB:
411 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
412 * attribute array aliases and overrides the legacy position array.
413 *
414 * Otherwise, legacy attributes available in the legacy slots,
415 * generic attributes in the generic slots and materials are not
416 * available as per-vertex attributes.
417 */
418 if (exec->array.generic_array[0]->Enabled)
419 inputs[0] = exec->array.generic_array[0];
420 else if (exec->array.legacy_array[0]->Enabled)
421 inputs[0] = exec->array.legacy_array[0];
422 else {
423 inputs[0] = &vbo->legacy_currval[0];
424 const_inputs |= 1 << 0;
425 }
426
427 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
428 if (exec->array.legacy_array[i]->Enabled)
429 inputs[i] = exec->array.legacy_array[i];
430 else {
431 inputs[i] = &vbo->legacy_currval[i];
432 const_inputs |= 1 << i;
433 }
434 }
435
436 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
437 if (exec->array.generic_array[i]->Enabled)
438 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
439 else {
440 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
441 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
442 }
443
444 }
445 break;
446 }
447
448 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
449 }
450
451
452 static void
453 bind_arrays(GLcontext *ctx)
454 {
455 #if 0
456 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
457 bind_array_obj(ctx);
458 recalculate_input_bindings(ctx);
459 }
460 else if (exec->array.program_mode != get_program_mode(ctx) ||
461 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
462
463 recalculate_input_bindings(ctx);
464 }
465 #else
466 bind_array_obj(ctx);
467 recalculate_input_bindings(ctx);
468 #endif
469 }
470
471
472
473 /***********************************************************************
474 * API functions.
475 */
476
477 static void GLAPIENTRY
478 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
479 {
480 GET_CURRENT_CONTEXT(ctx);
481 struct vbo_context *vbo = vbo_context(ctx);
482 struct vbo_exec_context *exec = &vbo->exec;
483 struct _mesa_prim prim[1];
484
485 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
486 return;
487
488 FLUSH_CURRENT( ctx, 0 );
489
490 if (ctx->NewState)
491 _mesa_update_state( ctx );
492
493 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
494 return;
495 }
496
497 #if 0
498 check_draw_arrays_data(ctx, start, count);
499 #else
500 (void) check_draw_arrays_data;
501 #endif
502
503 bind_arrays( ctx );
504
505 /* Again... because we may have changed the bitmask of per-vertex varying
506 * attributes. If we regenerate the fixed-function vertex program now
507 * we may be able to prune down the number of vertex attributes which we
508 * need in the shader.
509 */
510 if (ctx->NewState)
511 _mesa_update_state( ctx );
512
513 prim[0].begin = 1;
514 prim[0].end = 1;
515 prim[0].weak = 0;
516 prim[0].pad = 0;
517 prim[0].mode = mode;
518 prim[0].start = start;
519 prim[0].count = count;
520 prim[0].indexed = 0;
521 prim[0].basevertex = 0;
522
523 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
524 GL_TRUE, start, start + count - 1 );
525
526 #if 0
527 print_draw_arrays(ctx, exec, mode, start, count);
528 #else
529 (void) print_draw_arrays;
530 #endif
531 }
532
533
534 /**
535 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
536 */
537 static void
538 dump_element_buffer(GLcontext *ctx, GLenum type)
539 {
540 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
541 GL_ELEMENT_ARRAY_BUFFER_ARB,
542 GL_READ_ONLY,
543 ctx->Array.ElementArrayBufferObj);
544 switch (type) {
545 case GL_UNSIGNED_BYTE:
546 {
547 const GLubyte *us = (const GLubyte *) map;
548 GLuint i;
549 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
550 _mesa_printf("%02x ", us[i]);
551 if (i % 32 == 31)
552 _mesa_printf("\n");
553 }
554 _mesa_printf("\n");
555 }
556 break;
557 case GL_UNSIGNED_SHORT:
558 {
559 const GLushort *us = (const GLushort *) map;
560 GLuint i;
561 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
562 _mesa_printf("%04x ", us[i]);
563 if (i % 16 == 15)
564 _mesa_printf("\n");
565 }
566 _mesa_printf("\n");
567 }
568 break;
569 case GL_UNSIGNED_INT:
570 {
571 const GLuint *us = (const GLuint *) map;
572 GLuint i;
573 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
