Merge branch 'master' into asm-shader-rework-2
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "glapi/dispatch.h"
38
39 #include "vbo_context.h"
40
41
42 /**
43 * Compute min and max elements for glDraw[Range]Elements() calls.
44 */
45 void
46 vbo_get_minmax_index(GLcontext *ctx,
47 const struct _mesa_prim *prim,
48 const struct _mesa_index_buffer *ib,
49 GLuint *min_index, GLuint *max_index)
50 {
51 GLuint i;
52 GLsizei count = prim->count;
53 const void *indices;
54
55 if (_mesa_is_bufferobj(ib->obj)) {
56 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
57 GL_ELEMENT_ARRAY_BUFFER_ARB,
58 GL_READ_ONLY,
59 ib->obj);
60 indices = ADD_POINTERS(map, ib->ptr);
61 } else {
62 indices = ib->ptr;
63 }
64
65 switch (ib->type) {
66 case GL_UNSIGNED_INT: {
67 const GLuint *ui_indices = (const GLuint *)indices;
68 GLuint max_ui = ui_indices[count-1];
69 GLuint min_ui = ui_indices[0];
70 for (i = 0; i < count; i++) {
71 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
72 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
73 }
74 *min_index = min_ui;
75 *max_index = max_ui;
76 break;
77 }
78 case GL_UNSIGNED_SHORT: {
79 const GLushort *us_indices = (const GLushort *)indices;
80 GLuint max_us = us_indices[count-1];
81 GLuint min_us = us_indices[0];
82 for (i = 0; i < count; i++) {
83 if (us_indices[i] > max_us) max_us = us_indices[i];
84 if (us_indices[i] < min_us) min_us = us_indices[i];
85 }
86 *min_index = min_us;
87 *max_index = max_us;
88 break;
89 }
90 case GL_UNSIGNED_BYTE: {
91 const GLubyte *ub_indices = (const GLubyte *)indices;
92 GLuint max_ub = ub_indices[count-1];
93 GLuint min_ub = ub_indices[0];
94 for (i = 0; i < count; i++) {
95 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
96 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
97 }
98 *min_index = min_ub;
99 *max_index = max_ub;
100 break;
101 }
102 default:
103 assert(0);
104 break;
105 }
106
107 if (_mesa_is_bufferobj(ib->obj)) {
108 ctx->Driver.UnmapBuffer(ctx,
109 GL_ELEMENT_ARRAY_BUFFER_ARB,
110 ib->obj);
111 }
112 }
113
114
115 /**
116 * Check that element 'j' of the array has reasonable data.
117 * Map VBO if needed.
118 */
119 static void
120 check_array_data(GLcontext *ctx, struct gl_client_array *array,
121 GLuint attrib, GLuint j)
122 {
123 if (array->Enabled) {
124 const void *data = array->Ptr;
125 if (_mesa_is_bufferobj(array->BufferObj)) {
126 if (!array->BufferObj->Pointer) {
127 /* need to map now */
128 array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
129 GL_ARRAY_BUFFER_ARB,
130 GL_READ_ONLY,
131 array->BufferObj);
132 }
133 data = ADD_POINTERS(data, array->BufferObj->Pointer);
134 }
135 switch (array->Type) {
136 case GL_FLOAT:
137 {
138 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
139 GLuint k;
140 for (k = 0; k < array->Size; k++) {
141 if (IS_INF_OR_NAN(f[k]) ||
142 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
143 _mesa_printf("Bad array data:\n");
144 _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
145 _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
146 _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
147 array->Type, array->Size, array->Stride);
148 _mesa_printf(" Address/offset %p in Buffer Object %u\n",
149 array->Ptr, array->BufferObj->Name);
150 f[k] = 1.0; /* XXX replace the bad value! */
151 }
152 //assert(!IS_INF_OR_NAN(f[k]));
153 }
154 }
155 break;
156 default:
157 ;
158 }
159 }
160 }
161
162
163 /**
164 * Unmap the buffer object referenced by given array, if mapped.
165 */
166 static void
167 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
168 {
169 if (array->Enabled &&
170 _mesa_is_bufferobj(array->BufferObj) &&
171 _mesa_bufferobj_mapped(array->BufferObj)) {
172 ctx->Driver.UnmapBuffer(ctx,
173 GL_ARRAY_BUFFER_ARB,
174 array->BufferObj);
175 }
176 }
177
178
179 /**
180 * Examine the array's data for NaNs, etc.
