mesa/vbo: add some missing fallthrough comments
[mesa.git] / src / mesa / vbo / vbo_save_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
38 * cached on hardware.
39 *
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
44 * End).
45 *
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
49 *
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
52 * Begin(Lines)
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
55 * End()
56 *
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
59 *
60 *
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
64 *
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
67 */
68
69
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
85 #include "util/u_memory.h"
86
87 #include "vbo_noop.h"
88 #include "vbo_private.h"
89
90
91 #ifdef ERROR
92 #undef ERROR
93 #endif
94
95 /**
96 * Display list flag only used by this VBO code.
97 */
98 #define DLIST_DANGLING_REFS 0x1
99
100
101 /* An interesting VBO number/name to help with debugging */
102 #define VBO_BUF_ID 12345
103
104
105 /*
106 * NOTE: Old 'parity' issue is gone, but copying can still be
107 * wrong-footed on replay.
108 */
109 static GLuint
110 copy_vertices(struct gl_context *ctx,
111 const struct vbo_save_vertex_list *node,
112 const fi_type * src_buffer)
113 {
114 struct vbo_save_context *save = &vbo_context(ctx)->save;
115 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
116 GLuint sz = save->vertex_size;
117 const fi_type *src = src_buffer + prim->start * sz;
118 fi_type *dst = save->copied.buffer;
119
120 if (prim->end)
121 return 0;
122
123 return vbo_copy_vertices(ctx, prim->mode, prim, sz, true, dst, src);
124 }
125
126
127 static struct vbo_save_vertex_store *
128 alloc_vertex_store(struct gl_context *ctx)
129 {
130 struct vbo_save_context *save = &vbo_context(ctx)->save;
131 struct vbo_save_vertex_store *vertex_store =
132 CALLOC_STRUCT(vbo_save_vertex_store);
133
134 /* obj->Name needs to be non-zero, but won't ever be examined more
135 * closely than that. In particular these buffers won't be entered
136 * into the hash and can never be confused with ones visible to the
137 * user. Perhaps there could be a special number for internal
138 * buffers:
139 */
140 vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
141 if (vertex_store->bufferobj) {
142 save->out_of_memory =
143 !ctx->Driver.BufferData(ctx,
144 GL_ARRAY_BUFFER_ARB,
145 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
146 NULL, GL_STATIC_DRAW_ARB,
147 GL_MAP_WRITE_BIT |
148 GL_DYNAMIC_STORAGE_BIT,
149 vertex_store->bufferobj);
150 }
151 else {
152 save->out_of_memory = GL_TRUE;
153 }
154
155 if (save->out_of_memory) {
156 _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
157 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
158 }
159
160 vertex_store->buffer_map = NULL;
161 vertex_store->used = 0;
162
163 return vertex_store;
164 }
165
166
167 static void
168 free_vertex_store(struct gl_context *ctx,
169 struct vbo_save_vertex_store *vertex_store)
170 {
171 assert(!vertex_store->buffer_map);
172
173 if (vertex_store->bufferobj) {
174 _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
175 }
176
177 free(vertex_store);
178 }
179
180
181 fi_type *
182 vbo_save_map_vertex_store(struct gl_context *ctx,
183 struct vbo_save_vertex_store *vertex_store)
184 {
185 const GLbitfield access = (GL_MAP_WRITE_BIT |
186 GL_MAP_INVALIDATE_RANGE_BIT |
187 GL_MAP_UNSYNCHRONIZED_BIT |
188 GL_MAP_FLUSH_EXPLICIT_BIT);
189
190 assert(vertex_store->bufferobj);
191 assert(!vertex_store->buffer_map); /* the buffer should not be mapped */
192
193 if (vertex_store->bufferobj->Size > 0) {
194 /* Map the remaining free space in the VBO */
195 GLintptr offset = vertex_store->used * sizeof(GLfloat);
196 GLsizeiptr size = vertex_store->bufferobj->Size - offset;
197 fi_type *range = (fi_type *)
198 ctx->Driver.MapBufferRange(ctx, offset, size, access,
199 vertex_store->bufferobj,
200 MAP_INTERNAL);
201 if (range) {
202 /* compute address of start of whole buffer (needed elsewhere) */
203 vertex_store->buffer_map = range - vertex_store->used;
204 assert(vertex_store->buffer_map);
205 return range;
206 }
207 else {
208 vertex_store->buffer_map = NULL;
209 return NULL;
210 }
211 }
212 else {
213 /* probably ran out of memory for buffers */
214 return NULL;
215 }
216 }
217
218
219 void
220 vbo_save_unmap_vertex_store(struct gl_context *ctx,
221 struct vbo_save_vertex_store *vertex_store)
222 {
223 if (vertex_store->bufferobj->Size > 0) {
224 GLintptr offset = 0;
225 GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
226 - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset;
227
228 /* Explicitly flush the region we wrote to */
229 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
230 vertex_store->bufferobj,
231 MAP_INTERNAL);
232
233 ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL);
234 }
235 vertex_store->buffer_map = NULL;
236 }
237
238
239 static struct vbo_save_primitive_store *
240 alloc_prim_store(void)
241 {
242 struct vbo_save_primitive_store *store =
243 CALLOC_STRUCT(vbo_save_primitive_store);
244 store->used = 0;
245 store->refcount = 1;
246 return store;
247 }
248
249
250 static void
251 reset_counters(struct gl_context *ctx)
252 {
253 struct vbo_save_context *save = &vbo_context(ctx)->save;
254
255 save->prims = save->prim_store->prims + save->prim_store->used;
256 save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
257
258 assert(save->buffer_map == save->buffer_ptr);
259
260 if (save->vertex_size)
261 save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
262 save->vertex_size;
263 else
264 save->max_vert = 0;
265
266 save->vert_count = 0;
267 save->prim_count = 0;
268 save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
269 save->dangling_attr_ref = GL_FALSE;
270 }
271
272 /**
273 * For a list of prims, try merging prims that can just be extensions of the
274 * previous prim.