574 _mesa_printf("%08x ", us[i]);
575 if (i % 8 == 7)
576 _mesa_printf("\n");
577 }
578 _mesa_printf("\n");
579 }
580 break;
581 default:
582 ;
583 }
584
585 ctx->Driver.UnmapBuffer(ctx,
586 GL_ELEMENT_ARRAY_BUFFER_ARB,
587 ctx->Array.ElementArrayBufferObj);
588 }
589
590 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
591 static void
592 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
593 GLboolean index_bounds_valid,
594 GLuint start, GLuint end,
595 GLsizei count, GLenum type,
596 const GLvoid *indices,
597 GLint basevertex)
598 {
599 struct vbo_context *vbo = vbo_context(ctx);
600 struct vbo_exec_context *exec = &vbo->exec;
601 struct _mesa_index_buffer ib;
602 struct _mesa_prim prim[1];
603
604 FLUSH_CURRENT( ctx, 0 );
605
606 if (ctx->NewState)
607 _mesa_update_state( ctx );
608
609 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
610 return;
611 }
612
613 if (ctx->NewState)
614 _mesa_update_state( ctx );
615
616 bind_arrays( ctx );
617
618 ib.count = count;
619 ib.type = type;
620 ib.obj = ctx->Array.ElementArrayBufferObj;
621 ib.ptr = indices;
622
623 prim[0].begin = 1;
624 prim[0].end = 1;
625 prim[0].weak = 0;
626 prim[0].pad = 0;
627 prim[0].mode = mode;
628 prim[0].start = 0;
629 prim[0].count = count;
630 prim[0].indexed = 1;
631 prim[0].basevertex = basevertex;
632
633 /* Need to give special consideration to rendering a range of
634 * indices starting somewhere above zero. Typically the
635 * application is issuing multiple DrawRangeElements() to draw
636 * successive primitives layed out linearly in the vertex arrays.
637 * Unless the vertex arrays are all in a VBO (or locked as with
638 * CVA), the OpenGL semantics imply that we need to re-read or
639 * re-upload the vertex data on each draw call.
640 *
641 * In the case of hardware tnl, we want to avoid starting the
642 * upload at zero, as it will mean every draw call uploads an
643 * increasing amount of not-used vertex data. Worse - in the
644 * software tnl module, all those vertices might be transformed and
645 * lit but never rendered.
646 *
647 * If we just upload or transform the vertices in start..end,
648 * however, the indices will be incorrect.
649 *
650 * At this level, we don't know exactly what the requirements of
651 * the backend are going to be, though it will likely boil down to
652 * either:
653 *
654 * 1) Do nothing, everything is in a VBO and is processed once
655 * only.
656 *
657 * 2) Adjust the indices and vertex arrays so that start becomes
658 * zero.
659 *
660 * Rather than doing anything here, I'll provide a helper function
661 * for the latter case elsewhere.
662 */
663
664 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
665 index_bounds_valid, start, end );
666 }
667
668 static void GLAPIENTRY
669 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
670 GLuint start, GLuint end,
671 GLsizei count, GLenum type,
672 const GLvoid *indices,
673 GLint basevertex)
674 {
675 static GLuint warnCount = 0;
676 GET_CURRENT_CONTEXT(ctx);
677
678 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
679 type, indices, basevertex ))
680 return;
681
682 /* NOTE: It's important that 'end' is a reasonable value.
683 * in _tnl_draw_prims(), we use end to determine how many vertices
684 * to transform. If it's too large, we can unnecessarily split prims
685 * or we can read/write out of memory in several different places!
686 */
687
688 if (end >= ctx->Array.ArrayObj->_MaxElement) {
689 /* the max element is out of bounds of one or more enabled arrays */
690 warnCount++;
691
692 if (warnCount < 10) {
693 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
694 "type 0x%x, indices=%p)\n"
695 "\tend is out of bounds (max=%u) "
696 "Element Buffer %u (size %d)\n"
697 "\tThis should probably be fixed in the application.",
698 start, end, count, type, indices,
699 ctx->Array.ArrayObj->_MaxElement - 1,
700 ctx->Array.ElementArrayBufferObj->Name,
701 ctx->Array.ElementArrayBufferObj->Size);
702 }
703
704 if (0)
705 dump_element_buffer(ctx, type);
706
707 if (0)
708 _mesa_print_arrays(ctx);
709
710 #ifdef DEBUG
711 /* 'end' was out of bounds, but now let's check the actual array
712 * indexes to see if any of them are out of bounds. If so, warn
713 * and skip the draw to avoid potential segfault, etc.