181 */
182 static void
183 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
184 const void *elements, GLint basevertex)
185 {
186 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
187 const void *elemMap;
188 GLint i, k;
189
190 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
191 elemMap = ctx->Driver.MapBuffer(ctx,
192 GL_ELEMENT_ARRAY_BUFFER_ARB,
193 GL_READ_ONLY,
194 ctx->Array.ElementArrayBufferObj);
195 elements = ADD_POINTERS(elements, elemMap);
196 }
197
198 for (i = 0; i < count; i++) {
199 GLuint j;
200
201 /* j = element[i] */
202 switch (elemType) {
203 case GL_UNSIGNED_BYTE:
204 j = ((const GLubyte *) elements)[i];
205 break;
206 case GL_UNSIGNED_SHORT:
207 j = ((const GLushort *) elements)[i];
208 break;
209 case GL_UNSIGNED_INT:
210 j = ((const GLuint *) elements)[i];
211 break;
212 default:
213 assert(0);
214 }
215
216 /* check element j of each enabled array */
217 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
218 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
219 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
220 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
221 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
222 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
223 }
224 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
225 check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
226 }
227 }
228
229 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
230 ctx->Driver.UnmapBuffer(ctx,
231 GL_ELEMENT_ARRAY_BUFFER_ARB,
232 ctx->Array.ElementArrayBufferObj);
233 }
234
235 unmap_array_buffer(ctx, &arrayObj->Vertex);
236 unmap_array_buffer(ctx, &arrayObj->Normal);
237 unmap_array_buffer(ctx, &arrayObj->Color);
238 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
239 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
240 }
241 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
242 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
243 }
244 }
245
246
247 /**
248 * Check array data, looking for NaNs, etc.
249 */
250 static void
251 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
252 {
253 /* TO DO */
254 }
255
256
257 /**
258 * Print info/data for glDrawArrays().
259 */
260 static void
261 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
262 GLenum mode, GLint start, GLsizei count)
263 {
264 int i;
265
266 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
267 mode, start, count);
268
269 for (i = 0; i < 32; i++) {
270 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
271 GLint stride = exec->array.inputs[i]->Stride;
272 _mesa_printf("attr %2d: size %d stride %d enabled %d "
273 "ptr %p Bufobj %u\n",
274 i,
275 exec->array.inputs[i]->Size,
276 stride,
277 /*exec->array.inputs[i]->Enabled,*/
278 exec->array.legacy_array[i]->Enabled,
279 exec->array.inputs[i]->Ptr,
280 bufName);
281
282 if (bufName) {
283 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
284 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
285 GL_READ_ONLY_ARB, buf);
286 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
287 float *f = (float *) (p + offset);
288 int *k = (int *) f;
289 int i;
290 int n = (count * stride) / 4;
291 if (n > 32)
292 n = 32;
293 _mesa_printf(" Data at offset %d:\n", offset);
294 for (i = 0; i < n; i++) {
295 _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
296 }
297 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
298 }
299 }
300 }
301
302
303 /**
304 * Just translate the arrayobj into a sane layout.
305 */
306 static void
307 bind_array_obj(GLcontext *ctx)
308 {
309 struct vbo_context *vbo = vbo_context(ctx);
310 struct vbo_exec_context *exec = &vbo->exec;
311 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
312 GLuint i;
313
314 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
315 * rather than as individual named arrays. Then this function can
316 * go away.
317 */
318 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
319 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
320 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
321 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
322 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
323 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
324 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
325 if (arrayObj->PointSize.Enabled) {
326 /* this aliases COLOR_INDEX */
327 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
328 }
329 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
330
331 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
332 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
333
334 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
335 assert(i < Elements(exec->array.generic_array));
336 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
337 }
338
339 exec->array.array_obj = arrayObj->Name;
340 }
341
342
343 static void
344 recalculate_input_bindings(GLcontext *ctx)
345 {
346 struct vbo_context *vbo = vbo_context(ctx);
347 struct vbo_exec_context *exec = &vbo->exec;
348 const struct gl_client_array **inputs = &exec->array.inputs[0];
349 GLbitfield const_inputs = 0x0;
350 GLuint i;
351
352 exec->array.program_mode = get_program_mode(ctx);
353 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
354
355 switch (exec->array.program_mode) {
356 case VP_NONE:
357 /* When no vertex program is active (or the vertex program is generated
358 * from fixed-function state). We put the material values into the
359 * generic slots. This is the only situation where material values
360 * are available as per-vertex attributes.