275 */
276 static void
277 merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list,
278 GLuint *prim_count)
279 {
280 GLuint i;
281 struct _mesa_prim *prev_prim = prim_list;
282
283 for (i = 1; i < *prim_count; i++) {
284 struct _mesa_prim *this_prim = prim_list + i;
285
286 vbo_try_prim_conversion(this_prim);
287
288 if (vbo_merge_draws(ctx, true, prev_prim, this_prim)) {
289 /* We've found a prim that just extend the previous one. Tack it
290 * onto the previous one, and let this primitive struct get dropped.
291 */
292 continue;
293 }
294
295 /* If any previous primitives have been dropped, then we need to copy
296 * this later one into the next available slot.
297 */
298 prev_prim++;
299 if (prev_prim != this_prim)
300 *prev_prim = *this_prim;
301 }
302
303 *prim_count = prev_prim - prim_list + 1;
304 }
305
306
307 /**
308 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
309 * don't have to worry about handling the _mesa_prim::begin/end flags.
310 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
311 */
312 static void
313 convert_line_loop_to_strip(struct vbo_save_context *save,
314 struct vbo_save_vertex_list *node)
315 {
316 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
317
318 assert(prim->mode == GL_LINE_LOOP);
319
320 if (prim->end) {
321 /* Copy the 0th vertex to end of the buffer and extend the
322 * vertex count by one to finish the line loop.
323 */
324 const GLuint sz = save->vertex_size;
325 /* 0th vertex: */
326 const fi_type *src = save->buffer_map + prim->start * sz;
327 /* end of buffer: */
328 fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
329
330 memcpy(dst, src, sz * sizeof(float));
331
332 prim->count++;
333 node->vertex_count++;
334 save->vert_count++;
335 save->buffer_ptr += sz;
336 save->vertex_store->used += sz;
337 }
338
339 if (!prim->begin) {
340 /* Drawing the second or later section of a long line loop.
341 * Skip the 0th vertex.
342 */
343 prim->start++;
344 prim->count--;
345 }
346
347 prim->mode = GL_LINE_STRIP;
348 }
349
350
351 /* Compare the present vao if it has the same setup. */
352 static bool
353 compare_vao(gl_vertex_processing_mode mode,
354 const struct gl_vertex_array_object *vao,
355 const struct gl_buffer_object *bo, GLintptr buffer_offset,
356 GLuint stride, GLbitfield64 vao_enabled,
357 const GLubyte size[VBO_ATTRIB_MAX],
358 const GLenum16 type[VBO_ATTRIB_MAX],
359 const GLuint offset[VBO_ATTRIB_MAX])
360 {
361 if (!vao)
362 return false;
363
364 /* If the enabled arrays are not the same we are not equal. */
365 if (vao_enabled != vao->Enabled)
366 return false;
367
368 /* Check the buffer binding at 0 */
369 if (vao->BufferBinding[0].BufferObj != bo)
370 return false;
371 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
372 if (vao->BufferBinding[0].Stride != stride)
373 return false;
374 assert(vao->BufferBinding[0].InstanceDivisor == 0);
375
376 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
377 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
378
379 /* Now check the enabled arrays */
380 GLbitfield mask = vao_enabled;
381 while (mask) {
382 const int attr = u_bit_scan(&mask);
383 const unsigned char vbo_attr = vao_to_vbo_map[attr];
384 const GLenum16 tp = type[vbo_attr];
385 const GLintptr off = offset[vbo_attr] + buffer_offset;
386 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
387 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
388 return false;
389 if (attrib->Format.Type != tp)
390 return false;
391 if (attrib->Format.Size != size[vbo_attr])
392 return false;
393 assert(attrib->Format.Format == GL_RGBA);
394 assert(attrib->Format.Normalized == GL_FALSE);
395 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
396 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
397 assert(attrib->BufferBindingIndex == 0);
398 }
399
400 return true;
401 }
402
403
404 /* Create or reuse the vao for the vertex processing mode. */
405 static void
406 update_vao(struct gl_context *ctx,
407 gl_vertex_processing_mode mode,
408 struct gl_vertex_array_object **vao,
409 struct gl_buffer_object *bo, GLintptr buffer_offset,
410 GLuint stride, GLbitfield64 vbo_enabled,
411 const GLubyte size[VBO_ATTRIB_MAX],
412 const GLenum16 type[VBO_ATTRIB_MAX],
413 const GLuint offset[VBO_ATTRIB_MAX])
414 {
415 /* Compute the bitmasks of vao_enabled arrays */
416 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
417
418 /*
419 * Check if we can possibly reuse the exisiting one.
420 * In the long term we should reset them when something changes.
421 */
422 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
423 vao_enabled, size, type, offset))
424 return;
425
426 /* The initial refcount is 1 */
427 _mesa_reference_vao(ctx, vao, NULL);
428 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
429
430 /*
431 * assert(stride <= ctx->Const.MaxVertexAttribStride);
432 * MaxVertexAttribStride is not set for drivers that does not
433 * expose GL 44 or GLES 31.
434 */
435
436 /* Bind the buffer object at binding point 0 */
437 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
438 false);
439
440 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
441 * Note that the position/generic0 aliasing is done in the VAO.
442 */
443 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
444 /* Now set the enable arrays */
445 GLbitfield mask = vao_enabled;
446 while (mask) {
447 const int vao_attr = u_bit_scan(&mask);
448 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
449 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
450
451 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
452 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
453 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
454 }
455 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
456 assert(vao_enabled == (*vao)->Enabled);
457 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
458
459 /* Finalize and freeze the VAO */
460 _mesa_set_vao_immutable(ctx, *vao);
461 }
462
463
464 /**
465 * Insert the active immediate struct onto the display list currently
466 * being built.
467 */
468 static void
469 compile_vertex_list(struct gl_context *ctx)
470 {
471 struct vbo_save_context *save = &vbo_context(ctx)->save;
472 struct vbo_save_vertex_list *node;
473
474 /* Allocate space for this structure in the display list currently
475 * being compiled.
