panfrost: Handle PIPE_FORMAT_S8_UINT
[mesa.git] / src / panfrost / encoder / pan_texture.c
1 /*
2 * Copyright (C) 2008 VMware, Inc.
3 * Copyright (C) 2014 Broadcom
4 * Copyright (C) 2018-2019 Alyssa Rosenzweig
5 * Copyright (C) 2019-2020 Collabora, Ltd.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 */
27
28 #include "util/macros.h"
29 #include "util/u_math.h"
30 #include "pan_texture.h"
31
32 /* Generates a texture descriptor. Ideally, descriptors are immutable after the
33 * texture is created, so we can keep these hanging around in GPU memory in a
34 * dedicated BO and not have to worry. In practice there are some minor gotchas
35 * with this (the driver sometimes will change the format of a texture on the
36 * fly for compression) but it's fast enough to just regenerate the descriptor
37 * in those cases, rather than monkeypatching at drawtime.
38 *
39 * A texture descriptor consists of a 32-byte mali_texture_descriptor structure
40 * followed by a variable number of pointers. Due to this variance and
41 * potentially large size, we actually upload directly rather than returning
42 * the descriptor. Whether the user does a copy themselves or not is irrelevant
43 * to us here.
44 */
45
46 /* Check if we need to set a custom stride by computing the "expected"
47 * stride and comparing it to what the user actually wants. Only applies
48 * to linear textures, since tiled/compressed textures have strict
49 * alignment requirements for their strides as it is */
50
51 static bool
52 panfrost_needs_explicit_stride(
53 struct panfrost_slice *slices,
54 uint16_t width,
55 unsigned first_level, unsigned last_level,
56 unsigned bytes_per_pixel)
57 {
58 for (unsigned l = first_level; l <= last_level; ++l) {
59 unsigned actual = slices[l].stride;
60 unsigned expected = u_minify(width, l) * bytes_per_pixel;
61
62 if (actual != expected)
63 return true;
64 }
65
66 return false;
67 }
68
69 /* A Scalable Texture Compression (ASTC) corresponds to just a few texture type
70 * in the hardware, but in fact can be parametrized to have various widths and
71 * heights for the so-called "stretch factor". It turns out these parameters
72 * are stuffed in the bottom bits of the payload pointers. This functions
73 * computes these magic stuffing constants based on the ASTC format in use. The
74 * constant in a given dimension is 3-bits, and two are stored side-by-side for
75 * each active dimension.
76 */
77
78 static unsigned
79 panfrost_astc_stretch(unsigned dim)
80 {
81 assert(dim >= 4 && dim <= 12);
82 return MIN2(dim, 11) - 4;
83 }
84
85 /* Texture addresses are tagged with information about compressed formats.
86 * AFBC uses a bit for whether the colorspace transform is enabled (RGB and
87 * RGBA only).
88 * For ASTC, this is a "stretch factor" encoding the block size. */
89
90 static unsigned
91 panfrost_compression_tag(
92 const struct util_format_description *desc,
93 enum mali_format format, enum mali_texture_layout layout)
94 {
95 if (layout == MALI_TEXTURE_AFBC)
96 return desc->nr_channels >= 3;
97 else if (format == MALI_ASTC_HDR_SUPP || format == MALI_ASTC_SRGB_SUPP)
98 return (panfrost_astc_stretch(desc->block.height) << 3) |
99 panfrost_astc_stretch(desc->block.width);
100 else
101 return 0;
102 }
103
104
105 /* Cubemaps have 6 faces as "layers" in between each actual layer. We
106 * need to fix this up. TODO: logic wrong in the asserted out cases ...
