Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/context.h"
31 #include "main/enums.h"
32 #include "main/state.h"
33 #include "main/macros.h"
34
35 #include "vbo_context.h"
36
37
38 #if FEATURE_beginend
39
40
41 static void
42 vbo_exec_debug_verts( struct vbo_exec_context *exec )
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 _mesa_printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __FUNCTION__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /*
68 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
69 * NOTE: Old 'parity' issue is gone.
70 */
71 static GLuint
72 vbo_copy_vertices( struct vbo_exec_context *exec )
73 {
74 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
75 GLuint ovf, i;
76 GLuint sz = exec->vtx.vertex_size;
77 GLfloat *dst = exec->vtx.copied.buffer;
78 const GLfloat *src = (exec->vtx.buffer_map +
79 exec->vtx.prim[exec->vtx.prim_count-1].start *
80 exec->vtx.vertex_size);
81
82
83 switch (exec->ctx->Driver.CurrentExecPrimitive) {
84 case GL_POINTS:
85 return 0;
86 case GL_LINES:
87 ovf = nr&1;
88 for (i = 0 ; i < ovf ; i++)
89 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
90 return i;
91 case GL_TRIANGLES:
92 ovf = nr%3;
93 for (i = 0 ; i < ovf ; i++)
94 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
95 return i;
96 case GL_QUADS:
97 ovf = nr&3;
98 for (i = 0 ; i < ovf ; i++)
99 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
100 return i;
101 case GL_LINE_STRIP:
102 if (nr == 0) {
103 return 0;
104 }
105 else {
106 _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
107 return 1;
108 }
109 case GL_LINE_LOOP:
110 case GL_TRIANGLE_FAN:
111 case GL_POLYGON:
112 if (nr == 0) {
113 return 0;
114 }
115 else if (nr == 1) {
116 _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
117 return 1;
118 }
119 else {
120 _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
121 _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
122 return 2;
123 }
124 case GL_TRIANGLE_STRIP:
125 /* no parity issue, but need to make sure the tri is not drawn twice */
126 if (nr & 1) {
127 exec->vtx.prim[exec->vtx.prim_count-1].count--;
128 }
129 /* fallthrough */
130 case GL_QUAD_STRIP:
131 switch (nr) {
132 case 0:
133 ovf = 0;
134 break;
135 case 1:
136 ovf = 1;
137 break;
138 default:
139 ovf = 2 + (nr & 1);
140 break;
141 }
142 for (i = 0 ; i < ovf ; i++)
143 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
144 return i;
145 case PRIM_OUTSIDE_BEGIN_END:
146 return 0;
147 default:
148 assert(0);
149 return 0;
150 }
151 }
152
153
154
155 /* TODO: populate these as the vertex is defined:
156 */
157 static void
158 vbo_exec_bind_arrays( GLcontext *ctx )
159 {
160 struct vbo_context *vbo = vbo_context(ctx);
161 struct vbo_exec_context *exec = &vbo->exec;
162 struct gl_client_array *arrays = exec->vtx.arrays;
163 const GLuint count = exec->vtx.vert_count;
164 const GLubyte *data = (GLubyte *) exec->vtx.buffer_map;
165 const GLuint *map;
166 GLuint attr;
167 GLbitfield varying_inputs = 0x0;
168
169 /* Install the default (ie Current) attributes first, then overlay
170 * all active ones.
171 */
172 switch (get_program_mode(exec->ctx)) {
173 case VP_NONE:
174 for (attr = 0; attr < 16; attr++) {
175 exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
176 }
177 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
178 ASSERT(attr + 16 < Elements(exec->vtx.inputs));
179 exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
180 }
181 map = vbo->map_vp_none;
182 break;
183 case VP_NV:
184 case VP_ARB:
185 /* The aliasing of attributes for NV vertex programs has already
186 * occurred. NV vertex programs cannot access material values,
187 * nor attributes greater than VERT_ATTRIB_TEX7.
188 */
189 for (attr = 0; attr < 16; attr++) {
190 exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
191 ASSERT(attr + 16 < Elements(exec->vtx.inputs));
192 exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
193 }
194 map = vbo->map_vp_arb;
195
196 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
197 * In that case we effectively need to route the data from
198 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
199 */
200 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
201 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
202 exec->vtx.inputs[16] = exec->vtx.inputs[0];
203 exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
204 exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
205 exec->vtx.attrsz[0] = 0;
206 }
207 break;
208 default:
209 assert(0);
210 }
211
212 /* Make all active attributes (including edgeflag) available as
213 * arrays of floats.