476 */
477 node = (struct vbo_save_vertex_list *)
478 _mesa_dlist_alloc_aligned(ctx, save->opcode_vertex_list, sizeof(*node));
479
480 if (!node)
481 return;
482
483 /* Make sure the pointer is aligned to the size of a pointer */
484 assert((GLintptr) node % sizeof(void *) == 0);
485
486 /* Duplicate our template, increment refcounts to the storage structs:
487 */
488 GLintptr old_offset = 0;
489 if (save->VAO[0]) {
490 old_offset = save->VAO[0]->BufferBinding[0].Offset
491 + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset;
492 }
493 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
494 GLintptr buffer_offset =
495 (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
496 assert(old_offset <= buffer_offset);
497 const GLintptr offset_diff = buffer_offset - old_offset;
498 GLuint start_offset = 0;
499 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
500 /* The vertex size is an exact multiple of the buffer offset.
501 * This means that we can use zero-based vertex attribute pointers
502 * and specify the start of the primitive with the _mesa_prim::start
503 * field. This results in issuing several draw calls with identical
504 * vertex attribute information. This can result in fewer state
505 * changes in drivers. In particular, the Gallium CSO module will
506 * filter out redundant vertex buffer changes.
507 */
508 /* We cannot immediately update the primitives as some methods below
509 * still need the uncorrected start vertices
510 */
511 start_offset = offset_diff/stride;
512 assert(old_offset == buffer_offset - offset_diff);
513 buffer_offset = old_offset;
514 }
515 GLuint offsets[VBO_ATTRIB_MAX];
516 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
517 offsets[i] = offset;
518 offset += save->attrsz[i] * sizeof(GLfloat);
519 }
520 node->vertex_count = save->vert_count;
521 node->wrap_count = save->copied.nr;
522 node->prims = save->prims;
523 node->prim_count = save->prim_count;
524 node->prim_store = save->prim_store;
525
526 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
527 * Note that this may reuse the previous one of possible.
528 */
529 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
530 /* create or reuse the vao */
531 update_vao(ctx, vpm, &save->VAO[vpm],
532 save->vertex_store->bufferobj, buffer_offset, stride,
533 save->enabled, save->attrsz, save->attrtype, offsets);
534 /* Reference the vao in the dlist */
535 node->VAO[vpm] = NULL;
536 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
537 }
538
539 node->prim_store->refcount++;
540
541 if (save->no_current_update) {
542 node->current_data = NULL;
543 }
544 else {
545 GLuint current_size = save->vertex_size - save->attrsz[0];
546 node->current_data = NULL;
547
548 if (current_size) {
549 node->current_data = malloc(current_size * sizeof(GLfloat));
550 if (node->current_data) {
551 const char *buffer = (const char *)save->buffer_map;
552 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
553 unsigned vertex_offset = 0;
554
555 if (node->vertex_count)
556 vertex_offset = (node->vertex_count - 1) * stride;
557
558 memcpy(node->current_data, buffer + vertex_offset + attr_offset,
559 current_size * sizeof(GLfloat));
560 } else {
561 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
562 }
563 }
564 }
565
566 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
567
568 if (save->dangling_attr_ref)
569 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
570
571 save->vertex_store->used += save->vertex_size * node->vertex_count;
572 save->prim_store->used += node->prim_count;
573
574 /* Copy duplicated vertices
575 */
576 save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
577
578 if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
579 convert_line_loop_to_strip(save, node);
580 }
581
582 merge_prims(ctx, node->prims, &node->prim_count);
583
584 /* Correct the primitive starts, we can only do this here as copy_vertices
585 * and convert_line_loop_to_strip above consume the uncorrected starts.
586 * On the other hand the _vbo_loopback_vertex_list call below needs the
587 * primitves to be corrected already.
588 */
589 for (unsigned i = 0; i < node->prim_count; i++) {
590 node->prims[i].start += start_offset;
591 }
592
593 /* Deal with GL_COMPILE_AND_EXECUTE:
594 */
595 if (ctx->ExecuteFlag) {
596 struct _glapi_table *dispatch = GET_DISPATCH();
597
598 _glapi_set_dispatch(ctx->Exec);
599
600 /* Note that the range of referenced vertices must be mapped already */
601 _vbo_loopback_vertex_list(ctx, node);
602
603 _glapi_set_dispatch(dispatch);
604 }
605
606 /* Decide whether the storage structs are full, or can be used for
607 * the next vertex lists as well.
608 */
609 if (save->vertex_store->used >
610 VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
611
612 /* Unmap old store:
613 */
614 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
615
616 /* Release old reference:
617 */
618 free_vertex_store(ctx, save->vertex_store);
619 save->vertex_store = NULL;
620 /* When we have a new vbo, we will for sure need a new vao */
621 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm)
622 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
623
624 /* Allocate and map new store:
625 */
626 save->vertex_store = alloc_vertex_store(ctx);
627 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
628 save->out_of_memory = save->buffer_ptr == NULL;
629 }
630 else {
631 /* update buffer_ptr for next vertex */
632 save->buffer_ptr = save->vertex_store->buffer_map
633 + save->vertex_store->used;
634 }
635
636 if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
637 save->prim_store->refcount--;
638 assert(save->prim_store->refcount != 0);
639 save->prim_store = alloc_prim_store();
640 }
641
642 /* Reset our structures for the next run of vertices:
643 */
644 reset_counters(ctx);
645 }
646
647
648 /**
649 * This is called when we fill a vertex buffer before we hit a glEnd().
650 * We
651 * TODO -- If no new vertices have been stored, don't bother saving it.
652 */
653 static void
654 wrap_buffers(struct gl_context *ctx)
655 {
656 struct vbo_save_context *save = &vbo_context(ctx)->save;
657 GLint i = save->prim_count - 1;
658 GLenum mode;
659
660 assert(i < (GLint) save->prim_max);
661 assert(i >= 0);
662
663 /* Close off in-progress primitive.