107 * can they happen, perhaps from cubemap arrays? */
108
109 static void
110 panfrost_adjust_cube_dimensions(
111 unsigned *first_face, unsigned *last_face,
112 unsigned *first_layer, unsigned *last_layer)
113 {
114 *first_face = *first_layer % 6;
115 *last_face = *last_layer % 6;
116 *first_layer /= 6;
117 *last_layer /= 6;
118
119 assert((*first_layer == *last_layer) || (*first_face == 0 && *last_face == 5));
120 }
121
122 /* Following the texture descriptor is a number of pointers. How many? */
123
124 static unsigned
125 panfrost_texture_num_elements(
126 unsigned first_level, unsigned last_level,
127 unsigned first_layer, unsigned last_layer,
128 bool is_cube, bool manual_stride)
129 {
130 unsigned first_face = 0, last_face = 0;
131
132 if (is_cube) {
133 panfrost_adjust_cube_dimensions(&first_face, &last_face,
134 &first_layer, &last_layer);
135 }
136
137 unsigned levels = 1 + last_level - first_level;
138 unsigned layers = 1 + last_layer - first_layer;
139 unsigned faces = 1 + last_face - first_face;
140 unsigned num_elements = levels * layers * faces;
141
142 if (manual_stride)
143 num_elements *= 2;
144
145 return num_elements;
146 }
147
148 /* Conservative estimate of the size of the texture payload a priori.
149 * Average case, size equal to the actual size. Worst case, off by 2x (if
150 * a manual stride is not needed on a linear texture). Returned value
151 * must be greater than or equal to the actual size, so it's safe to use
152 * as an allocation amount */
153
154 unsigned
155 panfrost_estimate_texture_payload_size(
156 unsigned first_level, unsigned last_level,
157 unsigned first_layer, unsigned last_layer,
158 enum mali_texture_type type, enum mali_texture_layout layout)
159 {
160 /* Assume worst case */
161 unsigned manual_stride = (layout == MALI_TEXTURE_LINEAR);
162
163 unsigned elements = panfrost_texture_num_elements(
164 first_level, last_level,
165 first_layer, last_layer,
166 type == MALI_TEX_CUBE, manual_stride);
167
168 return sizeof(mali_ptr) * elements;
169 }
170
171 /* Bifrost requires a tile stride for tiled textures. This stride is computed
172 * as (16 * bpp * width) assuming there is at least one tile (width >= 16).
173 * Otherwise if height <= 16, the blob puts zero. Interactions with AFBC are
174 * currently unknown.
175 */
176
177 static unsigned
178 panfrost_nonlinear_stride(enum mali_texture_layout layout,
179 unsigned bytes_per_pixel,
180 unsigned width,
181 unsigned height)
182 {
183 if (layout == MALI_TEXTURE_TILED) {
184 return (height <= 16) ? 0 : (16 * bytes_per_pixel * ALIGN_POT(width, 16));
185 } else {
186 unreachable("TODO: AFBC on Bifrost");
187 }
188 }
189
190 static void
191 panfrost_emit_texture_payload(
192 mali_ptr *payload,
193 const struct util_format_description *desc,
194 enum mali_format mali_format,
195 enum mali_texture_type type,
196 enum mali_texture_layout layout,
197 unsigned width, unsigned height,
198 unsigned first_level, unsigned last_level,
199 unsigned first_layer, unsigned last_layer,
200 unsigned nr_samples,
201 unsigned cube_stride,
202 bool manual_stride,
203 mali_ptr base,
204 struct panfrost_slice *slices)
205 {
206 base |= panfrost_compression_tag(desc, mali_format, layout);
207
208 /* Inject the addresses in, interleaving array indices, mip levels,
209 * cube faces, and strides in that order */
210
211 unsigned first_face = 0, last_face = 0, face_mult = 1;
212
213 if (type == MALI_TEX_CUBE) {
214 face_mult = 6;
215 panfrost_adjust_cube_dimensions(&first_face, &last_face, &first_layer, &last_layer);
216 }
217
218 nr_samples = MAX2(nr_samples, 1);
219
220 unsigned idx = 0;
221
222 for (unsigned w = first_layer; w <= last_layer; ++w) {
223 for (unsigned l = first_level; l <= last_level; ++l) {
224 for (unsigned f = first_face; f <= last_face; ++f) {
225 for (unsigned s = 0; s < nr_samples; ++s) {
226 payload[idx++] = base + panfrost_texture_offset(
227 slices, type == MALI_TEX_3D,
228 cube_stride, l, w * face_mult + f, s);
229
230 if (manual_stride) {
231 payload[idx++] = (layout == MALI_TEXTURE_LINEAR) ?