361 */
362 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
363 if (exec->array.legacy_array[i]->Enabled)
364 inputs[i] = exec->array.legacy_array[i];
365 else {
366 inputs[i] = &vbo->legacy_currval[i];
367 const_inputs |= 1 << i;
368 }
369 }
370
371 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
372 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
373 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
374 }
375
376 /* Could use just about anything, just to fill in the empty
377 * slots:
378 */
379 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
380 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
381 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
382 }
383 break;
384
385 case VP_NV:
386 /* NV_vertex_program - attribute arrays alias and override
387 * conventional, legacy arrays. No materials, and the generic
388 * slots are vacant.
389 */
390 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
391 if (exec->array.generic_array[i]->Enabled)
392 inputs[i] = exec->array.generic_array[i];
393 else if (exec->array.legacy_array[i]->Enabled)
394 inputs[i] = exec->array.legacy_array[i];
395 else {
396 inputs[i] = &vbo->legacy_currval[i];
397 const_inputs |= 1 << i;
398 }
399 }
400
401 /* Could use just about anything, just to fill in the empty
402 * slots:
403 */
404 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
405 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
406 const_inputs |= 1 << i;
407 }
408 break;
409
410 case VP_ARB:
411 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
412 * attribute array aliases and overrides the legacy position array.
413 *
414 * Otherwise, legacy attributes available in the legacy slots,
415 * generic attributes in the generic slots and materials are not
416 * available as per-vertex attributes.
417 */
418 if (exec->array.generic_array[0]->Enabled)
419 inputs[0] = exec->array.generic_array[0];
420 else if (exec->array.legacy_array[0]->Enabled)
421 inputs[0] = exec->array.legacy_array[0];
422 else {
423 inputs[0] = &vbo->legacy_currval[0];
424 const_inputs |= 1 << 0;
425 }
426
427 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
428 if (exec->array.legacy_array[i]->Enabled)
429 inputs[i] = exec->array.legacy_array[i];
430 else {
431 inputs[i] = &vbo->legacy_currval[i];
432 const_inputs |= 1 << i;
433 }
434 }
435
436 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
437 if (exec->array.generic_array[i]->Enabled)
438 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
439 else {
440 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
441 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
442 }
443
444 }
445 break;
446 }
447
448 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
449 }
450
451
452 static void
453 bind_arrays(GLcontext *ctx)
454 {
455 #if 0
456 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
457 bind_array_obj(ctx);
458 recalculate_input_bindings(ctx);
459 }
460 else if (exec->array.program_mode != get_program_mode(ctx) ||
461 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
462
463 recalculate_input_bindings(ctx);
464 }
465 #else
466 bind_array_obj(ctx);
467 recalculate_input_bindings(ctx);
468 #endif
469 }
470
471
472
473 /***********************************************************************
474 * API functions.
475 */
476
477 static void GLAPIENTRY
478 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
479 {
480 GET_CURRENT_CONTEXT(ctx);
481 struct vbo_context *vbo = vbo_context(ctx);
482 struct vbo_exec_context *exec = &vbo->exec;
483 struct _mesa_prim prim[1];
484
485 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
486 return;
487
488 FLUSH_CURRENT( ctx, 0 );
489
490 if (ctx->NewState)
491 _mesa_update_state( ctx );
492
493 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
494 return;
495 }
496
497 #if 0
498 check_draw_arrays_data(ctx, start, count);
499 #else
500 (void) check_draw_arrays_data;
501 #endif
502
503 bind_arrays( ctx );
504
505 /* Again... because we may have changed the bitmask of per-vertex varying
506 * attributes. If we regenerate the fixed-function vertex program now
507 * we may be able to prune down the number of vertex attributes which we
508 * need in the shader.