664 */
665 save->prims[i].count = (save->vert_count - save->prims[i].start);
666 mode = save->prims[i].mode;
667
668 /* store the copied vertices, and allocate a new list.
669 */
670 compile_vertex_list(ctx);
671
672 /* Restart interrupted primitive
673 */
674 save->prims[0].mode = mode;
675 save->prims[0].begin = 0;
676 save->prims[0].end = 0;
677 save->prims[0].start = 0;
678 save->prims[0].count = 0;
679 save->prim_count = 1;
680 }
681
682
683 /**
684 * Called only when buffers are wrapped as the result of filling the
685 * vertex_store struct.
686 */
687 static void
688 wrap_filled_vertex(struct gl_context *ctx)
689 {
690 struct vbo_save_context *save = &vbo_context(ctx)->save;
691 unsigned numComponents;
692
693 /* Emit a glEnd to close off the last vertex list.
694 */
695 wrap_buffers(ctx);
696
697 /* Copy stored stored vertices to start of new list.
698 */
699 assert(save->max_vert - save->vert_count > save->copied.nr);
700
701 numComponents = save->copied.nr * save->vertex_size;
702 memcpy(save->buffer_ptr,
703 save->copied.buffer,
704 numComponents * sizeof(fi_type));
705 save->buffer_ptr += numComponents;
706 save->vert_count += save->copied.nr;
707 }
708
709
710 static void
711 copy_to_current(struct gl_context *ctx)
712 {
713 struct vbo_save_context *save = &vbo_context(ctx)->save;
714 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
715
716 while (enabled) {
717 const int i = u_bit_scan64(&enabled);
718 assert(save->attrsz[i]);
719
720 if (save->attrtype[i] == GL_DOUBLE ||
721 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
722 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
723 else
724 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
725 save->attrptr[i], save->attrtype[i]);
726 }
727 }
728
729
730 static void
731 copy_from_current(struct gl_context *ctx)
732 {
733 struct vbo_save_context *save = &vbo_context(ctx)->save;
734 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
735
736 while (enabled) {
737 const int i = u_bit_scan64(&enabled);
738
739 switch (save->attrsz[i]) {
740 case 4:
741 save->attrptr[i][3] = save->current[i][3];
742 /* fallthrough */
743 case 3:
744 save->attrptr[i][2] = save->current[i][2];
745 /* fallthrough */
746 case 2:
747 save->attrptr[i][1] = save->current[i][1];
748 /* fallthrough */
749 case 1:
750 save->attrptr[i][0] = save->current[i][0];
751 break;
752 case 0:
753 unreachable("Unexpected vertex attribute size");
754 }
755 }
756 }
757
758
759 /**
760 * Called when we increase the size of a vertex attribute. For example,
761 * if we've seen one or more glTexCoord2f() calls and now we get a
762 * glTexCoord3f() call.
763 * Flush existing data, set new attrib size, replay copied vertices.
764 */
765 static void
766 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
767 {
768 struct vbo_save_context *save = &vbo_context(ctx)->save;
769 GLuint oldsz;
770 GLuint i;
771 fi_type *tmp;
772
773 /* Store the current run of vertices, and emit a GL_END. Emit a
774 * BEGIN in the new buffer.
775 */
776 if (save->vert_count)
777 wrap_buffers(ctx);
778 else
779 assert(save->copied.nr == 0);
780
781 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
782 * when the attribute already exists in the vertex and is having
783 * its size increased.
784 */
785 copy_to_current(ctx);
786
787 /* Fix up sizes:
788 */
789 oldsz = save->attrsz[attr];
790 save->attrsz[attr] = newsz;
791 save->enabled |= BITFIELD64_BIT(attr);
792
793 save->vertex_size += newsz - oldsz;
794 save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
795 save->vertex_size);
796 save->vert_count = 0;
797
798 /* Recalculate all the attrptr[] values:
799 */
800 tmp = save->vertex;
801 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
802 if (save->attrsz[i]) {
803 save->attrptr[i] = tmp;
804 tmp += save->attrsz[i];
805 }
806 else {
807 save->attrptr[i] = NULL; /* will not be dereferenced. */
808 }
809 }
810
811 /* Copy from current to repopulate the vertex with correct values.
812 */
813 copy_from_current(ctx);
814
815 /* Replay stored vertices to translate them to new format here.
816 *
817 * If there are copied vertices and the new (upgraded) attribute
818 * has not been defined before, this list is somewhat degenerate,
819 * and will need fixup at runtime.
820 */
821 if (save->copied.nr) {
822 const fi_type *data = save->copied.buffer;
823 fi_type *dest = save->buffer_map;
824
825 /* Need to note this and fix up at runtime (or loopback):
826 */
827 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
828 assert(oldsz == 0);
829 save->dangling_attr_ref = GL_TRUE;
830 }
831
832 for (i = 0; i < save->copied.nr; i++) {
833 GLbitfield64 enabled = save->enabled;
834 while (enabled) {
835 const int j = u_bit_scan64(&enabled);
836 assert(save->attrsz[j]);
837 if (j == attr) {
838 if (oldsz) {
839 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
840 save->attrtype[j]);
841 data += oldsz;
842 dest += newsz;
843 }
844 else {
845 COPY_SZ_4V(dest, newsz, save->current[attr]);
846 dest += newsz;
847 }
848 }
849 else {
850 GLint sz = save->attrsz[j];
851 COPY_SZ_4V(dest, sz, data);
852 data += sz;
853 dest += sz;
854 }
855 }
856 }
857
858 save->buffer_ptr = dest;
859 save->vert_count += save->copied.nr;
860 }
861 }
862
863
864 /**
865 * This is called when the size of a vertex attribute changes.
866 * For example, after seeing one or more glTexCoord2f() calls we
867 * get a glTexCoord4f() or glTexCoord1f() call.