232 slices[l].stride :
233 panfrost_nonlinear_stride(layout,
234 MAX2(desc->block.bits / 8, 1),
235 u_minify(width, l),
236 u_minify(height, l));
237 }
238 }
239 }
240 }
241 }
242 }
243
244 #define MALI_SWIZZLE_R001 \
245 (MALI_CHANNEL_RED << 0) | \
246 (MALI_CHANNEL_ZERO << 3) | \
247 (MALI_CHANNEL_ZERO << 6) | \
248 (MALI_CHANNEL_ONE << 9)
249
250 #define MALI_SWIZZLE_A001 \
251 (MALI_CHANNEL_ALPHA << 0) | \
252 (MALI_CHANNEL_ZERO << 3) | \
253 (MALI_CHANNEL_ZERO << 6) | \
254 (MALI_CHANNEL_ONE << 9)
255
256
257 void
258 panfrost_new_texture(
259 void *out,
260 uint16_t width, uint16_t height,
261 uint16_t depth, uint16_t array_size,
262 enum pipe_format format,
263 enum mali_texture_type type,
264 enum mali_texture_layout layout,
265 unsigned first_level, unsigned last_level,
266 unsigned first_layer, unsigned last_layer,
267 unsigned nr_samples,
268 unsigned cube_stride,
269 unsigned swizzle,
270 mali_ptr base,
271 struct panfrost_slice *slices)
272 {
273 const struct util_format_description *desc =
274 util_format_description(format);
275
276 unsigned bytes_per_pixel = util_format_get_blocksize(format);
277
278 enum mali_format mali_format = panfrost_pipe_format_table[desc->format].hw;
279 assert(mali_format);
280
281 bool manual_stride = (layout == MALI_TEXTURE_LINEAR)
282 && panfrost_needs_explicit_stride(slices, width,
283 first_level, last_level, bytes_per_pixel);
284
285 struct mali_texture_descriptor descriptor = {
286 .width = MALI_POSITIVE(u_minify(width, first_level)),
287 .height = MALI_POSITIVE(u_minify(height, first_level)),
288 .depth = MALI_POSITIVE(u_minify(depth, first_level)),
289 .array_size = MALI_POSITIVE(array_size),
290 .format = {
291 .swizzle = (format == PIPE_FORMAT_X24S8_UINT) ?
292 MALI_SWIZZLE_A001 :
293 (format == PIPE_FORMAT_S8_UINT) ?