509 */
510 if (ctx->NewState)
511 _mesa_update_state( ctx );
512
513 prim[0].begin = 1;
514 prim[0].end = 1;
515 prim[0].weak = 0;
516 prim[0].pad = 0;
517 prim[0].mode = mode;
518 prim[0].start = start;
519 prim[0].count = count;
520 prim[0].indexed = 0;
521 prim[0].basevertex = 0;
522
523 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
524 GL_TRUE, start, start + count - 1 );
525
526 #if 0
527 print_draw_arrays(ctx, exec, mode, start, count);
528 #else
529 (void) print_draw_arrays;
530 #endif
531 }
532
533
534 /**
535 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
536 */
537 static void
538 dump_element_buffer(GLcontext *ctx, GLenum type)
539 {
540 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
541 GL_ELEMENT_ARRAY_BUFFER_ARB,
542 GL_READ_ONLY,
543 ctx->Array.ElementArrayBufferObj);
544 switch (type) {
545 case GL_UNSIGNED_BYTE:
546 {
547 const GLubyte *us = (const GLubyte *) map;
548 GLuint i;
549 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
550 _mesa_printf("%02x ", us[i]);
551 if (i % 32 == 31)
552 _mesa_printf("\n");
553 }
554 _mesa_printf("\n");
555 }
556 break;
557 case GL_UNSIGNED_SHORT:
558 {
559 const GLushort *us = (const GLushort *) map;
560 GLuint i;
561 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
562 _mesa_printf("%04x ", us[i]);
563 if (i % 16 == 15)
564 _mesa_printf("\n");
565 }
566 _mesa_printf("\n");
567 }
568 break;
569 case GL_UNSIGNED_INT:
570 {
571 const GLuint *us = (const GLuint *) map;
572 GLuint i;
573 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
574 _mesa_printf("%08x ", us[i]);
575 if (i % 8 == 7)
576 _mesa_printf("\n");
577 }
578 _mesa_printf("\n");
579 }
580 break;
581 default:
582 ;
583 }
584
585 ctx->Driver.UnmapBuffer(ctx,
586 GL_ELEMENT_ARRAY_BUFFER_ARB,
587 ctx->Array.ElementArrayBufferObj);
588 }
589
590 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
591 static void
592 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
593 GLboolean index_bounds_valid,
594 GLuint start, GLuint end,
595 GLsizei count, GLenum type,
596 const GLvoid *indices,
597 GLint basevertex)
598 {
599 struct vbo_context *vbo = vbo_context(ctx);
600 struct vbo_exec_context *exec = &vbo->exec;
601 struct _mesa_index_buffer ib;
602 struct _mesa_prim prim[1];
603
604 FLUSH_CURRENT( ctx, 0 );
605
606 if (ctx->NewState)
607 _mesa_update_state( ctx );
608
609 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
610 return;
611 }
612
613 if (ctx->NewState)
614 _mesa_update_state( ctx );
615
616 bind_arrays( ctx );
617
618 ib.count = count;
619 ib.type = type;
620 ib.obj = ctx->Array.ElementArrayBufferObj;
621 ib.ptr = indices;
622
623 prim[0].begin = 1;
624 prim[0].end = 1;
625 prim[0].weak = 0;
626 prim[0].pad = 0;
627 prim[0].mode = mode;
628 prim[0].start = 0;
629 prim[0].count = count;
630 prim[0].indexed = 1;
631 prim[0].basevertex = basevertex;
632
633 /* Need to give special consideration to rendering a range of
634 * indices starting somewhere above zero. Typically the
635 * application is issuing multiple DrawRangeElements() to draw
636 * successive primitives layed out linearly in the vertex arrays.
637 * Unless the vertex arrays are all in a VBO (or locked as with
638 * CVA), the OpenGL semantics imply that we need to re-read or
639 * re-upload the vertex data on each draw call.
640 *
641 * In the case of hardware tnl, we want to avoid starting the
642 * upload at zero, as it will mean every draw call uploads an
643 * increasing amount of not-used vertex data. Worse - in the
644 * software tnl module, all those vertices might be transformed and
645 * lit but never rendered.
646 *
647 * If we just upload or transform the vertices in start..end,
648 * however, the indices will be incorrect.
649 *
650 * At this level, we don't know exactly what the requirements of
651 * the backend are going to be, though it will likely boil down to
652 * either:
653 *
654 * 1) Do nothing, everything is in a VBO and is processed once
655 * only.
656 *
657 * 2) Adjust the indices and vertex arrays so that start becomes
658 * zero.
659 *
660 * Rather than doing anything here, I'll provide a helper function
661 * for the latter case elsewhere.