868 */
869 static void
870 fixup_vertex(struct gl_context *ctx, GLuint attr,
871 GLuint sz, GLenum newType)
872 {
873 struct vbo_save_context *save = &vbo_context(ctx)->save;
874
875 if (sz > save->attrsz[attr] ||
876 newType != save->attrtype[attr]) {
877 /* New size is larger. Need to flush existing vertices and get
878 * an enlarged vertex format.
879 */
880 upgrade_vertex(ctx, attr, sz);
881 }
882 else if (sz < save->active_sz[attr]) {
883 GLuint i;
884 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
885
886 /* New size is equal or smaller - just need to fill in some
887 * zeros.
888 */
889 for (i = sz; i <= save->attrsz[attr]; i++)
890 save->attrptr[attr][i - 1] = id[i - 1];
891 }
892
893 save->active_sz[attr] = sz;
894 }
895
896
897 /**
898 * Reset the current size of all vertex attributes to the default
899 * value of 0. This signals that we haven't yet seen any per-vertex
900 * commands such as glNormal3f() or glTexCoord2f().
901 */
902 static void
903 reset_vertex(struct gl_context *ctx)
904 {
905 struct vbo_save_context *save = &vbo_context(ctx)->save;
906
907 while (save->enabled) {
908 const int i = u_bit_scan64(&save->enabled);
909 assert(save->attrsz[i]);
910 save->attrsz[i] = 0;
911 save->active_sz[i] = 0;
912 }
913
914 save->vertex_size = 0;
915 }
916
917
918 /**
919 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
920 * It depends on a few things, including whether we're inside or outside
921 * of glBegin/glEnd.
922 */
923 static inline bool
924 is_vertex_position(const struct gl_context *ctx, GLuint index)
925 {
926 return (index == 0 &&
927 _mesa_attr_zero_aliases_vertex(ctx) &&
928 _mesa_inside_dlist_begin_end(ctx));
929 }
930
931
932
933 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
934
935
936 /* Only one size for each attribute may be active at once. Eg. if
937 * Color3f is installed/active, then Color4f may not be, even if the
938 * vertex actually contains 4 color coordinates. This is because the
939 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
940 * of the chooser function when switching between Color4f and Color3f.
941 */
942 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
943 do { \
944 struct vbo_save_context *save = &vbo_context(ctx)->save; \
945 int sz = (sizeof(C) / sizeof(GLfloat)); \
946 \
947 if (save->active_sz[A] != N) \
948 fixup_vertex(ctx, A, N * sz, T); \
949 \
950 { \
951 C *dest = (C *)save->attrptr[A]; \
952 if (N>0) dest[0] = V0; \
953 if (N>1) dest[1] = V1; \
954 if (N>2) dest[2] = V2; \
955 if (N>3) dest[3] = V3; \
956 save->attrtype[A] = T; \
957 } \
958 \
959 if ((A) == 0) { \
960 GLuint i; \
961 \
962 for (i = 0; i < save->vertex_size; i++) \
963 save->buffer_ptr[i] = save->vertex[i]; \
964 \
965 save->buffer_ptr += save->vertex_size; \
966 \
967 if (++save->vert_count >= save->max_vert) \
968 wrap_filled_vertex(ctx); \
969 } \
970 } while (0)
971
972 #define TAG(x) _save_##x
973
974 #include "vbo_attrib_tmp.h"
975
976
977
978 #define MAT( ATTR, N, face, params ) \
979 do { \
980 if (face != GL_BACK) \
981 MAT_ATTR( ATTR, N, params ); /* front */ \
982 if (face != GL_FRONT) \
983 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
984 } while (0)
985
986
987 /**
988 * Save a glMaterial call found between glBegin/End.
989 * glMaterial calls outside Begin/End are handled in dlist.c.
990 */
991 static void GLAPIENTRY
992 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
993 {
994 GET_CURRENT_CONTEXT(ctx);
995
996 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
997 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
998 return;
999 }
1000
1001 switch (pname) {
1002 case GL_EMISSION:
1003 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1004 break;
1005 case GL_AMBIENT:
1006 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1007 break;
1008 case GL_DIFFUSE:
1009 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1010 break;
1011 case GL_SPECULAR:
1012 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1013 break;
1014 case GL_SHININESS:
1015 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1016 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1017 }
1018 else {
1019 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1020 }
1021 break;
1022 case GL_COLOR_INDEXES:
1023 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1024 break;
1025 case GL_AMBIENT_AND_DIFFUSE:
1026 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1027 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1028 break;
1029 default:
1030 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1031 return;
1032 }
1033 }
1034
1035
1036 /* Cope with EvalCoord/CallList called within a begin/end object:
1037 * -- Flush current buffer
1038 * -- Fallback to opcodes for the rest of the begin/end object.