714 */
715 {
716 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
717 ctx->Array.ElementArrayBufferObj);
718 if (max >= ctx->Array.ArrayObj->_MaxElement) {
719 if (warnCount < 10) {
720 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
721 "count %d, type 0x%x, indices=%p)\n"
722 "\tindex=%u is out of bounds (max=%u) "
723 "Element Buffer %u (size %d)\n"
724 "\tSkipping the glDrawRangeElements() call",
725 start, end, count, type, indices, max,
726 ctx->Array.ArrayObj->_MaxElement - 1,
727 ctx->Array.ElementArrayBufferObj->Name,
728 ctx->Array.ElementArrayBufferObj->Size);
729 }
730 return;
731 }
732 /* XXX we could also find the min index and compare to 'start'
733 * to see if start is correct. But it's more likely to get the
734 * upper bound wrong.
735 */
736 }
737 #endif
738 }
739 else if (0) {
740 _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
741 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
742 "base %d\n",
743 start, end, type, count,
744 ctx->Array.ElementArrayBufferObj->Name,
745 basevertex);
746 }
747
748 #if 0
749 check_draw_elements_data(ctx, count, type, indices);
750 #else
751 (void) check_draw_elements_data;
752 #endif
753
754 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
755 count, type, indices, basevertex);
756 }
757
758 static void GLAPIENTRY
759 vbo_exec_DrawRangeElements(GLenum mode,
760 GLuint start, GLuint end,
761 GLsizei count, GLenum type,
762 const GLvoid *indices)
763 {
764 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
765 indices, 0);
766 }
767
768
769 static void GLAPIENTRY
770 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
771 const GLvoid *indices)
772 {
773 GET_CURRENT_CONTEXT(ctx);
774
775 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
776 return;
777
778 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
779 count, type, indices, 0);
780 }
781
782 static void GLAPIENTRY
783 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
784 const GLvoid *indices, GLint basevertex)
785 {
786 GET_CURRENT_CONTEXT(ctx);
787
788 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
789 basevertex ))
790 return;
791
792 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
793 count, type, indices, basevertex);
794 }
795
796 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
797 static void
798 vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
799 const GLsizei *count, GLenum type,
800 const GLvoid **indices, GLsizei primcount,
801 const GLint *basevertex)
802 {
803 struct vbo_context *vbo = vbo_context(ctx);
804 struct vbo_exec_context *exec = &vbo->exec;
805 struct _mesa_index_buffer ib;
806 struct _mesa_prim *prim;
807 unsigned int index_type_size = 0;
808 uintptr_t min_index_ptr, max_index_ptr;
809 GLboolean fallback = GL_FALSE;
810 int i;
811
812 if (primcount == 0)
813 return;
814
815 FLUSH_CURRENT( ctx, 0 );
816
817 if (ctx->NewState)
818 _mesa_update_state( ctx );
819
820 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
821 return;
822 }
823
824 if (ctx->NewState)
825 _mesa_update_state( ctx );
826
827 prim = _mesa_calloc(primcount * sizeof(*prim));
828 if (prim == NULL) {
829 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
830 return;
831 }
832
833 /* Decide if we can do this all as one set of primitives sharing the
834 * same index buffer, or if we have to reset the index pointer per primitive.
835 */
836 bind_arrays( ctx );
837
838 switch (type) {
839 case GL_UNSIGNED_INT:
840 index_type_size = 4;
841 break;
842 case GL_UNSIGNED_SHORT:
843 index_type_size = 2;
844 break;
845 case GL_UNSIGNED_BYTE:
846 index_type_size = 1;
847 break;
848 default:
849 assert(0);
850 }
851
852 min_index_ptr = (uintptr_t)indices[0];
853 max_index_ptr = 0;
854 for (i = 0; i < primcount; i++) {
855 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
856 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
857 index_type_size * count[i]);
858 }
859
860 /* Check if we can handle this thing as a bunch of index offsets from the
861 * same index pointer. If we can't, then we have to fall back to doing
862 * a draw_prims per primitive.
863 */
864 if (index_type_size != 1) {
865 for (i = 0; i < primcount; i++) {
866 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
867 fallback = GL_TRUE;
868 break;
869 }
870 }
871 }
872
873 /* If the index buffer isn't in a VBO, then treating the application's
874 * subranges of the index buffer as one large index buffer may lead to
875 * us reading unmapped memory.