294 MALI_SWIZZLE_R001 :
295 panfrost_translate_swizzle_4(desc->swizzle),
296 .format = mali_format,
297 .srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB),
298 .type = type,
299 .layout = layout,
300 .manual_stride = manual_stride,
301 .unknown2 = 1,
302 },
303 .levels = last_level - first_level,
304 .swizzle = swizzle
305 };
306
307 memcpy(out, &descriptor, sizeof(descriptor));
308
309 mali_ptr *payload = (mali_ptr *) (out + sizeof(struct mali_texture_descriptor));
310 panfrost_emit_texture_payload(
311 payload,
312 desc,
313 mali_format,
314 type,
315 layout,
316 width, height,
317 first_level, last_level,
318 first_layer, last_layer,
319 nr_samples,
320 cube_stride,
321 manual_stride,
322 base,
323 slices);
324 }
325
326 void
327 panfrost_new_texture_bifrost(
328 struct bifrost_texture_descriptor *descriptor,
329 uint16_t width, uint16_t height,
330 uint16_t depth, uint16_t array_size,
331 enum pipe_format format,
332 enum mali_texture_type type,
333 enum mali_texture_layout layout,
334 unsigned first_level, unsigned last_level,
335 unsigned first_layer, unsigned last_layer,
336 unsigned nr_samples,
337 unsigned cube_stride,
338 unsigned swizzle,
339 mali_ptr base,
340 struct panfrost_slice *slices,
341 struct panfrost_bo *payload)
342 {
343 const struct util_format_description *desc =
344 util_format_description(format);
345
346 enum mali_format mali_format = panfrost_pipe_format_table[desc->format].hw;
347 assert(mali_format);
348
349 panfrost_emit_texture_payload(
350 (mali_ptr *) payload->cpu,
351 desc,
352 mali_format,
353 type,
354 layout,
355 width, height,
356 first_level, last_level,
357 first_layer, last_layer,
358 nr_samples,
359 cube_stride,
360 true, /* Stride explicit on Bifrost */
361 base,
362 slices);
363
364 descriptor->format_unk = 0x2;
365 descriptor->type = type;
366 descriptor->format = mali_format;
367 descriptor->srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
368 descriptor->format_unk3 = 0x0;
369 descriptor->width = MALI_POSITIVE(u_minify(width, first_level));
370 descriptor->height = MALI_POSITIVE(u_minify(height, first_level));
371 descriptor->swizzle = swizzle;
372 descriptor->layout = layout;
373 descriptor->levels = last_level - first_level;
374 descriptor->unk1 = 0x0;
375 descriptor->levels_unk = 0;
376 descriptor->level_2 = last_level - first_level;
377 descriptor->payload = payload->gpu;
378 descriptor->array_size = MALI_POSITIVE(array_size);
379 descriptor->unk4 = 0x0;
380 descriptor->depth = MALI_POSITIVE(u_minify(depth, first_level));
381 descriptor->unk5 = 0x0;
382 }
383
384 /* Computes sizes for checksumming, which is 8 bytes per 16x16 tile.
385 * Checksumming is believed to be a CRC variant (CRC64 based on the size?).
386 * This feature is also known as "transaction elimination". */
387
388 #define CHECKSUM_TILE_WIDTH 16
389 #define CHECKSUM_TILE_HEIGHT 16
390 #define CHECKSUM_BYTES_PER_TILE 8
391
392 unsigned
393 panfrost_compute_checksum_size(
394 struct panfrost_slice *slice,
395 unsigned width,
396 unsigned height)
397 {
398 unsigned aligned_width = ALIGN_POT(width, CHECKSUM_TILE_WIDTH);
399 unsigned aligned_height = ALIGN_POT(height, CHECKSUM_TILE_HEIGHT);
400
401 unsigned tile_count_x = aligned_width / CHECKSUM_TILE_WIDTH;
402 unsigned tile_count_y = aligned_height / CHECKSUM_TILE_HEIGHT;
403
404 slice->checksum_stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;
405
406 return slice->checksum_stride * tile_count_y;
407 }
408
409 unsigned
410 panfrost_get_layer_stride(struct panfrost_slice *slices, bool is_3d, unsigned cube_stride, unsigned level)
411 {
412 return is_3d ? slices[level].size0 : cube_stride;
413 }
414
415 /* Computes the offset into a texture at a particular level/face. Add to
416 * the base address of a texture to get the address to that level/face */
417
418 unsigned
419 panfrost_texture_offset(struct panfrost_slice *slices, bool is_3d, unsigned cube_stride, unsigned level, unsigned face, unsigned sample)
420 {
421 unsigned layer_stride = panfrost_get_layer_stride(slices, is_3d, cube_stride, level);
422 return slices[level].offset + (face * layer_stride) + (sample * slices[level].size0);
423 }