1039 */
1040 static void
1041 dlist_fallback(struct gl_context *ctx)
1042 {
1043 struct vbo_save_context *save = &vbo_context(ctx)->save;
1044
1045 if (save->vert_count || save->prim_count) {
1046 if (save->prim_count > 0) {
1047 /* Close off in-progress primitive. */
1048 GLint i = save->prim_count - 1;
1049 save->prims[i].count = save->vert_count - save->prims[i].start;
1050 }
1051
1052 /* Need to replay this display list with loopback,
1053 * unfortunately, otherwise this primitive won't be handled
1054 * properly:
1055 */
1056 save->dangling_attr_ref = GL_TRUE;
1057
1058 compile_vertex_list(ctx);
1059 }
1060
1061 copy_to_current(ctx);
1062 reset_vertex(ctx);
1063 reset_counters(ctx);
1064 if (save->out_of_memory) {
1065 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1066 }
1067 else {
1068 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1069 }
1070 ctx->Driver.SaveNeedFlush = GL_FALSE;
1071 }
1072
1073
1074 static void GLAPIENTRY
1075 _save_EvalCoord1f(GLfloat u)
1076 {
1077 GET_CURRENT_CONTEXT(ctx);
1078 dlist_fallback(ctx);
1079 CALL_EvalCoord1f(ctx->Save, (u));
1080 }
1081
1082 static void GLAPIENTRY
1083 _save_EvalCoord1fv(const GLfloat * v)
1084 {
1085 GET_CURRENT_CONTEXT(ctx);
1086 dlist_fallback(ctx);
1087 CALL_EvalCoord1fv(ctx->Save, (v));
1088 }
1089
1090 static void GLAPIENTRY
1091 _save_EvalCoord2f(GLfloat u, GLfloat v)
1092 {
1093 GET_CURRENT_CONTEXT(ctx);
1094 dlist_fallback(ctx);
1095 CALL_EvalCoord2f(ctx->Save, (u, v));
1096 }
1097
1098 static void GLAPIENTRY
1099 _save_EvalCoord2fv(const GLfloat * v)
1100 {
1101 GET_CURRENT_CONTEXT(ctx);
1102 dlist_fallback(ctx);
1103 CALL_EvalCoord2fv(ctx->Save, (v));
1104 }
1105
1106 static void GLAPIENTRY
1107 _save_EvalPoint1(GLint i)
1108 {
1109 GET_CURRENT_CONTEXT(ctx);
1110 dlist_fallback(ctx);
1111 CALL_EvalPoint1(ctx->Save, (i));
1112 }
1113
1114 static void GLAPIENTRY
1115 _save_EvalPoint2(GLint i, GLint j)
1116 {
1117 GET_CURRENT_CONTEXT(ctx);
1118 dlist_fallback(ctx);
1119 CALL_EvalPoint2(ctx->Save, (i, j));
1120 }
1121
1122 static void GLAPIENTRY
1123 _save_CallList(GLuint l)
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126 dlist_fallback(ctx);
1127 CALL_CallList(ctx->Save, (l));
1128 }
1129
1130 static void GLAPIENTRY
1131 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1132 {
1133 GET_CURRENT_CONTEXT(ctx);
1134 dlist_fallback(ctx);
1135 CALL_CallLists(ctx->Save, (n, type, v));
1136 }
1137
1138
1139
1140 /**
1141 * Called when a glBegin is getting compiled into a display list.
1142 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1143 */
1144 void
1145 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1146 bool no_current_update)
1147 {
1148 struct vbo_save_context *save = &vbo_context(ctx)->save;
1149 const GLuint i = save->prim_count++;
1150
1151 ctx->Driver.CurrentSavePrimitive = mode;
1152
1153 assert(i < save->prim_max);
1154 save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1155 save->prims[i].begin = 1;
1156 save->prims[i].end = 0;
1157 save->prims[i].start = save->vert_count;
1158 save->prims[i].count = 0;
1159
1160 save->no_current_update = no_current_update;
1161
1162 if (save->out_of_memory) {
1163 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1164 }
1165 else {
1166 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1167 }
1168
1169 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1170 ctx->Driver.SaveNeedFlush = GL_TRUE;
1171 }
1172
1173
1174 static void GLAPIENTRY
1175 _save_End(void)
1176 {
1177 GET_CURRENT_CONTEXT(ctx);
1178 struct vbo_save_context *save = &vbo_context(ctx)->save;
1179 const GLint i = save->prim_count - 1;
1180
1181 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1182 save->prims[i].end = 1;
1183 save->prims[i].count = (save->vert_count - save->prims[i].start);
1184
1185 if (i == (GLint) save->prim_max - 1) {
1186 compile_vertex_list(ctx);
1187 assert(save->copied.nr == 0);
1188 }
1189
1190 /* Swap out this vertex format while outside begin/end. Any color,
1191 * etc. received between here and the next begin will be compiled
1192 * as opcodes.
1193 */
1194 if (save->out_of_memory) {
1195 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1196 }
1197 else {
1198 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1199 }
1200 }
1201
1202
1203 static void GLAPIENTRY
1204 _save_Begin(GLenum mode)
1205 {
1206 GET_CURRENT_CONTEXT(ctx);
1207 (void) mode;
1208 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1209 }
1210
1211
1212 static void GLAPIENTRY
1213 _save_PrimitiveRestartNV(void)
1214 {
1215 GET_CURRENT_CONTEXT(ctx);
1216 struct vbo_save_context *save = &vbo_context(ctx)->save;
1217
1218 if (save->prim_count == 0) {
1219 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1220 * is an error.
1221 */
1222 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1223 "glPrimitiveRestartNV called outside glBegin/End");
1224 } else {
1225 /* get current primitive mode */
1226 GLenum curPrim = save->prims[save->prim_count - 1].mode;
1227 bool no_current_update = save->no_current_update;
1228
1229 /* restart primitive */
1230 CALL_End(GET_DISPATCH(), ());
1231 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1232 }
1233 }
1234
1235
1236 /* Unlike the functions above, these are to be hooked into the vtxfmt
1237 * maintained in ctx->ListState, active when the list is known or
1238 * suspected to be outside any begin/end primitive.
1239 * Note: OBE = Outside Begin/End
1240 */
1241 static void GLAPIENTRY
1242 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1243 {
1244 GET_CURRENT_CONTEXT(ctx);
1245 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1246 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
1247 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
1248 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
1249 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
1250 CALL_End(GET_DISPATCH(), ());
1251 }
1252
1253
1254 static void GLAPIENTRY
1255 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1256 {
1257 GET_CURRENT_CONTEXT(ctx);
1258 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1259 struct vbo_save_context *save = &vbo_context(ctx)->save;
1260 GLint i;
1261
1262 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1263 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1264 return;
1265 }
1266 if (count < 0) {
1267 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1268 return;
1269 }
1270
1271 if (save->out_of_memory)
1272 return;
1273
1274 /* Make sure to process any VBO binding changes */
1275 _mesa_update_state(ctx);
1276
1277 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1278
1279 vbo_save_NotifyBegin(ctx, mode, true);
1280
1281 for (i = 0; i < count; i++)
1282 _mesa_array_element(ctx, start + i);
1283 CALL_End(GET_DISPATCH(), ());
1284
1285 _mesa_vao_unmap_arrays(ctx, vao);
1286 }
1287
1288
1289 static void GLAPIENTRY
1290 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1291 const GLsizei *count, GLsizei primcount)
1292 {
1293 GET_CURRENT_CONTEXT(ctx);
1294 GLint i;
1295
1296 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1297 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1298 return;
1299 }
1300
1301 if (primcount < 0) {
1302 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1303 "glMultiDrawArrays(primcount<0)");
1304 return;
1305 }
1306
1307 for (i = 0; i < primcount; i++) {
1308 if (count[i] < 0) {
1309 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1310 "glMultiDrawArrays(count[i]<0)");
1311 return;
1312 }
1313 }
1314
1315 for (i = 0; i < primcount; i++) {
1316 if (count[i] > 0) {
1317 _save_OBE_DrawArrays(mode, first[i], count[i]);
1318 }
1319 }
1320 }
1321
1322
1323 static void
1324 array_element(struct gl_context *ctx,
1325 GLint basevertex, GLuint elt, unsigned index_size)
1326 {
1327 /* Section 10.3.5 Primitive Restart:
1328 * [...]