662 */
663
664 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
665 index_bounds_valid, start, end );
666 }
667
668 static void GLAPIENTRY
669 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
670 GLuint start, GLuint end,
671 GLsizei count, GLenum type,
672 const GLvoid *indices,
673 GLint basevertex)
674 {
675 GET_CURRENT_CONTEXT(ctx);
676
677 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
678 type, indices, basevertex ))
679 return;
680
681 if (end >= ctx->Array.ArrayObj->_MaxElement) {
682 /* the max element is out of bounds of one or more enabled arrays */
683 _mesa_warning(ctx, "glDraw[Range]Elements{,BaseVertex}(start %u, end %u, "
684 "count %d, type 0x%x, indices=%p, base=%d)\n"
685 "\tindex=%u is out of bounds (max=%u) "
686 "Element Buffer %u (size %d)",
687 start, end, count, type, indices, end, basevertex,
688 ctx->Array.ArrayObj->_MaxElement - 1,
689 ctx->Array.ElementArrayBufferObj->Name,
690 ctx->Array.ElementArrayBufferObj->Size);
691
692 if (0)
693 dump_element_buffer(ctx, type);
694
695 if (0)
696 _mesa_print_arrays(ctx);
697 return;
698 }
699 else if (0) {
700 _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
701 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
702 "base %d\n",
703 start, end, type, count,
704 ctx->Array.ElementArrayBufferObj->Name,
705 basevertex);
706 }
707
708 #if 0
709 check_draw_elements_data(ctx, count, type, indices);
710 #else
711 (void) check_draw_elements_data;
712 #endif
713
714 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
715 count, type, indices, basevertex);
716 }
717
718 static void GLAPIENTRY
719 vbo_exec_DrawRangeElements(GLenum mode,
720 GLuint start, GLuint end,
721 GLsizei count, GLenum type,
722 const GLvoid *indices)
723 {
724 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
725 indices, 0);
726 }
727
728
729 static void GLAPIENTRY
730 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
731 const GLvoid *indices)
732 {
733 GET_CURRENT_CONTEXT(ctx);
734
735 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
736 return;
737
738 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
739 count, type, indices, 0);
740 }
741
742 static void GLAPIENTRY
743 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
744 const GLvoid *indices, GLint basevertex)
745 {
746 GET_CURRENT_CONTEXT(ctx);
747
748 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
749 basevertex ))
750 return;
751
752 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
753 count, type, indices, basevertex);
754 }
755
756 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
757 static void
758 vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
759 const GLsizei *count, GLenum type,
760 const GLvoid **indices, GLsizei primcount,
761 const GLint *basevertex)
762 {
763 struct vbo_context *vbo = vbo_context(ctx);
764 struct vbo_exec_context *exec = &vbo->exec;
765 struct _mesa_index_buffer ib;
766 struct _mesa_prim *prim;
767 unsigned int index_type_size = 0;
768 uintptr_t min_index_ptr, max_index_ptr;
769 GLboolean fallback = GL_FALSE;
770 int i;
771
772 if (primcount == 0)
773 return;
774
775 FLUSH_CURRENT( ctx, 0 );
776
777 if (ctx->NewState)
778 _mesa_update_state( ctx );
779
780 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
781 return;
782 }
783
784 if (ctx->NewState)
785 _mesa_update_state( ctx );
786
787 prim = _mesa_calloc(primcount * sizeof(*prim));
788 if (prim == NULL) {
789 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
790 return;
791 }
792
793 /* Decide if we can do this all as one set of primitives sharing the
794 * same index buffer, or if we have to reset the index pointer per primitive.
795 */
796 bind_arrays( ctx );
797
798 switch (type) {
799 case GL_UNSIGNED_INT:
800 index_type_size = 4;
801 break;
802 case GL_UNSIGNED_SHORT:
803 index_type_size = 2;
804 break;
805 case GL_UNSIGNED_BYTE:
806 index_type_size = 1;
807 break;
808 default:
809 assert(0);
810 }
811
812 min_index_ptr = (uintptr_t)indices[0];
813 max_index_ptr = 0;
814 for (i = 0; i < primcount; i++) {
815 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
816 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
817 index_type_size * count[i]);
818 }
819
820 /* Check if we can handle this thing as a bunch of index offsets from the
821 * same index pointer. If we can't, then we have to fall back to doing
822 * a draw_prims per primitive.
823 */
824 if (index_type_size != 1) {
825 for (i = 0; i < primcount; i++) {
826 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
827 fallback = GL_TRUE;
828 break;
829 }
830 }
831 }
832
833 /* If the index buffer isn't in a VBO, then treating the application's
834 * subranges of the index buffer as one large index buffer may lead to
835 * us reading unmapped memory.
