cb0bff2341449d23cf765ffa45aca912ef2a2fa1
[mesa.git] / src / mesa / vbo / vbo_save.h
1 /**************************************************************************
2
3 Copyright 2002 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 *
32 */
33
34 #ifndef VBO_SAVE_H
35 #define VBO_SAVE_H
36
37 #include "main/mtypes.h"
38 #include "vbo.h"
39 #include "vbo_attrib.h"
40
41
42 struct vbo_save_copied_vtx {
43 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
44 GLuint nr;
45 };
46
47
48 /* For display lists, this structure holds a run of vertices of the
49 * same format, and a strictly well-formed set of begin/end pairs,
50 * starting on the first vertex and ending at the last. Vertex
51 * copying on buffer breaks is precomputed according to these
52 * primitives, though there are situations where the copying will need
53 * correction at execute-time, perhaps by replaying the list as
54 * immediate mode commands.
55 *
56 * On executing this list, the 'current' values may be updated with
57 * the values of the final vertex, and often no fixup of the start of
58 * the vertex list is required.
59 *
60 * Eval and other commands that don't fit into these vertex lists are
61 * compiled using the fallback opcode mechanism provided by dlist.c.
62 */
63 struct vbo_save_vertex_list {
64 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
65 GLubyte attrsz[VBO_ATTRIB_MAX];
66 GLenum16 attrtype[VBO_ATTRIB_MAX];
67 GLuint offsets[VBO_ATTRIB_MAX];
68 GLuint vertex_size; /**< size in GLfloats */
69
70 /* Copy of the final vertex from node->vertex_store->bufferobj.
71 * Keep this in regular (non-VBO) memory to avoid repeated
72 * map/unmap of the VBO when updating GL current data.
73 */
74 fi_type *current_data;
75 GLuint current_size;
76
77 GLuint buffer_offset; /**< in bytes */
78 GLuint start_vertex; /**< first vertex used by any primitive */
79 GLuint vertex_count; /**< number of vertices in this list */
80 GLuint wrap_count; /* number of copied vertices at start */
81 GLboolean dangling_attr_ref; /* current attr implicitly referenced
82 outside the list */
83
84 struct _mesa_prim *prims;
85 GLuint prim_count;
86
87 struct vbo_save_vertex_store *vertex_store;
88 struct vbo_save_primitive_store *prim_store;
89 };
90
91
92 /**
93 * Is the vertex list's buffer offset an exact multiple of the
94 * vertex size (in bytes)? This is used to check for a vertex array /
95 * drawing optimization.
96 */
97 static inline bool
98 aligned_vertex_buffer_offset(const struct vbo_save_vertex_list *node)
99 {
100 unsigned vertex_size = node->vertex_size * sizeof(GLfloat); /* in bytes */
101 return vertex_size != 0 && node->buffer_offset % vertex_size == 0;
102 }
103
104
105 /* These buffers should be a reasonable size to support upload to
106 * hardware. Current vbo implementation will re-upload on any
107 * changes, so don't make too big or apps which dynamically create
108 * dlists and use only a few times will suffer.
109 *
110 * Consider stategy of uploading regions from the VBO on demand in the
111 * case of dynamic vbos. Then make the dlist code signal that
112 * likelyhood as it occurs. No reason we couldn't change usage
113 * internally even though this probably isn't allowed for client VBOs?
114 */
115 #define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
116 #define VBO_SAVE_PRIM_SIZE 128
117 #define VBO_SAVE_PRIM_MODE_MASK 0x3f
118 #define VBO_SAVE_PRIM_WEAK 0x40
119 #define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
120
121 #define VBO_SAVE_FALLBACK 0x10000000
122
123 /* Storage to be shared among several vertex_lists.
124 */
125 struct vbo_save_vertex_store {
126 struct gl_buffer_object *bufferobj;
127 fi_type *buffer_map;
128 GLuint used; /**< Number of 4-byte words used in buffer */
129 GLuint refcount;
130 };
131
132 struct vbo_save_primitive_store {
133 struct _mesa_prim prims[VBO_SAVE_PRIM_SIZE];
134 GLuint used;
135 GLuint refcount;
136 };
137
138
139 struct vbo_save_context {
140 struct gl_context *ctx;
141 GLvertexformat vtxfmt;
142 GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */
143 struct gl_vertex_array arrays[VBO_ATTRIB_MAX];
144 const struct gl_vertex_array *inputs[VBO_ATTRIB_MAX];
145
146 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
147 GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */
148 GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */
149 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */
150 GLuint vertex_size; /**< size in GLfloats */
151
152 GLboolean out_of_memory; /**< True if last VBO allocation failed */
153
154 GLuint wrap_count;
155 GLbitfield replay_flags;
156
157 struct _mesa_prim *prims;
158 GLuint prim_count, prim_max;
159
160 struct vbo_save_vertex_store *vertex_store;
161 struct vbo_save_primitive_store *prim_store;
162
163 fi_type *buffer_map; /**< Mapping of vertex_store's buffer */
164 fi_type *buffer_ptr; /**< cursor, points into buffer_map */
165 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */
166 fi_type *attrptr[VBO_ATTRIB_MAX];
167 GLuint vert_count;
168 GLuint max_vert;
169 GLboolean dangling_attr_ref;
170
171 GLuint opcode_vertex_list;
172
173 struct vbo_save_copied_vtx copied;
174
175 fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
176 GLubyte *currentsz[VBO_ATTRIB_MAX];
177 };
178
179 void vbo_save_init(struct gl_context *ctx);
180 void vbo_save_destroy(struct gl_context *ctx);
181 void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
182
183 /* save_loopback.c:
184 */
185 void vbo_loopback_vertex_list(struct gl_context *ctx,
186 const GLfloat *buffer,
187 const GLubyte *attrsz,
188 const struct _mesa_prim *prim,
189 GLuint prim_count,
190 GLuint wrap_count,
191 GLuint vertex_size);
192
193 /* Callbacks:
194 */
195 void
196 vbo_save_playback_vertex_list(struct gl_context *ctx, void *data);
197
198 void
199 vbo_save_api_init(struct vbo_save_context *save);
200
201 fi_type *
202 vbo_save_map_vertex_store(struct gl_context *ctx,
203 struct vbo_save_vertex_store *vertex_store);
204
205 void
206 vbo_save_unmap_vertex_store(struct gl_context *ctx,
207 struct vbo_save_vertex_store *vertex_store);
208
209 #endif /* VBO_SAVE_H */