1329 * When one of the *BaseVertex drawing commands specified in section 10.5
1330 * is used, the primitive restart comparison occurs before the basevertex
1331 * offset is added to the array index.
1332 */
1333 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1334 * then we call PrimitiveRestartNV and return.
1335 */
1336 if (ctx->Array._PrimitiveRestart &&
1337 elt == ctx->Array._RestartIndex[index_size - 1]) {
1338 CALL_PrimitiveRestartNV(GET_DISPATCH(), ());
1339 return;
1340 }
1341
1342 _mesa_array_element(ctx, basevertex + elt);
1343 }
1344
1345
1346 /* Could do better by copying the arrays and element list intact and
1347 * then emitting an indexed prim at runtime.
1348 */
1349 static void GLAPIENTRY
1350 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1351 const GLvoid * indices, GLint basevertex)
1352 {
1353 GET_CURRENT_CONTEXT(ctx);
1354 struct vbo_save_context *save = &vbo_context(ctx)->save;
1355 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1356 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1357 GLint i;
1358
1359 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1360 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1361 return;
1362 }
1363 if (count < 0) {
1364 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1365 return;
1366 }
1367 if (type != GL_UNSIGNED_BYTE &&
1368 type != GL_UNSIGNED_SHORT &&
1369 type != GL_UNSIGNED_INT) {
1370 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1371 return;
1372 }
1373
1374 if (save->out_of_memory)
1375 return;
1376
1377 /* Make sure to process any VBO binding changes */
1378 _mesa_update_state(ctx);
1379
1380 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1381
1382 if (indexbuf)
1383 indices =
1384 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1385
1386 vbo_save_NotifyBegin(ctx, mode, true);
1387
1388 switch (type) {
1389 case GL_UNSIGNED_BYTE:
1390 for (i = 0; i < count; i++)
1391 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 1);
1392 break;
1393 case GL_UNSIGNED_SHORT:
1394 for (i = 0; i < count; i++)
1395 array_element(ctx, basevertex, ((GLushort *) indices)[i], 2);
1396 break;
1397 case GL_UNSIGNED_INT:
1398 for (i = 0; i < count; i++)
1399 array_element(ctx, basevertex, ((GLuint *) indices)[i], 4);
1400 break;
1401 default:
1402 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1403 break;
1404 }
1405
1406 CALL_End(GET_DISPATCH(), ());
1407
1408 _mesa_vao_unmap(ctx, vao);
1409 }
1410
1411 static void GLAPIENTRY
1412 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1413 const GLvoid * indices)
1414 {
1415 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1416 }
1417
1418
1419 static void GLAPIENTRY
1420 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1421 GLsizei count, GLenum type,
1422 const GLvoid * indices)
1423 {
1424 GET_CURRENT_CONTEXT(ctx);
1425 struct vbo_save_context *save = &vbo_context(ctx)->save;
1426
1427 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1428 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1429 return;
1430 }
1431 if (count < 0) {
1432 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1433 "glDrawRangeElements(count<0)");
1434 return;
1435 }
1436 if (type != GL_UNSIGNED_BYTE &&
1437 type != GL_UNSIGNED_SHORT &&
1438 type != GL_UNSIGNED_INT) {
1439 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1440 return;
1441 }
1442 if (end < start) {
1443 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1444 "glDrawRangeElements(end < start)");
1445 return;
1446 }
1447
1448 if (save->out_of_memory)
1449 return;
1450
1451 _save_OBE_DrawElements(mode, count, type, indices);
1452 }
1453
1454
1455 static void GLAPIENTRY
1456 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1457 const GLvoid * const *indices, GLsizei primcount)
1458 {
1459 GLsizei i;
1460
1461 for (i = 0; i < primcount; i++) {
1462 if (count[i] > 0) {
1463 CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
1464 }
1465 }
1466 }
1467
1468
1469 static void GLAPIENTRY
1470 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1471 GLenum type,
1472 const GLvoid * const *indices,
1473 GLsizei primcount,
1474 const GLint *basevertex)
1475 {
1476 GLsizei i;
1477
1478 for (i = 0; i < primcount; i++) {
1479 if (count[i] > 0) {
1480 CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
1481 indices[i],
1482 basevertex[i]));
1483 }
1484 }
1485 }
1486
1487
1488 static void
1489 vtxfmt_init(struct gl_context *ctx)
1490 {
1491 struct vbo_save_context *save = &vbo_context(ctx)->save;
1492 GLvertexformat *vfmt = &save->vtxfmt;
1493
1494 #define NAME_AE(x) _ae_##x
1495 #define NAME_CALLLIST(x) _save_##x
1496 #define NAME(x) _save_##x
1497 #define NAME_ES(x) _save_##x##ARB
1498
1499 #include "vbo_init_tmp.h"
1500 }
1501
1502
1503 /**
1504 * Initialize the dispatch table with the VBO functions for display
1505 * list compilation.