836 */
837 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
838 fallback = GL_TRUE;
839
840 if (!fallback) {
841 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
842 ib.type = type;
843 ib.obj = ctx->Array.ElementArrayBufferObj;
844 ib.ptr = (void *)min_index_ptr;
845
846 for (i = 0; i < primcount; i++) {
847 prim[i].begin = (i == 0);
848 prim[i].end = (i == primcount - 1);
849 prim[i].weak = 0;
850 prim[i].pad = 0;
851 prim[i].mode = mode;
852 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
853 prim[i].count = count[i];
854 prim[i].indexed = 1;
855 if (basevertex != NULL)
856 prim[i].basevertex = basevertex[i];
857 else
858 prim[i].basevertex = 0;
859 }
860
861 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
862 GL_FALSE, ~0, ~0);
863 } else {
864 for (i = 0; i < primcount; i++) {
865 ib.count = count[i];
866 ib.type = type;
867 ib.obj = ctx->Array.ElementArrayBufferObj;
868 ib.ptr = indices[i];
869
870
871 prim[0].begin = 1;
872 prim[0].end = 1;
873 prim[0].weak = 0;
874 prim[0].pad = 0;
875 prim[0].mode = mode;
876 prim[0].start = 0;
877 prim[0].count = count[i];
878 prim[0].indexed = 1;
879 if (basevertex != NULL)
880 prim[0].basevertex = basevertex[i];
881 else
882 prim[0].basevertex = 0;
883 }
884
885 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
886 GL_FALSE, ~0, ~0);
887 }
888 _mesa_free(prim);
889 }
890
891 static void GLAPIENTRY
892 vbo_exec_MultiDrawElements(GLenum mode,
893 const GLsizei *count, GLenum type,
894 const GLvoid **indices,
895 GLsizei primcount)
896 {
897 GET_CURRENT_CONTEXT(ctx);
898 GLint i;
899
900 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
901
902 for (i = 0; i < primcount; i++) {
903 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
904 0))
905 return;
906 }
907
908 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
909 NULL);
910 }
911
912 static void GLAPIENTRY
913 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
914 const GLsizei *count, GLenum type,
915 const GLvoid **indices,
916 GLsizei primcount,
917 const GLsizei *basevertex)
918 {
919 GET_CURRENT_CONTEXT(ctx);
920 GLint i;
921
922 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
923
924 for (i = 0; i < primcount; i++) {
925 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
926 basevertex[i]))
927 return;
928 }
929
930 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
931 basevertex);
932 }
933
934
935 /***********************************************************************
936 * Initialization
937 */
938
939 void
940 vbo_exec_array_init( struct vbo_exec_context *exec )
941 {
942 #if 1
943 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
944 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
945 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
946 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
947 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
948 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
949 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
950 #else
951 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
952 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
953 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
954 exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
955 exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
956 exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
957 exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
958 #endif
959 }
960
961
962 void
963 vbo_exec_array_destroy( struct vbo_exec_context *exec )
964 {
965 /* nothing to do */
966 }
967
968
969 /* This API entrypoint is not ordinarily used */
970 void GLAPIENTRY
971 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
972 {
973 vbo_exec_DrawArrays(mode, first, count);
974 }
975
976
977 /* This API entrypoint is not ordinarily used */
978 void GLAPIENTRY
979 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
980 const GLvoid *indices)
981 {
982 vbo_exec_DrawElements(mode, count, type, indices);
983 }
984
985 void GLAPIENTRY
986 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
987 const GLvoid *indices, GLint basevertex)
988 {
989 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
990 }
991
992
993 /* This API entrypoint is not ordinarily used */
994 void GLAPIENTRY
995 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
996 GLenum type, const GLvoid *indices)
997 {
998 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
999 }
1000
1001 void GLAPIENTRY
1002 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1003 GLsizei count, GLenum type,
1004 const GLvoid *indices, GLint basevertex)
1005 {
1006 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1007 indices, basevertex);
1008 }
1009
1010 /* GL_EXT_multi_draw_arrays */
1011 void GLAPIENTRY
1012 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1013 const GLvoid **indices, GLsizei primcount)
1014 {
1015 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1016 }
1017
1018 void GLAPIENTRY
1019 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1020 const GLsizei *count, GLenum type,
1021 const GLvoid **indices, GLsizei primcount,
1022 const GLint *basevertex)
1023 {
1024 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1025 primcount, basevertex);
1026 }