Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / vbo / vbo_split.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 6.5
5 *
6 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 /* Deal with hardware and/or swtnl maximums:
30 * - maximum number of vertices in buffer
31 * - maximum number of elements (maybe zero)
32 *
33 * The maximums may vary with opengl state (eg if a larger hardware
34 * vertex is required in this state, the maximum number of vertices
35 * may be smaller than in another state).
36 *
37 * We want buffer splitting to be a convenience function for the code
38 * actually drawing the primitives rather than a system-wide maximum,
39 * otherwise it is hard to avoid pessimism.
40 *
41 * For instance, if a driver has no hardware limits on vertex buffer
42 * dimensions, it would not ordinarily want to split vbos. But if
43 * there is an unexpected fallback, eg memory manager fails to upload
44 * textures, it will want to pass the drawing commands onto swtnl,
45 * which does have limitations. A convenience function allows swtnl
46 * to split the drawing and vbos internally without imposing its
47 * limitations on drivers which want to use it as a fallback path.
48 */
49
50 #include "main/glheader.h"
51 #include "main/imports.h"
52 #include "main/mtypes.h"
53
54 #include "vbo_split.h"
55 #include "vbo.h"
56
57 /* True if a primitive can be split without copying of vertices, false
58 * otherwise.
59 */
60 GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
61 {
62 switch (mode) {
63 case GL_POINTS:
64 *first = 1;
65 *incr = 1;
66 return GL_TRUE;
67 case GL_LINES:
68 *first = 2;
69 *incr = 2;
70 return GL_TRUE;
71 case GL_LINE_STRIP:
72 *first = 2;
73 *incr = 1;
74 return GL_TRUE;
75 case GL_TRIANGLES:
76 *first = 3;
77 *incr = 3;
78 return GL_TRUE;
79 case GL_TRIANGLE_STRIP:
80 *first = 3;
81 *incr = 1;
82 return GL_TRUE;
83 case GL_QUADS:
84 *first = 4;
85 *incr = 4;
86 return GL_TRUE;
87 case GL_QUAD_STRIP:
88 *first = 4;
89 *incr = 2;
90 return GL_TRUE;
91 default:
92 *first = 0;
93 *incr = 1; /* so that count % incr works */
94 return GL_FALSE;
95 }
96 }
97
98
99
100 void vbo_split_prims( GLcontext *ctx,
101 const struct gl_client_array *arrays[],
102 const struct _mesa_prim *prim,
103 GLuint nr_prims,
104 const struct _mesa_index_buffer *ib,
105 GLuint min_index,
106 GLuint max_index,
107 vbo_draw_func draw,
108 const struct split_limits *limits )
109 {
110
111 if (ib) {
112 if (limits->max_indices == 0) {
113 /* Could traverse the indices, re-emitting vertices in turn.
114 * But it's hard to see why this case would be needed - for
115 * software tnl, it is better to convert to non-indexed
116 * rendering after transformation is complete, as is done in
117 * the t_dd_rendertmp.h templates. Are there any devices
118 * with hardware tnl that cannot do indexed rendering?
119 *
120 * For now, this path is disabled.
121 */
122 assert(0);
123 }
124 else if (max_index - min_index >= limits->max_verts) {
125 /* The vertex buffers are too large for hardware (or the
126 * swtnl module). Traverse the indices, re-emitting vertices
127 * in turn. Use a vertex cache to preserve some of the
128 * sharing from the original index list.
129 */
130 vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
131 draw, limits );
132 }
133 else if (ib->count > limits->max_indices) {
134 /* The index buffer is too large for hardware. Try to split
135 * on whole-primitive boundaries, otherwise try to split the
136 * individual primitives.
137 */
138 vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
139 min_index, max_index, draw, limits );
140 }
141 else {
142 /* Why were we called? */
143 assert(0);
144 }
145 }
146 else {
147 if (max_index - min_index >= limits->max_verts) {
148 /* The vertex buffer is too large for hardware (or the swtnl
149 * module). Try to split on whole-primitive boundaries,
150 * otherwise try to split the individual primitives.
151 */
152 vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
153 min_index, max_index, draw, limits );
154 }
155 else {
156 /* Why were we called? */
157 assert(0);
158 }
159 }
160 }
161