1506 */
1507 void
1508 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1509 struct _glapi_table *exec)
1510 {
1511 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1512 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1513 SET_DrawElements(exec, _save_OBE_DrawElements);
1514 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1515 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1516 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1517 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1518 SET_Rectf(exec, _save_OBE_Rectf);
1519 /* Note: other glDraw functins aren't compiled into display lists */
1520 }
1521
1522
1523
1524 void
1525 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1526 {
1527 struct vbo_save_context *save = &vbo_context(ctx)->save;
1528
1529 /* Noop when we are actually active:
1530 */
1531 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1532 return;
1533
1534 if (save->vert_count || save->prim_count)
1535 compile_vertex_list(ctx);
1536
1537 copy_to_current(ctx);
1538 reset_vertex(ctx);
1539 reset_counters(ctx);
1540 ctx->Driver.SaveNeedFlush = GL_FALSE;
1541 }
1542
1543
1544 /**
1545 * Called from glNewList when we're starting to compile a display list.
1546 */
1547 void
1548 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1549 {
1550 struct vbo_save_context *save = &vbo_context(ctx)->save;
1551
1552 (void) list;
1553 (void) mode;
1554
1555 if (!save->prim_store)
1556 save->prim_store = alloc_prim_store();
1557
1558 if (!save->vertex_store)
1559 save->vertex_store = alloc_vertex_store(ctx);
1560
1561 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
1562
1563 reset_vertex(ctx);
1564 reset_counters(ctx);
1565 ctx->Driver.SaveNeedFlush = GL_FALSE;
1566 }
1567
1568
1569 /**
1570 * Called from glEndList when we're finished compiling a display list.
1571 */
1572 void
1573 vbo_save_EndList(struct gl_context *ctx)
1574 {
1575 struct vbo_save_context *save = &vbo_context(ctx)->save;
1576
1577 /* EndList called inside a (saved) Begin/End pair?
1578 */
1579 if (_mesa_inside_dlist_begin_end(ctx)) {
1580 if (save->prim_count > 0) {
1581 GLint i = save->prim_count - 1;
1582 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1583 save->prims[i].end = 0;
1584 save->prims[i].count = save->vert_count - save->prims[i].start;
1585 }
1586
1587 /* Make sure this vertex list gets replayed by the "loopback"
1588 * mechanism:
1589 */
1590 save->dangling_attr_ref = GL_TRUE;
1591 vbo_save_SaveFlushVertices(ctx);
1592
1593 /* Swap out this vertex format while outside begin/end. Any color,
1594 * etc. received between here and the next begin will be compiled
1595 * as opcodes.
1596 */
1597 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1598 }
1599
1600 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
1601
1602 assert(save->vertex_size == 0);
1603 }
1604
1605
1606 /**
1607 * Called from the display list code when we're about to execute a
1608 * display list.
1609 */
1610 void
1611 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
1612 {
1613 struct vbo_save_context *save = &vbo_context(ctx)->save;
1614 save->replay_flags |= dlist->Flags;
1615 }
1616
1617
1618 /**
1619 * Called from the display list code when we're finished executing a
1620 * display list.
1621 */
1622 void
1623 vbo_save_EndCallList(struct gl_context *ctx)
1624 {
1625 struct vbo_save_context *save = &vbo_context(ctx)->save;
1626
1627 if (ctx->ListState.CallDepth == 1)
1628 save->replay_flags = 0;
1629 }
1630
1631
1632 /**
1633 * Called by display list code when a display list is being deleted.
1634 */
1635 static void
1636 vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
1637 {
1638 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1639
1640 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
1641 _mesa_reference_vao(ctx, &node->VAO[vpm], NULL);
1642
1643 if (--node->prim_store->refcount == 0)
1644 free(node->prim_store);
1645
1646 free(node->current_data);
1647 node->current_data = NULL;
1648 }
1649
1650
1651 static void
1652 vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
1653 {
1654 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1655 GLuint i;
1656 struct gl_buffer_object *buffer = node->VAO[0]->BufferBinding[0].BufferObj;
1657 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat);
1658 (void) ctx;
1659
1660 fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1661 "buffer %p\n",
1662 node->vertex_count, node->prim_count, vertex_size,
1663 buffer);
1664
1665 for (i = 0; i < node->prim_count; i++) {
1666 struct _mesa_prim *prim = &node->prims[i];
1667 fprintf(f, " prim %d: %s %d..%d %s %s\n",
1668 i,
1669 _mesa_lookup_prim_by_nr(prim->mode),
1670 prim->start,
1671 prim->start + prim->count,
1672 (prim->begin) ? "BEGIN" : "(wrap)",
1673 (prim->end) ? "END" : "(wrap)");
1674 }
1675 }
1676
1677
1678 /**
1679 * Called during context creation/init.
1680 */
1681 static void
1682 current_init(struct gl_context *ctx)
1683 {
1684 struct vbo_save_context *save = &vbo_context(ctx)->save;
1685 GLint i;
1686
1687 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
1688 const GLuint j = i - VBO_ATTRIB_POS;
1689 assert(j < VERT_ATTRIB_MAX);
1690 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1691 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1692 }
1693
1694 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1695 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1696 assert(j < MAT_ATTRIB_MAX);
1697 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1698 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1699 }
1700 }
1701
1702
1703 /**
1704 * Initialize the display list compiler. Called during context creation.
1705 */
1706 void
1707 vbo_save_api_init(struct vbo_save_context *save)
1708 {
1709 struct gl_context *ctx = save->ctx;
1710
1711 save->opcode_vertex_list =
1712 _mesa_dlist_alloc_opcode(ctx,
1713 sizeof(struct vbo_save_vertex_list),
1714 vbo_save_playback_vertex_list,
1715 vbo_destroy_vertex_list,
1716 vbo_print_vertex_list);
1717
1718 vtxfmt_init(ctx);
1719 current_init(ctx);
1720 _mesa_noop_vtxfmt_init(ctx, &save->vtxfmt_noop);
1721 }