214 */
215 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
216 const GLuint src = map[attr];
217
218 if (exec->vtx.attrsz[src]) {
219 /* override the default array set above */
220 ASSERT(attr < Elements(exec->vtx.inputs));
221 ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
222 exec->vtx.inputs[attr] = &arrays[attr];
223
224 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
225 /* a real buffer obj: Ptr is an offset, not a pointer*/
226 GLsizeiptr offset;
227 assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
228 offset = (GLbyte *) data -
229 (GLbyte *) exec->vtx.bufferobj->Pointer +
230 exec->vtx.bufferobj->Offset;
231 assert(offset >= 0);
232 arrays[attr].Ptr = (void *) offset;
233 }
234 else {
235 /* Ptr into ordinary app memory */
236 arrays[attr].Ptr = (void *) data;
237 }
238 arrays[attr].Size = exec->vtx.attrsz[src];
239 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
240 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
241 arrays[attr].Type = GL_FLOAT;
242 arrays[attr].Format = GL_RGBA;
243 arrays[attr].Enabled = 1;
244 _mesa_reference_buffer_object(ctx,
245 &arrays[attr].BufferObj,
246 exec->vtx.bufferobj);
247 arrays[attr]._MaxElement = count; /* ??? */
248
249 data += exec->vtx.attrsz[src] * sizeof(GLfloat);
250 varying_inputs |= 1 << attr;
251 }
252 }
253
254 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
255 }
256
257
258 static void
259 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
260 {
261 GLenum target = GL_ARRAY_BUFFER_ARB;
262
263 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
264 GLcontext *ctx = exec->ctx;
265
266 if (ctx->Driver.FlushMappedBufferRange) {
267 GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
268 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
269
270 if (length)
271 ctx->Driver.FlushMappedBufferRange(ctx, target,
272 offset, length,
273 exec->vtx.bufferobj);
274 }
275
276 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
277 exec->vtx.buffer_map) * sizeof(float);
278
279 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
280 assert(exec->vtx.buffer_ptr != NULL);
281
282 ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
283 exec->vtx.buffer_map = NULL;
284 exec->vtx.buffer_ptr = NULL;
285 exec->vtx.max_vert = 0;
286 }
287 }
288
289
290 void
291 vbo_exec_vtx_map( struct vbo_exec_context *exec )
292 {
293 GLcontext *ctx = exec->ctx;
294 const GLenum target = GL_ARRAY_BUFFER_ARB;
295 const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
296 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
297 GL_MAP_INVALIDATE_RANGE_BIT |
298 GL_MAP_UNSYNCHRONIZED_BIT |
299 GL_MAP_FLUSH_EXPLICIT_BIT |
300 MESA_MAP_NOWAIT_BIT;
301 const GLenum usage = GL_STREAM_DRAW_ARB;
302
303 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
304 return;
305
306 if (exec->vtx.buffer_map != NULL) {
307 assert(0);
308 exec->vtx.buffer_map = NULL;
309 exec->vtx.buffer_ptr = NULL;
310 }
311
312 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
313 ctx->Driver.MapBufferRange) {
314 exec->vtx.buffer_map =
315 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
316 target,
317 exec->vtx.buffer_used,
318 (VBO_VERT_BUFFER_SIZE -
319 exec->vtx.buffer_used),
320 accessRange,
321 exec->vtx.bufferobj);
322 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
323 }
324
325 if (!exec->vtx.buffer_map) {
326 exec->vtx.buffer_used = 0;
327
328 ctx->Driver.BufferData(ctx, target,
329 VBO_VERT_BUFFER_SIZE,
330 NULL, usage, exec->vtx.bufferobj);
331
332
333 if (ctx->Driver.MapBufferRange)
334 exec->vtx.buffer_map =
335 (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
336 0, VBO_VERT_BUFFER_SIZE,
337 accessRange,
338 exec->vtx.bufferobj);
339 if (!exec->vtx.buffer_map)
340 exec->vtx.buffer_map =
341 (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
342 assert(exec->vtx.buffer_map);
343 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
344 }
345
346 if (0)
347 _mesa_printf("map %d..\n", exec->vtx.buffer_used);
348 }
349
350
351
352 /**
353 * Execute the buffer and save copied verts.
354 */
355 void
356 vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
357 {
358 if (0)
359 vbo_exec_debug_verts( exec );
360
361 if (exec->vtx.prim_count &&
362 exec->vtx.vert_count) {
363
364 exec->vtx.copied.nr = vbo_copy_vertices( exec );
365
366 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
367 GLcontext *ctx = exec->ctx;
368
369 /* Before the update_state() as this may raise _NEW_ARRAY
370 * from _mesa_set_varying_vp_inputs().
371 */
372 vbo_exec_bind_arrays( ctx );
373
374 if (ctx->NewState)
375 _mesa_update_state( ctx );
376
377 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
378 vbo_exec_vtx_unmap( exec );
379 }
380
381 if (0)
382 _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
383 exec->vtx.vert_count);
384
385 vbo_context(ctx)->draw_prims( ctx,
386 exec->vtx.inputs,
387 exec->vtx.prim,
388 exec->vtx.prim_count,
389 NULL,
390 GL_TRUE,
391 0,
392 exec->vtx.vert_count - 1);
393
394 /* If using a real VBO, get new storage -- unless asked not to.
395 */
396 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
397 vbo_exec_vtx_map( exec );
398 }
399 }
400 }
401
402 /* May have to unmap explicitly if we didn't draw:
403 */
404 if (unmap &&
405 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
406 exec->vtx.buffer_map) {
407 vbo_exec_vtx_unmap( exec );
408 }
409
410
411 if (unmap || exec->vtx.vertex_size == 0)
412 exec->vtx.max_vert = 0;
413 else
414 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
415 (exec->vtx.vertex_size * sizeof(GLfloat)));
416
417 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
418 exec->vtx.prim_count = 0;
419 exec->vtx.vert_count = 0;
420 }
421
422
423 #endif /* FEATURE_beginend */