876 */
877 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
878 fallback = GL_TRUE;
879
880 if (!fallback) {
881 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
882 ib.type = type;
883 ib.obj = ctx->Array.ElementArrayBufferObj;
884 ib.ptr = (void *)min_index_ptr;
885
886 for (i = 0; i < primcount; i++) {
887 prim[i].begin = (i == 0);
888 prim[i].end = (i == primcount - 1);
889 prim[i].weak = 0;
890 prim[i].pad = 0;
891 prim[i].mode = mode;
892 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
893 prim[i].count = count[i];
894 prim[i].indexed = 1;
895 if (basevertex != NULL)
896 prim[i].basevertex = basevertex[i];
897 else
898 prim[i].basevertex = 0;
899 }
900
901 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
902 GL_FALSE, ~0, ~0);
903 } else {
904 for (i = 0; i < primcount; i++) {
905 ib.count = count[i];
906 ib.type = type;
907 ib.obj = ctx->Array.ElementArrayBufferObj;
908 ib.ptr = indices[i];
909
910
911 prim[0].begin = 1;
912 prim[0].end = 1;
913 prim[0].weak = 0;
914 prim[0].pad = 0;
915 prim[0].mode = mode;
916 prim[0].start = 0;
917 prim[0].count = count[i];
918 prim[0].indexed = 1;
919 if (basevertex != NULL)
920 prim[0].basevertex = basevertex[i];
921 else
922 prim[0].basevertex = 0;
923 }
924
925 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
926 GL_FALSE, ~0, ~0);
927 }
928 _mesa_free(prim);
929 }
930
931 static void GLAPIENTRY
932 vbo_exec_MultiDrawElements(GLenum mode,
933 const GLsizei *count, GLenum type,
934 const GLvoid **indices,
935 GLsizei primcount)
936 {
937 GET_CURRENT_CONTEXT(ctx);
938 GLint i;
939
940 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
941
942 for (i = 0; i < primcount; i++) {
943 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
944 0))
945 return;
946 }
947
948 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
949 NULL);
950 }
951
952 static void GLAPIENTRY
953 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
954 const GLsizei *count, GLenum type,
955 const GLvoid **indices,
956 GLsizei primcount,
957 const GLsizei *basevertex)
958 {
959 GET_CURRENT_CONTEXT(ctx);
960 GLint i;
961
962 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
963
964 for (i = 0; i < primcount; i++) {
965 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
966 basevertex[i]))
967 return;
968 }
969
970 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
971 basevertex);
972 }
973
974
975 /***********************************************************************
976 * Initialization
977 */
978
979 void
980 vbo_exec_array_init( struct vbo_exec_context *exec )
981 {
982 #if 1
983 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
984 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
985 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
986 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
987 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
988 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
989 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
990 #else
991 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
992 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
993 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
994 exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
995 exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
996 exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
997 exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
998 #endif
999 }
1000
1001
1002 void
1003 vbo_exec_array_destroy( struct vbo_exec_context *exec )
1004 {
1005 /* nothing to do */
1006 }
1007
1008
1009 /* This API entrypoint is not ordinarily used */
1010 void GLAPIENTRY
1011 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1012 {
1013 vbo_exec_DrawArrays(mode, first, count);
1014 }
1015
1016
1017 /* This API entrypoint is not ordinarily used */
1018 void GLAPIENTRY
1019 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1020 const GLvoid *indices)
1021 {
1022 vbo_exec_DrawElements(mode, count, type, indices);
1023 }
1024
1025 void GLAPIENTRY
1026 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1027 const GLvoid *indices, GLint basevertex)
1028 {
1029 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1030 }
1031
1032
1033 /* This API entrypoint is not ordinarily used */
1034 void GLAPIENTRY
1035 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1036 GLenum type, const GLvoid *indices)
1037 {
1038 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1039 }
1040
1041 void GLAPIENTRY
1042 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1043 GLsizei count, GLenum type,
1044 const GLvoid *indices, GLint basevertex)
1045 {
1046 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1047 indices, basevertex);
1048 }
1049
1050 /* GL_EXT_multi_draw_arrays */
1051 void GLAPIENTRY
1052 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1053 const GLvoid **indices, GLsizei primcount)
1054 {
1055 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1056 }
1057
1058 void GLAPIENTRY
1059 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1060 const GLsizei *count, GLenum type,
1061 const GLvoid **indices, GLsizei primcount,
1062 const GLint *basevertex)
1063 {
1064 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1065 primcount, basevertex);
1066 }